* added documentation (in-code and pasdoc generated)
[LazOpenGLCore.git] / doc / AllIdentifiers.html
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
+<html>
+<head>
+<title>All Identifiers</title>
+<meta name="generator" content="PasDoc 0.13.0">
+<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+<link rel="StyleSheet" type="text/css" href="pasdoc.css">
+</head>
+<body>
+<table class="container"><tr><td class="navigation">
+<p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
+<h1 class="allitems">All Identifiers</h1>
+<table class="itemstable wide_list">
+<tr class="listheader">
+<th class="itemname">Name</th>
+<th class="itemunit">Unit</th>
+<th class="itemdesc">Description</th>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.EglBitmap.html">EglBitmap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>glBitmap exception</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.EglBitmapNonPowerOfTwo.html">EglBitmapNonPowerOfTwo</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>exception for non power of two textures</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.EglBitmapNotSupported.html">EglBitmapNotSupported</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>exception for not supported functions</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.EglBitmapSizeToLarge.html">EglBitmapSizeToLarge</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>exception for to large textures</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.EglBitmapUnsupportedFormat.html">EglBitmapUnsupportedFormat</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>exception for unsupporetd formats</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapCreateTestTexture">glBitmapCreateTestTexture</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultDeleteTextureOnFree">glBitmapGetDefaultDeleteTextureOnFree</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFilter">glBitmapGetDefaultFilter</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFormat">glBitmapGetDefaultFormat</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFreeDataAfterGenTexture">glBitmapGetDefaultFreeDataAfterGenTexture</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultMipmap">glBitmapGetDefaultMipmap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultSwizzle">glBitmapGetDefaultSwizzle</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultTextureWrap">glBitmapGetDefaultTextureWrap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapPosition">glBitmapPosition</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ub">glBitmapRec4ub</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ubCompare">glBitmapRec4ubCompare</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ui">glBitmapRec4ui</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4uiCompare">glBitmapRec4uiCompare</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ul">glBitmapRec4ul</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultDeleteTextureOnFree">glBitmapSetDefaultDeleteTextureOnFree</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFilter">glBitmapSetDefaultFilter</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFormat">glBitmapSetDefaultFormat</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFreeDataAfterGenTexture">glBitmapSetDefaultFreeDataAfterGenTexture</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultMipmap">glBitmapSetDefaultMipmap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultSwizzle">glBitmapSetDefaultSwizzle</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultWrap">glBitmapSetDefaultWrap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSize">glBitmapSize</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#NULL_SIZE">NULL_SIZE</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#PglBitmapPixelData">PglBitmapPixelData</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmap.html">TglBitmap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>base class for all glBitmap classes. used to manage OpenGL texture objects and to load, save and manipulate texture data</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmap1D.html">TglBitmap1D</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D)</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP)</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileType">TglBitmapFileType</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>Portable Network Graphic file (PNG)</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileTypes">TglBitmapFileTypes</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapFormatDescriptor.html">TglBitmapFormatDescriptor</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>describes the properties of a given texture data format</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFunction">TglBitmapFunction</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>callback to use for converting texture data</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapFunctionRec.html">TglBitmapFunctionRec</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>structure to store data for converting in</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapMipMap">TglBitmapMipMap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>possible mipmap types</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapNormalMap.html">TglBitmapNormalMap</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>wrapper class for cube normal maps</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapNormalMapFunc">TglBitmapNormalMapFunc</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>possible normal map functions</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>structure to store pixel data in</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ub.html">TglBitmapRec4ub</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>record that stores 4 unsigned byte values</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>record that stores 4 unsigned integer values</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ul.html">TglBitmapRec4ul</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>record that stores 4 unsigned long integer values</p></td>
+</tr>
+<tr class="list2">
+<td class="itemname"><a class="bold" href="glBitmap.TglBitmapSize.html">TglBitmapSize</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+<tr class="list">
+<td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapSizeFields">TglBitmapSizeFields</a></td>
+<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
+<td class="itemdesc"><p>&nbsp;</p></td>
+</tr>
+</table>
+<hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
+</span>
+</td></tr></table></body></html>