From: Bergmann89 Date: Sun, 21 Sep 2014 16:39:42 +0000 (+0200) Subject: * deleted unneeded files from dglOpenGL X-Git-Url: https://git.delphigl.com/?a=commitdiff_plain;h=aa504cbf0c7dcb6185a23f2f4f0910bd373826a3;p=LazOpenGLCore.git * deleted unneeded files from dglOpenGL --- diff --git a/dglOpenGL.html b/dglOpenGL.html deleted file mode 100644 index e9def88..0000000 --- a/dglOpenGL.html +++ /dev/null @@ -1,185 +0,0 @@ - - - - Delphi/Free Pascal OpenGL Community - OpenGL Header - - - - - - -
-

Content

-

Description
- How to use
- Support
- Credits
- Copyright

-
- -
- -

Description

-

This is the readme for the OpenGL-Headers for Delphi/FreePascal that has been developed by DGL's OpenGL2.0-Portteam. Please read carefully through this file before using the header to avoid common problems and faults. - - The changelog is included in the source file itself. -

-

-
- -
-

Note

-

OpenGL-Header is for Borland Delphi 4 and above (tested with Delphi 7) and FreePascal.
- Containts the translations of glext.h, gl_1_1.h, glu.h and weglext.h.
- It also contains some helperfunctions that were inspired by those found in Mike Lischke's OpenGL12.pas.

-
- -
- -

How to use

-

Before you can use any of the gl-functions contained in the header, you'll have to call InitOpenGL to initialize the functionpointers. In your app it should look something like that :

- -
-procedure MyGLInit;
-begin
-  InitOpenGL; // Don't forget, or first gl-Call will result in an access violation!
-  MyDC := GetDC(...);
-  MyRC := CreateRenderingContext(...);
-  ActivateRenderingContext(MyDC, MyRC); // Necessary, will also read some extension
-  ...
-end;
-

After doing the above initialisation, you're ready to use all OpenGL-Functions and extensions your card supports. And also don't forget to release your context properly when exiting :

-
-procedure MyDeInit;
-begin
-  DeactivateRenderingContext; // Deactivates the current context
-  wglDeleteContext(myRC);
-  ReleaseDC(Handle, myDC);
-end;
-
- -
- -

Creating a versioned rendering context

-

As of OpenGL version 4.4, the header offers an additional way of creating a rendercontext, that allows for setting the desired OpenGL version and (if applicable) wether to create a forward compatible context (see OpenGL man pages on what that means) : -

-procedure MyGLInit;
-begin
-  DC := GetDC(...);
-  RC := CreateRenderingContextVersion(DC, [opDoubleBuffered], 4, 2, True, 32, 24, 8, 0, 0, 0); // Creates an OpenGL 4.2 forward-compatible context
-  InitOpenGL; // Don't forget, or first gl-Call will result in an access violation!
-  ...
-end;
-Only use this method of creating a rendering context if you're sure what you're doing. Trying to create a versioned rendering context that's not supported by the target OpenGL implementation may fail! - -

-
- - -
- -

Support

-

If you have problems, want to ask a question or think you may have encountered a bug in the header, please feel free to use the support-threads in our forums :
-
English support
- German support

-
- -
- -

Credits

-
-

Converted and maintained by DGL's GL2.0-Team :

-

Sascha Willems (http://www.delphigl.de)
- Steffen Xonna (Lossy eX, http://www.dev-center.de)
-

-

Additional input :

-

Andrey Gruzdev for the Mac OS X patch for XE2 / FPC - Lars Middendorf -Martin Waldegger (Mars)
- Nico Michaelis (Delphic) for the Linux version of the header (see here)
- Benjamin Rosseaux (BeRo) for expanding the header for use with Free Pascal
- And thanks to all who helps us to make the header better

-
-
- -
- -

Copyright

-

The contents of this file are used with permission, subject to
- the Mozilla Public License Version 1.1 (the "License"); you may
- not use this file except in compliance with the License. You may
- obtain a copy of the License at
-
http://www.mozilla.org/MPL/MPL-1.1.html

-

Software distributed under the License is distributed on an
- "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
- implied. See the License for the specific language governing
- rights and limitations under the License.

-
- -
- Copyright © 2003-2014 DGL-OpenGL-Portteam - All Rights Reserved -
- - - - - diff --git a/readme b/readme deleted file mode 100644 index 59b0b95..0000000 --- a/readme +++ /dev/null @@ -1,457 +0,0 @@ -============================================================================== - OpenGL 4.5 - Headertranslation -============================================================================== - - Version 4.5 - Date : 2014/08/23 - - Supported environments and targets : - - (Win32) Delphi 4 and up - - (Win32, Win64) Delphi XE2 - - (Win32, Win64, Linux, MacOSX) FreePascal (1.9.3 and up) - - Copyright (C) DGL-OpenGL-Portteam - All Rights Reserved - - Obtained through: - Bitbucket source repository - https://bitbucket.org/saschawillems/dglopengl - Delphi OpenGL Community(DGL) - www.delphigl.com - - Converted and maintained by DGL's OpenGL-Portteam : - - Sascha Willems - http://www.saschawillems.de - - Steffen Xonna (Lossy eX) - http://www.dev-center.de - Additional input : - - Andrey Gruzdev (Mac OS X patch for XE2 / FPC) - - Lars Middendorf - - Martin Waldegger (Mars) - - Benjamin Rosseaux (BeRo) - http://www.0ok.de - Additional thanks: - sigsegv (libdl.so) - -============================================================================== - License : -============================================================================== - - You may retrieve the latest version of this file at the Delphi OpenGL - Community home page, located at http://www.delphigl.com/ - - The contents of this file are used with permission, subject to - the Mozilla Public License Version 1.1 (the "License"); you may - not use this file except in compliance with the License. You may - obtain a copy of the License at - http://www.mozilla.org/MPL/MPL-1.1.html - - Software distributed under the License is distributed on an - "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or - implied. See the License for the specific language governing - rights and limitations under the License. - -============================================================================== - History : -============================================================================== - - Version 1.0 Initial Release - - Version 1.1 Added PPointer in Tpyessection for compatiblity with Delphi - versions lower than 7 (SW) - Added a function named RaiseLastOSError including a comment - on how to make it run under Delphi versions lower than 7 (SW) - Added some data types according to the GL-Syntax (SW) - - Version 1.2 Fixed some problems with getting the addresses of some - Extensions (e.g. glTexImage3D) where the EXT/ARB did work - but not the core-functions (SW) - - Version 1.3 A second call to ReadimplementationProperties won't - revert to the default libs anymore (MW) - Libraries now will be released if necessary (MW) - Version 1.3a Small fixes for glSlang-functions (SW) - - Version 1.3b Fixed a small bug with GL_ARB_shader_objects, that lead - lead to that extension not loaded correctly (SW) - - Version 1.3c more GL 1.5 compliance by FOG_COORD_xx and - ARB less VBO and occlusion query routines (MW) - Version 1.3d Fixed linebreaks (should now be corrected under D5) (SW) - - Version 1.4 Changed header to correspond to the OpenGL-Shading - Language specification 1.10 : - - Added new GL_SAMPLER_*-Constants - - Added Constant GL_SHADING_LANGUAGE_VERSION_ARB - - Added Constant GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB - - Added Constant GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB (SW) - Version 1.4a Fixed a missing stdcall for glBindAttribLocationARB (SW) - - Version 1.4b Fixed declaration for glUniform*(f/i)vARB (added count) (MW) - glCompileShaderARB changed from function to procedure (MW) - - Version 1.5 Added support for FreePascal (BR) - Added type TGLVectorf3/TGLVector3f (SW) - Version 1.6 Added Extension GL_EXT_framebuffer_object (SX) - - Version 1.7 Added Extension GL_ARB_fragment_program_shadow (SX) - Added Extension GL_ARB_draw_buffers (SX) - Added Extension GL_ARB_texture_rectangle (SX) - Added Extension GL_ARB_color_buffer_float (SX) - Added Extension GL_ARB_half_float_pixel (SX) - Added Extension GL_ARB_texture_float (SX) - Added Extension GL_ARB_pixel_buffer_object (SX) - Added Extension GL_EXT_depth_bounds_test (SX) - Added Extension GL_EXT_texture_mirror_clamp (SX) - Added Extension GL_EXT_blend_equation_separate (SX) - Added Extension GL_EXT_pixel_buffer_object (SX) - Added Extension GL_EXT_texture_compression_dxt1 (SX) - Added Extension GL_NV_fragment_program_option (SX) - Added Extension GL_NV_fragment_program2 (SX) - Added Extension GL_NV_vertex_program2_option (SX) - Added Extension GL_NV_vertex_program3 (SX) - - Version 1.8 Added explicit delegate type definitions (LM) - Added .Net 1.1 Support (LM) - Added .Net overloaded functions (LM) - Added delayed extension loading and stubs (LM) - Added automatic InitOpenGL call in CreateRenderingContext(LM) - Added extra Read_* function (LM) - - Version 2.0 fixed some Problem with version string and damn drivers. - String 1.15 identified as OpenGL 1.5 not as OpenGL 1.1 (SX) - Removed unexisting extension GL_ARB_texture_mirror_repeat(SX) - Added Extension WGL_ARB_pixel_format_float (SX) - Added Extension GL_EXT_stencil_clear_tag (SX) - Added Extension GL_EXT_texture_rectangle (SX) - Added Extension GL_EXT_texture_edge_clamp (SX) - Some 1.5 Core Consts added (now completed) (SX) - gluProject need pointer for not .net (SX) - gluUnProject need pointer for not .net (SX) - wglUseFontOutlines* need pointer for not .net (SX) - wglSwapMultipleBuffers need pointer for not .net (SX) - Bug with wglGetExtensionsStringEXT removed - different type for .net (SX) - Added OpenGL 2.0 Core (SX) - - Version 2.0.1 fixed some problems with glGetActiveAttrib in 2.0 Core (SX) - fixes some problems with gluProject (SX) - fixes some problems with gluUnProject (SX) - fixes some problems with gluTessVertex (SX) - fixes some problems with gluLoadSamplingMatrices (SX) - - Version 2.1 Removed .NET Support (SX) - Better support for Linux (SX) - Better Codeformation (SX) - Added some more Vector/Matrix types (SX) - Added OpenGL 2.1 Core (SX) - Added Extension GL_EXT_packed_depth_stencil (SX) - Added Extension GL_EXT_texture_sRGB (SX) - Added Extension GL_EXT_framebuffer_blit (SX) - Added Extension GL_EXT_framebuffer_multisample (SX) - Added Extension GL_EXT_timer_query (SX) - Added Extension GL_EXT_gpu_program_parameters (SX) - Added Extension GL_EXT_bindable_uniform (SX) - Added Extension GL_EXT_draw_buffers2 (SX) - Added Extension GL_EXT_draw_instanced (SX) - Added Extension GL_EXT_framebuffer_sRGB (SX) - Added Extension GL_EXT_geometry_shader4 (SX) - Added Extension GL_EXT_gpu_shader4 (SX) - Added Extension GL_EXT_packed_float (SX) - Added Extension GL_EXT_texture_array (SX) - Added Extension GL_EXT_texture_buffer_object (SX) - Added Extension GL_EXT_texture_compression_latc (SX) - Added Extension GL_EXT_texture_compression_rgtc (SX) - Added Extension GL_EXT_texture_integer (SX) - Added Extension GL_EXT_texture_shared_exponent (SX) - Added Extension GL_NV_depth_buffer_float (SX) - Added Extension GL_NV_fragment_program4 (SX) - Added Extension GL_NV_framebuffer_multisample_coverage (SX) - Added Extension GL_NV_geometry_program4 (SX) - Added Extension GL_NV_gpu_program4 (SX) - Added Extension GL_NV_parameter_buffer_object (SX) - Added Extension GL_NV_transform_feedback (SX) - Added Extension GL_NV_vertex_program4 (SX) - - Version 3.0 fixed some const of GL_EXT_texture_shared_exponent (SX) - possible better support for mac (SX) - Added OpenGL 3.0 Core (SX) - Added Extension GL_ARB_depth_buffer_float (SX) - Added Extension GL_ARB_draw_instanced (SX) - Added Extension GL_ARB_framebuffer_object (SX) - Added Extension GL_ARB_framebuffer_sRGB (SX) - Added Extension GL_ARB_geometry_shader4 (SX) - Added Extension GL_ARB_half_float_vertex (SX) - Added Extension GL_ARB_instanced_arrays (SX) - Added Extension GL_ARB_map_buffer_range (SX) - Added Extension GL_ARB_texture_buffer_object (SX) - Added Extension GL_ARB_texture_compression_rgtc (SX) - Added Extension GL_ARB_texture_rg (SX) - Added Extension GL_ARB_vertex_array_object (SX) - Added Extension GL_NV_conditional_render (SX) - Added Extension GL_NV_present_video (SX) - Added Extension GL_EXT_transform_feedback (SX) - Added Extension GL_EXT_direct_state_access (SX) - Added Extension GL_EXT_vertex_array_bgra (SX) - Added Extension GL_EXT_texture_swizzle (SX) - Added Extension GL_NV_explicit_multisample (SX) - Added Extension GL_NV_transform_feedback2 (SX) - Added Extension WGL_ARB_create_context (SX) - Added Extension WGL_NV_present_video (SX) - Added Extension WGL_NV_video_out (SX) - Added Extension WGL_NV_swap_group (SX) - Added Extension WGL_NV_gpu_affinity (SX) - Added define DGL_TINY_HEADER to suppress automatic - function loading (SX) - glProcedure renamed to dglGetProcAddress and now it's - visible from outside the unit to custom load functions (SX) - dglCheckExtension added to check if an extension exists (SX) - Read_GL_ARB_buffer_object renamed to - Read_GL_ARB_vertex_buffer_object (SX) - - Version 3.0.1 fixed an problem with fpc (SX) - - Version 3.0.2 fixed an problem with WGL_ARB_create_context (SX) - - Version 3.2 Functions from GL_VERSION_3_0 where updated (SX) - Functions from GL_ARB_map_buffer_range where updated (SX) - Functions from GL_NV_present_video where added (SX) - Added consts of GL_ARB_instanced_arrays (SX) - Defines to identify Delphi was changed (prevent for - feature maintenance) (SX) - Added Extension GL_ATI_meminfo (SX) - Added Extension GL_AMD_performance_monitor (SX) - Added Extension GL_AMD_texture_texture4 (SX) - Added Extension GL_AMD_vertex_shader_tesselator (SX) - Added Extension GL_EXT_provoking_vertex (SX) - Added Extension WGL_AMD_gpu_association (SX) - Added OpenGL 3.1 Core (SX) - All deprecated stuff can be disabled if you undef the - define DGL_DEPRECATED (SX) - Added Extension GL_ARB_uniform_buffer_object (SX) - Added Extension GL_ARB_compatibility (SX) - Added Extension GL_ARB_copy_buffer (SX) - Added Extension GL_ARB_shader_texture_lod (SX) - Remove function from GL_NV_present_video (SX) - Added Extension WGL_3DL_stereo_control (SX) - Added Extension GL_EXT_texture_snorm (SX) - Added Extension GL_AMD_draw_buffers_blend (SX) - Added Extension GL_APPLE_texture_range (SX) - Added Extension GL_APPLE_float_pixels (SX) - Added Extension GL_APPLE_vertex_program_evaluators (SX) - Added Extension GL_APPLE_aux_depth_stencil (SX) - Added Extension GL_APPLE_object_purgeable (SX) - Added Extension GL_APPLE_row_bytes (SX) - Added OpenGL 3.2 Core (SX) - Added Extension GL_ARB_depth_clamp (SX) - Added Extension GL_ARB_draw_elements_base_vertex (SX) - Added Extension GL_ARB_fragment_coord_conventions (SX) - Added Extension GL_ARB_provoking_vertex (SX) - Added Extension GL_ARB_seamless_cube_map (SX) - Added Extension GL_ARB_sync (SX) - Added Extension GL_ARB_texture_multisample (SX) - Added Extension GL_ARB_vertex_array_bgra (SX) - Added Extension GL_ARB_draw_buffers_blend (SX) - Added Extension GL_ARB_sample_shading (SX) - Added Extension GL_ARB_texture_cube_map_array (SX) - Added Extension GL_ARB_texture_gather (SX) - Added Extension GL_ARB_texture_query_lod (SX) - Added Extension WGL_ARB_create_context_profile (SX) - Added GLX Core up to Version 1.4 (SX) - Added Extension GLX_ARB_multisample (SX) - Added Extension GLX_ARB_fbconfig_float (SX) - Added Extension GLX_ARB_get_proc_address (SX) - Added Extension GLX_ARB_create_context (SX) - Added Extension GLX_ARB_create_context_profile (SX) - Added Extension GLX_EXT_visual_info (SX) - Added Extension GLX_EXT_visual_rating (SX) - Added Extension GLX_EXT_import_context (SX) - Added Extension GLX_EXT_fbconfig_packed_float (SX) - Added Extension GLX_EXT_framebuffer_sRGB (SX) - Added Extension GLX_EXT_texture_from_pixmap (SX) - - Version 3.2.1 Fixed some problems with Delphi < 6 (SX) - - Version 3.2.2 Added Extension GL_APPLE_rgb_422 (SX) - Added Extension GL_EXT_separate_shader_objects (SX) - Added Extension GL_NV_video_capture (SX) - Added Extension GL_NV_copy_image (SX) - Added Extension GL_NV_parameter_buffer_object2 (SX) - Added Extension GL_NV_shader_buffer_load (SX) - Added Extension GL_NV_vertex_buffer_unified_memory (SX) - Added Extension GL_NV_texture_barrier (SX) - Variable GL_EXT_texture_snorm will be filled (SX) - Variable GL_APPLE_row_bytes will be filled (SX) - Added Extension WGL_NV_video_capture (SX) - Added Extension WGL_NV_copy_image (SX) - WGL_NV_video_out now named WGL_NV_video_output (SX) - Added Extension GLX_EXT_swap_control (SX) - - Version 3.2.3 Fixed an Problem with glGetAttribLocation (SX) - Added const GL_UNIFORM_BUFFER_EXT (SX) - Functions of GL_NV_texture_barrier now will be loaded (SX) - - Version 4.0 Changes on Extension GL_ARB_texture_gather (SX) - Changes on Extension GL_NV_shader_buffer_load (SX) - Added OpenGL 3.3 Core (SX) - Added OpenGL 4.0 Core (SX) - Added Extension GL_AMD_shader_stencil_export (SX) - Added Extension GL_AMD_seamless_cubemap_per_texture (SX) - Added Extension GL_ARB_shading_language_include (SX) - Added Extension GL_ARB_texture_compression_bptc (SX) - Added Extension GL_ARB_blend_func_extended (SX) - Added Extension GL_ARB_explicit_attrib_location (SX) - Added Extension GL_ARB_occlusion_query2 (SX) - Added Extension GL_ARB_sampler_objects (SX) - Added Extension GL_ARB_shader_bit_encoding (SX) - Added Extension GL_ARB_texture_rgb10_a2ui (SX) - Added Extension GL_ARB_texture_swizzle (SX) - Added Extension GL_ARB_timer_query (SX) - Added Extension GL_ARB_vertex_type_2_10_10_10_rev (SX) - Added Extension GL_ARB_draw_indirect (SX) - Added Extension GL_ARB_gpu_shader5 (SX) - Added Extension GL_ARB_gpu_shader_fp64 (SX) - Added Extension GL_ARB_shader_subroutine (SX) - Added Extension GL_ARB_tessellation_shader (SX) - Added Extension GL_ARB_texture_buffer_object_rgb32 (SX) - Added Extension GL_ARB_transform_feedback2 (SX) - Added Extension GL_ARB_transform_feedback3 (SX) - - Version 4.1 Possible fix some strange linux behavior (SX) - All function uses GL instead of TGL types (SX) - GL_AMD_vertex_shader_tesselator will be read now (SX) - GL_AMD_draw_buffers_blend will be read now (SX) - Changes on glStencilFuncSeparate (GL_2_0) (SX) - Changes on GL_VERSION_3_2 (SX) - Changes on GL_VERSION_3_3 (SX) - Changes on GL_VERSION_4_0 (SX) - Changes on GL_ARB_sample_shading (SX) - Changes on GL_ARB_texture_cube_map_array (SX) - Changes on GL_ARB_gpu_shader5 (SX) - Changes on GL_ARB_transform_feedback3 (SX) - Changes on GL_ARB_sampler_objects (SX) - Changes on GL_ARB_gpu_shader_fp64 (SX) - Changes on GL_APPLE_element_array (SX) - Changes on GL_APPLE_vertex_array_range (SX) - Changes on GL_NV_transform_feedback (SX) - Changes on GL_NV_vertex_buffer_unified_memory (SX) - Changes on GL_EXT_multi_draw_arrays (SX) - Changes on GL_EXT_direct_state_access (SX) - Changes on GL_AMD_performance_monitor (SX) - Changes on GL_AMD_seamless_cubemap_per_texture (SX) - Changes on GL_EXT_geometry_shader4 (SX) - Added OpenGL 4.1 Core (SX) - Added Extension GL_ARB_ES2_compatibility (SX) - Added Extension GL_ARB_get_program_binary (SX) - Added Extension GL_ARB_separate_shader_objects (SX) - Added Extension GL_ARB_shader_precision (SX) - Added Extension GL_ARB_vertex_attrib_64bit (SX) - Added Extension GL_ARB_viewport_array (SX) - Added Extension GL_ARB_cl_event (SX) - Added Extension GL_ARB_debug_output (SX) - Added Extension GL_ARB_robustness (SX) - Added Extension GL_ARB_shader_stencil_export (SX) - Added Extension GL_AMD_conservative_depth (SX) - Added Extension GL_EXT_shader_image_load_store (SX) - Added Extension GL_EXT_vertex_attrib_64bit (SX) - Added Extension GL_NV_gpu_program5 (SX) - Added Extension GL_NV_gpu_shader5 (SX) - Added Extension GL_NV_shader_buffer_store (SX) - Added Extension GL_NV_tessellation_program5 (SX) - Added Extension GL_NV_vertex_attrib_integer_64bit (SX) - Added Extension GL_NV_multisample_coverage (SX) - Added Extension GL_AMD_name_gen_delete (SX) - Added Extension GL_AMD_debug_output (SX) - Added Extension GL_NV_vdpau_interop (SX) - Added Extension GL_AMD_transform_feedback3_lines_triangles (SX) - Added Extension GL_AMD_depth_clamp_separate (SX) - Added Extension GL_EXT_texture_sRGB_decode (SX) - Added Extension WGL_ARB_framebuffer_sRGB (SX) - Added Extension WGL_ARB_create_context_robustness (SX) - Added Extension WGL_EXT_create_context_es2_profile (SX) - Added Extension WGL_NV_multisample_coverage (SX) - Added Extension GLX_ARB_vertex_buffer_object (SX) - Added Extension GLX_ARB_framebuffer_sRGB (SX) - Added Extension GLX_ARB_create_context_robustness (SX) - Added Extension GLX_EXT_create_context_es2_profile (SX) - - Version 4.1a Fix for dglGetProcAddress with FPC and linux (def param) (SW) - - Version 4.2 Added OpenGL 4.2 Core (SW) - Added Extension GL_ARB_base_instance (SW) - Added Extension GL_ARB_shading_language_420pack (SW) - Added Extension GL_ARB_transform_feedback_instanced (SW) - Added Extension GL_ARB_compressed_texture_pixel_storage (SW) - Added Extension GL_ARB_conservative_depth (SW) - Added Extension GL_ARB_internalformat_query (SW) - Added Extension GL_ARB_map_buffer_alignment (SW) - Added Extension GL_ARB_shader_atomic_counters (SW) - Added Extension GL_ARB_shader_image_load_store (SW) - Added Extension GL_ARB_shading_language_packing (SW) - Added Extension GL_ARB_texture_storage (SW) - Added Extension WGL_NV_DX_interop (SW) - Added Define for WGL_EXT_create_context_es2_profile (SW) - - Version 4.2a Added Mac OS X patch by Andrey Gruzdev (SW) - - Version 4.3 Added OpenGL 4.3 Core (SW) - Added GL_ARB_arrays_of_arrays (SW) - Added GL_ARB_fragment_layer_viewport (SW) - Added GL_ARB_shader_image_size (SW) - Added GL_ARB_ES3_compatibility (SW) - Added GL_ARB_clear_buffer_object (SW) - Added GL_ARB_compute_shader (SW) - Added GL_ARB_copy_image (SW) - Added GL_KHR_debug (SW) - Added GL_ARB_explicit_uniform_location, (SW) - Added GL_ARB_framebuffer_no_attachments (SW) - Added GL_ARB_internalformat_query2 (SW) - Added GL_ARB_invalidate_subdata (SW) - Added GL_ARB_multi_draw_indirect (SW) - Added GL_ARB_program_interface_query (SW) - Added GL_ARB_robust_buffer_access_behavior (SW) - Added GL_ARB_shader_storage_buffer_object (SW) - Added GL_ARB_stencil_texturing (SW) - Added GL_ARB_texture_buffer_range (SW) - Added GL_ARB_texture_query_levels (SW) - Added GL_ARB_texture_storage_multisample (SW) - Added GL_ARB_texture_view (SW) - Added GL_ARB_vertex_attrib_binding (SW) - Added new vendor-specific extensions (SW) - Added GL_NV_path_rendering (SW) - Added GL_AMD_pinned_memory (SW) - Added GL_AMD_stencil_operation_extended (SW) - Added GL_AMD_vertex_shader_viewport_index (SW) - Added GL_AMD_vertex_shader_layer (SW) - Added GL_NV_bindless_texture (SW) - Added GL_NV_shader_atomic_float (SW) - Added GL_AMD_query_buffer_object (SW) - Added CreateRenderingContextVersion (SW) - - Version 4.4 Added OpenGL 4.4 Core (SW) - Added ARB_buffer_storage (SW) - Added ARB_clear_texture extension (SW) - Added ARB_enhanced_layouts extension (SW) - Added ARB_multi_bind extension (SW) - Added ARB_query_buffer_object extension (SW) - Added ARB_texture_mirror_clamp_to_edge extension (SW) - Added ARB_texture_stencil8 extension (SW) - Added ARB_vertex_type_10f_11f_11f_rev extension (SW) - Added MAX_VERTEX_ATTRIB_STRIDE stat (SW) - Added missing functions for GL_EXT_direct_state_access (SW) - GL3.0+ uses non-deprecated way of getting extensions - (thanks to frenK) (SW) - Added missing cdecl for TglXGetVisualFromFBConfig (SW) - - Version 4.5 Added OpenGL 4.5 Core (SW) - Added GL_ARB_ES3_1_compatibility (SW) - Added GL_ARB_clip_control (SW) - Added GL_ARB_conditional_render_inverted (SW) - Added GL_ARB_cull_distance (SW) - Added GL_ARB_derivative_control (SW) - Added GL_ARB_direct_state_access (SW) - Added GL_ARB_get_texture_sub_image (SW) - Added GL_ARB_shader_texture_image_samples (SW) - Added GL_ARB_texture_barrier (SW) - Added GL_KHR_blend_equation_advanced (SW) - Added GL_KHR_blend_equation_advanced_coherent (SW) - Added GL_KHR_context_flush_control (SW) - Added GL_KHR_robustness (SW) - Added GL_KHR_robust_buffer_access_behavior (SW) - Added GLX_ARB_context_flush_control (SW) - Added WGL_ARB_context_flush_control (SW) \ No newline at end of file