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* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[LazOpenGLCore.git]
/
doc
/
glBitmap.TglBitmapPixelData.html
diff --git
a/doc/glBitmap.TglBitmapPixelData.html
b/doc/glBitmap.TglBitmapPixelData.html
index
9144e65
..
e468b17
100644
(file)
--- a/
doc/glBitmap.TglBitmapPixelData.html
+++ b/
doc/glBitmap.TglBitmapPixelData.html
@@
-64,6
+64,6
@@
maximal color value for each channel</p>
format of the pixel</p>
</td></tr>
</table>
format of the pixel</p>
</td></tr>
</table>
-<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-2
1 15:05:48
</em>
+<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-2
4 04:27:09
</em>
</span>
</td></tr></table></body></html>
</span>
</td></tr></table></body></html>