--- /dev/null
+/* ShaderObject: GL_VERTEX_SHADER */
+#version 330
+uniform mat4 uModelViewProjMat;
+layout(location = 0) in vec3 inPos;
+layout(location = 1) in vec2 inTexCoord;
+out vec2 vTexCoord;
+
+void main(void)
+{
+ gl_Position = vec4(inPos, 1.0);
+ vTexCoord = inTexCoord;
+}
+
+/* ShaderObject: GL_FRAGMENT_SHADER */
+#version 330
+uniform sampler2D uTexture;
+in vec2 vTexCoord;
+out vec4 outColor;
+
+void main(void)
+{
+ outColor = texture(uTexture, vTexCoord);
+}
\ No newline at end of file