X-Git-Url: https://git.delphigl.com/?p=LazOpenGLCore.git;a=blobdiff_plain;f=doc%2FAllUnits.html;fp=doc%2FAllUnits.html;h=d165995a1ae777916a5f02d3222790a40502acbe;hp=0000000000000000000000000000000000000000;hb=1f9d3b8b9ce7d5e05f7af88c7ab0fd094609d9e5;hpb=5a2eeb45d528c5a2406b2ae5d73a4c711b2ea7dc diff --git a/doc/AllUnits.html b/doc/AllUnits.html new file mode 100644 index 0000000..d165995 --- /dev/null +++ b/doc/AllUnits.html @@ -0,0 +1,31 @@ + + + +All Units + + + + + +
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All Units

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NameDescription
glBitmap

glBitmap by Steffen Xonna aka Lossy eX (2003-2008) http://www.opengl24.de/index.php?cat=header&file=glbitmap + +

modified by Delphi OpenGL Community (http://delphigl.com/) (2013) + +

The contents of this file are used with permission, subject to the Mozilla Public License Version 1.1 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.mozilla.org/MPL/MPL-1.1.html + +

The glBitmap is a Delphi/FPC unit that contains several wrapper classes to manage OpenGL texture objects. Below you can find a list of the main functionality of this classes: - load texture data from file (e.g. BMP, TGA, DDS, PNG, JPEG, ...) - load texture data from several other image objects (e.g. TBitmap, TLazIntfImage, SDL Surface) - save texture data to file (e.g. BMP, TGA, DDS, PNG, JPEG, ...) - save texture data to several other image objects (e.g. TBitmap, TLazIntfImage, SDL Surface) - support for many texture formats (e.g. RGB8, BGR8, RGBA8, BGRA8, ...) - manage texture properties (e.g. Filter, Clamp, Mipmap, ...) - upload texture data to video card - download texture data from video card - manipulate texture data (e.g. add alpha, remove alpha, convert to other format, switch RGB, ...)

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