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[LazOpenGLCore.git] / doc / glBitmap.TglBitmap1D.html
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4 <title>glBitmap: Class TglBitmap1D</title>
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12 <a name="TglBitmap1D"></a><h1 class="cio">Class TglBitmap1D</h1>
13 <table class="sections wide_list">
14 <tr>
15 <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
16 <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
17 <p class="unitlink">
18 <a  href="glBitmap.html">glBitmap</a></p>
19 <h2 class="declaration">Declaration</h2>
20 <p class="declaration">
21 <code>type TglBitmap1D = class(<a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a>)</code></p>
22 <h2 class="description">Description</h2>
23 <p>
24 wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread</p>
25 <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
26 <ul class="hierarchy"><li class="ancestor">TObject</li>
27 <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
28 <li class="thisitem">TglBitmap1D</li></ul><h2 class="overview">Overview</h2>
29 <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
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32 <td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
33 <td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmap1D.html#UploadDataIntern">UploadDataIntern</a></b>(const aDataObj: <a  href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aBuildWithGlu: Boolean);</code></td>
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37 <td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmap1D.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
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41 <td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmap1D.html#UploadData">UploadData</a></b>(const aDataObj: <a  href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
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44 <a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
45 <table class="summary wide_list">
46 <tr class="list">
47 <td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
48 <td class="itemcode"><code>property <b><a  href="glBitmap.TglBitmap1D.html#Width">Width</a></b>;</code></td>
49 </tr>
50 </table>
51 <h2 class="description">Description</h2>
52 <h3 class="detail">Methods</h3>
53 <table class="detail wide_list">
54 <tr class="list">
55 <td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
56 <td class="itemcode"><a name="UploadDataIntern"></a><code>procedure <b>UploadDataIntern</b>(const aDataObj: <a  href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aBuildWithGlu: Boolean);</code></td>
57 </tr>
58 <tr><td colspan="2">
59 <p>
60 upload the texture data to video card  </p>
61 <h6 class="description_section">Parameters</h6>
62 <dl class="parameters">
63 <dt>aDataObj</dt>
64 <dd>texture data object that contains the actual data</dd>
65 <dt>aBuildWithGlu</dt>
66 <dd>use glu functions to build mipmaps</dd>
67 </dl>
68 </td></tr>
69 </table>
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73 <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
74 </tr>
75 <tr><td colspan="2">
76 <p>
77 this method is called after constructor and initializes the object</p>
78 </td></tr>
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82 <td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
83 <td class="itemcode"><a name="UploadData"></a><code>procedure <b>UploadData</b>(const aDataObj: <a  href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
84 </tr>
85 <tr><td colspan="2">
86 <p>
87 upload texture data from given data object to video card  </p>
88 <h6 class="description_section">Parameters</h6>
89 <dl class="parameters">
90 <dt>aData</dt>
91 <dd>texture data object that contains the actual data</dd>
92 <dt>aCheckSize</dt>
93 <dd>check size before upload and throw exception if something is wrong</dd>
94 </dl>
95 </td></tr>
96 </table>
97 <h3 class="detail">Properties</h3>
98 <table class="detail wide_list">
99 <tr class="list">
100 <td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
101 <td class="itemcode"><a name="Width"></a><code>property <b>Width</b>;</code></td>
102 </tr>
103 <tr><td colspan="2">
104 <p>
105 actual with of the texture</p>
106 </td></tr>
107 </table>
108 <hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
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