* added documentation (in-code and pasdoc generated)
[glBitmap.git] / doc / AllTypes.html
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3 <head>
4 <title>All Types</title>
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10 <table class="container"><tr><td class="navigation">
11 <p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
12 <h1 class="allitems">All Types</h1>
13 <table class="itemstable wide_list">
14 <tr class="listheader">
15 <th class="itemname">Name</th>
16 <th class="itemunit">Unit</th>
17 <th class="itemdesc">Description</th>
18 </tr>
19 <tr class="list">
20 <td class="itemname"><a class="bold" href="glBitmap.html#PglBitmapPixelData">PglBitmapPixelData</a></td>
21 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
22 <td class="itemdesc"><p>&nbsp;</p></td>
23 </tr>
24 <tr class="list2">
25 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileType">TglBitmapFileType</a></td>
26 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
27 <td class="itemdesc"><p>Portable Network Graphic file (PNG)</p></td>
28 </tr>
29 <tr class="list">
30 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileTypes">TglBitmapFileTypes</a></td>
31 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
32 <td class="itemdesc"><p>&nbsp;</p></td>
33 </tr>
34 <tr class="list2">
35 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a></td>
36 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
37 <td class="itemdesc"><p>type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types</p></td>
38 </tr>
39 <tr class="list">
40 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFunction">TglBitmapFunction</a></td>
41 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
42 <td class="itemdesc"><p>callback to use for converting texture data</p></td>
43 </tr>
44 <tr class="list2">
45 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapMipMap">TglBitmapMipMap</a></td>
46 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
47 <td class="itemdesc"><p>possible mipmap types</p></td>
48 </tr>
49 <tr class="list">
50 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapNormalMapFunc">TglBitmapNormalMapFunc</a></td>
51 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
52 <td class="itemdesc"><p>possible normal map functions</p></td>
53 </tr>
54 <tr class="list2">
55 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a></td>
56 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
57 <td class="itemdesc"><p>&nbsp;</p></td>
58 </tr>
59 <tr class="list">
60 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapSizeFields">TglBitmapSizeFields</a></td>
61 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
62 <td class="itemdesc"><p>&nbsp;</p></td>
63 </tr>
64 </table>
65 <hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
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