--- /dev/null
+/* ShaderObject: GL_VERTEX_SHADER */
+#version 330
+uniform mat4 uModelViewProjMat;
+layout(location = 0) in vec3 inPos;
+
+void main(void)
+{
+ gl_Position = vec4(inPos, 1.0);
+}
+
+/* ShaderObject: GL_FRAGMENT_SHADER */
+#version 330
+
+out vec4 outColor; // ausgegebene Farbe
+
+void main(void)
+{
+ outColor = vec4(1.0, 0.0, 0.0, 1.0);
+}
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