* removed some compiler defines
[glBitmap.git] / doc / AllIdentifiers.html
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4 <title>All Identifiers</title>
5 <meta name="generator" content="PasDoc 0.13.0">
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10 <table class="container"><tr><td class="navigation">
11 <p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
12 <h1 class="allitems">All Identifiers</h1>
13 <table class="itemstable wide_list">
14 <tr class="listheader">
15 <th class="itemname">Name</th>
16 <th class="itemunit">Unit</th>
17 <th class="itemdesc">Description</th>
18 </tr>
19 <tr class="list">
20 <td class="itemname"><a class="bold" href="glBitmap.EglBitmap.html">EglBitmap</a></td>
21 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
22 <td class="itemdesc"><p>glBitmap exception</p></td>
23 </tr>
24 <tr class="list2">
25 <td class="itemname"><a class="bold" href="glBitmap.EglBitmapNonPowerOfTwo.html">EglBitmapNonPowerOfTwo</a></td>
26 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
27 <td class="itemdesc"><p>exception for non power of two textures</p></td>
28 </tr>
29 <tr class="list">
30 <td class="itemname"><a class="bold" href="glBitmap.EglBitmapNotSupported.html">EglBitmapNotSupported</a></td>
31 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
32 <td class="itemdesc"><p>exception for not supported functions</p></td>
33 </tr>
34 <tr class="list2">
35 <td class="itemname"><a class="bold" href="glBitmap.EglBitmapSizeToLarge.html">EglBitmapSizeToLarge</a></td>
36 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
37 <td class="itemdesc"><p>exception for to large textures</p></td>
38 </tr>
39 <tr class="list">
40 <td class="itemname"><a class="bold" href="glBitmap.EglBitmapUnsupportedFormat.html">EglBitmapUnsupportedFormat</a></td>
41 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
42 <td class="itemdesc"><p>exception for unsupporetd formats</p></td>
43 </tr>
44 <tr class="list2">
45 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapCreateTestData">glBitmapCreateTestData</a></td>
46 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
47 <td class="itemdesc"><p>&nbsp;</p></td>
48 </tr>
49 <tr class="list">
50 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultDeleteTextureOnFree">glBitmapGetDefaultDeleteTextureOnFree</a></td>
51 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
52 <td class="itemdesc"><p>&nbsp;</p></td>
53 </tr>
54 <tr class="list2">
55 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFilter">glBitmapGetDefaultFilter</a></td>
56 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
57 <td class="itemdesc"><p>&nbsp;</p></td>
58 </tr>
59 <tr class="list">
60 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFormat">glBitmapGetDefaultFormat</a></td>
61 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
62 <td class="itemdesc"><p>&nbsp;</p></td>
63 </tr>
64 <tr class="list2">
65 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultFreeDataAfterGenTexture">glBitmapGetDefaultFreeDataAfterGenTexture</a></td>
66 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
67 <td class="itemdesc"><p>&nbsp;</p></td>
68 </tr>
69 <tr class="list">
70 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultMipmap">glBitmapGetDefaultMipmap</a></td>
71 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
72 <td class="itemdesc"><p>&nbsp;</p></td>
73 </tr>
74 <tr class="list2">
75 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultSwizzle">glBitmapGetDefaultSwizzle</a></td>
76 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
77 <td class="itemdesc"><p>&nbsp;</p></td>
78 </tr>
79 <tr class="list">
80 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapGetDefaultTextureWrap">glBitmapGetDefaultTextureWrap</a></td>
81 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
82 <td class="itemdesc"><p>&nbsp;</p></td>
83 </tr>
84 <tr class="list2">
85 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapPosition">glBitmapPosition</a></td>
86 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
87 <td class="itemdesc"><p>&nbsp;</p></td>
88 </tr>
89 <tr class="list">
90 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ub">glBitmapRec4ub</a></td>
91 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
92 <td class="itemdesc"><p>&nbsp;</p></td>
93 </tr>
94 <tr class="list2">
95 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ubCompare">glBitmapRec4ubCompare</a></td>
96 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
97 <td class="itemdesc"><p>&nbsp;</p></td>
98 </tr>
99 <tr class="list">
100 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ui">glBitmapRec4ui</a></td>
101 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
102 <td class="itemdesc"><p>&nbsp;</p></td>
103 </tr>
104 <tr class="list2">
105 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4uiCompare">glBitmapRec4uiCompare</a></td>
106 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
107 <td class="itemdesc"><p>&nbsp;</p></td>
108 </tr>
109 <tr class="list">
110 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapRec4ul">glBitmapRec4ul</a></td>
111 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
112 <td class="itemdesc"><p>&nbsp;</p></td>
113 </tr>
114 <tr class="list2">
115 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultDeleteTextureOnFree">glBitmapSetDefaultDeleteTextureOnFree</a></td>
116 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
117 <td class="itemdesc"><p>&nbsp;</p></td>
118 </tr>
119 <tr class="list">
120 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFilter">glBitmapSetDefaultFilter</a></td>
121 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
122 <td class="itemdesc"><p>&nbsp;</p></td>
123 </tr>
124 <tr class="list2">
125 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFormat">glBitmapSetDefaultFormat</a></td>
126 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
127 <td class="itemdesc"><p>&nbsp;</p></td>
128 </tr>
129 <tr class="list">
130 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultFreeDataAfterGenTexture">glBitmapSetDefaultFreeDataAfterGenTexture</a></td>
131 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
132 <td class="itemdesc"><p>&nbsp;</p></td>
133 </tr>
134 <tr class="list2">
135 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultMipmap">glBitmapSetDefaultMipmap</a></td>
136 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
137 <td class="itemdesc"><p>&nbsp;</p></td>
138 </tr>
139 <tr class="list">
140 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultSwizzle">glBitmapSetDefaultSwizzle</a></td>
141 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
142 <td class="itemdesc"><p>&nbsp;</p></td>
143 </tr>
144 <tr class="list2">
145 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSetDefaultWrap">glBitmapSetDefaultWrap</a></td>
146 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
147 <td class="itemdesc"><p>&nbsp;</p></td>
148 </tr>
149 <tr class="list">
150 <td class="itemname"><a class="bold" href="glBitmap.html#glBitmapSize">glBitmapSize</a></td>
151 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
152 <td class="itemdesc"><p>&nbsp;</p></td>
153 </tr>
154 <tr class="list2">
155 <td class="itemname"><a class="bold" href="glBitmap.html#NULL_SIZE">NULL_SIZE</a></td>
156 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
157 <td class="itemdesc"><p>&nbsp;</p></td>
158 </tr>
159 <tr class="list">
160 <td class="itemname"><a class="bold" href="glBitmap.html#PglBitmapPixelData">PglBitmapPixelData</a></td>
161 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
162 <td class="itemdesc"><p>&nbsp;</p></td>
163 </tr>
164 <tr class="list2">
165 <td class="itemname"><a class="bold" href="glBitmap.TglBitmap.html">TglBitmap</a></td>
166 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
167 <td class="itemdesc"><p>base class for all glBitmap classes. used to manage OpenGL texture objects all operations on a bitmap object must be done from the render thread</p></td>
168 </tr>
169 <tr class="list">
170 <td class="itemname"><a class="bold" href="glBitmap.TglBitmap1D.html">TglBitmap1D</a></td>
171 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
172 <td class="itemdesc"><p>wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread</p></td>
173 </tr>
174 <tr class="list2">
175 <td class="itemname"><a class="bold" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></td>
176 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
177 <td class="itemdesc"><p>wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) all operations on a bitmap object must be done from the render thread</p></td>
178 </tr>
179 <tr class="list">
180 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a></td>
181 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
182 <td class="itemdesc"><p>wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread</p></td>
183 </tr>
184 <tr class="list2">
185 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapData.html">TglBitmapData</a></td>
186 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
187 <td class="itemdesc"><p>class to store texture data in. used to load, save and manipulate data before assigned to texture object all operations on a data object can be done from a background thread</p></td>
188 </tr>
189 <tr class="list">
190 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileType">TglBitmapFileType</a></td>
191 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
192 <td class="itemdesc"><p>type to define suitable file formats</p></td>
193 </tr>
194 <tr class="list2">
195 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFileTypes">TglBitmapFileTypes</a></td>
196 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
197 <td class="itemdesc"><p>&nbsp;</p></td>
198 </tr>
199 <tr class="list">
200 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFormat">TglBitmapFormat</a></td>
201 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
202 <td class="itemdesc"><p>type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types</p></td>
203 </tr>
204 <tr class="list2">
205 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapFormatDescriptor.html">TglBitmapFormatDescriptor</a></td>
206 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
207 <td class="itemdesc"><p>describes the properties of a given texture data format</p></td>
208 </tr>
209 <tr class="list">
210 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapFunction">TglBitmapFunction</a></td>
211 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
212 <td class="itemdesc"><p>callback to use for converting texture data</p></td>
213 </tr>
214 <tr class="list2">
215 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapFunctionRec.html">TglBitmapFunctionRec</a></td>
216 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
217 <td class="itemdesc"><p>structure to store data for converting in</p></td>
218 </tr>
219 <tr class="list">
220 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapMipMap">TglBitmapMipMap</a></td>
221 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
222 <td class="itemdesc"><p>possible mipmap types</p></td>
223 </tr>
224 <tr class="list2">
225 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapNormalMap.html">TglBitmapNormalMap</a></td>
226 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
227 <td class="itemdesc"><p>wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread</p></td>
228 </tr>
229 <tr class="list">
230 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapNormalMapFunc">TglBitmapNormalMapFunc</a></td>
231 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
232 <td class="itemdesc"><p>possible normal map functions</p></td>
233 </tr>
234 <tr class="list2">
235 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a></td>
236 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
237 <td class="itemdesc"><p>structure to store pixel data in</p></td>
238 </tr>
239 <tr class="list">
240 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapPixelPosition">TglBitmapPixelPosition</a></td>
241 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
242 <td class="itemdesc"><p>&nbsp;</p></td>
243 </tr>
244 <tr class="list2">
245 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ub.html">TglBitmapRec4ub</a></td>
246 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
247 <td class="itemdesc"><p>record that stores 4 unsigned byte values</p></td>
248 </tr>
249 <tr class="list">
250 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a></td>
251 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
252 <td class="itemdesc"><p>record that stores 4 unsigned integer values</p></td>
253 </tr>
254 <tr class="list2">
255 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ul.html">TglBitmapRec4ul</a></td>
256 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
257 <td class="itemdesc"><p>record that stores 4 unsigned long integer values</p></td>
258 </tr>
259 <tr class="list">
260 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapSize.html">TglBitmapSize</a></td>
261 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
262 <td class="itemdesc"><p>&nbsp;</p></td>
263 </tr>
264 <tr class="list2">
265 <td class="itemname"><a class="bold" href="glBitmap.html#TglBitmapSizeFields">TglBitmapSizeFields</a></td>
266 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
267 <td class="itemdesc"><p>&nbsp;</p></td>
268 </tr>
269 </table>
270 <hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
271 </span>
272 </td></tr></table></body></html>