* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[LazOpenGLCore.git] / examples / TextureFromFunction /
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-rw-r--r-- 2121 TextureFromFunction.lpi
-rw-r--r-- 3176 TextureFromFunction.lpr
-rw-r--r-- 3726 TextureFromFunction.lps