* added documentation (in-code and pasdoc generated)
[LazOpenGLCore.git] / doc / glBitmap.TglBitmapCubeMap.html
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
+<html>
+<head>
+<title>glBitmap: Class TglBitmapCubeMap</title>
+<meta name="generator" content="PasDoc 0.13.0">
+<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+<link rel="StyleSheet" type="text/css" href="pasdoc.css">
+</head>
+<body>
+<table class="container"><tr><td class="navigation">
+<p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
+<a name="TglBitmapCubeMap"></a><h1 class="cio">Class TglBitmapCubeMap</h1>
+<table class="sections wide_list">
+<tr>
+<td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
+<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
+<p class="unitlink">
+<a  href="glBitmap.html">glBitmap</a></p>
+<h2 class="declaration">Declaration</h2>
+<p class="declaration">
+<code>type TglBitmapCubeMap = class(<a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a>)</code></p>
+<h2 class="description">Description</h2>
+<p>
+wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP)</p>
+<a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
+<ul class="hierarchy"><li class="ancestor">TObject</li>
+<li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
+<li class="ancestor"><a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></li>
+<li class="thisitem">TglBitmapCubeMap</li></ul><h2 class="overview">Overview</h2>
+<a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
+<table class="summary wide_list">
+<tr class="list">
+<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
+<td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmapCubeMap.html#GenTexture">GenTexture</a></b>(const aTestTextureSize: Boolean = true); reintroduce;</code></td>
+</tr>
+<tr class="list2">
+<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
+<td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmapCubeMap.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
+</tr>
+<tr class="list">
+<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
+<td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmapCubeMap.html#GenerateCubeMap">GenerateCubeMap</a></b>(const aCubeTarget: Cardinal; const aTestTextureSize: Boolean = true);</code></td>
+</tr>
+<tr class="list2">
+<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
+<td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmapCubeMap.html#Bind">Bind</a></b>( const aEnableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
+</tr>
+<tr class="list">
+<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
+<td class="itemcode"><code>procedure <b><a  href="glBitmap.TglBitmapCubeMap.html#Unbind">Unbind</a></b>( const aDisableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
+</tr>
+</table>
+<h2 class="description">Description</h2>
+<h3 class="detail">Methods</h3>
+<table class="detail wide_list">
+<tr class="list">
+<td class="visibility"><a  href="legend.html"><img  src="protected.gif" alt="Protected" title="Protected"></a></td>
+<td class="itemcode"><a name="GenTexture"></a><code>procedure <b>GenTexture</b>(const aTestTextureSize: Boolean = true); reintroduce;</code></td>
+</tr>
+<tr><td colspan="2">
+<p>
+generate texture (create texture object if not exist, set texture parameters and upload data do not call directly for cubemaps, use GenerateCubeMap instead </p>
+<h6 class="description_section">Parameters</h6>
+<dl class="parameters">
+<dt>aTestTextureSize</dt>
+<dd>check the size of the texture and throw exception if something is wrong</dd>
+</dl>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
+<td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
+</tr>
+<tr><td colspan="2">
+<p>
+this method is called after constructor and initializes the object</p>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
+<td class="itemcode"><a name="GenerateCubeMap"></a><code>procedure <b>GenerateCubeMap</b>(const aCubeTarget: Cardinal; const aTestTextureSize: Boolean = true);</code></td>
+</tr>
+<tr><td colspan="2">
+<p>
+generate texture (create texture object if not exist, set texture parameters and upload data  </p>
+<h6 class="description_section">Parameters</h6>
+<dl class="parameters">
+<dt>aCubeTarget</dt>
+<dd>cube map target to upload data to (e.g. GL_TEXTURE_CUBE_MAP_POSITIVE_X)</dd>
+<dt>aTestTextureSize</dt>
+<dd>check the size of the texture and throw exception if something is wrong</dd>
+</dl>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
+<td class="itemcode"><a name="Bind"></a><code>procedure <b>Bind</b>( const aEnableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
+</tr>
+<tr><td colspan="2">
+<p>
+bind texture  </p>
+<h6 class="description_section">Parameters</h6>
+<dl class="parameters">
+<dt>aEnableTexCoordsGen</dt>
+<dd>enable cube map generator</dd>
+<dt>aEnableTextureUnit</dt>
+<dd>enable texture unit</dd>
+</dl>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="visibility"><a  href="legend.html"><img  src="public.gif" alt="Public" title="Public"></a></td>
+<td class="itemcode"><a name="Unbind"></a><code>procedure <b>Unbind</b>( const aDisableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
+</tr>
+<tr><td colspan="2">
+<p>
+unbind texture  </p>
+<h6 class="description_section">Parameters</h6>
+<dl class="parameters">
+<dt>aDisableTexCoordsGen</dt>
+<dd>disable cube map generator</dd>
+<dt>aDisableTextureUnit</dt>
+<dd>disable texture unit</dd>
+</dl>
+</td></tr>
+</table>
+<hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
+</span>
+</td></tr></table></body></html>