+Class TglBitmap2D
+
+Unit
+
+glBitmap
+Declaration
+
+type TglBitmap2D = class(TglBitmap)
+Description
+
+wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D)
+Hierarchy
+Overview
+Fields
+
+
+ |
+fLines: array of PByte; |
+
+
+Methods
+
+Properties
+
+Description
+Fields
+
+
+ |
+fLines: array of PByte; |
+
+
+
+array to store scanline entry points in
+ |
+
+Methods
+
+
+ |
+function GetScanline(const aIndex: Integer): Pointer; |
+
+
+
+get a specific scanline
+Parameters
+
+- aIndex
+- index of the scanline to return
+
+Returns
+scanline at position aIndex or Nil |
+
+
+
+ |
+procedure SetDataPointer(var aData: PByte; const aFormat: TglBitmapFormat; const aWidth: Integer = - 1; const aHeight: Integer = - 1); override; |
+
+
+
+set data pointer of texture data
+Parameters
+
+- aData
+- pointer to new texture data (be carefull, aData could be freed by this function)
+- aFormat
+- format of the data stored at aData
+- aWidth
+- width of the texture data
+- aHeight
+- height of the texture data
+
+ |
+
+
+
+ |
+procedure UploadData(const aTarget: GLenum); |
+
+
+
+upload the texture data to video card
+Parameters
+
+- aTarget
+- target o upload data to (e.g. GL_TEXTURE_2D)
+- aBuildWithGlu
+- use glu functions to build mipmaps
+
+ |
+
+
+
+ |
+procedure AfterConstruction; override; |
+
+
+
+this method is called after constructor and initializes the object
+ |
+
+
+
+ |
+procedure GrabScreen(const aTop, aLeft, aRight, aBottom: Integer; const aFormat: TglBitmapFormat); |
+
+
+
+copy a part of the frame buffer top the texture
+Parameters
+
+- aTop
+- topmost pixel to copy
+- aLeft
+- leftmost pixel to copy
+- aRight
+- rightmost pixel to copy
+- aBottom
+- bottommost pixel to copy
+- aFormat
+- format to store data in
+
+ |
+
+
+
+ |
+procedure GenTexture(const aTestTextureSize: Boolean = true); override; |
+
+
+
+generate texture (create texture object if not exist, set texture parameters and upload data)
+Parameters
+
+- aTestTextureSize
+- check the size of the texture and throw exception if something is wrong
+
+ |
+
+
+
+ |
+function FlipHorz: Boolean; override; |
+
+
+
+flip texture horizontally
+Returns
+True on success, False otherwise
|
+
+
+
+ |
+function FlipVert: Boolean; override; |
+
+
+
+flip texture vertically
+Returns
+True on success, False otherwise
|
+
+
+
+ |
+procedure GenerateNormalMap(const aFunc: TglBitmapNormalMapFunc = nm3x3; const aScale: Single = 2; const aUseAlpha: Boolean = false); |
+
+
+
+create normal map from texture data
+Parameters
+
+- aFunc
+- normal map function to generate normalmap with
+- aScale
+- scale of the normale stored in the normal map
+- aUseAlpha
+- generate normalmap from alpha channel data (if present)
+
+ |
+
+Properties
+
+
+ |
+property Width; |
+
+
+
+actual width of the texture
+ |
+
+
+
+ |
+property Height; |
+
+
+
+actual height of the texture
+ |
+
+
+
+ |
+property Scanline[constaIndex:Integer]: Pointer read GetScanline; |
+
+
+
+scanline to access texture data directly
+ |
+
+ Generated by PasDoc 0.13.0 on 2014-12-21 15:05:48
+
+ |