//from sdl_audio.h {** * Audio format flags. * * These are what the 16 bits in SDL_AudioFormat currently mean... * (Unspecified bits are always zero). * * ++-----------------------sample is signed if set || || ++-----------sample is bigendian if set || || || || ++---sample is float if set || || || || || || +---sample bit size---+ || || || | | 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00 * * There are macros in SDL 2.0 and later to query these bits. *} type TSDL_AudioFormat = UInt16; {** * Audio flags *} const SDL_AUDIO_MASK_BITSIZE = ($FF); SDL_AUDIO_MASK_DATATYPE = (1 shl 8); SDL_AUDIO_MASK_ENDIAN = (1 shl 12); SDL_AUDIO_MASK_SIGNED = (1 shl 15); function SDL_AUDIO_BITSIZE(x: Cardinal): Cardinal; function SDL_AUDIO_ISFLOAT(x: Cardinal): Cardinal; function SDL_AUDIO_ISBIGENDIAN(x: Cardinal): Cardinal; function SDL_AUDIO_ISSIGNED(x: Cardinal): Cardinal; function SDL_AUDIO_ISINT(x: Cardinal): Cardinal; function SDL_AUDIO_ISLITTLEENDIAN(x: Cardinal): Cardinal; function SDL_AUDIO_ISUNSIGNED(x: Cardinal): Cardinal; {** * Audio format flags * * Defaults to LSB byte order. *} const AUDIO_U8 = $0008; {**< Unsigned 8-bit samples *} AUDIO_S8 = $8008; {**< Signed 8-bit samples *} AUDIO_U16LSB = $0010; {**< Unsigned 16-bit samples *} AUDIO_S16LSB = $8010; {**< Signed 16-bit samples *} AUDIO_U16MSB = $1010; {**< As above, but big-endian byte order *} AUDIO_S16MSB = $9010; {**< As above, but big-endian byte order *} AUDIO_U16 = AUDIO_U16LSB; AUDIO_S16 = AUDIO_S16LSB; {** * int32 support *} const AUDIO_S32LSB = $8020; {**< 32-bit integer samples *} AUDIO_S32MSB = $9020; {**< As above, but big-endian byte order *} AUDIO_S32 = AUDIO_S32LSB; {** * float32 support *} const AUDIO_F32LSB = $8120; {**< 32-bit floating point samples *} AUDIO_F32MSB = $9120; {**< As above, but big-endian byte order *} AUDIO_F32 = AUDIO_F32LSB; {** * Native audio byte ordering *} { #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define AUDIO_U16SYS AUDIO_U16LSB #define AUDIO_S16SYS AUDIO_S16LSB #define AUDIO_S32SYS AUDIO_S32LSB #define AUDIO_F32SYS AUDIO_F32LSB #else #define AUDIO_U16SYS AUDIO_U16MSB #define AUDIO_S16SYS AUDIO_S16MSB #define AUDIO_S32SYS AUDIO_S32MSB #define AUDIO_F32SYS AUDIO_F32MSB #endif} {** * Allow change flags * * Which audio format changes are allowed when opening a device. *} const SDL_AUDIO_ALLOW_FREQUENCY_CHANGE = $00000001; SDL_AUDIO_ALLOW_FORMAT_CHANGE = $00000002; SDL_AUDIO_ALLOW_CHANNELS_CHANGE = $00000004; SDL_AUDIO_ALLOW_ANY_CHANGE = (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE or SDL_AUDIO_ALLOW_FORMAT_CHANGE or SDL_AUDIO_ALLOW_CHANNELS_CHANGE); {*Audio flags*} {** * This function is called when the audio device needs more data. * * userdata An application-specific parameter saved in * the SDL_AudioSpec structure * stream A pointer to the audio data buffer. * len The length of that buffer in bytes. * * Once the callback returns, the buffer will no longer be valid. * Stereo samples are stored in a LRLRLR ordering. *} type TSDL_AudioCallback = procedure(userdata: Pointer; stream: PUInt8; len: Integer); {** * The calculated values in this structure are calculated by SDL_OpenAudio(). *} type PSDL_AudioSpec = ^TSDL_AudioSpec; TSDL_AudioSpec = record freq: Integer; {**< DSP frequency -- samples per second *} format: TSDL_AudioFormat; {**< Audio data format *} channels: UInt8; {**< Number of channels: 1 mono, 2 stereo *} silence: UInt8; {**< Audio buffer silence value (calculated) *} samples: UInt16; {**< Audio buffer size in samples (power of 2) *} padding: UInt16; {**< Necessary for some compile environments *} size: UInt32; {**< Audio buffer size in bytes (calculated) *} callback: TSDL_AudioCallback; userdata: Pointer; end; PSDL_AudioCVT = ^TSDL_AudioCVT; TSDL_AudioFilter = procedure(cvt: PSDL_AudioCVT; format: TSDL_AudioFormat); {** * A structure to hold a set of audio conversion filters and buffers. *} TSDL_AudioCVT = record needed: Integer; {**< Set to 1 if conversion possible *} src_format: TSDL_AudioFormat; {**< Source audio format *} dst_format: TSDL_AudioFormat; {**< Target audio format *} rate_incr: Double; {**< Rate conversion increment *} buf: PUInt8; {**< Buffer to hold entire audio data *} len: Integer; {**< Length of original audio buffer *} len_cvt: Integer; {**< Length of converted audio buffer *} len_mult: Integer; {**< buffer must be len*len_mult big *} len_ratio: Double; {**< Given len, final size is len*len_ratio *} filters: array[0..9] of TSDL_AudioFilter; {**< Filter list *} filter_index: Integer; {**< Current audio conversion function *} end; {* Function prototypes *} {** * Driver discovery functions * * These functions return the list of built in audio drivers, in the * order that they are normally initialized by default. *} function SDL_GetNumAudioDrivers: Integer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetNumAudioDrivers' {$ENDIF} {$ENDIF}; function SDL_GetAudioDriver(index: Integer): PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetAudioDriver' {$ENDIF} {$ENDIF}; {** * Initialization and cleanup * * These functions are used internally, and should not be used unless * you have a specific need to specify the audio driver you want to * use. You should normally use SDL_Init() or SDL_InitSubSystem(). *} function SDL_AudioInit(driver_name: PAnsiChar): Integer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_AudioInit' {$ENDIF} {$ENDIF}; procedure SDL_AudioQuit cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_AudioQuit' {$ENDIF} {$ENDIF}; {** * This function returns the name of the current audio driver, or NULL * if no driver has been initialized. *} function SDL_GetCurrentAudioDriver: PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetCurrentAudioDriver' {$ENDIF} {$ENDIF}; {** * This function opens the audio device with the desired parameters, and * returns 0 if successful, placing the actual hardware parameters in the * structure pointed to by obtained. If obtained is NULL, the audio * data passed to the callback function will be guaranteed to be in the * requested format, and will be automatically converted to the hardware * audio format if necessary. This function returns -1 if it failed * to open the audio device, or couldn't set up the audio thread. * * When filling in the desired audio spec structure, * - desired->freq should be the desired audio frequency in samples-per- * second. * - desired->format should be the desired audio format. * - desired->samples is the desired size of the audio buffer, in * samples. This number should be a power of two, and may be adjusted by * the audio driver to a value more suitable for the hardware. Good values * seem to range between 512 and 8096 inclusive, depending on the * application and CPU speed. Smaller values yield faster response time, * but can lead to underflow if the application is doing heavy processing * and cannot fill the audio buffer in time. A stereo sample consists of * both right and left channels in LR ordering. * Note that the number of samples is directly related to time by the * following formula: ms := (samples*1000)/freq; * - desired->size is the size in bytes of the audio buffer, and is * calculated by SDL_OpenAudio(). * - desired->silence is the value used to set the buffer to silence, * and is calculated by SDL_OpenAudio(). * - desired->callback should be set to a function that will be called * when the audio device is ready for more data. It is passed a pointer * to the audio buffer, and the length in bytes of the audio buffer. * This function usually runs in a separate thread, and so you should * protect data structures that it accesses by calling SDL_LockAudio() * and SDL_UnlockAudio() in your code. * - desired->userdata is passed as the first parameter to your callback * function. * * The audio device starts out playing silence when it's opened, and should * be enabled for playing by calling SDL_PauseAudio(0) when you are ready * for your audio callback function to be called. Since the audio driver * may modify the requested size of the audio buffer, you should allocate * any local mixing buffers after you open the audio device. *} function SDL_OpenAudio(desired: PSDL_AudioSpec; obtained: PSDL_AudioSpec): Integer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_OpenAudio' {$ENDIF} {$ENDIF}; {** * SDL Audio Device IDs. * * A successful call to SDL_OpenAudio() is always device id 1, and legacy * SDL audio APIs assume you want this device ID. SDL_OpenAudioDevice() calls * always returns devices >= 2 on success. The legacy calls are good both * for backwards compatibility and when you don't care about multiple, * specific, or capture devices. *} type TSDL_AudioDeviceID = UInt32; {** * Get the number of available devices exposed by the current driver. * Only valid after a successfully initializing the audio subsystem. * Returns -1 if an explicit list of devices can't be determined; this is * not an error. For example, if SDL is set up to talk to a remote audio * server, it can't list every one available on the Internet, but it will * still allow a specific host to be specified to SDL_OpenAudioDevice(). * * In many common cases, when this function returns a value <= 0, it can still * successfully open the default device (NULL for first argument of * SDL_OpenAudioDevice()). *} function SDL_GetNumAudioDevices(iscapture: Integer): Integer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetNumAudioDevices' {$ENDIF} {$ENDIF}; {** * Get the human-readable name of a specific audio device. * Must be a value between 0 and (number of audio devices-1). * Only valid after a successfully initializing the audio subsystem. * The values returned by this function reflect the latest call to * SDL_GetNumAudioDevices(); recall that function to redetect available * hardware. * * The string returned by this function is UTF-8 encoded, read-only, and * managed internally. You are not to free it. If you need to keep the * string for any length of time, you should make your own copy of it, as it * will be invalid next time any of several other SDL functions is called. *} function SDL_GetAudioDeviceName(index: Integer; iscapture: Integer): PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetAudioDeviceName' {$ENDIF} {$ENDIF}; {** * Open a specific audio device. Passing in a device name of NULL requests * the most reasonable default (and is equivalent to calling SDL_OpenAudio()). * * The device name is a UTF-8 string reported by SDL_GetAudioDeviceName(), but * some drivers allow arbitrary and driver-specific strings, such as a * hostname/IP address for a remote audio server, or a filename in the * diskaudio driver. * * 0 on error, a valid device ID that is >= 2 on success. * * SDL_OpenAudio(), unlike this function, always acts on device ID 1. *} function SDL_OpenAudioDevice(device: PAnsiChar; iscapture: Integer; desired: PSDL_AudioSpec; obtained: PSDL_AudioSpec; allowed_changes: Integer): TSDL_AudioDeviceID cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_OpenAudioDevice' {$ENDIF} {$ENDIF}; {** * Audio state * * Get the current audio state. *} type TSDL_AudioStatus = (SDL_AUDIO_STOPPED,SDL_AUDIO_PLAYING,SDL_AUDIO_PAUSED); function SDL_GetAudioStatus: TSDL_AudioStatus cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetAudioStatus' {$ENDIF} {$ENDIF}; function SDL_GetAudioDeviceStatus(dev: TSDL_AudioDeviceID): TSDL_AudioStatus cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetAudioDeviceStatus' {$ENDIF} {$ENDIF}; {*Audio State*} {** * Pause audio functions * * These functions pause and unpause the audio callback processing. * They should be called with a parameter of 0 after opening the audio * device to start playing sound. This is so you can safely initialize * data for your callback function after opening the audio device. * Silence will be written to the audio device during the pause. *} procedure SDL_PauseAudio(pause_on: Integer) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_PauseAudio' {$ENDIF} {$ENDIF}; procedure SDL_PauseAudioDevice(dev: TSDL_AudioDeviceID; pause_on: Integer) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_PauseAudioDevice' {$ENDIF} {$ENDIF}; {*Pause audio functions*} {** * This function loads a WAVE from the data source, automatically freeing * that source if freesrc is non-zero. For example, to load a WAVE file, * you could do: * * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); * * * If this function succeeds, it returns the given SDL_AudioSpec, * filled with the audio data format of the wave data, and sets * *audio_buf to a malloc()'d buffer containing the audio data, * and sets *audio_len to the length of that audio buffer, in bytes. * You need to free the audio buffer with SDL_FreeWAV() when you are * done with it. * * This function returns NULL and sets the SDL error message if the * wave file cannot be opened, uses an unknown data format, or is * corrupt. Currently raw and MS-ADPCM WAVE files are supported. *} function SDL_LoadWAV_RW(src: PSDL_RWops; freesrc: Integer; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LoadWAV_RW' {$ENDIF} {$ENDIF}; {** * Loads a WAV from a file. * Compatibility convenience function. *} function SDL_LoadWAV(_file: PAnsiChar; spec: PSDL_AudioSpec; audio_buf: PPUInt8; audio_len: PUInt32): PSDL_AudioSpec; {** * This function frees data previously allocated with SDL_LoadWAV_RW() *} procedure SDL_FreeWAV(audio_buf: PUInt8) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_FreeWAV' {$ENDIF} {$ENDIF}; {** * This function takes a source format and rate and a destination format * and rate, and initializes the cvt structure with information needed * by SDL_ConvertAudio() to convert a buffer of audio data from one format * to the other. * * -1 if the format conversion is not supported, 0 if there's * no conversion needed, or 1 if the audio filter is set up. *} function SDL_BuildAudioCVT(cvt: PSDL_AudioCVT; src_format: TSDL_AudioFormat; src_channels: UInt8; src_rate: Integer; dst_format: TSDL_AudioFormat; dst_channels: UInt8; dst_rate: Integer): Integer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_BuildAudioCVT' {$ENDIF} {$ENDIF}; {** * Once you have initialized the cvt structure using SDL_BuildAudioCVT(), * created an audio buffer cvt->buf, and filled it with cvt->len bytes of * audio data in the source format, this function will convert it in-place * to the desired format. * * The data conversion may expand the size of the audio data, so the buffer * cvt->buf should be allocated after the cvt structure is initialized by * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. *} function SDL_ConvertAudio(cvt: PSDL_AudioCVT): Integer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ConvertAudio' {$ENDIF} {$ENDIF}; const SDL_MIX_MAXVOLUME = 128; {** * This takes two audio buffers of the playing audio format and mixes * them, performing addition, volume adjustment, and overflow clipping. * The volume ranges from 0 - 128, and should be set to ::SDL_MIX_MAXVOLUME * for full audio volume. Note this does not change hardware volume. * This is provided for convenience -- you can mix your own audio data. *} procedure SDL_MixAudio(dst: PUInt8; src: PUInt8; len: UInt32; volume: Integer) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_MixAudio' {$ENDIF} {$ENDIF}; {** * This works like SDL_MixAudio(), but you specify the audio format instead of * using the format of audio device 1. Thus it can be used when no audio * device is open at all. *} procedure SDL_MixAudioFormat(dst: PUInt8; src: PUInt8; format: TSDL_AudioFormat; len: UInt32; volume: Integer) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_MixAudioFormat' {$ENDIF} {$ENDIF}; {** * Audio lock functions * * The lock manipulated by these functions protects the callback function. * During a SDL_LockAudio()/SDL_UnlockAudio() pair, you can be guaranteed that * the callback function is not running. Do not call these from the callback * function or you will cause deadlock. *} procedure SDL_LockAudio cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LockAudio' {$ENDIF} {$ENDIF}; procedure SDL_LockAudioDevice(dev: TSDL_AudioDeviceID) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_LockAudioDevice' {$ENDIF} {$ENDIF}; procedure SDL_UnlockAudio cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_Unlock' {$ENDIF} {$ENDIF}; procedure SDL_UnlockAudioDevice(dev: TSDL_AudioDeviceID) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_UnlockAudioDevice' {$ENDIF} {$ENDIF}; {*Audio lock functions*} {** * This function shuts down audio processing and closes the audio device. *} procedure SDL_CloseAudio cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CloseAudio' {$ENDIF} {$ENDIF}; procedure SDL_CloseAudioDevice(dev: TSDL_AudioDeviceID) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CloseAudioDevice' {$ENDIF} {$ENDIF}; {** * 1 if audio device is still functioning, zero if not, -1 on error. *} function SDL_AudioDeviceConnected(dev: TSDL_AudioDeviceID): Integer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_AudioDeviceConnected' {$ENDIF} {$ENDIF};