* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[glBitmap.git] / doc / glBitmap.TglBitmapPixelData.html
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4 <title>glBitmap: packed record TglBitmapPixelData</title>
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12 <a name="TglBitmapPixelData"></a><h1 class="cio">packed record TglBitmapPixelData</h1>
13 <table class="sections wide_list">
14 <tr>
15 <td><a class="section" href="#PasDoc-Description">Description</a></td><td>Hierarchy</td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
16 <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
17 <p class="unitlink">
18 <a  href="glBitmap.html">glBitmap</a></p>
19 <h2 class="declaration">Declaration</h2>
20 <p class="declaration">
21 <code>type TglBitmapPixelData = packed record</code></p>
22 <h2 class="description">Description</h2>
23 <p>
24 structure to store pixel data in</p>
25 <h2 class="overview">Overview</h2>
26 <a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
27 <table class="summary wide_list">
28 <tr class="list">
29 <td class="itemcode"><code><b><a  href="glBitmap.TglBitmapPixelData.html#Data">Data</a></b>:   <a  href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
30 </tr>
31 <tr class="list2">
32 <td class="itemcode"><code><b><a  href="glBitmap.TglBitmapPixelData.html#Range">Range</a></b>:  <a  href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
33 </tr>
34 <tr class="list">
35 <td class="itemcode"><code><b><a  href="glBitmap.TglBitmapPixelData.html#Format">Format</a></b>: <a  href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>;</code></td>
36 </tr>
37 </table>
38 <h2 class="description">Description</h2>
39 <h3 class="detail">Fields</h3>
40 <table class="detail wide_list">
41 <tr class="list">
42 <td class="itemcode"><a name="Data"></a><code><b>Data</b>:   <a  href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
43 </tr>
44 <tr><td colspan="1">
45 <p>
46 color data for each color channel</p>
47 </td></tr>
48 </table>
49 <table class="detail wide_list">
50 <tr class="list">
51 <td class="itemcode"><a name="Range"></a><code><b>Range</b>:  <a  href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a>;</code></td>
52 </tr>
53 <tr><td colspan="1">
54 <p>
55 maximal color value for each channel</p>
56 </td></tr>
57 </table>
58 <table class="detail wide_list">
59 <tr class="list">
60 <td class="itemcode"><a name="Format"></a><code><b>Format</b>: <a  href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>;</code></td>
61 </tr>
62 <tr><td colspan="1">
63 <p>
64 format of the pixel</p>
65 </td></tr>
66 </table>
67 <hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
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