* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[LazOpenGLCore.git] / examples / SimpleLoadFromFile / SimpleLoadFromFile.lpi
index cc27760..50332a3 100644 (file)
@@ -39,7 +39,6 @@
       <Unit1>
         <Filename Value="..\dglOpenGL.pas"/>
         <IsPartOfProject Value="True"/>
-        <UnitName Value="dglOpenGL"/>
       </Unit1>
       <Unit2>
         <Filename Value="..\..\glBitmap.pas"/>
@@ -49,7 +48,6 @@
       <Unit3>
         <Filename Value="..\Helper.pas"/>
         <IsPartOfProject Value="True"/>
-        <UnitName Value="Helper"/>
       </Unit3>
     </Units>
   </ProjectOptions>
@@ -60,7 +58,7 @@
       <Filename Value="SimpleLoadFromFile"/>
     </Target>
     <SearchPaths>
-      <IncludeFiles Value="$(ProjOutDir)"/>
+      <IncludeFiles Value="$(ProjOutDir);.."/>
       <OtherUnitFiles Value="..;..\.."/>
       <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
     </SearchPaths>