* added documentation (in-code and pasdoc generated)
[glBitmap.git] / doc / glBitmap.TglBitmapFunctionRec.html
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
+<html>
+<head>
+<title>glBitmap: record TglBitmapFunctionRec</title>
+<meta name="generator" content="PasDoc 0.13.0">
+<meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
+<link rel="StyleSheet" type="text/css" href="pasdoc.css">
+</head>
+<body>
+<table class="container"><tr><td class="navigation">
+<p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
+<a name="TglBitmapFunctionRec"></a><h1 class="cio">record TglBitmapFunctionRec</h1>
+<table class="sections wide_list">
+<tr>
+<td><a class="section" href="#PasDoc-Description">Description</a></td><td>Hierarchy</td><td><a class="section" href="#PasDoc-Fields">Fields</a></td><td>Methods</td><td>Properties</td></tr></table>
+<a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
+<p class="unitlink">
+<a  href="glBitmap.html">glBitmap</a></p>
+<h2 class="declaration">Declaration</h2>
+<p class="declaration">
+<code>type TglBitmapFunctionRec = record</code></p>
+<h2 class="description">Description</h2>
+<p>
+structure to store data for converting in</p>
+<h2 class="overview">Overview</h2>
+<a name="PasDoc-Fields"></a><h3 class="summary">Fields</h3>
+<table class="summary wide_list">
+<tr class="list">
+<td class="itemcode"><code><b><a  href="glBitmap.TglBitmapFunctionRec.html#Sender">Sender</a></b>:   <a  href="glBitmap.TglBitmap.html">TglBitmap</a>;</code></td>
+</tr>
+<tr class="list2">
+<td class="itemcode"><code><b><a  href="glBitmap.TglBitmapFunctionRec.html#Size">Size</a></b>:     <a  href="glBitmap.TglBitmapSize.html">TglBitmapSize</a>;</code></td>
+</tr>
+<tr class="list">
+<td class="itemcode"><code><b><a  href="glBitmap.TglBitmapFunctionRec.html#Position">Position</a></b>: <a  href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a>;</code></td>
+</tr>
+<tr class="list2">
+<td class="itemcode"><code><b><a  href="glBitmap.TglBitmapFunctionRec.html#Source">Source</a></b>:   <a  href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a>;</code></td>
+</tr>
+<tr class="list">
+<td class="itemcode"><code><b><a  href="glBitmap.TglBitmapFunctionRec.html#Dest">Dest</a></b>:     <a  href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a>;</code></td>
+</tr>
+<tr class="list2">
+<td class="itemcode"><code><b><a  href="glBitmap.TglBitmapFunctionRec.html#Args">Args</a></b>:     Pointer;</code></td>
+</tr>
+</table>
+<h2 class="description">Description</h2>
+<h3 class="detail">Fields</h3>
+<table class="detail wide_list">
+<tr class="list">
+<td class="itemcode"><a name="Sender"></a><code><b>Sender</b>:   <a  href="glBitmap.TglBitmap.html">TglBitmap</a>;</code></td>
+</tr>
+<tr><td colspan="1">
+<p>
+texture object that stores the data to convert</p>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="itemcode"><a name="Size"></a><code><b>Size</b>:     <a  href="glBitmap.TglBitmapSize.html">TglBitmapSize</a>;</code></td>
+</tr>
+<tr><td colspan="1">
+<p>
+size of the texture</p>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="itemcode"><a name="Position"></a><code><b>Position</b>: <a  href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a>;</code></td>
+</tr>
+<tr><td colspan="1">
+<p>
+position of the currently pixel</p>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="itemcode"><a name="Source"></a><code><b>Source</b>:   <a  href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a>;</code></td>
+</tr>
+<tr><td colspan="1">
+<p>
+pixel data of the current pixel</p>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="itemcode"><a name="Dest"></a><code><b>Dest</b>:     <a  href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a>;</code></td>
+</tr>
+<tr><td colspan="1">
+<p>
+new data of the pixel (must be filled in)</p>
+</td></tr>
+</table>
+<table class="detail wide_list">
+<tr class="list">
+<td class="itemcode"><a name="Args"></a><code><b>Args</b>:     Pointer;</code></td>
+</tr>
+<tr><td colspan="1">
+<p>
+user defined args that was passed to the convert function</p>
+</td></tr>
+</table>
+<hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
+</span>
+</td></tr></table></body></html>