X-Git-Url: https://git.delphigl.com/?p=LazOpenGLCore.git;a=blobdiff_plain;f=doc%2FAllIdentifiers.html;fp=doc%2FAllIdentifiers.html;h=e5ed18c964123ee6468467ee572c3786bfe8b929;hp=a60ffbeabbf8d6521fc70b2a7c15ed4aadff495b;hb=c110c2d190cfdd632a622163d3edb7c9c90cf21a;hpb=fb955156e23a85973e7ee2f89954d90574982fef diff --git a/doc/AllIdentifiers.html b/doc/AllIdentifiers.html index a60ffbe..e5ed18c 100644 --- a/doc/AllIdentifiers.html +++ b/doc/AllIdentifiers.html @@ -42,7 +42,7 @@
exception for unsupporetd formats
base class for all glBitmap classes. used to manage OpenGL texture objects and to load, save and manipulate texture data
base class for all glBitmap classes. used to manage OpenGL texture objects all operations on a bitmap object must be done from the render thread
wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D
wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread
wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D)
wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) all operations on a bitmap object must be done from the render thread
wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP)
wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread
Portable Network Graphic file (PNG)
class to store texture data in. used to load, save and manipulate data before assigned to texture object all operations on a data object can be done from a background thread
type to define suitable file formats
type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types
describes the properties of a given texture data format
callback to use for converting texture data
structure to store data for converting in
possible mipmap types
wrapper class for cube normal maps
wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread
possible normal map functions
structure to store pixel data in
record that stores 4 unsigned byte values
record that stores 4 unsigned integer values
record that stores 4 unsigned long integer values