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* split TglBitmap into TglBitmap and TglBitmapData to be able to handle load, save...
[LazOpenGLCore.git]
/
doc
/
AllFunctions.html
diff --git
a/doc/AllFunctions.html
b/doc/AllFunctions.html
index
a2448be
..
f0d37eb
100644
(file)
--- a/
doc/AllFunctions.html
+++ b/
doc/AllFunctions.html
@@
-17,7
+17,7
@@
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
<th class="itemdesc">Description</th>
</tr>
<tr class="list">
-<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapCreateTest
Texture">glBitmapCreateTestTexture
</a></td>
+<td class="itemname"><a class="bold" href="glBitmap.html#glBitmapCreateTest
Data">glBitmapCreateTestData
</a></td>
<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
<td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
<td class="itemdesc"><p> </p></td>
</tr>
@@
-127,6
+127,6
@@
<td class="itemdesc"><p> </p></td>
</tr>
</table>
<td class="itemdesc"><p> </p></td>
</tr>
</table>
-<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-2
1 15:05:48
</em>
+<hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-2
4 04:27:09
</em>
</span>
</td></tr></table></body></html>
</span>
</td></tr></table></body></html>