* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[glBitmap.git] / examples / TextureFromFunction / TextureFromFunction.lps
index e3c3fb0..aa8b9d4 100644 (file)
@@ -8,10 +8,9 @@
       <Unit0>
         <Filename Value="TextureFromFunction.lpr"/>
         <IsPartOfProject Value="True"/>
-        <UnitName Value="TextureFromFunction"/>
         <IsVisibleTab Value="True"/>
-        <TopLine Value="59"/>
-        <CursorPos X="9" Y="81"/>
+        <TopLine Value="63"/>
+        <CursorPos X="22" Y="83"/>
         <UsageCount Value="20"/>
         <Loaded Value="True"/>
       </Unit0>
         <IsPartOfProject Value="True"/>
         <UnitName Value="glBitmap"/>
         <EditorIndex Value="1"/>
-        <TopLine Value="852"/>
-        <CursorPos X="67" Y="869"/>
+        <TopLine Value="8809"/>
+        <CursorPos X="17" Y="8814"/>
         <UsageCount Value="20"/>
         <Loaded Value="True"/>
       </Unit3>
       <Unit4>
         <Filename Value="..\SimpleLoadFromFile\SimpleLoadFromFile.lpr"/>
-        <UnitName Value="SimpleLoadFromFile"/>
         <EditorIndex Value="-1"/>
         <TopLine Value="23"/>
         <CursorPos Y="56"/>
         <UsageCount Value="10"/>
       </Unit4>
     </Units>
-    <JumpHistory Count="8" HistoryIndex="6">
+    <JumpHistory Count="16" HistoryIndex="15">
       <Position1>
         <Filename Value="TextureFromFunction.lpr"/>
       </Position1>
         <Caret Line="1474" Column="3" TopLine="1445"/>
       </Position4>
       <Position5>
-        <Filename Value="..\..\glBitmap.pas"/>
-        <Caret Line="874" Column="3" TopLine="1340"/>
+        <Filename Value="TextureFromFunction.lpr"/>
+        <Caret Line="59" TopLine="29"/>
       </Position5>
       <Position6>
         <Filename Value="TextureFromFunction.lpr"/>
-        <Caret Line="59" TopLine="29"/>
+        <Caret Line="62" Column="32" TopLine="46"/>
       </Position6>
       <Position7>
-        <Filename Value="TextureFromFunction.lpr"/>
-        <Caret Line="62" Column="32" TopLine="46"/>
+        <Filename Value="..\..\glBitmap.pas"/>
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       </Position7>
       <Position8>
-        <Filename Value="TextureFromFunction.lpr"/>
-        <Caret Line="91" TopLine="58"/>
+        <Filename Value="..\..\glBitmap.pas"/>
+        <Caret Line="32" Column="76" TopLine="11"/>
       </Position8>
+      <Position9>
+        <Filename Value="TextureFromFunction.lpr"/>
+        <Caret Line="74" Column="40" TopLine="59"/>
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+      <Position10>
+        <Filename Value="TextureFromFunction.lpr"/>
+        <Caret Line="91" TopLine="67"/>
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+      <Position11>
+        <Filename Value="TextureFromFunction.lpr"/>
+        <Caret Line="83" Column="22" TopLine="60"/>
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+      <Position12>
+        <Filename Value="..\..\glBitmap.pas"/>
+        <Caret Line="614" Column="15" TopLine="885"/>
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+      <Position13>
+        <Filename Value="..\..\glBitmap.pas"/>
+        <Caret Line="7976" Column="39" TopLine="7963"/>
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+      <Position14>
+        <Filename Value="..\..\glBitmap.pas"/>
+        <Caret Line="612" Column="55" TopLine="598"/>
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+      <Position15>
+        <Filename Value="..\..\glBitmap.pas"/>
+        <Caret Line="6579" Column="25" TopLine="6563"/>
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+      <Position16>
+        <Filename Value="..\..\glBitmap.pas"/>
+        <Caret Line="614" Column="64" TopLine="611"/>
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     </JumpHistory>
   </ProjectSession>
 </CONFIG>