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* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[LazOpenGLCore.git]
/
doc
/
glBitmap.TglBitmapRec4ub.html
diff --git
a/doc/glBitmap.TglBitmapRec4ub.html
b/doc/glBitmap.TglBitmapRec4ub.html
index
7f5f880
..
f7dec9a
100644
(file)
--- a/
doc/glBitmap.TglBitmapRec4ub.html
+++ b/
doc/glBitmap.TglBitmapRec4ub.html
@@
-78,6
+78,6
@@
record that stores 4 unsigned byte values</p>
<tr><td colspan="1">
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-<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-2
1 15:05:48
</em>
+<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-2
4 04:27:09
</em>
</span>
</td></tr></table></body></html>
</span>
</td></tr></table></body></html>