X-Git-Url: https://git.delphigl.com/?p=LazOpenGLCore.git;a=blobdiff_plain;f=doc%2FAllIdentifiers.html;fp=doc%2FAllIdentifiers.html;h=e5ed18c964123ee6468467ee572c3786bfe8b929;hp=a60ffbeabbf8d6521fc70b2a7c15ed4aadff495b;hb=c110c2d190cfdd632a622163d3edb7c9c90cf21a;hpb=fb955156e23a85973e7ee2f89954d90574982fef diff --git a/doc/AllIdentifiers.html b/doc/AllIdentifiers.html index a60ffbe..e5ed18c 100644 --- a/doc/AllIdentifiers.html +++ b/doc/AllIdentifiers.html @@ -42,7 +42,7 @@

exception for unsupporetd formats

-glBitmapCreateTestTexture +glBitmapCreateTestData glBitmap

 

@@ -164,104 +164,109 @@ TglBitmap glBitmap -

base class for all glBitmap classes. used to manage OpenGL texture objects and to load, save and manipulate texture data

+

base class for all glBitmap classes. used to manage OpenGL texture objects all operations on a bitmap object must be done from the render thread

TglBitmap1D glBitmap -

wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D

+

wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread

TglBitmap2D glBitmap -

wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D)

+

wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) all operations on a bitmap object must be done from the render thread

TglBitmapCubeMap glBitmap -

wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP)

+

wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread

-TglBitmapFileType +TglBitmapData glBitmap -

Portable Network Graphic file (PNG)

+

class to store texture data in. used to load, save and manipulate data before assigned to texture object all operations on a data object can be done from a background thread

+TglBitmapFileType +glBitmap +

type to define suitable file formats

+ + TglBitmapFileTypes glBitmap

 

- + TglBitmapFormat glBitmap

type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types

- + TglBitmapFormatDescriptor glBitmap

describes the properties of a given texture data format

- + TglBitmapFunction glBitmap

callback to use for converting texture data

- + TglBitmapFunctionRec glBitmap

structure to store data for converting in

- + TglBitmapMipMap glBitmap

possible mipmap types

- + TglBitmapNormalMap glBitmap -

wrapper class for cube normal maps

+

wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread

- + TglBitmapNormalMapFunc glBitmap

possible normal map functions

- + TglBitmapPixelData glBitmap

structure to store pixel data in

- + TglBitmapPixelPosition glBitmap

 

- + TglBitmapRec4ub glBitmap

record that stores 4 unsigned byte values

- + TglBitmapRec4ui glBitmap

record that stores 4 unsigned integer values

- + TglBitmapRec4ul glBitmap

record that stores 4 unsigned long integer values

- + TglBitmapSize glBitmap

 

- + TglBitmapSizeFields glBitmap

 

-
Generated by PasDoc 0.13.0 on 2014-12-21 15:05:48 +
Generated by PasDoc 0.13.0 on 2014-12-24 04:27:09