WGL_AUX8_ARB = $208F;
WGL_AUX9_ARB = $2090;
+ // WGL_ARB_robustness_application_isolation
+ WGL_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
+
// WGL_ARB_create_context
WGL_CONTEXT_DEBUG_BIT_ARB = $00000001;
WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB = $00000002;
GLX_SAMPLE_BUFFERS_ARB = 100000;
GLX_SAMPLES_ARB = 100001;
+ // GLX_ARB_robustness_application_isolation
+ GLX_CONTEXT_RESET_ISOLATION_BIT_ARB = $00000008;
+
// GLX_ARB_fbconfig_float
GLX_RGBA_FLOAT_TYPE_ARB = $20B9;
GLX_RGBA_FLOAT_BIT_ARB = $00000004;
TglGetAttachedShaders = procedure(programObj: GLhandle; MaxCount: GLsizei; var Count: GLint; shaders: PGLuint); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetAttribLocation = function(programObj: GLhandle; char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetProgramiv = procedure(programObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; var length: GLint; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetProgramInfoLog = procedure(programObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetShaderiv = procedure(shaderObj: GLhandle; pname: GLenum; params: PGLInt); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
- TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; var length: glsizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetShaderInfoLog = procedure(shaderObj: GLHandle; maxLength: glsizei; length: PGLSizei; infoLog: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetShaderSource = procedure(shaderObj: GLhandle; maxlength: GLsizei; var length: GLsizei; source: PGLChar); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetUniformLocation = function(programObj: GLhandle; const char: PGLChar): glint; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
TglGetUniformfv = procedure(programObj: GLhandle; location: GLint; params: PGLfloat); {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}