* removed native OpenGL support
[glBitmap.git] / doc / AllClasses.html
1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/1999/REC-html401-19991224/loose.dtd">
2 <html>
3 <head>
4 <title>All Classes, Interfaces, Objects and Records</title>
5 <meta name="generator" content="PasDoc 0.13.0">
6 <meta http-equiv="content-type" content="text/html; charset=iso-8859-1">
7 <link rel="StyleSheet" type="text/css" href="pasdoc.css">
8 </head>
9 <body>
10 <table class="container"><tr><td class="navigation">
11 <p><a href="AllUnits.html" class="navigation">Units</a></p><p><a href="ClassHierarchy.html" class="navigation">Class Hierarchy</a></p><p><a href="AllClasses.html" class="navigation">Classes, Interfaces, Objects and Records</a></p><p><a href="AllTypes.html" class="navigation">Types</a></p><p><a href="AllVariables.html" class="navigation">Variables</a></p><p><a href="AllConstants.html" class="navigation">Constants</a></p><p><a href="AllFunctions.html" class="navigation">Functions and Procedures</a></p><p><a href="AllIdentifiers.html" class="navigation">Identifiers</a></p></td><td class="content">
12 <h1 class="allitems">All Classes, Interfaces, Objects and Records</h1>
13 <table class="itemstable wide_list">
14 <tr class="listheader">
15 <th class="itemname">Name</th>
16 <th class="itemunit">Unit</th>
17 <th class="itemdesc">Description</th>
18 </tr>
19 <tr class="list">
20 <td class="itemname"><a class="bold" href="glBitmap.EglBitmap.html">EglBitmap</a></td>
21 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
22 <td class="itemdesc"><p>glBitmap exception</p></td>
23 </tr>
24 <tr class="list2">
25 <td class="itemname"><a class="bold" href="glBitmap.EglBitmapNonPowerOfTwo.html">EglBitmapNonPowerOfTwo</a></td>
26 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
27 <td class="itemdesc"><p>exception for non power of two textures</p></td>
28 </tr>
29 <tr class="list">
30 <td class="itemname"><a class="bold" href="glBitmap.EglBitmapNotSupported.html">EglBitmapNotSupported</a></td>
31 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
32 <td class="itemdesc"><p>exception for not supported functions</p></td>
33 </tr>
34 <tr class="list2">
35 <td class="itemname"><a class="bold" href="glBitmap.EglBitmapSizeToLarge.html">EglBitmapSizeToLarge</a></td>
36 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
37 <td class="itemdesc"><p>exception for to large textures</p></td>
38 </tr>
39 <tr class="list">
40 <td class="itemname"><a class="bold" href="glBitmap.EglBitmapUnsupportedFormat.html">EglBitmapUnsupportedFormat</a></td>
41 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
42 <td class="itemdesc"><p>exception for unsupporetd formats</p></td>
43 </tr>
44 <tr class="list2">
45 <td class="itemname"><a class="bold" href="glBitmap.TglBitmap.html">TglBitmap</a></td>
46 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
47 <td class="itemdesc"><p>base class for all glBitmap classes. used to manage OpenGL texture objects and to load, save and manipulate texture data</p></td>
48 </tr>
49 <tr class="list">
50 <td class="itemname"><a class="bold" href="glBitmap.TglBitmap1D.html">TglBitmap1D</a></td>
51 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
52 <td class="itemdesc"><p>wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D</p></td>
53 </tr>
54 <tr class="list2">
55 <td class="itemname"><a class="bold" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></td>
56 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
57 <td class="itemdesc"><p>wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D)</p></td>
58 </tr>
59 <tr class="list">
60 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapCubeMap.html">TglBitmapCubeMap</a></td>
61 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
62 <td class="itemdesc"><p>wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP)</p></td>
63 </tr>
64 <tr class="list2">
65 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapFormatDescriptor.html">TglBitmapFormatDescriptor</a></td>
66 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
67 <td class="itemdesc"><p>describes the properties of a given texture data format</p></td>
68 </tr>
69 <tr class="list">
70 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapFunctionRec.html">TglBitmapFunctionRec</a></td>
71 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
72 <td class="itemdesc"><p>structure to store data for converting in</p></td>
73 </tr>
74 <tr class="list2">
75 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapNormalMap.html">TglBitmapNormalMap</a></td>
76 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
77 <td class="itemdesc"><p>wrapper class for cube normal maps</p></td>
78 </tr>
79 <tr class="list">
80 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapPixelData.html">TglBitmapPixelData</a></td>
81 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
82 <td class="itemdesc"><p>structure to store pixel data in</p></td>
83 </tr>
84 <tr class="list2">
85 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ub.html">TglBitmapRec4ub</a></td>
86 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
87 <td class="itemdesc"><p>record that stores 4 unsigned byte values</p></td>
88 </tr>
89 <tr class="list">
90 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ui.html">TglBitmapRec4ui</a></td>
91 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
92 <td class="itemdesc"><p>record that stores 4 unsigned integer values</p></td>
93 </tr>
94 <tr class="list2">
95 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapRec4ul.html">TglBitmapRec4ul</a></td>
96 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
97 <td class="itemdesc"><p>record that stores 4 unsigned long integer values</p></td>
98 </tr>
99 <tr class="list">
100 <td class="itemname"><a class="bold" href="glBitmap.TglBitmapSize.html">TglBitmapSize</a></td>
101 <td class="itemunit"><a class="bold" href="glBitmap.html">glBitmap</a></td>
102 <td class="itemdesc"><p>&nbsp;</p></td>
103 </tr>
104 </table>
105 <hr noshade size="1"><span class="appinfo"><em>Generated by <a  href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-21 15:05:48</em>
106 </span>
107 </td></tr></table></body></html>