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* fixed small mistake in FBO example code
author
Bergmann89
<bergmann89@muo-game.de>
Sat, 22 Nov 2014 14:14:16 +0000
(15:14 +0100)
committer
Bergmann89
<bergmann89@muo-game.de>
Sat, 22 Nov 2014 14:14:16 +0000
(15:14 +0100)
uglcFrameBufferObject.pas
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diff --git
a/uglcFrameBufferObject.pas
b/uglcFrameBufferObject.pas
index
d468b9d
..
b08fba3
100644
(file)
--- a/
uglcFrameBufferObject.pas
+++ b/
uglcFrameBufferObject.pas
@@
-9,7
+9,7
@@
unit uglcFrameBufferObject;
tex: TglcTextureBuffer;
buf: TglcRenderBuffer;
- fbo := TglcFrameBufferObject;
+ fbo := TglcFrameBufferObject
.Create
;
try
ffbo.SetSize(800, 600);