begin
oglWindow := CreateOpenGLWindow('SimpleLoadFromFile', 800, 600, @WindowProc);
try
- tex := TglBitmap2D.Create; // create texture object
- data := TglBitmapData.Create; // create texture data object
+ tex := TglBitmap2D.Create; // create texture object
+ data := TglBitmapData.Create; // create texture data object
try
- data.LoadFromFile( // load texture data from file
+ data.LoadFromFile( // load texture data from file
ExtractFilePath(ApplicationName) +
'../textures/BMP_24_RGB8.bmp');
- tex.UploadData(data); // upload data to video card
+ if not data.FormatDescriptor.HasOpenGLSupport then // check if format is supported by OpenGL
+ data.ConvertTo(data.FormatDescriptor.OpenGLFormat); // if not then convert
+ tex.UploadData(data); // upload data to video card
finally
- FreeAndNil(data); // after upload is done, the data object could be freed to save memory
+ FreeAndNil(data); // after upload is done, the data object could be freed to save memory
end;
while running and ProgressMesages do begin
<Unit0>
<Filename Value="SimpleLoadFromFile.lpr"/>
<IsPartOfProject Value="True"/>
- <IsVisibleTab Value="True"/>
<TopLine Value="30"/>
- <CursorPos X="8" Y="45"/>
+ <CursorPos X="56" Y="46"/>
<UsageCount Value="20"/>
<Loaded Value="True"/>
</Unit0>
<Filename Value="..\..\glBitmap.pas"/>
<IsPartOfProject Value="True"/>
<UnitName Value="glBitmap"/>
+ <IsVisibleTab Value="True"/>
<EditorIndex Value="1"/>
- <TopLine Value="6544"/>
- <CursorPos X="47" Y="6558"/>
+ <TopLine Value="3822"/>
+ <CursorPos X="65" Y="3838"/>
<UsageCount Value="20"/>
<Loaded Value="True"/>
</Unit2>
</Unit3>
<Unit4>
<Filename Value="..\TextureFromFunction\TextureFromFunction.lpr"/>
- <UnitName Value="SimpleLoadFromFile"/>
<EditorIndex Value="2"/>
<TopLine Value="68"/>
<CursorPos Y="78"/>
<Loaded Value="True"/>
</Unit4>
</Units>
- <JumpHistory Count="21" HistoryIndex="20">
+ <JumpHistory Count="24" HistoryIndex="23">
<Position1>
<Filename Value="SimpleLoadFromFile.lpr"/>
<Caret Line="47" Column="75" TopLine="22"/>
<Filename Value="SimpleLoadFromFile.lpr"/>
<Caret Line="45" Column="8" TopLine="30"/>
</Position21>
+ <Position22>
+ <Filename Value="..\..\glBitmap.pas"/>
+ <Caret Line="446" Column="50" TopLine="420"/>
+ </Position22>
+ <Position23>
+ <Filename Value="SimpleLoadFromFile.lpr"/>
+ <Caret Line="46" Column="56" TopLine="30"/>
+ </Position23>
+ <Position24>
+ <Filename Value="..\..\glBitmap.pas"/>
+ <Caret Line="446" Column="14" TopLine="431"/>
+ </Position24>
</JumpHistory>
</ProjectSession>
</CONFIG>
{ @return @true if the format is a grayscale format, @false otherwise }
function GetIsGrayscale: Boolean;
+
+ { @return @true if the format is supported by OpenGL, @false otherwise }
+ function GetHasOpenGLSupport: Boolean;
+
protected
fFormat: TglBitmapFormat; //< format this descriptor belongs to
fWithAlpha: TglBitmapFormat; //< suitable format with alpha channel
property HasColor: Boolean read GetHasColor; //< @true if the format has any color color channel, @false otherwise
property IsGrayscale: Boolean read GetIsGrayscale; //< @true if the format is a grayscale format, @false otherwise
+ property HasOpenGLSupport: Boolean read GetHasOpenGLSupport; //< @true if the format is supported by OpenGL, @false otherwise
+
function GetSize(const aSize: TglBitmapSize): Integer; overload; virtual;
function GetSize(const aWidth, aHeight: Integer): Integer; overload; virtual;
result := (Mask.r = Mask.g) and (Mask.g = Mask.b) and (Mask.r > 0);
end;
+function TglBitmapFormatDescriptor.GetHasOpenGLSupport: Boolean;
+begin
+ result := (OpenGLFormat = Format);
+end;
+
procedure TglBitmapFormatDescriptor.SetValues;
begin
fFormat := tfEmpty;