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* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[LazOpenGLCore.git]
/
examples
/
SimpleLoadFromFile
/
SimpleLoadFromFile.lpi
diff --git
a/examples/SimpleLoadFromFile/SimpleLoadFromFile.lpi
b/examples/SimpleLoadFromFile/SimpleLoadFromFile.lpi
index
cc27760
..
50332a3
100644
(file)
--- a/
examples/SimpleLoadFromFile/SimpleLoadFromFile.lpi
+++ b/
examples/SimpleLoadFromFile/SimpleLoadFromFile.lpi
@@
-39,7
+39,6
@@
<Unit1>
<Filename Value="..\dglOpenGL.pas"/>
<IsPartOfProject Value="True"/>
<Unit1>
<Filename Value="..\dglOpenGL.pas"/>
<IsPartOfProject Value="True"/>
- <UnitName Value="dglOpenGL"/>
</Unit1>
<Unit2>
<Filename Value="..\..\glBitmap.pas"/>
</Unit1>
<Unit2>
<Filename Value="..\..\glBitmap.pas"/>
@@
-49,7
+48,6
@@
<Unit3>
<Filename Value="..\Helper.pas"/>
<IsPartOfProject Value="True"/>
<Unit3>
<Filename Value="..\Helper.pas"/>
<IsPartOfProject Value="True"/>
- <UnitName Value="Helper"/>
</Unit3>
</Units>
</ProjectOptions>
</Unit3>
</Units>
</ProjectOptions>
@@
-60,7
+58,7
@@
<Filename Value="SimpleLoadFromFile"/>
</Target>
<SearchPaths>
<Filename Value="SimpleLoadFromFile"/>
</Target>
<SearchPaths>
- <IncludeFiles Value="$(ProjOutDir)"/>
+ <IncludeFiles Value="$(ProjOutDir)
;..
"/>
<OtherUnitFiles Value="..;..\.."/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>
<OtherUnitFiles Value="..;..\.."/>
<UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
</SearchPaths>