* added documentation (in-code and pasdoc generated)
[LazOpenGLCore.git] / doc / glBitmap.TglBitmapNormalMap.html
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4 <title>glBitmap: Class TglBitmapNormalMap</title>
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12 <a name="TglBitmapNormalMap"></a><h1 class="cio">Class TglBitmapNormalMap</h1>
13 <table class="sections wide_list">
14 <tr>
15 <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
16 <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
17 <p class="unitlink">
18 <a  href="glBitmap.html">glBitmap</a></p>
19 <h2 class="declaration">Declaration</h2>
20 <p class="declaration">
21 <code>type TglBitmapNormalMap = class(<a class="normal" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a>)</code></p>
22 <h2 class="description">Description</h2>
23 <p>
24 wrapper class for cube normal maps</p>
25 <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
26 <ul class="hierarchy"><li class="ancestor">TObject</li>
27 <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
28 <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></li>
29 <li class="ancestor"><a class="normal" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a></li>
30 <li class="thisitem">TglBitmapNormalMap</li></ul><h2 class="overview">Overview</h2>
31 <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
32 <table class="summary wide_list">
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34 <td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
35 <td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmapNormalMap.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
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38 <td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
39 <td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmapNormalMap.html#GenerateNormalMap">GenerateNormalMap</a></b>(const aSize: Integer = 32; const aTestTextureSize: Boolean = true);</code></td>
40 </tr>
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42 <h2 class="description">Description</h2>
43 <h3 class="detail">Methods</h3>
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46 <td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
47 <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
48 </tr>
49 <tr><td colspan="2">
50 <p>
51 this method is called after constructor and initializes the object</p>
52 </td></tr>
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54 <table class="detail wide_list">
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56 <td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
57 <td class="itemcode"><a name="GenerateNormalMap"></a><code>procedure <b>GenerateNormalMap</b>(const aSize: Integer = 32; const aTestTextureSize: Boolean = true);</code></td>
58 </tr>
59 <tr><td colspan="2">
60 <p>
61 create cube normal map from texture data and upload it to video card  </p>
62 <h6 class="description_section">Parameters</h6>
63 <dl class="parameters">
64 <dt>aSize</dt>
65 <dd>size of each cube map texture</dd>
66 <dt>aTestTextureSize</dt>
67 <dd>check texture size when uploading and throw exception if something is wrong</dd>
68 </dl>
69 </td></tr>
70 </table>
71 <hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
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