// GL_ARB_imaging
GL_CONSTANT_COLOR_ARB = $8001;
+ GL_CONSTANT_COLOR = $8001;
GL_ONE_MINUS_CONSTANT_COLOR = $8002;
GL_CONSTANT_ALPHA = $8003;
GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
function Int_GetExtensionString: AnsiString;
var
- ExtensionCount : GLuint;
+ ExtensionCount : GLint;
i : Integer;
begin
if GL_VERSION_3_0