1 /* ShaderObject: GL_VERTEX_SHADER */
3 uniform mat4 uModelViewProjMat;
4 layout(location = 0) in vec3 inPos;
5 layout(location = 1) in vec2 inTexCoord;
10 gl_Position = vec4(inPos, 1.0);
11 vTexCoord = inTexCoord;
14 /* ShaderObject: GL_FRAGMENT_SHADER */
16 uniform sampler2D uTexture;
22 outColor = texture(uTexture, vTexCoord);