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4 <title>glBitmap: record TglBitmapFunctionRec</title>
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12 <a name="TglBitmapFunctionRec"></a><h1 class="cio">record TglBitmapFunctionRec</h1>
13 <table class="sections wide_list">
15 <td><a class="section" href="#PasDoc-Description">Description</a></td><td>Hierarchy</td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
16 <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
18 <a href="glBitmap.html">glBitmap</a></p>
19 <h2 class="declaration">Declaration</h2>
20 <p class="declaration">
21 <code>type TglBitmapFunctionRec = record</code></p>
22 <h2 class="description">Description</h2>
24 structure to store data for converting in</p>
25 <h2 class="overview">Overview</h2>
26 <a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
27 <table class="summary wide_list">
29 <td class="itemcode"><code><b><a href="glBitmap.TglBitmapFunctionRec.html#Sender">Sender</a></b>: <a href="glBitmap.TglBitmap.html">TglBitmap</a>;</code></td>
32 <td class="itemcode"><code><b><a href="glBitmap.TglBitmapFunctionRec.html#Size">Size</a></b>: <a href="glBitmap.TglBitmapSize.html">TglBitmapSize</a>;</code></td>
35 <td class="itemcode"><code><b><a href="glBitmap.TglBitmapFunctionRec.html#Position">Position</a></b>: <a href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a>;</code></td>
38 <td class="itemcode"><code><b><a href="glBitmap.TglBitmapFunctionRec.html#Source">Source</a></b>: <a href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a>;</code></td>
41 <td class="itemcode"><code><b><a href="glBitmap.TglBitmapFunctionRec.html#Dest">Dest</a></b>: <a href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a>;</code></td>
44 <td class="itemcode"><code><b><a href="glBitmap.TglBitmapFunctionRec.html#Args">Args</a></b>: Pointer;</code></td>
47 <h2 class="description">Description</h2>
48 <h3 class="detail">Fields</h3>
49 <table class="detail wide_list">
51 <td class="itemcode"><a name="Sender"></a><code><b>Sender</b>: <a href="glBitmap.TglBitmap.html">TglBitmap</a>;</code></td>
55 texture object that stores the data to convert</p>
58 <table class="detail wide_list">
60 <td class="itemcode"><a name="Size"></a><code><b>Size</b>: <a href="glBitmap.TglBitmapSize.html">TglBitmapSize</a>;</code></td>
64 size of the texture</p>
67 <table class="detail wide_list">
69 <td class="itemcode"><a name="Position"></a><code><b>Position</b>: <a href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a>;</code></td>
73 position of the currently pixel</p>
76 <table class="detail wide_list">
78 <td class="itemcode"><a name="Source"></a><code><b>Source</b>: <a href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a>;</code></td>
82 pixel data of the current pixel</p>
85 <table class="detail wide_list">
87 <td class="itemcode"><a name="Dest"></a><code><b>Dest</b>: <a href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a>;</code></td>
91 new data of the pixel (must be filled in)</p>
94 <table class="detail wide_list">
96 <td class="itemcode"><a name="Args"></a><code><b>Args</b>: Pointer;</code></td>
100 user defined args that was passed to the convert function</p>
103 <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
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