* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[glBitmap.git] / examples / GrabScreen / GrabScreen.lpi
index de9d899..12f6c24 100644 (file)
       <Unit0>
         <Filename Value="GrabScreen.lpr"/>
         <IsPartOfProject Value="True"/>
-        <UnitName Value="GrabScreen"/>
       </Unit0>
       <Unit1>
         <Filename Value="..\dglOpenGL.pas"/>
         <IsPartOfProject Value="True"/>
-        <UnitName Value="dglOpenGL"/>
       </Unit1>
       <Unit2>
         <Filename Value="..\Helper.pas"/>
@@ -61,7 +59,7 @@
       <Filename Value="GrabScreen"/>
     </Target>
     <SearchPaths>
-      <IncludeFiles Value="$(ProjOutDir)"/>
+      <IncludeFiles Value="$(ProjOutDir);.."/>
       <OtherUnitFiles Value="..;..\.."/>
       <UnitOutputDirectory Value="lib\$(TargetCPU)-$(TargetOS)"/>
     </SearchPaths>