-<td class="itemcode"><a name="SetDataPointer"></a><code>procedure <b>SetDataPointer</b>(var aData: PByte; const aFormat: <a href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a>; const aWidth: Integer = - 1; const aHeight: Integer = - 1); override;</code></td>
-</tr>
-<tr><td colspan="2">
-<p>
-set data pointer of texture data </p>
-<h6 class="description_section">Parameters</h6>
-<dl class="parameters">
-<dt>aData</dt>
-<dd>pointer to new texture data (be carefull, aData could be freed by this function)</dd>
-<dt>aFormat</dt>
-<dd>format of the data stored at aData</dd>
-<dt>aWidth</dt>
-<dd>width of the texture data</dd>
-<dt>aHeight</dt>
-<dd>height of the texture data</dd>
-</dl>
-</td></tr>
-</table>
-<table class="detail wide_list">
-<tr class="list">
-<td class="visibility"><a href="legend.html"><img src="protected.gif" alt="Protected" title="Protected"></a></td>
-<td class="itemcode"><a name="UploadData"></a><code>procedure <b>UploadData</b>(const aBuildWithGlu: Boolean);</code></td>