public
{ bind texture
@param aEnableTextureUnit enable texture unit for this texture (e.g. glEnable(GL_TEXTURE_2D)) }
- procedure Bind(const aEnableTextureUnit: Boolean = true); virtual;
+ procedure Bind({$IFNDEF OPENGL_ES}const aEnableTextureUnit: Boolean = true{$ENDIF}); virtual;
{ bind texture
@param aDisableTextureUnit disable texture unit for this texture (e.g. glEnable(GL_TEXTURE_2D)) }
- procedure Unbind(const aDisableTextureUnit: Boolean = true); virtual;
+ procedure Unbind({$IFNDEF OPENGL_ES}const aDisableTextureUnit: Boolean = true{$ENDIF}); virtual;
{ upload texture data from given data object to video card
@param aData texture data object that contains the actual data
{ bind texture
@param aEnableTexCoordsGen enable cube map generator
@param aEnableTextureUnit enable texture unit }
- procedure Bind({$IFNDEF OPENGL_ES}const aEnableTexCoordsGen: Boolean = true;{$ENDIF} const aEnableTextureUnit: Boolean = true); reintroduce; virtual;
+ procedure Bind({$IFNDEF OPENGL_ES}const aEnableTexCoordsGen: Boolean = true; const aEnableTextureUnit: Boolean = true{$ENDIF}); reintroduce; virtual;
{ unbind texture
@param aDisableTexCoordsGen disable cube map generator
@param aDisableTextureUnit disable texture unit }
- procedure Unbind({$IFNDEF OPENGL_ES}const aDisableTexCoordsGen: Boolean = true;{$ENDIF} const aDisableTextureUnit: Boolean = true); reintroduce; virtual;
+ procedure Unbind({$IFNDEF OPENGL_ES}const aDisableTexCoordsGen: Boolean = true; const aDisableTextureUnit: Boolean = true{$ENDIF}); reintroduce; virtual;
end;
{$IFEND}
{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_EXT)}
if GL_EXT_texture_filter_anisotropic then begin
if fAnisotropic > 0 then begin
- Bind(false);
+ Bind({$IFNDEF OPENGL_ES}false{$ENDIF});
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, @MaxAnisotropic);
if aValue > MaxAnisotropic then
fAnisotropic := MaxAnisotropic;
if (ID <> 0) then
glDeleteTextures(1, @fID);
glGenTextures(1, @fID);
- Bind(false);
+ Bind({$IFNDEF OPENGL_ES}false{$ENDIF});
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
aBuildWithGlu := false;
if (MipMap = mmMipmap) then begin
if (GL_VERSION_1_4 or GL_SGIS_generate_mipmap) then
- glTexParameteri(Target, GL_GENERATE_MIPMAP, GL_TRUE)
+ glTexParameteri(Target, GL_GENERATE_MIPMAP, GLint(GL_TRUE))
else
aBuildWithGlu := true;
end else if (MipMap = mmMipmapGlu) then
aBuildWithGlu := true;
{$ELSE}
if (MipMap = mmMipmap) then
- glTexParameteri(Target, GL_GENERATE_MIPMAP, GL_TRUE);
+ glGenerateMipmap(Target);
{$ENDIF}
end;
//apply filter
if (ID > 0) then begin
- Bind(false);
+ Bind({$IFNDEF OPENGL_ES}false{$ENDIF});
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, fFilterMag);
if (MipMap = mmNone) {$IFNDEF OPENGL_ES}or (Target = GL_TEXTURE_RECTANGLE){$ENDIF} then begin
CheckAndSetWrap(R, fWrapR);
if (ID > 0) then begin
- Bind(false);
+ Bind({$IFNDEF OPENGL_ES}false{$ENDIF});
glTexParameteri(Target, GL_TEXTURE_WRAP_S, fWrapS);
glTexParameteri(Target, GL_TEXTURE_WRAP_T, fWrapT);
{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
{$IFEND}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.Bind(const aEnableTextureUnit: Boolean);
+procedure TglBitmap.Bind({$IFNDEF OPENGL_ES}const aEnableTextureUnit: Boolean{$ENDIF});
begin
+{$IFNDEF OPENGL_ES}
if aEnableTextureUnit then
glEnable(Target);
+{$ENDIF}
if (ID > 0) then
glBindTexture(Target, ID);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.Unbind(const aDisableTextureUnit: Boolean);
+procedure TglBitmap.Unbind({$IFNDEF OPENGL_ES}const aDisableTextureUnit: Boolean{$ENDIF});
begin
+{$IFNDEF OPENGL_ES}
if aDisableTextureUnit then
glDisable(Target);
+{$ENDIF}
glBindTexture(Target, 0);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TglBitmap2D/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap2D.UploadDataIntern(const aDataObj: TglBitmapData; const aTarget: GLenum; const aBuildWithGlu: Boolean);
+procedure TglBitmap2D.UploadDataIntern(const aDataObj: TglBitmapData; const aTarget: GLenum{$IFNDEF OPENGL_ES}; const aBuildWithGlu: Boolean{$ENDIF});
var
fd: TglBitmapFormatDescriptor;
begin
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmapCubeMap.Bind({$IFNDEF OPENGL_ES}const aEnableTexCoordsGen: Boolean;{$ENDIF} const aEnableTextureUnit: Boolean);
+procedure TglBitmapCubeMap.Bind({$IFNDEF OPENGL_ES}const aEnableTexCoordsGen: Boolean; const aEnableTextureUnit: Boolean{$ENDIF});
begin
- inherited Bind (aEnableTextureUnit);
+ inherited Bind({$IFNDEF OPENGL_ES}aEnableTextureUnit{$ENDIF});
{$IFNDEF OPENGL_ES}
if aEnableTexCoordsGen then begin
glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, fGenMode);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmapCubeMap.Unbind({$IFNDEF OPENGL_ES}const aDisableTexCoordsGen: Boolean;{$ENDIF} const aDisableTextureUnit: Boolean);
+procedure TglBitmapCubeMap.Unbind({$IFNDEF OPENGL_ES}const aDisableTexCoordsGen: Boolean; const aDisableTextureUnit: Boolean{$ENDIF});
begin
- inherited Unbind(aDisableTextureUnit);
+ inherited Unbind({$IFNDEF OPENGL_ES}aDisableTextureUnit{$ENDIF});
{$IFNDEF OPENGL_ES}
if aDisableTexCoordsGen then begin
glDisable(GL_TEXTURE_GEN_S);