* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[glBitmap.git] / examples / TextureFromFunction / TextureFromFunction.lpi
index 3852d10..897ab96 100644 (file)
@@ -35,7 +35,6 @@
       <Unit0>
         <Filename Value="TextureFromFunction.lpr"/>
         <IsPartOfProject Value="True"/>
-        <UnitName Value="TextureFromFunction"/>
       </Unit0>
       <Unit1>
         <Filename Value="..\dglOpenGL.pas"/>
@@ -61,7 +60,7 @@
       <Filename Value="TextureFromFunction"/>
     </Target>
     <SearchPaths>
-      <IncludeFiles Value="$(ProjOutDir)"/>
+      <IncludeFiles Value="$(ProjOutDir);.."/>
       <OtherUnitFiles Value="..;..\.."/>
       <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
     </SearchPaths>