// Request Data
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_WIDTH, @TempWidth);
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_HEIGHT, @TempHeight);
// Request Data
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_WIDTH, @TempWidth);
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_HEIGHT, @TempHeight);