//from "sdl_renderer.h" {** * Flags used when creating a rendering context *} const SDL_RENDERER_SOFTWARE = $00000001; {**< The renderer is a software fallback *} SDL_RENDERER_ACCELERATED = $00000002; {**< The renderer uses hardware acceleration *} SDL_RENDERER_PRESENTVSYNC = $00000004; {**< Present is synchronized with the refresh rate *} SDL_RENDERER_TARGETTEXTURE = $00000008; {**< The renderer supports rendering to texture *} type PSDL_RendererFlags = ^TSDL_RendererFlags; TSDL_RendererFlags = Word; {** * Information on the capabilities of a render driver or context. *} PSDL_RendererInfo = ^TSDL_RendererInfo; TSDL_RendererInfo = record name: PAnsiChar; {**< The name of the renderer *} flags: UInt32; {**< Supported ::SDL_RendererFlags *} num_texture_formats: UInt32; {**< The number of available texture formats *} texture_formats: array[0..15] of UInt32; {**< The available texture formats *} max_texture_width: SInt32; {**< The maximimum texture width *} max_texture_height: SInt32; {**< The maximimum texture height *} end; {** * The access pattern allowed for a texture. *} type PSDL_TextureAccess = ^TSDL_TextureAccess; TSDL_TextureAccess = ( SDL_TEXTUREACCESS_STATIC, {**< Changes rarely, not lockable *} SDL_TEXTUREACCESS_STREAMING, {**< Changes frequently, lockable *} SDL_TEXTUREACCESS_TARGET {**< Texture can be used as a render target *} ); {** * The texture channel modulation used in SDL_RenderCopy(). *} PSDL_TextureModulate = ^TSDL_TextureModulate; TSDL_TextureModulate = ( SDL_TEXTUREMODULATE_NONE, {**< No modulation *} SDL_TEXTUREMODULATE_COLOR, {**< srcC = srcC * color *} SDL_TEXTUREMODULATE_ALPHA {**< srcA = srcA * alpha *} ); {** * Flip constants for SDL_RenderCopyEx *} type PSDL_RendererFlip = ^TSDL_RendererFlip; TSDL_RendererFlip = (SDL_FLIP_NONE, {**< Do not flip *} SDL_FLIP_HORIZONTAL, {**< flip horizontally *} SDL_FLIP_VERTICAL {**< flip vertically *} ); {** * A structure representing rendering state *} PPSDL_Renderer = ^PSDL_Renderer; PSDL_Renderer = Pointer; //todo! {** * An efficient driver-specific representation of pixel data *} PSDL_Texture = Pointer; //todo! {* Function prototypes *} {** * Get the number of 2D rendering drivers available for the current * display. * * A render driver is a set of code that handles rendering and texture * management on a particular display. Normally there is only one, but * some drivers may have several available with different capabilities. * * SDL_GetRenderDriverInfo() * SDL_CreateRenderer() *} function SDL_GetNumRenderDrivers: SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetNumRenderDrivers' {$ENDIF} {$ENDIF}; {** * Get information about a specific 2D rendering driver for the current * display. * * index The index of the driver to query information about. * info A pointer to an SDL_RendererInfo struct to be filled with * information on the rendering driver. * * 0 on success, -1 if the index was out of range. * * SDL_CreateRenderer() *} function SDL_GetRenderDriverInfo(index: SInt32; info: PSDL_RendererInfo): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRenderDriverInfo' {$ENDIF} {$ENDIF}; {** * Create a window and default renderer * * width The width of the window * height The height of the window * window_flags The flags used to create the window * window A pointer filled with the window, or NULL on error * renderer A pointer filled with the renderer, or NULL on error * * 0 on success, or -1 on error *} function SDL_CreateWindowAndRenderer(width: SInt32; height: SInt32; window_flags: UInt32; window: PPSDL_Window; renderer: PPSDL_Renderer): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateWindowAndRenderer' {$ENDIF} {$ENDIF}; {** * Create a 2D rendering context for a window. * * window The window where rendering is displayed. * index The index of the rendering driver to initialize, or -1 to * initialize the first one supporting the requested flags. * flags ::SDL_RendererFlags. * * A valid rendering context or NULL if there was an error. * * SDL_CreateSoftwareRenderer() * SDL_GetRendererInfo() * SDL_DestroyRenderer() *} function SDL_CreateRenderer(window: PSDL_Window; index: SInt32; flags: UInt32): PSDL_Renderer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateRenderer' {$ENDIF} {$ENDIF}; {** * Create a 2D software rendering context for a surface. * * surface The surface where rendering is done. * * A valid rendering context or NULL if there was an error. * * SDL_CreateRenderer() * SDL_DestroyRenderer() *} function SDL_CreateSoftwareRenderer(surface: PSDL_Surface): PSDL_Renderer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateSoftwareRenderer' {$ENDIF} {$ENDIF}; {** * Get the renderer associated with a window. *} function SDL_GetRenderer(window: PSDL_Window): PSDL_Renderer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRenderer' {$ENDIF} {$ENDIF}; {** * Get information about a rendering context. *} function SDL_GetRendererInfo(renderer: PSDL_Renderer; info: PSDL_RendererInfo): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRendererInfo' {$ENDIF} {$ENDIF}; {** * Get the output size of a rendering context. *} function SDL_GetRendererOutputSize(renderer: PSDL_Renderer; w: PInt; h: PInt): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRendererOutputSize' {$ENDIF} {$ENDIF}; {** * Create a texture for a rendering context. * * renderer The renderer. * format The format of the texture. * access One of the enumerated values in ::SDL_TextureAccess. * w The width of the texture in pixels. * h The height of the texture in pixels. * * The created texture is returned, or 0 if no rendering context was * active, the format was unsupported, or the width or height were out * of range. * * SDL_QueryTexture() * SDL_UpdateTexture() * SDL_DestroyTexture() *} function SDL_CreateTexture(renderer: PSDL_Renderer; format: UInt32; access: SInt32; w: SInt32; h: SInt32): PSDL_Texture cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateTexture' {$ENDIF} {$ENDIF}; {** * Create a texture from an existing surface. * * renderer The renderer. * surface The surface containing pixel data used to fill the texture. * * The created texture is returned, or 0 on error. * * The surface is not modified or freed by this function. * * SDL_QueryTexture() * SDL_DestroyTexture() *} function SDL_CreateTextureFromSurface(renderer: PSDL_Renderer; surface: PSDL_Surface): PSDL_Texture cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateTextureFromSurface' {$ENDIF} {$ENDIF}; {** * Query the attributes of a texture * * texture A texture to be queried. * format A pointer filled in with the raw format of the texture. The * actual format may differ, but pixel transfers will use this * format. * access A pointer filled in with the actual access to the texture. * w A pointer filled in with the width of the texture in pixels. * h A pointer filled in with the height of the texture in pixels. * * 0 on success, or -1 if the texture is not valid. *} function SDL_QueryTexture(texture: PSDL_Texture; format: PUInt32; access: PInt; w: PInt; h: PInt): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_QueryTexture' {$ENDIF} {$ENDIF}; {** * Set an additional color value used in render copy operations. * * texture The texture to update. * r The red color value multiplied into copy operations. * g The green color value multiplied into copy operations. * b The blue color value multiplied into copy operations. * * 0 on success, or -1 if the texture is not valid or color modulation * is not supported. * * SDL_GetTextureColorMod() *} function SDL_SetTextureColorMod(texture: PSDL_Texture; r: UInt8; g: UInt8; b: UInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetTextureColorMod' {$ENDIF} {$ENDIF}; {** * Get the additional color value used in render copy operations. * * texture The texture to query. * r A pointer filled in with the current red color value. * g A pointer filled in with the current green color value. * b A pointer filled in with the current blue color value. * * 0 on success, or -1 if the texture is not valid. * * SDL_SetTextureColorMod() *} function SDL_GetTextureColorMod(texture: PSDL_Texture; r: PUInt8; g: PUInt8; b: PUInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetTextureColorMod' {$ENDIF} {$ENDIF}; {** * Set an additional alpha value used in render copy operations. * * texture The texture to update. * alpha The alpha value multiplied into copy operations. * * 0 on success, or -1 if the texture is not valid or alpha modulation * is not supported. * * SDL_GetTextureAlphaMod() *} function SDL_SetTextureAlphaMod(texture: PSDL_Texture; alpha: UInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetTextureAlphaMod' {$ENDIF} {$ENDIF}; {** * Get the additional alpha value used in render copy operations. * * texture The texture to query. * alpha A pointer filled in with the current alpha value. * * 0 on success, or -1 if the texture is not valid. * * SDL_SetTextureAlphaMod() *} function SDL_GetTextureAlphaMod(texture: PSDL_Texture; alpha: PUInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetTextureAlphaMod' {$ENDIF} {$ENDIF}; {** * Set the blend mode used for texture copy operations. * * texture The texture to update. * blendMode ::SDL_BlendMode to use for texture blending. * * 0 on success, or -1 if the texture is not valid or the blend mode is * not supported. * * If the blend mode is not supported, the closest supported mode is * chosen. * * SDL_GetTextureBlendMode() *} function SDL_SetTextureBlendMode(texture: PSDL_Texture; blendMode: TSDL_BlendMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetTextureBlendMode' {$ENDIF} {$ENDIF}; {** * Get the blend mode used for texture copy operations. * * texture The texture to query. * blendMode A pointer filled in with the current blend mode. * * 0 on success, or -1 if the texture is not valid. * * SDL_SetTextureBlendMode() *} function SDL_GetTextureBlendMode(texture: PSDL_Texture; blendMode: PSDL_BlendMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetTextureBlendMode' {$ENDIF} {$ENDIF}; {** * Update the given texture rectangle with new pixel data. * * texture The texture to update * rect A pointer to the rectangle of pixels to update, or NULL to * update the entire texture. * pixels The raw pixel data. * pitch The number of bytes between rows of pixel data. * * 0 on success, or -1 if the texture is not valid. * * This is a fairly slow function. *} function SDL_UpdateTexture(texture: PSDL_Texture; rect: PSDL_Rect; pixels: Pointer; pitch: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_UpdateTexture' {$ENDIF} {$ENDIF}; {** * Lock a portion of the texture for write-only pixel access. * * texture The texture to lock for access, which was created with * SDL_TEXTUREACCESS_STREAMING. * rect A pointer to the rectangle to lock for access. If the rect * is NULL, the entire texture will be locked. * pixels This is filled in with a pointer to the locked pixels, * appropriately offset by the locked area. * pitch This is filled in with the pitch of the locked pixels. * * 0 on success, or -1 if the texture is not valid or was not created with ::SDL_TEXTUREACCESS_STREAMING. * * SDL_UnlockTexture() *} function SDL_LockTexture(texture: PSDL_Texture; rect: PSDL_Rect; pixels: PPointer; pitch: PInt): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LockTexture' {$ENDIF} {$ENDIF}; {** * Unlock a texture, uploading the changes to video memory, if needed. * * SDL_LockTexture() *} procedure SDL_UnlockTexture(texture: PSDL_Texture) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LockTexture' {$ENDIF} {$ENDIF}; {** * Determines whether a window supports the use of render targets * * renderer The renderer that will be checked * * SDL_TRUE if supported, SDL_FALSE if not. *} function SDL_RenderTargetSupported(renderer: PSDL_Renderer): Boolean cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderTargetSupported' {$ENDIF} {$ENDIF}; {** * Set a texture as the current rendering target. * * renderer The renderer. * texture The targeted texture, which must be created with the SDL_TEXTUREACCESS_TARGET flag, or NULL for the default render target * * 0 on success, or -1 on error * * SDL_GetRenderTarget() *} function SDL_SetRenderTarget(renderer: PSDL_Renderer; texture: PSDL_Texture): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetRenderTarget' {$ENDIF} {$ENDIF}; {** * Get the current render target or NULL for the default render target. * * The current render target * * SDL_SetRenderTarget() *} function SDL_GetRenderTarget(renderer: PSDL_Renderer): PSDL_Texture cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRenderTarget' {$ENDIF} {$ENDIF}; {** * Set device independent resolution for rendering * * renderer The renderer for which resolution should be set. * w The width of the logical resolution * h The height of the logical resolution * * This function uses the viewport and scaling functionality to allow a fixed logical * resolution for rendering, regardless of the actual output resolution. If the actual * output resolution doesn't have the same aspect ratio the output rendering will be * centered within the output display. * * If the output display is a window, mouse events in the window will be filtered * and scaled so they seem to arrive within the logical resolution. * * If this function results in scaling or subpixel drawing by the * rendering backend, it will be handled using the appropriate * quality hints. * * SDL_RenderGetLogicalSize() * SDL_RenderSetScale() * SDL_RenderSetViewport() *} function SDL_RenderSetLogicalSize(renderer: PSDL_Renderer; w: SInt32; h: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderSetLogicalSize' {$ENDIF} {$ENDIF}; {** * Get device independent resolution for rendering * * renderer The renderer from which resolution should be queried. * w A pointer filled with the width of the logical resolution * h A pointer filled with the height of the logical resolution * * SDL_RenderSetLogicalSize() *} procedure SDL_RenderGetLogicalSize(renderer: PSDL_Renderer; w: PInt; h: PInt) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderGetLogicalSize' {$ENDIF} {$ENDIF}; {** * Set the drawing area for rendering on the current target. * * renderer The renderer for which the drawing area should be set. * rect The rectangle representing the drawing area, or NULL to set the viewport to the entire target. * * The x,y of the viewport rect represents the origin for rendering. * * 0 on success, or -1 on error * * If the window associated with the renderer is resized, the viewport is automatically reset. * * SDL_RenderGetViewport() * SDL_RenderSetLogicalSize() *} function SDL_RenderSetViewport(renderer: PSDL_Renderer; const rect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderSetViewport' {$ENDIF} {$ENDIF}; {** * Get the drawing area for the current target. * * SDL_RenderSetViewport() *} procedure SDL_RenderGetViewport(renderer: PSDL_Renderer; rect: PSDL_Rect) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderGetViewport' {$ENDIF} {$ENDIF}; {** * Set the clip rectangle for the current target. * * renderer The renderer for which clip rectangle should be set. * rect A pointer to the rectangle to set as the clip rectangle, or * NULL to disable clipping. * * 0 on success, or -1 on error * * SDL_RenderGetClipRect() *} function SDL_RenderSetClipRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderSetClipRect' {$ENDIF} {$ENDIF}; {** * Get the clip rectangle for the current target. * * renderer The renderer from which clip rectangle should be queried. * rect A pointer filled in with the current clip rectangle, or * an empty rectangle if clipping is disabled. * * SDL_RenderSetClipRect() *} procedure SDL_RenderGetClipRect(renderer: PSDL_Renderer; rect: PSDL_Rect) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderGetClipRect' {$ENDIF} {$ENDIF}; {** * Set the drawing scale for rendering on the current target. * * renderer The renderer for which the drawing scale should be set. * scaleX The horizontal scaling factor * scaleY The vertical scaling factor * * The drawing coordinates are scaled by the x/y scaling factors * before they are used by the renderer. This allows resolution * independent drawing with a single coordinate system. * * If this results in scaling or subpixel drawing by the * rendering backend, it will be handled using the appropriate * quality hints. For best results use integer scaling factors. * * SDL_RenderGetScale() * SDL_RenderSetLogicalSize() *} function SDL_RenderSetScale(renderer: PSDL_Renderer; scaleX: Float; scaleY: Float): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderSetScale' {$ENDIF} {$ENDIF}; {** * Get the drawing scale for the current target. * * renderer The renderer from which drawing scale should be queried. * scaleX A pointer filled in with the horizontal scaling factor * scaleY A pointer filled in with the vertical scaling factor * * SDL_RenderSetScale() *} procedure SDL_RenderGetScale(renderer: PSDL_Renderer; scaleX: PFloat; scaleY: PFloat) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderGetScale' {$ENDIF} {$ENDIF}; {** * Set the color used for drawing operations (Rect, Line and Clear). * * renderer The renderer for which drawing color should be set. * r The red value used to draw on the rendering target. * g The green value used to draw on the rendering target. * b The blue value used to draw on the rendering target. * a The alpha value used to draw on the rendering target, usually * SDL_ALPHA_OPAQUE (255). * * 0 on success, or -1 on error *} function SDL_SetRenderDrawColor(renderer: PSDL_Renderer; r: UInt8; g: UInt8; b: UInt8; a: UInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetRenderDrawColor' {$ENDIF} {$ENDIF}; {** * Get the color used for drawing operations (Rect, Line and Clear). * * renderer The renderer from which drawing color should be queried. * r A pointer to the red value used to draw on the rendering target. * g A pointer to the green value used to draw on the rendering target. * b A pointer to the blue value used to draw on the rendering target. * a A pointer to the alpha value used to draw on the rendering target, * usually SDL_ALPHA_OPAQUE (255). * * 0 on success, or -1 on error *} function SDL_GetRenderDrawColor(renderer: PSDL_Renderer; r: PUInt8; g: PUInt8; b: PUInt8; a: PUInt8): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRenderDrawColor' {$ENDIF} {$ENDIF}; {** * Set the blend mode used for drawing operations (Fill and Line). * * renderer The renderer for which blend mode should be set. * blendMode SDL_BlendMode to use for blending. * * 0 on success, or -1 on error * * If the blend mode is not supported, the closest supported mode is * chosen. * * SDL_GetRenderDrawBlendMode() *} function SDL_SetRenderDrawBlendMode(renderer: PSDL_Renderer; blendMode: TSDL_BlendMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetRenderDrawBlendMode' {$ENDIF} {$ENDIF}; {** * Get the blend mode used for drawing operations. * * renderer The renderer from which blend mode should be queried. * blendMode A pointer filled in with the current blend mode. * * 0 on success, or -1 on error * * SDL_SetRenderDrawBlendMode() *} function SDL_GetRenderDrawBlendMode(renderer: PSDL_Renderer; blendMode: PSDL_BlendMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetRenderDrawBlendMode' {$ENDIF} {$ENDIF}; {** * Clear the current rendering target with the drawing color * * This function clears the entire rendering target, ignoring the viewport. * * 0 on success, or -1 on error *} function SDL_RenderClear(renderer: PSDL_Renderer): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderClear' {$ENDIF} {$ENDIF}; {** * Draw a point on the current rendering target. * * renderer The renderer which should draw a point. * x The x coordinate of the point. * y The y coordinate of the point. * * 0 on success, or -1 on error *} function SDL_RenderDrawPoint(renderer: PSDL_Renderer; x: SInt32; y: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderDrawPoint' {$ENDIF} {$ENDIF}; {** * Draw multiple points on the current rendering target. * * renderer The renderer which should draw multiple points. * points The points to draw * count The number of points to draw * * 0 on success, or -1 on error *} function SDL_RenderDrawPoints(renderer: PSDL_Renderer; points: PSDL_Point; count: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderDrawPoints' {$ENDIF} {$ENDIF}; {** * Draw a line on the current rendering target. * * renderer The renderer which should draw a line. * x1 The x coordinate of the start point. * y1 The y coordinate of the start point. * x2 The x coordinate of the end point. * y2 The y coordinate of the end point. * * 0 on success, or -1 on error *} function SDL_RenderDrawLine(renderer: PSDL_Renderer; x1: SInt32; y1: SInt32; x2: SInt32; y2: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderDrawLine' {$ENDIF} {$ENDIF}; {** * \brief Draw a series of connected lines on the current rendering target. * * \param renderer The renderer which should draw multiple lines. * \param points The points along the lines * \param count The number of points, drawing count-1 lines * * \return 0 on success, or -1 on error *} function SDL_RenderDrawLines(renderer: PSDL_Renderer; points: PSDL_Point; count: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderDrawLines' {$ENDIF} {$ENDIF}; {** * Draw a rectangle on the current rendering target. * * renderer The renderer which should draw a rectangle. * rect A pointer to the destination rectangle, or NULL to outline the entire rendering target. * * 0 on success, or -1 on error *} function SDL_RenderDrawRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderDrawRect' {$ENDIF} {$ENDIF}; {** * Draw some number of rectangles on the current rendering target. * * renderer The renderer which should draw multiple rectangles. * rects A pointer to an array of destination rectangles. * count The number of rectangles. * * 0 on success, or -1 on error *} function SDL_RenderDrawRects(renderer: PSDL_Renderer; rects: PSDL_Rect; count: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderDrawRects' {$ENDIF} {$ENDIF}; {** * Fill a rectangle on the current rendering target with the drawing color. * * renderer The renderer which should fill a rectangle. * rect A pointer to the destination rectangle, or NULL for the entire * rendering target. * * 0 on success, or -1 on error *} function SDL_RenderFillRect(renderer: PSDL_Renderer; rect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderFillRect' {$ENDIF} {$ENDIF}; {** * Fill some number of rectangles on the current rendering target with the drawing color. * * renderer The renderer which should fill multiple rectangles. * rects A pointer to an array of destination rectangles. * count The number of rectangles. * * 0 on success, or -1 on error *} function SDL_RenderFillRects(renderer: PSDL_Renderer; rects: PSDL_Rect; count: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderFillRects' {$ENDIF} {$ENDIF}; {** * Copy a portion of the texture to the current rendering target. * * renderer The renderer which should copy parts of a texture. * texture The source texture. * srcrect A pointer to the source rectangle, or NULL for the entire * texture. * dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. * * 0 on success, or -1 on error *} function SDL_RenderCopy(renderer: PSDL_Renderer; texture: PSDL_Texture; srcrect: PSDL_Rect; dstrect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderCopy' {$ENDIF} {$ENDIF}; {** * Copy a portion of the source texture to the current rendering target, rotating it by angle around the given center * * renderer The renderer which should copy parts of a texture. * texture The source texture. * srcrect A pointer to the source rectangle, or NULL for the entire * texture. * dstrect A pointer to the destination rectangle, or NULL for the * entire rendering target. * angle An angle in degrees that indicates the rotation that will be applied to dstrect * center A pointer to a point indicating the point around which dstrect will be rotated (if NULL, rotation will be done aroud dstrect.w/2, dstrect.h/2) * flip An SDL_RendererFlip value stating which flipping actions should be performed on the texture * * 0 on success, or -1 on error *} function SDL_RenderCopyEx(renderer: PSDL_Renderer; texture: PSDL_Texture; const srcrect: PSDL_Rect; dstrect: PSDL_Rect; angle: Double; center: PSDL_Point; flip: PSDL_RendererFlip): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderCopyEx' {$ENDIF} {$ENDIF}; {** * Read pixels from the current rendering target. * * renderer The renderer from which pixels should be read. * rect A pointer to the rectangle to read, or NULL for the entire * render target. * format The desired format of the pixel data, or 0 to use the format * of the rendering target * pixels A pointer to be filled in with the pixel data * pitch The pitch of the pixels parameter. * * 0 on success, or -1 if pixel reading is not supported. * * This is a very slow operation, and should not be used frequently. *} function SDL_RenderReadPixels(renderer: PSDL_Renderer; rect: PSDL_Rect; format: UInt32; pixels: Pointer; pitch: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderReadPixels' {$ENDIF} {$ENDIF}; {** * Update the screen with rendering performed. *} procedure SDL_RenderPresent(renderer: PSDL_Renderer) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RenderPresent' {$ENDIF} {$ENDIF}; {** * Destroy the specified texture. * * SDL_CreateTexture() * SDL_CreateTextureFromSurface() *} procedure SDL_DestroyTexture(texture: PSDL_Texture) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_DestroyTexture' {$ENDIF} {$ENDIF}; {** * Destroy the rendering context for a window and free associated * textures. * * SDL_CreateRenderer() *} procedure SDL_DestroyRenderer(renderer: PSDL_Renderer) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_DestroyRenderer' {$ENDIF} {$ENDIF}; {** * Bind the texture to the current OpenGL/ES/ES2 context for use with * OpenGL instructions. * * texture The SDL texture to bind * texw A pointer to a float that will be filled with the texture width * texh A pointer to a float that will be filled with the texture height * * 0 on success, or -1 if the operation is not supported *} function SDL_GL_BindTexture(texture: PSDL_Texture; texw: PFloat; texh: PFloat): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_BindTexture' {$ENDIF} {$ENDIF}; {** * Unbind a texture from the current OpenGL/ES/ES2 context. * * texture The SDL texture to unbind * * 0 on success, or -1 if the operation is not supported *} function SDL_GL_UnbindTexture(texture: PSDL_Texture): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_UnbindTexture' {$ENDIF} {$ENDIF};