//from "sdl_blendmode.h" {** * The blend mode used in SDL_RenderCopy() and drawing operations. *} type PSDL_BlendMode = ^TSDL_BlendMode; TSDL_BlendMode = DWord; const SDL_BLENDMODE_NONE = $00000000; {**< No blending *} SDL_BLENDMODE_BLEND = $00000001; {**< dst = (src * A) + (dst * (1-A)) *} SDL_BLENDMODE_ADD = $00000002; {**< dst = (src * A) + dst *} SDL_BLENDMODE_MOD = $00000004; {**< dst = src * dst *}