X-Git-Url: https://git.delphigl.com/?p=glBitmap.git;a=blobdiff_plain;f=doc%2Findex.html;fp=doc%2Findex.html;h=063a13d33a8f857bfd9feb45ba25953f7012029c;hp=d165995a1ae777916a5f02d3222790a40502acbe;hb=c110c2d190cfdd632a622163d3edb7c9c90cf21a;hpb=fb955156e23a85973e7ee2f89954d90574982fef diff --git a/doc/index.html b/doc/index.html index d165995..063a13d 100644 --- a/doc/index.html +++ b/doc/index.html @@ -26,6 +26,6 @@

The glBitmap is a Delphi/FPC unit that contains several wrapper classes to manage OpenGL texture objects. Below you can find a list of the main functionality of this classes: - load texture data from file (e.g. BMP, TGA, DDS, PNG, JPEG, ...) - load texture data from several other image objects (e.g. TBitmap, TLazIntfImage, SDL Surface) - save texture data to file (e.g. BMP, TGA, DDS, PNG, JPEG, ...) - save texture data to several other image objects (e.g. TBitmap, TLazIntfImage, SDL Surface) - support for many texture formats (e.g. RGB8, BGR8, RGBA8, BGRA8, ...) - manage texture properties (e.g. Filter, Clamp, Mipmap, ...) - upload texture data to video card - download texture data from video card - manipulate texture data (e.g. add alpha, remove alpha, convert to other format, switch RGB, ...)

-
Generated by PasDoc 0.13.0 on 2014-12-21 15:05:48 +
Generated by PasDoc 0.13.0 on 2014-12-24 04:27:09