{$ENDIF}
-{ ================================================== OpenGL Es ======================================================= }
+{ ================================================== OpenGL ES ======================================================= }
type
- { OpenGL ES 2.0 }
+ { Types }
GLbyte = Byte;
GLclampf = Single;
GLfixed = Integer;
+ GLclampx = Integer;
GLshort = ShortInt;
+ GLubyte = Byte;
GLushort = Word;
GLvoid = Pointer;
GLint64 = Int64;
GLboolean = ByteBool;
GLsizei = Integer;
GLfloat = Single;
+ GLdouble = Double;
+ { Pointers }
PGLbyte = ^GLbyte;
PGLclampf = ^GLclampf;
PGLfixed = ^GLfixed;
PGLshort = ^GLshort;
+ PGLubyte = ^GLubyte;
PGLushort = ^GLushort;
PGLvoid = Pointer;
PPGLvoid = ^PGLvoid;
PGLboolean = ^GLboolean;
PGLsizei = ^GLsizei;
PGLfloat = ^GLfloat;
+ PGLdouble = ^GLdouble;
- { OpenGL ES 3.0 }
+ { Special }
GLsync = Pointer;
+ { Cutsom }
+ TGLvectorub2 = array[0..1] of GLubyte;
+ TGLvectorub3 = array[0..2] of GLubyte;
+ TGLvectorub4 = array[0..3] of GLubyte;
+
+ TGLvectori2 = array[0..1] of GLint;
+ TGLvectori3 = array[0..2] of GLint;
+ TGLvectori4 = array[0..3] of GLint;
+
+ TGLvectorf2 = array[0..1] of GLfloat;
+ TGLvectorf3 = array[0..2] of GLfloat;
+ TGLvectorf4 = array[0..3] of GLfloat;
+
+ TGLvectord2 = array[0..1] of GLdouble;
+ TGLvectord3 = array[0..2] of GLdouble;
+ TGLvectord4 = array[0..3] of GLdouble;
+
+ TGLvectorp2 = array[0..1] of PGLvoid;
+ TGLvectorp3 = array[0..2] of PGLvoid;
+ TGLvectorp4 = array[0..3] of PGLvoid;
const
- { OpenGL ES 2.0 }
+{ ============================================== OpenGL ES 1.0 ======================================================= }
+{ ClearBufferMask }
GL_DEPTH_BUFFER_BIT = $00000100;
GL_STENCIL_BUFFER_BIT = $00000400;
GL_COLOR_BUFFER_BIT = $00004000;
- GL_FALSE = $0000;
- GL_TRUE = $0001;
+
+{ Boolean }
+ GL_FALSE = 0;
+ GL_TRUE = 1;
+
+{ BeginMode }
GL_POINTS = $0000;
GL_LINES = $0001;
GL_LINE_LOOP = $0002;
GL_TRIANGLES = $0004;
GL_TRIANGLE_STRIP = $0005;
GL_TRIANGLE_FAN = $0006;
- GL_ZERO = $0000;
- GL_ONE = $0001;
+
+{ AlphaFunction }
+ GL_NEVER = $0200;
+ GL_LESS = $0201;
+ GL_EQUAL = $0202;
+ GL_LEQUAL = $0203;
+ GL_GREATER = $0204;
+ GL_NOTEQUAL = $0205;
+ GL_GEQUAL = $0206;
+ GL_ALWAYS = $0207;
+
+{ BlendingFactorDest }
+ GL_ZERO = 0;
+ GL_ONE = 1;
GL_SRC_COLOR = $0300;
GL_ONE_MINUS_SRC_COLOR = $0301;
GL_SRC_ALPHA = $0302;
GL_ONE_MINUS_SRC_ALPHA = $0303;
GL_DST_ALPHA = $0304;
GL_ONE_MINUS_DST_ALPHA = $0305;
+
+{ BlendingFactorSrc }
+{ GL_ZERO }
+{ GL_ONE }
GL_DST_COLOR = $0306;
GL_ONE_MINUS_DST_COLOR = $0307;
GL_SRC_ALPHA_SATURATE = $0308;
- GL_FUNC_ADD = $8006;
- GL_BLEND_EQUATION = $8009;
- GL_BLEND_EQUATION_RGB = $8009;
- GL_BLEND_EQUATION_ALPHA = $883D;
- GL_FUNC_SUBTRACT = $800A;
- GL_FUNC_REVERSE_SUBTRACT = $800B;
- GL_BLEND_DST_RGB = $80C8;
- GL_BLEND_SRC_RGB = $80C9;
- GL_BLEND_DST_ALPHA = $80CA;
- GL_BLEND_SRC_ALPHA = $80CB;
- GL_CONSTANT_COLOR = $8001;
- GL_ONE_MINUS_CONSTANT_COLOR = $8002;
- GL_CONSTANT_ALPHA = $8003;
- GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
- GL_BLEND_COLOR = $8005;
- GL_ARRAY_BUFFER = $8892;
- GL_ELEMENT_ARRAY_BUFFER = $8893;
- GL_ARRAY_BUFFER_BINDING = $8894;
- GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
- GL_STREAM_DRAW = $88E0;
- GL_STATIC_DRAW = $88E4;
- GL_DYNAMIC_DRAW = $88E8;
- GL_BUFFER_SIZE = $8764;
- GL_BUFFER_USAGE = $8765;
- GL_CURRENT_VERTEX_ATTRIB = $8626;
+{ GL_SRC_ALPHA }
+{ GL_ONE_MINUS_SRC_ALPHA }
+{ GL_DST_ALPHA }
+{ GL_ONE_MINUS_DST_ALPHA }
+
+{ ClipPlaneName }
+ GL_CLIP_PLANE0 = $3000;
+ GL_CLIP_PLANE1 = $3001;
+ GL_CLIP_PLANE2 = $3002;
+ GL_CLIP_PLANE3 = $3003;
+ GL_CLIP_PLANE4 = $3004;
+ GL_CLIP_PLANE5 = $3005;
+
+{ ColorMaterialFace }
+{ GL_FRONT_AND_BACK }
+
+{ ColorMaterialParameter }
+{ GL_AMBIENT_AND_DIFFUSE }
+
+{ ColorPointerType }
+{ GL_UNSIGNED_BYTE }
+{ GL_FLOAT }
+{ GL_FIXED }
+
+{ CullFaceMode }
GL_FRONT = $0404;
GL_BACK = $0405;
GL_FRONT_AND_BACK = $0408;
+
+{ DepthFunction }
+{ GL_NEVER }
+{ GL_LESS }
+{ GL_EQUAL }
+{ GL_LEQUAL }
+{ GL_GREATER }
+{ GL_NOTEQUAL }
+{ GL_GEQUAL }
+{ GL_ALWAYS }
+
+{ EnableCap }
+ GL_FOG = $0B60;
+ GL_LIGHTING = $0B50;
GL_TEXTURE_2D = $0DE1;
GL_CULL_FACE = $0B44;
+ GL_ALPHA_TEST = $0BC0;
GL_BLEND = $0BE2;
+ GL_COLOR_LOGIC_OP = $0BF2;
GL_DITHER = $0BD0;
GL_STENCIL_TEST = $0B90;
GL_DEPTH_TEST = $0B71;
+{ GL_LIGHT0 }
+{ GL_LIGHT1 }
+{ GL_LIGHT2 }
+{ GL_LIGHT3 }
+{ GL_LIGHT4 }
+{ GL_LIGHT5 }
+{ GL_LIGHT6 }
+{ GL_LIGHT7 }
+ GL_POINT_SMOOTH = $0B10;
+ GL_LINE_SMOOTH = $0B20;
GL_SCISSOR_TEST = $0C11;
+ GL_COLOR_MATERIAL = $0B57;
+ GL_NORMALIZE = $0BA1;
+ GL_RESCALE_NORMAL = $803A;
GL_POLYGON_OFFSET_FILL = $8037;
+ GL_VERTEX_ARRAY = $8074;
+ GL_NORMAL_ARRAY = $8075;
+ GL_COLOR_ARRAY = $8076;
+ GL_TEXTURE_COORD_ARRAY = $8078;
+ GL_MULTISAMPLE = $809D;
GL_SAMPLE_ALPHA_TO_COVERAGE = $809E;
+ GL_SAMPLE_ALPHA_TO_ONE = $809F;
GL_SAMPLE_COVERAGE = $80A0;
- GL_NO_ERROR = $0000;
+
+{ ErrorCode }
+ GL_NO_ERROR = 0;
GL_INVALID_ENUM = $0500;
GL_INVALID_VALUE = $0501;
GL_INVALID_OPERATION = $0502;
+ GL_STACK_OVERFLOW = $0503;
+ GL_STACK_UNDERFLOW = $0504;
GL_OUT_OF_MEMORY = $0505;
+
+{ FogMode }
+{ GL_LINEAR }
+ GL_EXP = $0800;
+ GL_EXP2 = $0801;
+
+{ FogParameter }
+ GL_FOG_DENSITY = $0B62;
+ GL_FOG_START = $0B63;
+ GL_FOG_END = $0B64;
+ GL_FOG_MODE = $0B65;
+ GL_FOG_COLOR = $0B66;
+
+{ FrontFaceDirection }
GL_CW = $0900;
GL_CCW = $0901;
+
+{ GetPName }
+ GL_CURRENT_COLOR = $0B00;
+ GL_CURRENT_NORMAL = $0B02;
+ GL_CURRENT_TEXTURE_COORDS = $0B03;
+ GL_POINT_SIZE = $0B11;
+ GL_POINT_SIZE_MIN = $8126;
+ GL_POINT_SIZE_MAX = $8127;
+ GL_POINT_FADE_THRESHOLD_SIZE = $8128;
+ GL_POINT_DISTANCE_ATTENUATION = $8129;
+ GL_SMOOTH_POINT_SIZE_RANGE = $0B12;
GL_LINE_WIDTH = $0B21;
+ GL_SMOOTH_LINE_WIDTH_RANGE = $0B22;
GL_ALIASED_POINT_SIZE_RANGE = $846D;
GL_ALIASED_LINE_WIDTH_RANGE = $846E;
GL_CULL_FACE_MODE = $0B45;
GL_FRONT_FACE = $0B46;
+ GL_SHADE_MODEL = $0B54;
GL_DEPTH_RANGE = $0B70;
GL_DEPTH_WRITEMASK = $0B72;
GL_DEPTH_CLEAR_VALUE = $0B73;
GL_DEPTH_FUNC = $0B74;
GL_STENCIL_CLEAR_VALUE = $0B91;
GL_STENCIL_FUNC = $0B92;
+ GL_STENCIL_VALUE_MASK = $0B93;
GL_STENCIL_FAIL = $0B94;
GL_STENCIL_PASS_DEPTH_FAIL = $0B95;
GL_STENCIL_PASS_DEPTH_PASS = $0B96;
GL_STENCIL_REF = $0B97;
- GL_STENCIL_VALUE_MASK = $0B93;
GL_STENCIL_WRITEMASK = $0B98;
- GL_STENCIL_BACK_FUNC = $8800;
- GL_STENCIL_BACK_FAIL = $8801;
- GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
- GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
- GL_STENCIL_BACK_REF = $8CA3;
- GL_STENCIL_BACK_VALUE_MASK = $8CA4;
- GL_STENCIL_BACK_WRITEMASK = $8CA5;
+ GL_MATRIX_MODE = $0BA0;
GL_VIEWPORT = $0BA2;
+ GL_MODELVIEW_STACK_DEPTH = $0BA3;
+ GL_PROJECTION_STACK_DEPTH = $0BA4;
+ GL_TEXTURE_STACK_DEPTH = $0BA5;
+ GL_MODELVIEW_MATRIX = $0BA6;
+ GL_PROJECTION_MATRIX = $0BA7;
+ GL_TEXTURE_MATRIX = $0BA8;
+ GL_ALPHA_TEST_FUNC = $0BC1;
+ GL_ALPHA_TEST_REF = $0BC2;
+ GL_BLEND_DST = $0BE0;
+ GL_BLEND_SRC = $0BE1;
+ GL_LOGIC_OP_MODE = $0BF0;
GL_SCISSOR_BOX = $0C10;
GL_COLOR_CLEAR_VALUE = $0C22;
GL_COLOR_WRITEMASK = $0C23;
GL_UNPACK_ALIGNMENT = $0CF5;
GL_PACK_ALIGNMENT = $0D05;
+ GL_MAX_LIGHTS = $0D31;
+ GL_MAX_CLIP_PLANES = $0D32;
GL_MAX_TEXTURE_SIZE = $0D33;
+ GL_MAX_MODELVIEW_STACK_DEPTH = $0D36;
+ GL_MAX_PROJECTION_STACK_DEPTH = $0D38;
+ GL_MAX_TEXTURE_STACK_DEPTH = $0D39;
GL_MAX_VIEWPORT_DIMS = $0D3A;
+ GL_MAX_TEXTURE_UNITS = $84E2;
GL_SUBPIXEL_BITS = $0D50;
GL_RED_BITS = $0D52;
GL_GREEN_BITS = $0D53;
GL_POLYGON_OFFSET_UNITS = $2A00;
GL_POLYGON_OFFSET_FACTOR = $8038;
GL_TEXTURE_BINDING_2D = $8069;
+ GL_VERTEX_ARRAY_SIZE = $807A;
+ GL_VERTEX_ARRAY_TYPE = $807B;
+ GL_VERTEX_ARRAY_STRIDE = $807C;
+ GL_NORMAL_ARRAY_TYPE = $807E;
+ GL_NORMAL_ARRAY_STRIDE = $807F;
+ GL_COLOR_ARRAY_SIZE = $8081;
+ GL_COLOR_ARRAY_TYPE = $8082;
+ GL_COLOR_ARRAY_STRIDE = $8083;
+ GL_TEXTURE_COORD_ARRAY_SIZE = $8088;
+ GL_TEXTURE_COORD_ARRAY_TYPE = $8089;
+ GL_TEXTURE_COORD_ARRAY_STRIDE = $808A;
+ GL_VERTEX_ARRAY_POINTER = $808E;
+ GL_NORMAL_ARRAY_POINTER = $808F;
+ GL_COLOR_ARRAY_POINTER = $8090;
+ GL_TEXTURE_COORD_ARRAY_POINTER = $8092;
GL_SAMPLE_BUFFERS = $80A8;
GL_SAMPLES = $80A9;
GL_SAMPLE_COVERAGE_VALUE = $80AA;
GL_SAMPLE_COVERAGE_INVERT = $80AB;
+
+{ GetTextureParameter }
+{ GL_TEXTURE_MAG_FILTER }
+{ GL_TEXTURE_MIN_FILTER }
+{ GL_TEXTURE_WRAP_S }
+{ GL_TEXTURE_WRAP_T }
+
GL_NUM_COMPRESSED_TEXTURE_FORMATS = $86A2;
GL_COMPRESSED_TEXTURE_FORMATS = $86A3;
+
+{ HintMode }
GL_DONT_CARE = $1100;
GL_FASTEST = $1101;
GL_NICEST = $1102;
+
+{ HintTarget }
+ GL_PERSPECTIVE_CORRECTION_HINT = $0C50;
+ GL_POINT_SMOOTH_HINT = $0C51;
+ GL_LINE_SMOOTH_HINT = $0C52;
+ GL_FOG_HINT = $0C54;
GL_GENERATE_MIPMAP_HINT = $8192;
+
+{ LightModelParameter }
+ GL_LIGHT_MODEL_AMBIENT = $0B53;
+ GL_LIGHT_MODEL_TWO_SIDE = $0B52;
+
+{ LightParameter }
+ GL_AMBIENT = $1200;
+ GL_DIFFUSE = $1201;
+ GL_SPECULAR = $1202;
+ GL_POSITION = $1203;
+ GL_SPOT_DIRECTION = $1204;
+ GL_SPOT_EXPONENT = $1205;
+ GL_SPOT_CUTOFF = $1206;
+ GL_CONSTANT_ATTENUATION = $1207;
+ GL_LINEAR_ATTENUATION = $1208;
+ GL_QUADRATIC_ATTENUATION = $1209;
+
+{ DataType }
GL_BYTE = $1400;
GL_UNSIGNED_BYTE = $1401;
GL_SHORT = $1402;
GL_UNSIGNED_SHORT = $1403;
- GL_INT = $1404;
- GL_UNSIGNED_INT = $1405;
GL_FLOAT = $1406;
GL_FIXED = $140C;
- GL_DEPTH_COMPONENT = $1902;
+
+{ LogicOp }
+ GL_CLEAR = $1500;
+ GL_AND = $1501;
+ GL_AND_REVERSE = $1502;
+ GL_COPY = $1503;
+ GL_AND_INVERTED = $1504;
+ GL_NOOP = $1505;
+ GL_XOR = $1506;
+ GL_OR = $1507;
+ GL_NOR = $1508;
+ GL_EQUIV = $1509;
+ GL_INVERT = $150A;
+ GL_OR_REVERSE = $150B;
+ GL_COPY_INVERTED = $150C;
+ GL_OR_INVERTED = $150D;
+ GL_NAND = $150E;
+ GL_SET = $150F;
+
+{ MaterialFace }
+{ GL_FRONT_AND_BACK }
+
+{ MaterialParameter }
+ GL_EMISSION = $1600;
+ GL_SHININESS = $1601;
+ GL_AMBIENT_AND_DIFFUSE = $1602;
+{ GL_AMBIENT }
+{ GL_DIFFUSE }
+{ GL_SPECULAR }
+
+{ MatrixMode }
+ GL_MODELVIEW = $1700;
+ GL_PROJECTION = $1701;
+ GL_TEXTURE = $1702;
+
+{ NormalPointerType }
+{ GL_BYTE }
+{ GL_SHORT }
+{ GL_FLOAT }
+{ GL_FIXED }
+
+{ PixelFormat }
GL_ALPHA = $1906;
GL_RGB = $1907;
GL_RGBA = $1908;
GL_LUMINANCE = $1909;
GL_LUMINANCE_ALPHA = $190A;
+
+{ PixelType }
+{ GL_UNSIGNED_BYTE }
GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
GL_UNSIGNED_SHORT_5_6_5 = $8363;
- GL_FRAGMENT_SHADER = $8B30;
- GL_VERTEX_SHADER = $8B31;
- GL_MAX_VERTEX_ATTRIBS = $8869;
- GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
- GL_MAX_VARYING_VECTORS = $8DFC;
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
- GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
- GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
- GL_SHADER_TYPE = $8B4F;
- GL_DELETE_STATUS = $8B80;
- GL_LINK_STATUS = $8B82;
- GL_VALIDATE_STATUS = $8B83;
- GL_ATTACHED_SHADERS = $8B85;
- GL_ACTIVE_UNIFORMS = $8B86;
- GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
- GL_ACTIVE_ATTRIBUTES = $8B89;
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
- GL_SHADING_LANGUAGE_VERSION = $8B8C;
- GL_CURRENT_PROGRAM = $8B8D;
- GL_NEVER = $0200;
- GL_LESS = $0201;
- GL_EQUAL = $0202;
- GL_LEQUAL = $0203;
- GL_GREATER = $0204;
- GL_NOTEQUAL = $0205;
- GL_GEQUAL = $0206;
- GL_ALWAYS = $0207;
+
+{ ShadingModel }
+ GL_FLAT = $1D00;
+ GL_SMOOTH = $1D01;
+
+{ StencilFunction }
+{ GL_NEVER }
+{ GL_LESS }
+{ GL_EQUAL }
+{ GL_LEQUAL }
+{ GL_GREATER }
+{ GL_NOTEQUAL }
+{ GL_GEQUAL }
+{ GL_ALWAYS }
+
+{ StencilOp }
+{ GL_ZERO }
GL_KEEP = $1E00;
GL_REPLACE = $1E01;
GL_INCR = $1E02;
GL_DECR = $1E03;
- GL_INVERT = $150A;
- GL_INCR_WRAP = $8507;
- GL_DECR_WRAP = $8508;
+{ GL_INVERT }
+
+{ StringName }
GL_VENDOR = $1F00;
GL_RENDERER = $1F01;
GL_VERSION = $1F02;
GL_EXTENSIONS = $1F03;
+
+{ TexCoordPointerType }
+{ GL_SHORT }
+{ GL_FLOAT }
+{ GL_FIXED }
+{ GL_BYTE }
+
+{ TextureEnvMode }
+ GL_MODULATE = $2100;
+ GL_DECAL = $2101;
+{ GL_BLEND }
+ GL_ADD = $0104;
+{ GL_REPLACE }
+
+{ TextureEnvParameter }
+ GL_TEXTURE_ENV_MODE = $2200;
+ GL_TEXTURE_ENV_COLOR = $2201;
+
+{ TextureEnvTarget }
+ GL_TEXTURE_ENV = $2300;
+
+{ TextureMagFilter }
GL_NEAREST = $2600;
GL_LINEAR = $2601;
+
+{ TextureMinFilter }
+{ GL_NEAREST }
+{ GL_LINEAR }
GL_NEAREST_MIPMAP_NEAREST = $2700;
GL_LINEAR_MIPMAP_NEAREST = $2701;
GL_NEAREST_MIPMAP_LINEAR = $2702;
GL_LINEAR_MIPMAP_LINEAR = $2703;
+
+{ TextureParameterName }
GL_TEXTURE_MAG_FILTER = $2800;
GL_TEXTURE_MIN_FILTER = $2801;
GL_TEXTURE_WRAP_S = $2802;
GL_TEXTURE_WRAP_T = $2803;
- GL_TEXTURE = $1702;
- GL_TEXTURE_CUBE_MAP = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
+ GL_GENERATE_MIPMAP = $8191;
+
+{ TextureTarget }
+{ GL_TEXTURE_2D }
+
+{ TextureUnit }
GL_TEXTURE0 = $84C0;
GL_TEXTURE1 = $84C1;
GL_TEXTURE2 = $84C2;
GL_TEXTURE30 = $84DE;
GL_TEXTURE31 = $84DF;
GL_ACTIVE_TEXTURE = $84E0;
+ GL_CLIENT_ACTIVE_TEXTURE = $84E1;
+
+{ TextureWrapMode }
GL_REPEAT = $2901;
GL_CLAMP_TO_EDGE = $812F;
+
+{ VertexPointerType }
+{ GL_SHORT }
+{ GL_FLOAT }
+{ GL_FIXED }
+{ GL_BYTE }
+
+{ LightName }
+ GL_LIGHT0 = $4000;
+ GL_LIGHT1 = $4001;
+ GL_LIGHT2 = $4002;
+ GL_LIGHT3 = $4003;
+ GL_LIGHT4 = $4004;
+ GL_LIGHT5 = $4005;
+ GL_LIGHT6 = $4006;
+ GL_LIGHT7 = $4007;
+
+{ Buffer Objects }
+ GL_ARRAY_BUFFER = $8892;
+ GL_ELEMENT_ARRAY_BUFFER = $8893;
+
+ GL_ARRAY_BUFFER_BINDING = $8894;
+ GL_ELEMENT_ARRAY_BUFFER_BINDING = $8895;
+ GL_VERTEX_ARRAY_BUFFER_BINDING = $8896;
+ GL_NORMAL_ARRAY_BUFFER_BINDING = $8897;
+ GL_COLOR_ARRAY_BUFFER_BINDING = $8898;
+ GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = $889A;
+
+ GL_STATIC_DRAW = $88E4;
+ GL_DYNAMIC_DRAW = $88E8;
+
+ GL_BUFFER_SIZE = $8764;
+ GL_BUFFER_USAGE = $8765;
+
+{ Texture combine + dot3 }
+ GL_SUBTRACT = $84E7;
+ GL_COMBINE = $8570;
+ GL_COMBINE_RGB = $8571;
+ GL_COMBINE_ALPHA = $8572;
+ GL_RGB_SCALE = $8573;
+ GL_ADD_SIGNED = $8574;
+ GL_INTERPOLATE = $8575;
+ GL_CONSTANT = $8576;
+ GL_PRIMARY_COLOR = $8577;
+ GL_PREVIOUS = $8578;
+ GL_OPERAND0_RGB = $8590;
+ GL_OPERAND1_RGB = $8591;
+ GL_OPERAND2_RGB = $8592;
+ GL_OPERAND0_ALPHA = $8598;
+ GL_OPERAND1_ALPHA = $8599;
+ GL_OPERAND2_ALPHA = $859A;
+
+ GL_ALPHA_SCALE = $0D1C;
+
+ GL_SRC0_RGB = $8580;
+ GL_SRC1_RGB = $8581;
+ GL_SRC2_RGB = $8582;
+ GL_SRC0_ALPHA = $8588;
+ GL_SRC1_ALPHA = $8589;
+ GL_SRC2_ALPHA = $858A;
+
+ GL_DOT3_RGB = $86AE;
+ GL_DOT3_RGBA = $86AF;
+
+{ ============================================== OpenGL ES 2.0 ======================================================= }
+{ BlendEquationSeparate }
+ GL_FUNC_ADD = $8006;
+ GL_BLEND_EQUATION = $8009;
+ GL_BLEND_EQUATION_RGB = $8009; // same as BLEND_EQUATION
+ GL_BLEND_EQUATION_ALPHA = $883D;
+
+{ BlendSubtract }
+ GL_FUNC_SUBTRACT = $800A;
+ GL_FUNC_REVERSE_SUBTRACT = $800B;
+
+{ Separate Blend Functions }
+ GL_BLEND_DST_RGB = $80C8;
+ GL_BLEND_SRC_RGB = $80C9;
+ GL_BLEND_DST_ALPHA = $80CA;
+ GL_BLEND_SRC_ALPHA = $80CB;
+ GL_CONSTANT_COLOR = $8001;
+ GL_ONE_MINUS_CONSTANT_COLOR = $8002;
+ GL_CONSTANT_ALPHA = $8003;
+ GL_ONE_MINUS_CONSTANT_ALPHA = $8004;
+ GL_BLEND_COLOR = $8005;
+
+{ Buffer Objects }
+ GL_STREAM_DRAW = $88E0;
+ GL_CURRENT_VERTEX_ATTRIB = $8626;
+
+{ GetPName }
+ GL_STENCIL_BACK_FUNC = $8800;
+ GL_STENCIL_BACK_FAIL = $8801;
+ GL_STENCIL_BACK_PASS_DEPTH_FAIL = $8802;
+ GL_STENCIL_BACK_PASS_DEPTH_PASS = $8803;
+ GL_STENCIL_BACK_REF = $8CA3;
+ GL_STENCIL_BACK_VALUE_MASK = $8CA4;
+ GL_STENCIL_BACK_WRITEMASK = $8CA5;
+
+{ DataType }
+ GL_INT = $1404;
+ GL_UNSIGNED_INT = $1405;
+
+{ PixelFormat }
+ GL_DEPTH_COMPONENT = $1902;
+
+{ Shaders }
+ GL_FRAGMENT_SHADER = $8B30;
+ GL_VERTEX_SHADER = $8B31;
+ GL_MAX_VERTEX_ATTRIBS = $8869;
+ GL_MAX_VERTEX_UNIFORM_VECTORS = $8DFB;
+ GL_MAX_VARYING_VECTORS = $8DFC;
+ GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = $8B4D;
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = $8B4C;
+ GL_MAX_TEXTURE_IMAGE_UNITS = $8872;
+ GL_MAX_FRAGMENT_UNIFORM_VECTORS = $8DFD;
+ GL_SHADER_TYPE = $8B4F;
+ GL_DELETE_STATUS = $8B80;
+ GL_LINK_STATUS = $8B82;
+ GL_VALIDATE_STATUS = $8B83;
+ GL_ATTACHED_SHADERS = $8B85;
+ GL_ACTIVE_UNIFORMS = $8B86;
+ GL_ACTIVE_UNIFORM_MAX_LENGTH = $8B87;
+ GL_ACTIVE_ATTRIBUTES = $8B89;
+ GL_ACTIVE_ATTRIBUTE_MAX_LENGTH = $8B8A;
+ GL_SHADING_LANGUAGE_VERSION = $8B8C;
+ GL_CURRENT_PROGRAM = $8B8D;
+
+{ StencilOp }
+ GL_INCR_WRAP = $8507;
+ GL_DECR_WRAP = $8508;
+
+{ TextureTarget }
+ GL_TEXTURE_CUBE_MAP = $8513;
+ GL_TEXTURE_BINDING_CUBE_MAP = $8514;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
+
+{ TextureWrapMode }
GL_MIRRORED_REPEAT = $8370;
+
+{ Uniform Types }
GL_FLOAT_VEC2 = $8B50;
GL_FLOAT_VEC3 = $8B51;
GL_FLOAT_VEC4 = $8B52;
GL_FLOAT_MAT4 = $8B5C;
GL_SAMPLER_2D = $8B5E;
GL_SAMPLER_CUBE = $8B60;
+
+{ Vertex Arrays }
GL_VERTEX_ATTRIB_ARRAY_ENABLED = $8622;
GL_VERTEX_ATTRIB_ARRAY_SIZE = $8623;
GL_VERTEX_ATTRIB_ARRAY_STRIDE = $8624;
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED = $886A;
GL_VERTEX_ATTRIB_ARRAY_POINTER = $8645;
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = $889F;
+
+{ Read Format }
GL_IMPLEMENTATION_COLOR_READ_TYPE = $8B9A;
GL_IMPLEMENTATION_COLOR_READ_FORMAT = $8B9B;
+
+{ Shader Source }
GL_COMPILE_STATUS = $8B81;
GL_INFO_LOG_LENGTH = $8B84;
GL_SHADER_SOURCE_LENGTH = $8B88;
GL_SHADER_COMPILER = $8DFA;
+
+{ Shader Binary }
GL_SHADER_BINARY_FORMATS = $8DF8;
GL_NUM_SHADER_BINARY_FORMATS = $8DF9;
+
+{ Shader Precision-Specified Types }
GL_LOW_FLOAT = $8DF0;
GL_MEDIUM_FLOAT = $8DF1;
GL_HIGH_FLOAT = $8DF2;
GL_LOW_INT = $8DF3;
GL_MEDIUM_INT = $8DF4;
GL_HIGH_INT = $8DF5;
+
+{ Framebuffer Object. }
GL_FRAMEBUFFER = $8D40;
GL_RENDERBUFFER = $8D41;
+
GL_RGBA4 = $8056;
GL_RGB5_A1 = $8057;
GL_RGB565 = $8D62;
GL_DEPTH_COMPONENT16 = $81A5;
+ GL_STENCIL_INDEX = $1901;
GL_STENCIL_INDEX8 = $8D48;
+
GL_RENDERBUFFER_WIDTH = $8D42;
GL_RENDERBUFFER_HEIGHT = $8D43;
GL_RENDERBUFFER_INTERNAL_FORMAT = $8D44;
GL_RENDERBUFFER_ALPHA_SIZE = $8D53;
GL_RENDERBUFFER_DEPTH_SIZE = $8D54;
GL_RENDERBUFFER_STENCIL_SIZE = $8D55;
+
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = $8CD0;
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = $8CD1;
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = $8CD2;
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = $8CD3;
+
GL_COLOR_ATTACHMENT0 = $8CE0;
GL_DEPTH_ATTACHMENT = $8D00;
GL_STENCIL_ATTACHMENT = $8D20;
- GL_NONE = $0000;
+
+ GL_NONE = 0;
+
GL_FRAMEBUFFER_COMPLETE = $8CD5;
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = $8CD6;
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = $8CD7;
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = $8CD9;
GL_FRAMEBUFFER_UNSUPPORTED = $8CDD;
+
GL_FRAMEBUFFER_BINDING = $8CA6;
GL_RENDERBUFFER_BINDING = $8CA7;
GL_MAX_RENDERBUFFER_SIZE = $84E8;
+
GL_INVALID_FRAMEBUFFER_OPERATION = $0506;
- { OpenGL ES 3.0 }
+{ ============================================== OpenGL ES 3.0 ======================================================= }
GL_READ_BUFFER = $0C02;
GL_UNPACK_ROW_LENGTH = $0CF2;
GL_UNPACK_SKIP_ROWS = $0CF3;
GL_NUM_SAMPLE_COUNTS = $9380;
GL_TEXTURE_IMMUTABLE_LEVELS = $82DF;
- { OpenGL ES 3.1 }
+{ ============================================== OpenGL ES 3.1 ======================================================= }
GL_COMPUTE_SHADER = $91B9;
GL_MAX_COMPUTE_UNIFORM_BLOCKS = $91BB;
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = $91BC;
GL_SHADER_STORAGE_BARRIER_BIT = $00002000;
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = $8F39;
GL_DEPTH_STENCIL_TEXTURE_MODE = $90EA;
- GL_STENCIL_INDEX = $1901;
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5E;
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = $8E5F;
GL_SAMPLE_POSITION = $8E50;
GL_MAX_VERTEX_ATTRIB_BINDINGS = $82DA;
GL_MAX_VERTEX_ATTRIB_STRIDE = $82E5;
-
type
- { OpenGL Es 2.0 }
- TglActiveTexture = procedure(aTexture: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglAttachShader = procedure(aProgram: GLuint; aShader: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindAttribLocation = procedure(aProgram: GLuint; aIndex: GLuint; const aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindBuffer = procedure(aTarget: GLenum; aBuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindFramebuffer = procedure(aTarget: GLenum; aFramebuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindRenderbuffer = procedure(aTarget: GLenum; aRenderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindTexture = procedure(aTarget: GLenum; aTexture: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBlendColor = procedure(aRed: GLfloat; aGreen: GLfloat; aBlue: GLfloat; aAlpha: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBlendEquation = procedure(aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBlendEquationSeparate = procedure(aModeRGB: GLenum; aModeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBlendFunc = procedure(aSFactor: GLenum; aDFactor: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBlendFuncSeparate = procedure(aSFactorRGB: GLenum; aDFactorRGB: GLenum; aSFactorAlpha: GLenum; aDFactorAlpha: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBufferData = procedure(aTarget: GLenum; aSize: PGLsizei; const aData: PGLvoid; aUsage: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBufferSubData = procedure(aTarget: GLenum; aOffset: PGLint; aSize: PGLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCheckFramebufferStatus = function(aTarget: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClear = procedure(aMask: GLbitfield); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClearColor = procedure(aRed: GLfloat; aGreen: GLfloat; aBlue: GLfloat; aAlpha: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClearDepthf = procedure(d: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClearStencil = procedure(s: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglColorMask = procedure(aRed: GLboolean; aGreen: GLboolean; aBlue: GLboolean; aAlpha: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCompileShader = procedure(aShader: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCompressedTexImage2D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei; aBorder: GLint; aImageSize: GLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCompressedTexSubImage2D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aWidth: GLsizei; aHeight: GLsizei; aFormat: GLenum; aImageSize: GLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCopyTexImage2D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLenum; aX: GLint; aY: GLint; aWidth: GLsizei; aHeight: GLsizei; aBorder: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCopyTexSubImage2D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aX: GLint; aY: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCreateProgram = function: GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCreateShader = function(aType: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCullFace = procedure(aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteBuffers = procedure(n: GLsizei; const aBuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteFramebuffers = procedure(n: GLsizei; const aFrameBuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteProgram = procedure(aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteRenderbuffers = procedure(n: GLsizei; const aRenderBuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteShader = procedure(aShader: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteTextures = procedure(n: GLsizei; const aTextures: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDepthFunc = procedure(aFunc: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDepthMask = procedure(aFlag: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDepthRangef = procedure(n: GLfloat; aF: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDetachShader = procedure(aProgram: GLuint; aShader: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDisable = procedure(aCap: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDisableVertexAttribArray = procedure(aIndex: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDrawArrays = procedure(aMode: GLenum; aFirst: GLint; aCount: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDrawElements = procedure(aMode: GLenum; aCount: GLsizei; aType: GLenum; const aIndices: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglEnable = procedure(aCap: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglEnableVertexAttribArray = procedure(aIndex: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFinish = procedure; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFlush = procedure; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFramebufferRenderbuffer = procedure(aTarget: GLenum; aAttachment: GLenum; aRenderbuffertarget: GLenum; aRenderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFramebufferTexture2D = procedure(aTarget: GLenum; aAttachment: GLenum; aTextarget: GLenum; aTexture: GLuint; aLevel: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFrontFace = procedure(aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenBuffers = procedure(n: GLsizei; aBuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenerateMipmap = procedure(aTarget: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenFramebuffers = procedure(n: GLsizei; aFramebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenRenderbuffers = procedure(n: GLsizei; aRenderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenTextures = procedure(n: GLsizei; aTextures: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetActiveAttrib = procedure(aProgram: GLuint; aIndex: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aSize: PGLint; aType: PGLenum; aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetActiveUniform = procedure(aProgram: GLuint; aIndex: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aSize: PGLint; aType: PGLenum; aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetAttachedShaders = procedure(aProgram: GLuint; aMaxCount: GLsizei; aCount: PGLsizei; aShaders: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetAttribLocation = function(aProgram: GLuint; const aName: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetBooleanv = procedure(aPname: GLenum; aData: PGLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetBufferParameteriv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetError = function: GLenum; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetFloatv = procedure(aPname: GLenum; aData: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetFramebufferAttachmentParameteriv = procedure(aTarget: GLenum; aAttachment: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetIntegerv = procedure(aPname: GLenum; aData: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramiv = procedure(aProgram: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramInfoLog = procedure(aProgram: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aInfoLog: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetRenderbufferParameteriv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetShaderiv = procedure(aShader: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetShaderInfoLog = procedure(aShader: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aInfoLog: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetShaderPrecisionFormat = procedure(aShadertype: GLenum; aPrecisiontype: GLenum; aRange: PGLint; aPrecision: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetShaderSource = procedure(aShader: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aSource: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetString = function(aName: GLenum): PAnsiChar; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetTexParameterfv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetTexParameteriv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetUniformfv = procedure(aProgram: GLuint; aLocation: GLint; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetUniformiv = procedure(aProgram: GLuint; aLocation: GLint; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetUniformLocation = function(aProgram: GLuint; const aName: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetVertexAttribfv = procedure(aIndex: GLuint; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetVertexAttribiv = procedure(aIndex: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetVertexAttribPointerv = procedure(aIndex: GLuint; aPname: GLenum; aPointer: PPGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglHint = procedure(aTarget: GLenum; aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsBuffer = function(aBuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsEnabled = function(aCap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsFramebuffer = function(aFramebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsProgram = function(aProgram: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsRenderbuffer = function(aRenderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsShader = function(aShader: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsTexture = function(aTexture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglLineWidth = procedure(aWidth: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglLinkProgram = procedure(aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglPixelStorei = procedure(aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglPolygonOffset = procedure(aFactor: GLfloat; aUnits: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglReadPixels = procedure(aX: GLint; aY: GLint; aWidth: GLsizei; aHeight: GLsizei; aFormat: GLenum; aType: GLenum; aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglReleaseShaderCompiler = procedure; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglRenderbufferStorage = procedure(aTarget: GLenum; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglSampleCoverage = procedure(aValue: GLfloat; aInvert: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglScissor = procedure(aX: GLint; aY: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglShaderBinary = procedure(aCount: GLsizei; const aShaders: PGLuint; aBinaryformat: GLenum; const aBinary: PGLvoid; aLength: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglShaderSource = procedure(aShader: GLuint; aCount: GLsizei; const aString: PPGLchar; const aLength: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglStencilFunc = procedure(aFunc: GLenum; aRef: GLint; aMask: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglStencilFuncSeparate = procedure(aFace: GLenum; aFunc: GLenum; aRef: GLint; aMask: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglStencilMask = procedure(aMask: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglStencilMaskSeparate = procedure(aFace: GLenum; aMask: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglStencilOp = procedure(aFail: GLenum; aZfail: GLenum; aZpass: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglStencilOpSeparate = procedure(aFace: GLenum; aSfail: GLenum; aDpfail: GLenum; aDppass: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexImage2D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLint; aWidth: GLsizei; aHeight: GLsizei; aBorder: GLint; aFormat: GLenum; aType: GLenum; const aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexParameterf = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexParameterfv = procedure(aTarget: GLenum; aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexParameteri = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexParameteriv = procedure(aTarget: GLenum; aPname: GLenum; const aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexSubImage2D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aWidth: GLsizei; aHeight: GLsizei; aFormat: GLenum; aType: GLenum; const aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform1f = procedure(aLocation: GLint; aV0: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform1fv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform1i = procedure(aLocation: GLint; aV0: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform1iv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform2f = procedure(aLocation: GLint; aV0: GLfloat; aV1: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform2fv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform2i = procedure(aLocation: GLint; aV0: GLint; aV1: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform2iv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform3f = procedure(aLocation: GLint; aV0: GLfloat; aV1: GLfloat; aV2: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform3fv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform3i = procedure(aLocation: GLint; aV0: GLint; aV1: GLint; aV2: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform3iv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform4f = procedure(aLocation: GLint; aV0: GLfloat; aV1: GLfloat; aV2: GLfloat; aV3: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform4fv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform4i = procedure(aLocation: GLint; aV0: GLint; aV1: GLint; aV2: GLint; aV3: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform4iv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix2fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix3fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix4fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUseProgram = procedure(aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglValidateProgram = procedure(aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttrib1f = procedure(aIndex: GLuint; aX: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttrib1fv = procedure(aIndex: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttrib2f = procedure(aIndex: GLuint; aX: GLfloat; aY: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttrib2fv = procedure(aIndex: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttrib3f = procedure(aIndex: GLuint; aX: GLfloat; aY: GLfloat; aZ: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttrib3fv = procedure(aIndex: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttrib4f = procedure(aIndex: GLuint; aX: GLfloat; aY: GLfloat; aZ: GLfloat; aW: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttrib4fv = procedure(aIndex: GLuint; const v: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribPointer = procedure(aIndex: GLuint; aSize: GLint; aType: GLenum; aNormalized: GLboolean; aStride: GLsizei; const aPointer: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglViewport = procedure(aX: GLint; aY: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
-
- { OpenGL ES 3.0 }
- TglReadBuffer = procedure(aSrc: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDrawRangeElements = procedure(aMode: GLenum; aStart: GLuint; aEnd: GLuint; aCount: GLsizei; aType: GLenum; const aIndices: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexImage3D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLint; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei; aBorder: GLint; aFormat: GLenum; aType: GLenum; const aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexSubImage3D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aZoffset: GLint; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei; aFormat: GLenum; aType: GLenum; const aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCopyTexSubImage3D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aZoffset: GLint; aX: GLint; aY: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCompressedTexImage3D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei; aBorder: GLint; aImageSize: GLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCompressedTexSubImage3D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aZoffset: GLint; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei; aFormat: GLenum; aImageSize: GLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenQueries = procedure(n: GLsizei; aIDs: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteQueries = procedure(n: GLsizei; const aIDs: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsQuery = function(aId: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBeginQuery = procedure(aTarget: GLenum; aId: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglEndQuery = procedure(aTarget: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetQueryiv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetQueryObjectuiv = procedure(aId: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUnmapBuffer = function(aTarget: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetBufferPointerv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PPGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDrawBuffers = procedure(n: GLsizei; const aBufs: PGLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix2x3fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix3x2fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix2x4fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix4x2fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix3x4fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformMatrix4x3fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBlitFramebuffer = procedure(aSrcX0: GLint; aSrcY0: GLint; aSrcX1: GLint; aSrcY1: GLint; aDstX0: GLint; aDstY0: GLint; aDstX1: GLint; aDstY1: GLint; aMask: GLbitfield; aFilter: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglRenderbufferStorageMultisample = procedure(aTarget: GLenum; aSamples: GLsizei; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFramebufferTextureLayer = procedure(aTarget: GLenum; aAttachment: GLenum; aTexture: GLuint; aLevel: GLint; aLayer: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglMapBufferRange = function(aTarget: GLenum; aOffset: PGLint; aLength: PGLsizei; aAccess: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFlushMappedBufferRange = procedure(aTarget: GLenum; aOffset: PGLint; aLength: PGLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindVertexArray = procedure(aArray: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteVertexArrays = procedure(n: GLsizei; const aArrays: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenVertexArrays = procedure(n: GLsizei; aArrays: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsVertexArray = function(aArray: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetIntegeri_v = procedure(aTarget: GLenum; aIndex: GLuint; aData: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBeginTransformFeedback = procedure(aPrimitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglEndTransformFeedback = procedure; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindBufferRange = procedure(aTarget: GLenum; aIndex: GLuint; aBuffer: GLuint; aOffset: PGLint; aSize: PGLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindBufferBase = procedure(aTarget: GLenum; aIndex: GLuint; aBuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTransformFeedbackVaryings = procedure(aProgram: GLuint; aCount: GLsizei; const aVaryings: PPGLchar; aBufferMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetTransformFeedbackVarying = procedure(aProgram: GLuint; aIndex: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aSize: PGLsizei; aType: PGLenum; aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribIPointer = procedure(aIndex: GLuint; aSize: GLint; aType: GLenum; aStride: GLsizei; const aPointer: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetVertexAttribIiv = procedure(aIndex: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetVertexAttribIuiv = procedure(aIndex: GLuint; aPname: GLenum; aParams: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribI4i = procedure(aIndex: GLuint; aX: GLint; aY: GLint; aZ: GLint; aW: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribI4ui = procedure(aIndex: GLuint; aX: GLuint; aY: GLuint; aZ: GLuint; aW: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribI4iv = procedure(aIndex: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribI4uiv = procedure(aIndex: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetUniformuiv = procedure(aProgram: GLuint; aLocation: GLint; aParams: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetFragDataLocation = function(aProgram: GLuint; const aName: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform1ui = procedure(aLocation: GLint; aV0: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform2ui = procedure(aLocation: GLint; aV0: GLuint; aV1: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform3ui = procedure(aLocation: GLint; aV0: GLuint; aV1: GLuint; aV2: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform4ui = procedure(aLocation: GLint; aV0: GLuint; aV1: GLuint; aV2: GLuint; aV3: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform1uiv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform2uiv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform3uiv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniform4uiv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClearBufferiv = procedure(aBuffer: GLenum; aDrawbuffer: GLint; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClearBufferuiv = procedure(aBuffer: GLenum; aDrawbuffer: GLint; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClearBufferfv = procedure(aBuffer: GLenum; aDrawbuffer: GLint; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClearBufferfi = procedure(aBuffer: GLenum; aDrawbuffer: GLint; aDepth: GLfloat; aStencil: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetStringi = function(aName: GLenum; aIndex: GLuint): PGLchar; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCopyBufferSubData = procedure(aReadTarget: GLenum; aWriteTarget: GLenum; aReadOffset: PGLint; aWriteOffset: PGLint; aSize: PGLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetUniformIndices = procedure(aProgram: GLuint; aUniformCount: GLsizei; const aUniformNames: PPGLchar; aUniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetActiveUniformsiv = procedure(aProgram: GLuint; aUniformCount: GLsizei; const aUniformIndices: PGLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetUniformBlockIndex = function(aProgram: GLuint; const aUniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetActiveUniformBlockiv = procedure(aProgram: GLuint; aUniformBlockIndex: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetActiveUniformBlockName = procedure(aProgram: GLuint; aUniformBlockIndex: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aUniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUniformBlockBinding = procedure(aProgram: GLuint; aUniformBlockIndex: GLuint; aUniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDrawArraysInstanced = procedure(aMode: GLenum; aFirst: GLint; aCount: GLsizei; aInstancecount: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDrawElementsInstanced = procedure(aMode: GLenum; aCount: GLsizei; aType: GLenum; const aIndices: PGLvoid; aInstanceCount: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFenceSync = function(aCondition: GLenum; aFlags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsSync = function(aSync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteSync = procedure(aSync: GLsync); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglClientWaitSync = function(aSync: GLsync; aFlags: GLbitfield; aTimeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglWaitSync = procedure(aSync: GLsync; aFlags: GLbitfield; aTimeout: GLuint64); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetInteger64v = procedure(aPname: GLenum; aData: PGLint64); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetSynciv = procedure(aSync: GLsync; aPname: GLenum; aBufSize: GLsizei; aLength: PGLsizei; aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetInteger64i_v = procedure(aTarget: GLenum; aIndex: GLuint; aData: PGLint64); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetBufferParameteri64v = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint64); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenSamplers = procedure(aCount: GLsizei; aSamplers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteSamplers = procedure(aCount: GLsizei; const aSamplers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsSampler = function(aSampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindSampler = procedure(aUnit: GLuint; aSampler: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglSamplerParameteri = procedure(aSampler: GLuint; aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglSamplerParameteriv = procedure(aSampler: GLuint; aPname: GLenum; const aParam: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglSamplerParameterf = procedure(aSampler: GLuint; aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglSamplerParameterfv = procedure(aSampler: GLuint; aPname: GLenum; const aParam: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetSamplerParameteriv = procedure(aSampler: GLuint; aPname: GLenum; const aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetSamplerParameterfv = procedure(aSampler: GLuint; aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribDivisor = procedure(aIndex: GLuint; aDivisor: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindTransformFeedback = procedure(aTarget: GLenum; aId: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteTransformFeedbacks = procedure(n: GLsizei; const aIDs: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenTransformFeedbacks = procedure(n: GLsizei; const aIDs: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsTransformFeedback = function(aId: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglPauseTransformFeedback = procedure; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglResumeTransformFeedback = procedure; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramBinary = procedure(aProgram: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aBinaryFormat: PGLenum; aBinary: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramBinary = procedure(aProgram: GLuint; aBinaryFormat: GLenum; const aBinary: PGLvoid; aLength: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramParameteri = procedure(aProgram: GLuint; aPname: GLenum; aValue: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglInvalidateFramebuffer = procedure(aTarget: GLenum; aNumAttachments: GLsizei; const aAttachments: PGLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglInvalidateSubFramebuffer = procedure(aTarget: GLenum; aNumAttachments: GLsizei; const aAttachments: PGLenum; aX: GLint; aY: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexStorage2D = procedure(aTarget: GLenum; aLevels: GLsizei; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexStorage3D = procedure(aTarget: GLenum; aLevels: GLsizei; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetInternalformativ = procedure(aTarget: GLenum; aInternalformat: GLenum; aPname: GLenum; aBufSize: GLsizei; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
-
- { OpenGL ES 3.1 }
- TglDispatchCompute = procedure(aNumGroupsX: GLuint; aNumGroupsY: GLuint; aNumGroupsZ: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDispatchComputeIndirect = procedure(aIndirect: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDrawArraysIndirect = procedure(aMode: GLenum; const aIndirect: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDrawElementsIndirect = procedure(aMode: GLenum; aType: GLenum; const aIndirect: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglFramebufferParameteri = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetFramebufferParameteriv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramInterfaceiv = procedure(aProgram: GLuint; aProgramInterface: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramResourceIndex = function (aProgram: GLuint; aProgramInterface: GLenum; const aName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramResourceName = procedure(aProgram: GLuint; aProgramInterface: GLenum; aIndex: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramResourceiv = procedure(aProgram: GLuint; aProgramInterface: GLenum; aIndex: GLuint; aPropCount: GLsizei; const aProps: PGLenum; aBufSize: GLsizei; aLength: PGLsizei; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramResourceLocation = function (aProgram: GLuint; aProgramInterface: GLenum; const aName: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglUseProgramStages = procedure(aPipeline: GLuint; aStages: GLbitfield; aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglActiveShaderProgram = procedure(aPipeline: GLuint; aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglCreateShaderProgramv = function (aType: GLenum; aCount: GLsizei; const aStrings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindProgramPipeline = procedure(aPipeline: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglDeleteProgramPipelines = procedure(aN: GLsizei; const aPipelines: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGenProgramPipelines = procedure(aN: GLsizei; aPipelines: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglIsProgramPipeline = function (aPipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramPipelineiv = procedure(aPipeline: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform1i = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform2i = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLint; aV1: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform3i = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLint; aV1: GLint; aV2: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform4i = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLint; aV1: GLint; aV2: GLint; aV3: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform1ui = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform2ui = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLuint; aV1: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform3ui = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLuint; aV1: GLuint; aV2: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform4ui = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLuint; aV1: GLuint; aV2: GLuint; aV3: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform1f = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform2f = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLfloat; aV1: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform3f = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLfloat; aV1: GLfloat; aV2: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform4f = procedure(aProgram: GLuint; aLocation: GLint; aV0: GLfloat; aV1: GLfloat; aV2: GLfloat; aV3: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform1iv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform2iv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform3iv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform4iv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform1uiv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform2uiv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform3uiv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform4uiv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform1fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform2fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform3fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniform4fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix2fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix3fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix4fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix2x3fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix3x2fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix2x4fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix4x2fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix3x4fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglProgramUniformMatrix4x3fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglValidateProgramPipeline = procedure(aPipeline: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetProgramPipelineInfoLog = procedure(aPipeline: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aInfoLog: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindImageTexture = procedure(aUnit: GLuint; aTexture: GLuint; aLevel: GLint; aLayered: GLboolean; aLayer: GLint; aAccess: GLenum; aFormat: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetBooleaniV = procedure(aTarget: GLenum; aIndex: GLuint; aData: PGLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglMemoryBarrier = procedure(aBarriers: GLbitfield); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglMemoryBarrierByRegion = procedure(aBarriers: GLbitfield); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglTexStorage2DMultisample = procedure(aTarget: GLenum; aSamples: GLsizei; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei; aFixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetMultisamplefv = procedure(aPname: GLenum; aIndex: GLuint; aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglSampleMaski = procedure(aMaskNumber: GLuint; aMask: GLbitfield); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetTexLevelParameteriv = procedure(aTarget: GLenum; aLevel: GLint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglGetTexLevelParameterfv = procedure(aTarget: GLenum; aLevel: GLint; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglBindVertexBuffer = procedure(aBindingindex: GLuint; aBuffer: GLuint; aOffset: PGLint; aStride: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribFormat = procedure(aAttribindex: GLuint; aSize: GLint; aType: GLenum; aNormalized: GLboolean; aRelativeoffset: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribIFormat = procedure(aAttribindex: GLuint; aSize: GLint; aType: GLenum; aRelativeoffset: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexAttribBinding = procedure(aAttribindex: GLuint; aBindingindex: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TglVertexBindingDivisor = procedure(aBindingindex: GLuint; aDivisor: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
-
+{ ============================================== OpenGL ES 1.0 ======================================================= }
+{ Available only in Common profile }
+ TglAlphaFunc = procedure(aFunc: GLenum; aRef: GLclampf); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearColor = procedure(aRed: GLclampf; aGreen: GLclampf; aBlue: GLclampf; aAlpha: GLclampf); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearDepthf = procedure(aDepth: GLclampf); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClipPlanef = procedure(aPlane: GLenum; const aEquation: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglColor4f = procedure(aRed: GLfloat; aGreen: GLfloat; aBlue: GLfloat; aAlpha: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDepthRangef = procedure(aZNear: GLclampf; aZFar: GLclampf); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFogf = procedure(aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFogfv = procedure(aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFrustumf = procedure(aLeft: GLfloat; aRight: GLfloat; aBottom: GLfloat; aTop: GLfloat; aZNear: GLfloat; aZFar: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetClipPlanef = procedure(aPname: GLenum; aEquation: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetFloatv = procedure(aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetLightfv = procedure(aLight: GLenum; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetMaterialfv = procedure(aFace: GLenum; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTexEnvfv = procedure(aEnv: GLenum; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTexParameterfv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLightModelf = procedure(aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLightModelfv = procedure(aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLightf = procedure(aLight: GLenum; aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLightfv = procedure(aLight: GLenum; aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLineWidth = procedure(aWidth: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLoadMatrixf = procedure(const aMatrix: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMaterialf = procedure(aFace: GLenum; aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMaterialfv = procedure(aFace: GLenum; aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMultMatrixf = procedure(const aMatrix: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMultiTexCoord4f = procedure(aTarget: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglNormal3f = procedure(nx: GLfloat; ny: GLfloat; nz: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglOrthof = procedure(aLeft: GLfloat; aRight: GLfloat; aBottom: GLfloat; aTop: GLfloat; aZNear: GLfloat; aZFar: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPointParameterf = procedure(aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPointParameterfv = procedure(aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPointSize = procedure(aSize: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPolygonOffset = procedure(aFactor: GLfloat; aUnits: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglRotatef = procedure(aAngle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglScalef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexEnvf = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexEnvfv = procedure(aTarget: GLenum; aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexParameterf = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexParameterfv = procedure(aTarget: GLenum; aPname: GLenum; const aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTranslatef = procedure(x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+{ Available in both Common and Common-Lite profiles }
+ TglActiveTexture = procedure(aTexture: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglAlphaFuncx = procedure(aFunc: GLenum; aRef: GLclampx); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindBuffer = procedure(aTarget: GLenum; aBuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindTexture = procedure(aTarget: GLenum; aTexture: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBlendFunc = procedure(aSfactor: GLenum; aDfactor: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBufferData = procedure(aTarget: GLenum; aSize: PGLsizei; const aData: PGLvoid; aUsage: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBufferSubData = procedure(aTarget: GLenum; aOffset: PGLint; aSize: PGLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClear = procedure(aMask: GLbitfield); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearColorx = procedure(aRed: GLclampx; aGreen: GLclampx; aBlue: GLclampx; aAlpha: GLclampx); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearDepthx = procedure(aDepth: GLclampx); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearStencil = procedure(aStencil: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClientActiveTexture = procedure(aTexture: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClipPlanex = procedure(aPlane: GLenum; const aEquation: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglColor4ub = procedure(aRed: GLubyte; aGreen: GLubyte; aBlue: GLubyte; aAlpha: GLubyte); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglColor4x = procedure(aRed: GLfixed; aGreen: GLfixed; aBlue: GLfixed; aAlpha: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglColorMask = procedure(aRed: GLboolean; aGreen: GLboolean; aBlue: GLboolean; aAlpha: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglColorPointer = procedure(aSize: GLint; aType: GLenum; aStride: GLsizei; const aPointer: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCompressedTexImage2D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei; aBorder: GLint; aImageSize: GLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCompressedTexSubImage2D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aWidth: GLsizei; aHeight: GLsizei; aFormat: GLenum; aImageSize: GLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCopyTexImage2D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLenum; x: GLint; y: GLint; aWidth: GLsizei; aHeight: GLsizei; aBorder: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCopyTexSubImage2D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; x: GLint; y: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCullFace = procedure(aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteBuffers = procedure(n: GLsizei; const aBuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteTextures = procedure(n: GLsizei; const aTextures: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDepthFunc = procedure(aFunc: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDepthMask = procedure(aFlag: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDepthRangex = procedure(aZNear: GLclampx; aZFar: GLclampx); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDisable = procedure(aCap: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDisableClientState = procedure(aArray: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDrawArrays = procedure(aMode: GLenum; aFirst: GLint; aCount: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDrawElements = procedure(aMode: GLenum; aCount: GLsizei; aType: GLenum; const aIndices: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglEnable = procedure(aCap: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglEnableClientState = procedure(aArray: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFinish = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFlush = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFogx = procedure(aPname: GLenum; aParam: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFogxv = procedure(aPname: GLenum; const aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFrontFace = procedure(aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFrustumx = procedure(aLeft: GLfixed; aRight: GLfixed; aBottom: GLfixed; aTop: GLfixed; aZNear: GLfixed; aZFar: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetBooleanv = procedure(aPname: GLenum; aParams: PGLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetBufferParameteriv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetClipPlanex = procedure(aPname: GLenum; aEquation: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenBuffers = procedure(n: GLsizei; aBuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenTextures = procedure(n: GLsizei; aTextures: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetError = function (): GLenum; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetFixedv = procedure(aPname: GLenum; aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetIntegerv = procedure(aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetLightxv = procedure(aLight: GLenum; aPname: GLenum; aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetMaterialxv = procedure(aFace: GLenum; aPname: GLenum; aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetPointerv = procedure(aPname: GLenum; aParams: PPGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetString = function (name: GLenum): PGLubyte; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTexEnviv = procedure(aEnv: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTexEnvxv = procedure(aEnv: GLenum; aPname: GLenum; aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTexParameteriv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTexParameterxv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglHint = procedure(aTarget: GLenum; aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsBuffer = function (aBuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsEnabled = function (aCap: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsTexture = function (aTexture: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLightModelx = procedure(aPname: GLenum; aParam: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLightModelxv = procedure(aPname: GLenum; const aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLightx = procedure(aLight: GLenum; aPname: GLenum; aParam: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLightxv = procedure(aLight: GLenum; aPname: GLenum; const aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLineWidthx = procedure(aWidth: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLoadIdentity = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLoadMatrix = procedure(const aMatrix: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLogicOp = procedure(aOpcode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMaterialx = procedure(aFace: GLenum; aPname: GLenum; aParam: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMaterialxv = procedure(aFace: GLenum; aPname: GLenum; const aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMatrixMode = procedure(aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMultMatrixx = procedure(const aMatrix: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMultiTexCoord4x = procedure(aTarget: GLenum; s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglNormal3x = procedure(nx: GLfixed; ny: GLfixed; nz: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglNormalPointer = procedure(aType: GLenum; aStride: GLsizei; const aPointer: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglOrthox = procedure(aLeft: GLfixed; aRight: GLfixed; aBottom: GLfixed; aTop: GLfixed; aZNear: GLfixed; aZFar: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPixelStorei = procedure(aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPointParameterx = procedure(aPname: GLenum; aParam: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPointParameterxv = procedure(aPname: GLenum; const aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPointSizex = procedure(aSize: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPolygonOffsetx = procedure(aFactor: GLfixed; aUnits: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPopMatrix = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPushMatrix = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglReadPixels = procedure(x: GLint; y: GLint; aWidth: GLsizei; aHeight: GLsizei; aFormat: GLenum; aType: GLenum; aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglRotatex = procedure(aAngle: GLfixed; x: GLfixed; y: GLfixed; z: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglSampleCoverage = procedure(aValue: GLclampf; aInvert: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglSampleCoveragex = procedure(aValue: GLclampx; aInvert: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglScalex = procedure(x: GLfixed; y: GLfixed; z: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglScissor = procedure(x: GLint; y: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglShadeModel = procedure(aMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglStencilFunc = procedure(aFunc: GLenum; aRef: GLint; aMask: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglStencilMask = procedure(aMask: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglStencilOp = procedure(aFail: GLenum; aZfail: GLenum; aZpass: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexCoordPointer = procedure(aSize: GLint; aType: GLenum; aStride: GLsizei; const aPointer: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexEnvi = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexEnvx = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexEnviv = procedure(aTarget: GLenum; aPname: GLenum; const aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexEnvxv = procedure(aTarget: GLenum; aPname: GLenum; const aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexImage2D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLint; aWidth: GLsizei; aHeight: GLsizei; aBorder: GLint; aFormat: GLenum; aType: GLenum; const aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexParameteri = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexParameterx = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexParameteriv = procedure(aTarget: GLenum; aPname: GLenum; const aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexParameterxv = procedure(aTarget: GLenum; aPname: GLenum; const aParams: PGLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexSubImage2D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aWidth: GLsizei; aHeight: GLsizei; aFormat: GLenum; aType: GLenum; const aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTranslatex = procedure(x: GLfixed; y: GLfixed; z: GLfixed); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexPointer = procedure(aSize: GLint; aType: GLenum; aStride: GLsizei; const aPointer: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglViewport = procedure(x: GLint; y: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+{ ============================================== OpenGL ES 2.0 ======================================================= }
+ TglAttachShader = procedure(aProgram: GLuint; aShader: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindAttribLocation = procedure(aProgram: GLuint; aIndex: GLuint; const aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindFramebuffer = procedure(aTarget: GLenum; aFramebuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindRenderbuffer = procedure(aTarget: GLenum; aRenderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBlendColor = procedure(aRed: GLclampf; aGreen: GLclampf; aBlue: GLclampf; aAlpha: GLclampf); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBlendEquation = procedure( mode : GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBlendEquationSeparate = procedure(aModeRGB: GLenum; aModeAlpha: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBlendFuncSeparate = procedure(aSrcRGB: GLenum; aDstRGB: GLenum; aSrcAlpha: GLenum; aDstAlpha: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCheckFramebufferStatus = function (aTarget: GLenum): GLenum; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCompileShader = procedure(aShader: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCreateProgram = function (): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCreateShader = function (aType: GLenum): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteFramebuffers = procedure(n: GLsizei; const aFramebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteProgram = procedure(aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteRenderbuffers = procedure(n: GLsizei; const aRenderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteShader = procedure(aShader: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDetachShader = procedure(aProgram: GLuint; aShader: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDisableVertexAttribArray = procedure(aIndex: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglEnableVertexAttribArray = procedure(aIndex: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFramebufferRenderbuffer = procedure(aTarget: GLenum; aAttachment: GLenum; aRenderbuffertarget: GLenum; aRenderbuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFramebufferTexture2D = procedure(aTarget: GLenum; aAttachment: GLenum; aTextarget: GLenum; aTexture: GLuint; aLevel: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenerateMipmap = procedure(aTarget: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenFramebuffers = procedure(n: GLsizei; aFramebuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenRenderbuffers = procedure(n: GLsizei; aRenderbuffers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetActiveAttrib = procedure(aProgram: GLuint; aIndex: GLuint; aBufsize: GLsizei; aLength: PGLsizei; aSize: PGLint; aType: PGLenum; aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetActiveUniform = procedure(aProgram: GLuint; aIndex: GLuint; aBufsize: GLsizei; aLength: PGLsizei; aSize: PGLint; aType: PGLenum; aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetAttachedShaders = procedure(aProgram: GLuint; aMaxcount: GLsizei; aCount: PGLsizei; aShaders: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetAttribLocation = function (aProgram: GLuint; const aName: PGLchar): Integer; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetFramebufferAttachmentParameteriv = procedure(aTarget: GLenum; aAttachment: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramiv = procedure(aProgram: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramInfoLog = procedure(aProgram: GLuint; aBufsize: GLsizei; aLength: PGLsizei; aInfolog: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetRenderbufferParameteriv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetShaderiv = procedure(aShader: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetShaderInfoLog = procedure(aShader: GLuint; aBufsize: GLsizei; aLength: PGLsizei; aInfolog: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetShaderPrecisionFormat = procedure(aShadertype: GLenum; aPrecisiontype: GLenum; aRange: PGLint; aPrecision: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetShaderSource = procedure(aShader: GLuint; aBufsize: GLsizei; aLength: PGLsizei; aSource: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetUniformfv = procedure(aProgram: GLuint; aLocation: GLint; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetUniformiv = procedure(aProgram: GLuint; aLocation: GLint; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetUniformLocation = function (aProgram: GLuint; const aName: PGLchar): Integer; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetVertexAttribfv = procedure(aIndex: GLuint; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetVertexAttribiv = procedure(aIndex: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetVertexAttribPointerv = procedure(aIndex: GLuint; aPname: GLenum; aPointer: PPGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsFramebuffer = function (aFramebuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsProgram = function (aProgram: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsRenderbuffer = function (aRenderbuffer: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsShader = function (aShader: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglLinkProgram = procedure(aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglReleaseShaderCompiler = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglRenderbufferStorage = procedure(aTarget: GLenum; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglShaderBinary = procedure(n: GLsizei; const aShaders: PGLuint; aBinaryformat: GLenum; const aBinary: PGLvoid; aLength: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglShaderSource = procedure(aShader: GLuint; aCount: GLsizei; const aString: PPGLchar; const aLength: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglStencilFuncSeparate = procedure(aFace: GLenum; aFunc: GLenum; aRef: GLint; aMask: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglStencilMaskSeparate = procedure(aFace: GLenum; aMask: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglStencilOpSeparate = procedure(aFace: GLenum; aFail: GLenum; aZfail: GLenum; aZpass: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform1f = procedure(aLocation: GLint; x: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform1fv = procedure(aLocation: GLint; aCount: GLsizei; const aV: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform1i = procedure(aLocation: GLint; x: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform1iv = procedure(aLocation: GLint; aCount: GLsizei; const aV: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform2f = procedure(aLocation: GLint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform2fv = procedure(aLocation: GLint; aCount: GLsizei; const aV: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform2i = procedure(aLocation: GLint; x: GLint; y: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform2iv = procedure(aLocation: GLint; aCount: GLsizei; const aV: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform3f = procedure(aLocation: GLint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform3fv = procedure(aLocation: GLint; aCount: GLsizei; const aV: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform3i = procedure(aLocation: GLint; x: GLint; y: GLint; z: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform3iv = procedure(aLocation: GLint; aCount: GLsizei; const aV: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform4f = procedure(aLocation: GLint; x: GLfloat; y: GLfloat; z: GLfloat; aW: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform4fv = procedure(aLocation: GLint; aCount: GLsizei; const aV: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform4i = procedure(aLocation: GLint; x: GLint; y: GLint; z: GLint; aW: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform4iv = procedure(aLocation: GLint; aCount: GLsizei; const aV: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix2fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix3fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix4fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUseProgram = procedure(aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglValidateProgram = procedure(aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttrib1f = procedure(aIndex: GLuint; x: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttrib1fv = procedure(aIndex: GLuint; const aValues: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttrib2f = procedure(aIndex: GLuint; x: GLfloat; y: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttrib2fv = procedure(aIndex: GLuint; const aValues: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttrib3f = procedure(aIndex: GLuint; x: GLfloat; y: GLfloat; z: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttrib3fv = procedure(aIndex: GLuint; const aValues: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttrib4f = procedure(aIndex: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; aW: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttrib4fv = procedure(aIndex: GLuint; const aValues: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribPointer = procedure(aIndex: GLuint; aSize: GLint; aType: GLenum; aNormalized: GLboolean; aStride: GLsizei; const aPtr: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+{ ============================================== OpenGL ES 3.0 ======================================================= }
+ TglReadBuffer = procedure(aSrc: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDrawRangeElements = procedure(aMode: GLenum; aStart: GLuint; aEnd: GLuint; aCount: GLsizei; aType: GLenum; const aIndices: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexImage3D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLint; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei; aBorder: GLint; aFormat: GLenum; aType: GLenum; const aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexSubImage3D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aZoffset: GLint; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei; aFormat: GLenum; aType: GLenum; const aPixels: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCopyTexSubImage3D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aZoffset: GLint; x: GLint; y: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCompressedTexImage3D = procedure(aTarget: GLenum; aLevel: GLint; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei; aBorder: GLint; aImageSize: GLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCompressedTexSubImage3D = procedure(aTarget: GLenum; aLevel: GLint; aXoffset: GLint; aYoffset: GLint; aZoffset: GLint; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei; aFormat: GLenum; aImageSize: GLsizei; const aData: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenQueries = procedure(n: GLsizei; aIds: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteQueries = procedure(n: GLsizei; const aIds: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsQuery = function (aId: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBeginQuery = procedure(aTarget: GLenum; aId: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglEndQuery = procedure(aTarget: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetQueryiv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetQueryObjectuiv = procedure(aId: GLuint; aPname: GLenum; aParams: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUnmapBuffer = function (aTarget: GLenum): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetBufferPointerv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PPGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDrawBuffers = procedure(n: GLsizei; const aBuffers: PGLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix2x3fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix3x2fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix2x4fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix4x2fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix3x4fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformMatrix4x3fv = procedure(aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBlitFramebuffer = procedure(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint; aMask: GLbitfield; aFilter: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglRenderbufferStorageMultisample = procedure(aTarget: GLenum; aSamples: GLsizei; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFramebufferTextureLayer = procedure(aTarget: GLenum; aAttachment: GLenum; aTexture: GLuint; aLevel: GLint; aLayer: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMapBufferRange = function (aTarget: GLenum; aOffset: PGLint; aLength: PGLsizei; aAccess: GLbitfield): PGLvoid; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFlushMappedBufferRange = procedure(aTarget: GLenum; aOffset: PGLint; aLength: PGLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindVertexArray = procedure(aArray: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteVertexArrays = procedure(n: GLsizei; const aArrays: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenVertexArrays = procedure(n: GLsizei; aArrays: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsVertexArray = function (aArray: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetIntegeriv = procedure(aTarget: GLenum; aIndex: GLuint; aData: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBeginTransformFeedback = procedure(aPrimitiveMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglEndTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindBufferRange = procedure(aTarget: GLenum; aIndex: GLuint; aBuffer: GLuint; aOffset: PGLint; aSize: PGLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindBufferBase = procedure(aTarget: GLenum; aIndex: GLuint; aBuffer: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTransformFeedbackVaryings = procedure(aProgram: GLuint; aCount: GLsizei; const aVaryings: PPGLchar; aBufferMode: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTransformFeedbackVarying = procedure(aProgram: GLuint; aIndex: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aSize: PGLsizei; aType: PGLenum; aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribIPointer = procedure(aIndex: GLuint; aSize: GLint; aType: GLenum; aStride: GLsizei; const aPointer: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetVertexAttribIiv = procedure(aIndex: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetVertexAttribIuiv = procedure(aIndex: GLuint; aPname: GLenum; aParams: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribI4i = procedure(aIndex: GLuint; x: GLint; y: GLint; z: GLint; aW: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribI4ui = procedure(aIndex: GLuint; x: GLuint; y: GLuint; z: GLuint; aW: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribI4iv = procedure(aIndex: GLuint; const v: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribI4uiv = procedure(aIndex: GLuint; const v: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetUniformuiv = procedure(aProgram: GLuint; aLocation: GLint; aParams: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetFragDataLocation = function (aProgram: GLuint; const aName: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform1ui = procedure(aLocation: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform2ui = procedure(aLocation: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform3ui = procedure(aLocation: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform4ui = procedure(aLocation: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform1uiv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform2uiv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform3uiv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniform4uiv = procedure(aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearBufferiv = procedure(aBuffer: GLenum; aDrawbuffer: GLint; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearBufferuiv = procedure(aBuffer: GLenum; aDrawbuffer: GLint; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearBufferfv = procedure(aBuffer: GLenum; aDrawbuffer: GLint; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClearBufferfi = procedure(aBuffer: GLenum; aDrawbuffer: GLint; aDepth: GLfloat; aStencil: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetStringi = function (aName: GLenum; aIndex: GLuint): PGLubyte; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCopyBufferSubData = procedure(aReadTarget: GLenum; aWriteTarget: GLenum; aReadOffset: PGLint; aWriteOffset: PGLint; aSize: PGLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetUniformIndices = procedure(aProgram: GLuint; aUniformCount: GLsizei; const aUniformNames: PPGLchar; aUniformIndices: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetActiveUniformsiv = procedure(aProgram: GLuint; aUniformCount: GLsizei; const aUniformIndices: PGLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetUniformBlockIndex = function (aProgram: GLuint; const aUniformBlockName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetActiveUniformBlockiv = procedure(aProgram: GLuint; aUniformBlockIndex: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetActiveUniformBlockName = procedure(aProgram: GLuint; aUniformBlockIndex: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aUniformBlockName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUniformBlockBinding = procedure(aProgram: GLuint; aUniformBlockIndex: GLuint; aUniformBlockBinding: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDrawArraysInstanced = procedure(aMode: GLenum; aFirst: GLint; aCount: GLsizei; aInstancecount: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDrawElementsInstanced = procedure(aMode: GLenum; aCount: GLsizei; aType: GLenum; const aIndices: PGLvoid; aInstancecount: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFenceSync = function (aCondition: GLenum; aFlags: GLbitfield): GLsync; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsSync = function (aSync: GLsync): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteSync = procedure(aSync: GLsync); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglClientWaitSync = function (aSync: GLsync; aFlags: GLbitfield; aTimeout: GLuint64): GLenum; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglWaitSync = procedure(aSync: GLsync; aFlags: GLbitfield; aTimeout: GLuint64); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetInteger64v = procedure(aPname: GLenum; aData: PGLint64); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetSynciv = procedure(aSync: GLsync; aPname: GLenum; aBufSize: GLsizei; aLength: PGLsizei; aValues: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetInteger64iv = procedure(aTarget: GLenum; aIndex: GLuint; aData: PGLint64); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetBufferParameteri64v = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint64); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenSamplers = procedure(aCount: GLsizei; aSamplers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteSamplers = procedure(aCount: GLsizei; const aSamplers: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsSampler = function (aSampler: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindSampler = procedure(aUnit: GLuint; aSampler: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglSamplerParameteri = procedure(aSampler: GLuint; aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglSamplerParameteriv = procedure(aSampler: GLuint; aPname: GLenum; const aParam: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglSamplerParameterf = procedure(aSampler: GLuint; aPname: GLenum; aParam: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglSamplerParameterfv = procedure(aSampler: GLuint; aPname: GLenum; const aParam: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetSamplerParameteriv = procedure(aSampler: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetSamplerParameterfv = procedure(aSampler: GLuint; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribDivisor = procedure(aIndex: GLuint; aDivisor: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindTransformFeedback = procedure(aTarget: GLenum; aId: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteTransformFeedbacks = procedure(n: GLsizei; const aIds: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenTransformFeedbacks = procedure(n: GLsizei; aIds: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsTransformFeedback = function (aId: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglPauseTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglResumeTransformFeedback = procedure(); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramBinary = procedure(aProgram: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aBinaryFormat: PGLenum; aBinary: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramBinary = procedure(aProgram: GLuint; aBinaryFormat: GLenum; const aBinary: PGLvoid; aLength: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramParameteri = procedure(aProgram: GLuint; aPname: GLenum; aValue: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglInvalidateFramebuffer = procedure(aTarget: GLenum; aNumAttachments: GLsizei; const aAttachments: PGLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglInvalidateSubFramebuffer = procedure(aTarget: GLenum; aNumAttachments: GLsizei; const aAttachments: PGLenum; x: GLint; y: GLint; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexStorage2D = procedure(aTarget: GLenum; aLevels: GLsizei; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexStorage3D = procedure(aTarget: GLenum; aLevels: GLsizei; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei; aDepth: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetInternalformativ = procedure(aTarget: GLenum; aInternalformat: GLenum; aPname: GLenum; aBufSize: GLsizei; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+
+{ ============================================== OpenGL ES 3.1 ======================================================= }
+ TglDispatchCompute = procedure(aNumGroupsX: GLuint; aNumGroupsY: GLuint; aNumGroupsZ: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDispatchComputeIndirect = procedure(aIndirect: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDrawArraysIndirect = procedure(aMode: GLenum; const aIndirect: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDrawElementsIndirect = procedure(aMode: GLenum; aType: GLenum; const aIndirect: PGLvoid); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglFramebufferParameteri = procedure(aTarget: GLenum; aPname: GLenum; aParam: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetFramebufferParameteriv = procedure(aTarget: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramInterfaceiv = procedure(aProgram: GLuint; aProgramInterface: GLenum; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramResourceIndex = function (aProgram: GLuint; aProgramInterface: GLenum; const aName: PGLchar): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramResourceName = procedure(aProgram: GLuint; aProgramInterface: GLenum; aIndex: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aName: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramResourceiv = procedure(aProgram: GLuint; aProgramInterface: GLenum; aIndex: GLuint; aPropCount: GLsizei; const aProps: PGLenum; aBufSize: GLsizei; aLength: PGLsizei; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramResourceLocation = function (aProgram: GLuint; aProgramInterface: GLenum; const aName: PGLchar): GLint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglUseProgramStages = procedure(aPipeline: GLuint; aStages: GLbitfield; aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglActiveShaderProgram = procedure(aPipeline: GLuint; aProgram: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglCreateShaderProgramv = function (aType: GLenum; aCount: GLsizei; const aStrings: PPGLchar): GLuint; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindProgramPipeline = procedure(aPipeline: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglDeleteProgramPipelines = procedure(aN: GLsizei; const aPipelines: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGenProgramPipelines = procedure(aN: GLsizei; aPipelines: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglIsProgramPipeline = function (aPipeline: GLuint): GLboolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramPipelineiv = procedure(aPipeline: GLuint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform1i = procedure(aProgram: GLuint; aLocation: GLint; v0: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform2i = procedure(aProgram: GLuint; aLocation: GLint; v0: GLint; v1: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform3i = procedure(aProgram: GLuint; aLocation: GLint; v0: GLint; v1: GLint; v2: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform4i = procedure(aProgram: GLuint; aLocation: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform1ui = procedure(aProgram: GLuint; aLocation: GLint; v0: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform2ui = procedure(aProgram: GLuint; aLocation: GLint; v0: GLuint; v1: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform3ui = procedure(aProgram: GLuint; aLocation: GLint; v0: GLuint; v1: GLuint; v2: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform4ui = procedure(aProgram: GLuint; aLocation: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform1f = procedure(aProgram: GLuint; aLocation: GLint; v0: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform2f = procedure(aProgram: GLuint; aLocation: GLint; v0: GLfloat; v1: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform3f = procedure(aProgram: GLuint; aLocation: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform4f = procedure(aProgram: GLuint; aLocation: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform1iv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform2iv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform3iv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform4iv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform1uiv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform2uiv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform3uiv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform4uiv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform1fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform2fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform3fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniform4fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix2fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix3fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix4fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix2x3fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix3x2fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix2x4fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix4x2fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix3x4fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglProgramUniformMatrix4x3fv = procedure(aProgram: GLuint; aLocation: GLint; aCount: GLsizei; aTranspose: GLboolean; const aValue: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglValidateProgramPipeline = procedure(aPipeline: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetProgramPipelineInfoLog = procedure(aPipeline: GLuint; aBufSize: GLsizei; aLength: PGLsizei; aInfoLog: PGLchar); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindImageTexture = procedure(aUnit: GLuint; aTexture: GLuint; aLevel: GLint; aLayered: GLboolean; aLayer: GLint; aAccess: GLenum; aFormat: GLenum); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetBooleaniv = procedure(aTarget: GLenum; aIndex: GLuint; aData: PGLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMemoryBarrier = procedure(aBarriers: GLbitfield); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglMemoryBarrierByRegion = procedure(aBarriers: GLbitfield); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglTexStorage2DMultisample = procedure(aTarget: GLenum; aSamples: GLsizei; aInternalformat: GLenum; aWidth: GLsizei; aHeight: GLsizei; aFixedsamplelocations: GLboolean); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetMultisamplefv = procedure(aPname: GLenum; aIndex: GLuint; aVal: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglSampleMaski = procedure(aMaskNumber: GLuint; aMask: GLbitfield); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTexLevelParameteriv = procedure(aTarget: GLenum; aLevel: GLint; aPname: GLenum; aParams: PGLint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglGetTexLevelParameterfv = procedure(aTarget: GLenum; aLevel: GLint; aPname: GLenum; aParams: PGLfloat); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglBindVertexBuffer = procedure(aBindingindex: GLuint; aBuffer: GLuint; aOffset: PGLint; aStride: GLsizei); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribFormat = procedure(aAttribindex: GLuint; aSize: GLint; aType: GLenum; aNormalized: GLboolean; aRelativeoffset: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribIFormat = procedure(aAttribindex: GLuint; aSize: GLint; aType: GLenum; aRelativeoffset: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexAttribBinding = procedure(aAttribindex: GLuint; aBindingindex: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TglVertexBindingDivisor = procedure(aBindingindex: GLuint; aDivisor: GLuint); {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
var
- { *** PROCEDURES *** }
- { OpenGL ES 2.0 }
+{ ============================================== OpenGL ES 1.0 ======================================================= }
+{ Available only in Common profile }
+ glAlphaFunc: TglAlphaFunc;
+ glClearColor: TglClearColor;
+ glClearDepthf: TglClearDepthf;
+ glClipPlanef: TglClipPlanef;
+ glColor4f: TglColor4f;
+ glDepthRangef: TglDepthRangef;
+ glFogf: TglFogf;
+ glFogfv: TglFogfv;
+ glFrustumf: TglFrustumf;
+ glGetClipPlanef: TglGetClipPlanef;
+ glGetFloatv: TglGetFloatv;
+ glGetLightfv: TglGetLightfv;
+ glGetMaterialfv: TglGetMaterialfv;
+ glGetTexEnvfv: TglGetTexEnvfv;
+ glGetTexParameterfv: TglGetTexParameterfv;
+ glLightModelf: TglLightModelf;
+ glLightModelfv: TglLightModelfv;
+ glLightf: TglLightf;
+ glLightfv: TglLightfv;
+ glLineWidth: TglLineWidth;
+ glLoadMatrixf: TglLoadMatrixf;
+ glMaterialf: TglMaterialf;
+ glMaterialfv: TglMaterialfv;
+ glMultMatrixf: TglMultMatrixf;
+ glMultiTexCoord4f: TglMultiTexCoord4f;
+ glNormal3f: TglNormal3f;
+ glOrthof: TglOrthof;
+ glPointParameterf: TglPointParameterf;
+ glPointParameterfv: TglPointParameterfv;
+ glPointSize: TglPointSize;
+ glPolygonOffset: TglPolygonOffset;
+ glRotatef: TglRotatef;
+ glScalef: TglScalef;
+ glTexEnvf: TglTexEnvf;
+ glTexEnvfv: TglTexEnvfv;
+ glTexParameterf: TglTexParameterf;
+ glTexParameterfv: TglTexParameterfv;
+ glTranslatef: TglTranslatef;
+
+{ Available in both Common and Common-Lite profiles }
glActiveTexture: TglActiveTexture;
- glAttachShader: TglAttachShader;
- glBindAttribLocation: TglBindAttribLocation;
+ glAlphaFuncx: TglAlphaFuncx;
glBindBuffer: TglBindBuffer;
- glBindFramebuffer: TglBindFramebuffer;
- glBindRenderbuffer: TglBindRenderbuffer;
glBindTexture: TglBindTexture;
- glBlendColor: TglBlendColor;
- glBlendEquation: TglBlendEquation;
- glBlendEquationSeparate: TglBlendEquationSeparate;
glBlendFunc: TglBlendFunc;
- glBlendFuncSeparate: TglBlendFuncSeparate;
glBufferData: TglBufferData;
glBufferSubData: TglBufferSubData;
- glCheckFramebufferStatus: TglCheckFramebufferStatus;
glClear: TglClear;
- glClearColor: TglClearColor;
- glClearDepthf: TglClearDepthf;
+ glClearColorx: TglClearColorx;
+ glClearDepthx: TglClearDepthx;
glClearStencil: TglClearStencil;
+ glClientActiveTexture: TglClientActiveTexture;
+ glClipPlanex: TglClipPlanex;
+ glColor4ub: TglColor4ub;
+ glColor4x: TglColor4x;
glColorMask: TglColorMask;
- glCompileShader: TglCompileShader;
+ glColorPointer: TglColorPointer;
glCompressedTexImage2D: TglCompressedTexImage2D;
glCompressedTexSubImage2D: TglCompressedTexSubImage2D;
glCopyTexImage2D: TglCopyTexImage2D;
glCopyTexSubImage2D: TglCopyTexSubImage2D;
- glCreateProgram: TglCreateProgram;
- glCreateShader: TglCreateShader;
glCullFace: TglCullFace;
glDeleteBuffers: TglDeleteBuffers;
- glDeleteFramebuffers: TglDeleteFramebuffers;
- glDeleteProgram: TglDeleteProgram;
- glDeleteRenderbuffers: TglDeleteRenderbuffers;
- glDeleteShader: TglDeleteShader;
glDeleteTextures: TglDeleteTextures;
glDepthFunc: TglDepthFunc;
glDepthMask: TglDepthMask;
- glDepthRangef: TglDepthRangef;
- glDetachShader: TglDetachShader;
+ glDepthRangex: TglDepthRangex;
glDisable: TglDisable;
- glDisableVertexAttribArray: TglDisableVertexAttribArray;
+ glDisableClientState: TglDisableClientState;
glDrawArrays: TglDrawArrays;
glDrawElements: TglDrawElements;
glEnable: TglEnable;
- glEnableVertexAttribArray: TglEnableVertexAttribArray;
+ glEnableClientState: TglEnableClientState;
glFinish: TglFinish;
glFlush: TglFlush;
- glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
- glFramebufferTexture2D: TglFramebufferTexture2D;
+ glFogx: TglFogx;
+ glFogxv: TglFogxv;
glFrontFace: TglFrontFace;
+ glFrustumx: TglFrustumx;
+ glGetBooleanv: TglGetBooleanv;
+ glGetBufferParameteriv: TglGetBufferParameteriv;
+ glGetClipPlanex: TglGetClipPlanex;
glGenBuffers: TglGenBuffers;
+ glGenTextures: TglGenTextures;
+ glGetError: TglGetError;
+ glGetFixedv: TglGetFixedv;
+ glGetIntegerv: TglGetIntegerv;
+ glGetLightxv: TglGetLightxv;
+ glGetMaterialxv: TglGetMaterialxv;
+ glGetPointerv: TglGetPointerv;
+ glGetString: TglGetString;
+ glGetTexEnviv: TglGetTexEnviv;
+ glGetTexEnvxv: TglGetTexEnvxv;
+ glGetTexParameteriv: TglGetTexParameteriv;
+ glGetTexParameterxv: TglGetTexParameterxv;
+ glHint: TglHint;
+ glIsBuffer: TglIsBuffer;
+ glIsEnabled: TglIsEnabled;
+ glIsTexture: TglIsTexture;
+ glLightModelx: TglLightModelx;
+ glLightModelxv: TglLightModelxv;
+ glLightx: TglLightx;
+ glLightxv: TglLightxv;
+ glLineWidthx: TglLineWidthx;
+ glLoadIdentity: TglLoadIdentity;
+ glLoadMatrix: TglLoadMatrix;
+ glLogicOp: TglLogicOp;
+ glMaterialx: TglMaterialx;
+ glMaterialxv: TglMaterialxv;
+ glMatrixMode: TglMatrixMode;
+ glMultMatrixx: TglMultMatrixx;
+ glMultiTexCoord4x: TglMultiTexCoord4x;
+ glNormal3x: TglNormal3x;
+ glNormalPointer: TglNormalPointer;
+ glOrthox: TglOrthox;
+ glPixelStorei: TglPixelStorei;
+ glPointParameterx: TglPointParameterx;
+ glPointParameterxv: TglPointParameterxv;
+ glPointSizex: TglPointSizex;
+ glPolygonOffsetx: TglPolygonOffsetx;
+ glPopMatrix: TglPopMatrix;
+ glPushMatrix: TglPushMatrix;
+ glReadPixels: TglReadPixels;
+ glRotatex: TglRotatex;
+ glSampleCoverage: TglSampleCoverage;
+ glSampleCoveragex: TglSampleCoveragex;
+ glScalex: TglScalex;
+ glScissor: TglScissor;
+ glShadeModel: TglShadeModel;
+ glStencilFunc: TglStencilFunc;
+ glStencilMask: TglStencilMask;
+ glStencilOp: TglStencilOp;
+ glTexCoordPointer: TglTexCoordPointer;
+ glTexEnvi: TglTexEnvi;
+ glTexEnvx: TglTexEnvx;
+ glTexEnviv: TglTexEnviv;
+ glTexEnvxv: TglTexEnvxv;
+ glTexImage2D: TglTexImage2D;
+ glTexParameteri: TglTexParameteri;
+ glTexParameterx: TglTexParameterx;
+ glTexParameteriv: TglTexParameteriv;
+ glTexParameterxv: TglTexParameterxv;
+ glTexSubImage2D: TglTexSubImage2D;
+ glTranslatex: TglTranslatex;
+ glVertexPointer: TglVertexPointer;
+ glViewport: TglViewport;
+
+{ ============================================== OpenGL ES 2.0 ======================================================= }
+ glAttachShader: TglAttachShader;
+ glBindAttribLocation: TglBindAttribLocation;
+ glBindFramebuffer: TglBindFramebuffer;
+ glBindRenderbuffer: TglBindRenderbuffer;
+ glBlendColor: TglBlendColor;
+ glBlendEquation: TglBlendEquation;
+ glBlendEquationSeparate: TglBlendEquationSeparate;
+ glBlendFuncSeparate: TglBlendFuncSeparate;
+ glCheckFramebufferStatus: TglCheckFramebufferStatus;
+ glCompileShader: TglCompileShader;
+ glCreateProgram: TglCreateProgram;
+ glCreateShader: TglCreateShader;
+ glDeleteFramebuffers: TglDeleteFramebuffers;
+ glDeleteProgram: TglDeleteProgram;
+ glDeleteRenderbuffers: TglDeleteRenderbuffers;
+ glDeleteShader: TglDeleteShader;
+ glDetachShader: TglDetachShader;
+ glDisableVertexAttribArray: TglDisableVertexAttribArray;
+ glEnableVertexAttribArray: TglEnableVertexAttribArray;
+ glFramebufferRenderbuffer: TglFramebufferRenderbuffer;
+ glFramebufferTexture2D: TglFramebufferTexture2D;
glGenerateMipmap: TglGenerateMipmap;
glGenFramebuffers: TglGenFramebuffers;
glGenRenderbuffers: TglGenRenderbuffers;
- glGenTextures: TglGenTextures;
glGetActiveAttrib: TglGetActiveAttrib;
glGetActiveUniform: TglGetActiveUniform;
glGetAttachedShaders: TglGetAttachedShaders;
glGetAttribLocation: TglGetAttribLocation;
- glGetBooleanv: TglGetBooleanv;
- glGetBufferParameteriv: TglGetBufferParameteriv;
- glGetError: TglGetError;
- glGetFloatv: TglGetFloatv;
glGetFramebufferAttachmentParameteriv: TglGetFramebufferAttachmentParameteriv;
- glGetIntegerv: TglGetIntegerv;
glGetProgramiv: TglGetProgramiv;
glGetProgramInfoLog: TglGetProgramInfoLog;
glGetRenderbufferParameteriv: TglGetRenderbufferParameteriv;
glGetShaderInfoLog: TglGetShaderInfoLog;
glGetShaderPrecisionFormat: TglGetShaderPrecisionFormat;
glGetShaderSource: TglGetShaderSource;
- glGetString: TglGetString;
- glGetTexParameterfv: TglGetTexParameterfv;
- glGetTexParameteriv: TglGetTexParameteriv;
glGetUniformfv: TglGetUniformfv;
glGetUniformiv: TglGetUniformiv;
glGetUniformLocation: TglGetUniformLocation;
glGetVertexAttribfv: TglGetVertexAttribfv;
glGetVertexAttribiv: TglGetVertexAttribiv;
glGetVertexAttribPointerv: TglGetVertexAttribPointerv;
- glHint: TglHint;
- glIsBuffer: TglIsBuffer;
- glIsEnabled: TglIsEnabled;
glIsFramebuffer: TglIsFramebuffer;
glIsProgram: TglIsProgram;
glIsRenderbuffer: TglIsRenderbuffer;
glIsShader: TglIsShader;
- glIsTexture: TglIsTexture;
- glLineWidth: TglLineWidth;
glLinkProgram: TglLinkProgram;
- glPixelStorei: TglPixelStorei;
- glPolygonOffset: TglPolygonOffset;
- glReadPixels: TglReadPixels;
glReleaseShaderCompiler: TglReleaseShaderCompiler;
glRenderbufferStorage: TglRenderbufferStorage;
- glSampleCoverage: TglSampleCoverage;
- glScissor: TglScissor;
glShaderBinary: TglShaderBinary;
glShaderSource: TglShaderSource;
- glStencilFunc: TglStencilFunc;
glStencilFuncSeparate: TglStencilFuncSeparate;
- glStencilMask: TglStencilMask;
glStencilMaskSeparate: TglStencilMaskSeparate;
- glStencilOp: TglStencilOp;
glStencilOpSeparate: TglStencilOpSeparate;
- glTexImage2D: TglTexImage2D;
- glTexParameterf: TglTexParameterf;
- glTexParameterfv: TglTexParameterfv;
- glTexParameteri: TglTexParameteri;
- glTexParameteriv: TglTexParameteriv;
- glTexSubImage2D: TglTexSubImage2D;
glUniform1f: TglUniform1f;
glUniform1fv: TglUniform1fv;
glUniform1i: TglUniform1i;
glVertexAttrib4f: TglVertexAttrib4f;
glVertexAttrib4fv: TglVertexAttrib4fv;
glVertexAttribPointer: TglVertexAttribPointer;
- glViewport: TglViewport;
- { OpenGL ES 3.0 }
+{ ============================================== OpenGL ES 3.0 ======================================================= }
glReadBuffer: TglReadBuffer;
glDrawRangeElements: TglDrawRangeElements;
glTexImage3D: TglTexImage3D;
glDeleteVertexArrays: TglDeleteVertexArrays;
glGenVertexArrays: TglGenVertexArrays;
glIsVertexArray: TglIsVertexArray;
- glGetIntegeri_v: TglGetIntegeri_v;
+ glGetIntegeriv: TglGetIntegeriv;
glBeginTransformFeedback: TglBeginTransformFeedback;
glEndTransformFeedback: TglEndTransformFeedback;
glBindBufferRange: TglBindBufferRange;
glWaitSync: TglWaitSync;
glGetInteger64v: TglGetInteger64v;
glGetSynciv: TglGetSynciv;
- glGetInteger64i_v: TglGetInteger64i_v;
+ glGetInteger64iv: TglGetInteger64iv;
glGetBufferParameteri64v: TglGetBufferParameteri64v;
glGenSamplers: TglGenSamplers;
glDeleteSamplers: TglDeleteSamplers;
glTexStorage3D: TglTexStorage3D;
glGetInternalformativ: TglGetInternalformativ;
- { OpenGL ES 3.1 }
+{ ============================================== OpenGL ES 3.1 ======================================================= }
glDispatchCompute: TglDispatchCompute;
glDispatchComputeIndirect: TglDispatchComputeIndirect;
glDrawArraysIndirect: TglDrawArraysIndirect;
glValidateProgramPipeline: TglValidateProgramPipeline;
glGetProgramPipelineInfoLog: TglGetProgramPipelineInfoLog;
glBindImageTexture: TglBindImageTexture;
- glGetBooleaniV: TglGetBooleaniV;
+ glGetBooleaniv: TglGetBooleaniv;
glMemoryBarrier: TglMemoryBarrier;
glMemoryBarrierByRegion: TglMemoryBarrierByRegion;
glTexStorage2DMultisample: TglTexStorage2DMultisample;
glVertexAttribBinding: TglVertexAttribBinding;
glVertexBindingDivisor: TglVertexBindingDivisor;
-
{ ===================================================== EGL ========================================================== }
type
EGLint = Integer;
TeglInitialize = function(aDisplay: EGLDisplay; aMajor, aMinor: PEGLint): EGLBoolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
TeglTerminate = function(aDisplay: EGLDisplay): EGLBoolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TeglQueryString = function(aDisplay: EGLDisplay; aName: EGLint): PAnsiChar; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TeglQueryString = function(aDisplay: EGLDisplay; name: EGLint): PAnsiChar; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TeglGetConfigs = function(aDisplay: EGLDisplay; aConfigs: PEGLConfig; aConfigSize: EGLint; aNumConfig: PEGLint): EGLBoolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
- TeglChooseConfig = function(aDisplay: EGLDisplay; const aAttribList: PEGLint; aConfigs: PEGLConfig; aConfigSize: EGLint; aNumConfig: PEGLint): EGLBoolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TeglGetConfigs = function(aDisplay: EGLDisplay; aConfigs: PEGLConfig; aConfigSize: EGLint; numConfig: PEGLint): EGLBoolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
+ TeglChooseConfig = function(aDisplay: EGLDisplay; const aAttribList: PEGLint; aConfigs: PEGLConfig; aConfigSize: EGLint; numConfig: PEGLint): EGLBoolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
TeglGetConfigAttrib = function(aDisplay: EGLDisplay; aConfig: EGLConfig; aAttribute: EGLint; aValue : PEGLint): EGLBoolean; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
TeglCreateWindowSurface = function(aDisplay: EGLDisplay; aConfig: EGLConfig; aWinType: PEGLNativeWindowType; const aAttribList: PEGLint): EGLSurface; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
TeglGetProcAddress = function(const aProcName: PAnsiChar): Pointer; {$IFDEF DGL_WIN}stdcall;{$ELSE}cdecl;{$ENDIF}
-
var
eglGetError: TeglGetError;
eglGetProcAddress: TeglGetProcAddress;
-
{ =================================================== DelphiGL ======================================================= }
type
EdglOpenGLES = class(Exception);
LibHandleOpenGLES: Pointer = nil;
LibHandleEGL: Pointer = nil;
-function dglLoadLibrary(const aName: PChar): Pointer;
+function dglLoadLibrary(const name: PChar): Pointer;
begin
{$IFDEF DGL_LINUX}
- result := dlopen(aName, RTLD_LAZY);
+ result := dlopen(name, RTLD_LAZY);
{$ENDIF}
end;
procedure ReadExtensions;
begin
- glActiveTexture := dglGetProcAddress('glActiveTexture');
- glAttachShader := dglGetProcAddress('glAttachShader');
- glBindAttribLocation := dglGetProcAddress('glBindAttribLocation');
- glBindBuffer := dglGetProcAddress('glBindBuffer');
- glBindFramebuffer := dglGetProcAddress('glBindFramebuffer');
- glBindRenderbuffer := dglGetProcAddress('glBindRenderbuffer');
- glBindTexture := dglGetProcAddress('glBindTexture');
- glBlendColor := dglGetProcAddress('glBlendColor');
- glBlendEquation := dglGetProcAddress('glBlendEquation');
- glBlendEquationSeparate := dglGetProcAddress('glBlendEquationSeparate');
- glBlendFunc := dglGetProcAddress('glBlendFunc');
- glBlendFuncSeparate := dglGetProcAddress('glBlendFuncSeparate');
- glBufferData := dglGetProcAddress('glBufferData');
- glBufferSubData := dglGetProcAddress('glBufferSubData');
- glCheckFramebufferStatus := dglGetProcAddress('glCheckFramebufferStatus');
- glClear := dglGetProcAddress('glClear');
- glClearColor := dglGetProcAddress('glClearColor');
- glClearDepthf := dglGetProcAddress('glClearDepthf');
- glClearStencil := dglGetProcAddress('glClearStencil');
- glColorMask := dglGetProcAddress('glColorMask');
- glCompileShader := dglGetProcAddress('glCompileShader');
- glCompressedTexImage2D := dglGetProcAddress('glCompressedTexImage2D');
- glCompressedTexSubImage2D := dglGetProcAddress('glCompressedTexSubImage2D');
- glCopyTexImage2D := dglGetProcAddress('glCopyTexImage2D');
- glCopyTexSubImage2D := dglGetProcAddress('glCopyTexSubImage2D');
- glCreateProgram := dglGetProcAddress('glCreateProgram');
- glCreateShader := dglGetProcAddress('glCreateShader');
- glCullFace := dglGetProcAddress('glCullFace');
- glDeleteBuffers := dglGetProcAddress('glDeleteBuffers');
- glDeleteFramebuffers := dglGetProcAddress('glDeleteFramebuffers');
- glDeleteProgram := dglGetProcAddress('glDeleteProgram');
- glDeleteRenderbuffers := dglGetProcAddress('glDeleteRenderbuffers');
- glDeleteShader := dglGetProcAddress('glDeleteShader');
- glDeleteTextures := dglGetProcAddress('glDeleteTextures');
- glDepthFunc := dglGetProcAddress('glDepthFunc');
- glDepthMask := dglGetProcAddress('glDepthMask');
- glDepthRangef := dglGetProcAddress('glDepthRangef');
- glDetachShader := dglGetProcAddress('glDetachShader');
- glDisable := dglGetProcAddress('glDisable');
- glDisableVertexAttribArray := dglGetProcAddress('glDisableVertexAttribArray');
- glDrawArrays := dglGetProcAddress('glDrawArrays');
- glDrawElements := dglGetProcAddress('glDrawElements');
- glEnable := dglGetProcAddress('glEnable');
- glEnableVertexAttribArray := dglGetProcAddress('glEnableVertexAttribArray');
- glFinish := dglGetProcAddress('glFinish');
- glFlush := dglGetProcAddress('glFlush');
- glFramebufferRenderbuffer := dglGetProcAddress('glFramebufferRenderbuffer');
- glFramebufferTexture2D := dglGetProcAddress('glFramebufferTexture2D');
- glFrontFace := dglGetProcAddress('glFrontFace');
- glGenBuffers := dglGetProcAddress('glGenBuffers');
- glGenerateMipmap := dglGetProcAddress('glGenerateMipmap');
- glGenFramebuffers := dglGetProcAddress('glGenFramebuffers');
- glGenRenderbuffers := dglGetProcAddress('glGenRenderbuffers');
- glGenTextures := dglGetProcAddress('glGenTextures');
- glGetActiveAttrib := dglGetProcAddress('glGetActiveAttrib');
- glGetActiveUniform := dglGetProcAddress('glGetActiveUniform');
- glGetAttachedShaders := dglGetProcAddress('glGetAttachedShaders');
- glGetAttribLocation := dglGetProcAddress('glGetAttribLocation');
- glGetBooleanv := dglGetProcAddress('glGetBooleanv');
- glGetBufferParameteriv := dglGetProcAddress('glGetBufferParameteriv');
- glGetError := dglGetProcAddress('glGetError');
- glGetFloatv := dglGetProcAddress('glGetFloatv');
- glGetFramebufferAttachmentParameteriv := dglGetProcAddress('glGetFramebufferAttachmentParameteriv');
- glGetIntegerv := dglGetProcAddress('glGetIntegerv');
- glGetProgramiv := dglGetProcAddress('glGetProgramiv');
- glGetProgramInfoLog := dglGetProcAddress('glGetProgramInfoLog');
- glGetRenderbufferParameteriv := dglGetProcAddress('glGetRenderbufferParameteriv');
- glGetShaderiv := dglGetProcAddress('glGetShaderiv');
- glGetShaderInfoLog := dglGetProcAddress('glGetShaderInfoLog');
- glGetShaderPrecisionFormat := dglGetProcAddress('glGetShaderPrecisionFormat');
- glGetShaderSource := dglGetProcAddress('glGetShaderSource');
- glGetString := dglGetProcAddress('glGetString');
- glGetTexParameterfv := dglGetProcAddress('glGetTexParameterfv');
- glGetTexParameteriv := dglGetProcAddress('glGetTexParameteriv');
- glGetUniformfv := dglGetProcAddress('glGetUniformfv');
- glGetUniformiv := dglGetProcAddress('glGetUniformiv');
- glGetUniformLocation := dglGetProcAddress('glGetUniformLocation');
- glGetVertexAttribfv := dglGetProcAddress('glGetVertexAttribfv');
- glGetVertexAttribiv := dglGetProcAddress('glGetVertexAttribiv');
- glGetVertexAttribPointerv := dglGetProcAddress('glGetVertexAttribPointerv');
- glHint := dglGetProcAddress('glHint');
- glIsBuffer := dglGetProcAddress('glIsBuffer');
- glIsEnabled := dglGetProcAddress('glIsEnabled');
- glIsFramebuffer := dglGetProcAddress('glIsFramebuffer');
- glIsProgram := dglGetProcAddress('glIsProgram');
- glIsRenderbuffer := dglGetProcAddress('glIsRenderbuffer');
- glIsShader := dglGetProcAddress('glIsShader');
- glIsTexture := dglGetProcAddress('glIsTexture');
- glLineWidth := dglGetProcAddress('glLineWidth');
- glLinkProgram := dglGetProcAddress('glLinkProgram');
- glPixelStorei := dglGetProcAddress('glPixelStorei');
- glPolygonOffset := dglGetProcAddress('glPolygonOffset');
- glReadPixels := dglGetProcAddress('glReadPixels');
- glReleaseShaderCompiler := dglGetProcAddress('glReleaseShaderCompiler');
- glRenderbufferStorage := dglGetProcAddress('glRenderbufferStorage');
- glSampleCoverage := dglGetProcAddress('glSampleCoverage');
- glScissor := dglGetProcAddress('glScissor');
- glShaderBinary := dglGetProcAddress('glShaderBinary');
- glShaderSource := dglGetProcAddress('glShaderSource');
- glStencilFunc := dglGetProcAddress('glStencilFunc');
- glStencilFuncSeparate := dglGetProcAddress('glStencilFuncSeparate');
- glStencilMask := dglGetProcAddress('glStencilMask');
- glStencilMaskSeparate := dglGetProcAddress('glStencilMaskSeparate');
- glStencilOp := dglGetProcAddress('glStencilOp');
- glStencilOpSeparate := dglGetProcAddress('glStencilOpSeparate');
- glTexImage2D := dglGetProcAddress('glTexImage2D');
- glTexParameterf := dglGetProcAddress('glTexParameterf');
- glTexParameterfv := dglGetProcAddress('glTexParameterfv');
- glTexParameteri := dglGetProcAddress('glTexParameteri');
- glTexParameteriv := dglGetProcAddress('glTexParameteriv');
- glTexSubImage2D := dglGetProcAddress('glTexSubImage2D');
- glUniform1f := dglGetProcAddress('glUniform1f');
- glUniform1fv := dglGetProcAddress('glUniform1fv');
- glUniform1i := dglGetProcAddress('glUniform1i');
- glUniform1iv := dglGetProcAddress('glUniform1iv');
- glUniform2f := dglGetProcAddress('glUniform2f');
- glUniform2fv := dglGetProcAddress('glUniform2fv');
- glUniform2i := dglGetProcAddress('glUniform2i');
- glUniform2iv := dglGetProcAddress('glUniform2iv');
- glUniform3f := dglGetProcAddress('glUniform3f');
- glUniform3fv := dglGetProcAddress('glUniform3fv');
- glUniform3i := dglGetProcAddress('glUniform3i');
- glUniform3iv := dglGetProcAddress('glUniform3iv');
- glUniform4f := dglGetProcAddress('glUniform4f');
- glUniform4fv := dglGetProcAddress('glUniform4fv');
- glUniform4i := dglGetProcAddress('glUniform4i');
- glUniform4iv := dglGetProcAddress('glUniform4iv');
- glUniformMatrix2fv := dglGetProcAddress('glUniformMatrix2fv');
- glUniformMatrix3fv := dglGetProcAddress('glUniformMatrix3fv');
- glUniformMatrix4fv := dglGetProcAddress('glUniformMatrix4fv');
- glUseProgram := dglGetProcAddress('glUseProgram');
- glValidateProgram := dglGetProcAddress('glValidateProgram');
- glVertexAttrib1f := dglGetProcAddress('glVertexAttrib1f');
- glVertexAttrib1fv := dglGetProcAddress('glVertexAttrib1fv');
- glVertexAttrib2f := dglGetProcAddress('glVertexAttrib2f');
- glVertexAttrib2fv := dglGetProcAddress('glVertexAttrib2fv');
- glVertexAttrib3f := dglGetProcAddress('glVertexAttrib3f');
- glVertexAttrib3fv := dglGetProcAddress('glVertexAttrib3fv');
- glVertexAttrib4f := dglGetProcAddress('glVertexAttrib4f');
- glVertexAttrib4fv := dglGetProcAddress('glVertexAttrib4fv');
- glVertexAttribPointer := dglGetProcAddress('glVertexAttribPointer');
- glViewport := dglGetProcAddress('glViewport');
-
- { OpenGL ES 3.0 }
- glReadBuffer := dglGetProcAddress('glReadBuffer');
- glDrawRangeElements := dglGetProcAddress('glDrawRangeElements');
- glTexImage3D := dglGetProcAddress('glTexImage3D');
- glTexSubImage3D := dglGetProcAddress('glTexSubImage3D');
- glCopyTexSubImage3D := dglGetProcAddress('glCopyTexSubImage3D');
- glCompressedTexImage3D := dglGetProcAddress('glCompressedTexImage3D');
- glCompressedTexSubImage3D := dglGetProcAddress('glCompressedTexSubImage3D');
- glGenQueries := dglGetProcAddress('glGenQueries');
- glDeleteQueries := dglGetProcAddress('glDeleteQueries');
- glIsQuery := dglGetProcAddress('glIsQuery');
- glBeginQuery := dglGetProcAddress('glBeginQuery');
- glEndQuery := dglGetProcAddress('glEndQuery');
- glGetQueryiv := dglGetProcAddress('glGetQueryiv');
- glGetQueryObjectuiv := dglGetProcAddress('glGetQueryObjectuiv');
- glUnmapBuffer := dglGetProcAddress('glUnmapBuffer');
- glGetBufferPointerv := dglGetProcAddress('glGetBufferPointerv');
- glDrawBuffers := dglGetProcAddress('glDrawBuffers');
- glUniformMatrix2x3fv := dglGetProcAddress('glUniformMatrix2x3fv');
- glUniformMatrix3x2fv := dglGetProcAddress('glUniformMatrix3x2fv');
- glUniformMatrix2x4fv := dglGetProcAddress('glUniformMatrix2x4fv');
- glUniformMatrix4x2fv := dglGetProcAddress('glUniformMatrix4x2fv');
- glUniformMatrix3x4fv := dglGetProcAddress('glUniformMatrix3x4fv');
- glUniformMatrix4x3fv := dglGetProcAddress('glUniformMatrix4x3fv');
- glBlitFramebuffer := dglGetProcAddress('glBlitFramebuffer');
- glRenderbufferStorageMultisample := dglGetProcAddress('glRenderbufferStorageMultisample');
- glFramebufferTextureLayer := dglGetProcAddress('glFramebufferTextureLayer');
- glMapBufferRange := dglGetProcAddress('glMapBufferRange');
- glFlushMappedBufferRange := dglGetProcAddress('glFlushMappedBufferRange');
- glBindVertexArray := dglGetProcAddress('glBindVertexArray');
- glDeleteVertexArrays := dglGetProcAddress('glDeleteVertexArrays');
- glGenVertexArrays := dglGetProcAddress('glGenVertexArrays');
- glIsVertexArray := dglGetProcAddress('glIsVertexArray');
- glGetIntegeri_v := dglGetProcAddress('glGetIntegeri_v');
- glBeginTransformFeedback := dglGetProcAddress('glBeginTransformFeedback');
- glEndTransformFeedback := dglGetProcAddress('glEndTransformFeedback');
- glBindBufferRange := dglGetProcAddress('glBindBufferRange');
- glBindBufferBase := dglGetProcAddress('glBindBufferBase');
- glTransformFeedbackVaryings := dglGetProcAddress('glTransformFeedbackVaryings');
- glGetTransformFeedbackVarying := dglGetProcAddress('glGetTransformFeedbackVarying');
- glVertexAttribIPointer := dglGetProcAddress('glVertexAttribIPointer');
- glGetVertexAttribIiv := dglGetProcAddress('glGetVertexAttribIiv');
- glGetVertexAttribIuiv := dglGetProcAddress('glGetVertexAttribIuiv');
- glVertexAttribI4i := dglGetProcAddress('glVertexAttribI4i');
- glVertexAttribI4ui := dglGetProcAddress('glVertexAttribI4ui');
- glVertexAttribI4iv := dglGetProcAddress('glVertexAttribI4iv');
- glVertexAttribI4uiv := dglGetProcAddress('glVertexAttribI4uiv');
- glGetUniformuiv := dglGetProcAddress('glGetUniformuiv');
- glGetFragDataLocation := dglGetProcAddress('glGetFragDataLocation');
- glUniform1ui := dglGetProcAddress('glUniform1ui');
- glUniform2ui := dglGetProcAddress('glUniform2ui');
- glUniform3ui := dglGetProcAddress('glUniform3ui');
- glUniform4ui := dglGetProcAddress('glUniform4ui');
- glUniform1uiv := dglGetProcAddress('glUniform1uiv');
- glUniform2uiv := dglGetProcAddress('glUniform2uiv');
- glUniform3uiv := dglGetProcAddress('glUniform3uiv');
- glUniform4uiv := dglGetProcAddress('glUniform4uiv');
- glClearBufferiv := dglGetProcAddress('glClearBufferiv');
- glClearBufferuiv := dglGetProcAddress('glClearBufferuiv');
- glClearBufferfv := dglGetProcAddress('glClearBufferfv');
- glClearBufferfi := dglGetProcAddress('glClearBufferfi');
- glGetStringi := dglGetProcAddress('glGetStringi');
- glCopyBufferSubData := dglGetProcAddress('glCopyBufferSubData');
- glGetUniformIndices := dglGetProcAddress('glGetUniformIndices');
- glGetActiveUniformsiv := dglGetProcAddress('glGetActiveUniformsiv');
- glGetUniformBlockIndex := dglGetProcAddress('glGetUniformBlockIndex');
- glGetActiveUniformBlockiv := dglGetProcAddress('glGetActiveUniformBlockiv');
- glGetActiveUniformBlockName := dglGetProcAddress('glGetActiveUniformBlockName');
- glUniformBlockBinding := dglGetProcAddress('glUniformBlockBinding');
- glDrawArraysInstanced := dglGetProcAddress('glDrawArraysInstanced');
- glDrawElementsInstanced := dglGetProcAddress('glDrawElementsInstanced');
- glFenceSync := dglGetProcAddress('glFenceSync');
- glIsSync := dglGetProcAddress('glIsSync');
- glDeleteSync := dglGetProcAddress('glDeleteSync');
- glClientWaitSync := dglGetProcAddress('glClientWaitSync');
- glWaitSync := dglGetProcAddress('glWaitSync');
- glGetInteger64v := dglGetProcAddress('glGetInteger64v');
- glGetSynciv := dglGetProcAddress('glGetSynciv');
- glGetInteger64i_v := dglGetProcAddress('glGetInteger64i_v');
- glGetBufferParameteri64v := dglGetProcAddress('glGetBufferParameteri64v');
- glGenSamplers := dglGetProcAddress('glGenSamplers');
- glDeleteSamplers := dglGetProcAddress('glDeleteSamplers');
- glIsSampler := dglGetProcAddress('glIsSampler');
- glBindSampler := dglGetProcAddress('glBindSampler');
- glSamplerParameteri := dglGetProcAddress('glSamplerParameteri');
- glSamplerParameteriv := dglGetProcAddress('glSamplerParameteriv');
- glSamplerParameterf := dglGetProcAddress('glSamplerParameterf');
- glSamplerParameterfv := dglGetProcAddress('glSamplerParameterfv');
- glGetSamplerParameteriv := dglGetProcAddress('glGetSamplerParameteriv');
- glGetSamplerParameterfv := dglGetProcAddress('glGetSamplerParameterfv');
- glVertexAttribDivisor := dglGetProcAddress('glVertexAttribDivisor');
- glBindTransformFeedback := dglGetProcAddress('glBindTransformFeedback');
- glDeleteTransformFeedbacks := dglGetProcAddress('glDeleteTransformFeedbacks');
- glGenTransformFeedbacks := dglGetProcAddress('glGenTransformFeedbacks');
- glIsTransformFeedback := dglGetProcAddress('glIsTransformFeedback');
- glPauseTransformFeedback := dglGetProcAddress('glPauseTransformFeedback');
- glResumeTransformFeedback := dglGetProcAddress('glResumeTransformFeedback');
- glGetProgramBinary := dglGetProcAddress('glGetProgramBinary');
- glProgramBinary := dglGetProcAddress('glProgramBinary');
- glProgramParameteri := dglGetProcAddress('glProgramParameteri');
- glInvalidateFramebuffer := dglGetProcAddress('glInvalidateFramebuffer');
- glInvalidateSubFramebuffer := dglGetProcAddress('glInvalidateSubFramebuffer');
- glTexStorage2D := dglGetProcAddress('glTexStorage2D');
- glTexStorage3D := dglGetProcAddress('glTexStorage3D');
- glGetInternalformativ := dglGetProcAddress('glGetInternalformativ');
-
- { OpenGL ES 3.1 }
- glDispatchCompute := dglGetProcAddress('glDispatchCompute');
- glDispatchComputeIndirect := dglGetProcAddress('glDispatchComputeIndirect');
- glDrawArraysIndirect := dglGetProcAddress('glDrawArraysIndirect');
- glDrawElementsIndirect := dglGetProcAddress('glDrawElementsIndirect');
- glFramebufferParameteri := dglGetProcAddress('glFramebufferParameteri');
- glGetFramebufferParameteriv := dglGetProcAddress('glGetFramebufferParameteriv');
- glGetProgramInterfaceiv := dglGetProcAddress('glGetProgramInterfaceiv');
- glGetProgramResourceIndex := dglGetProcAddress('glGetProgramResourceIndex');
- glGetProgramResourceName := dglGetProcAddress('glGetProgramResourceName');
- glGetProgramResourceiv := dglGetProcAddress('glGetProgramResourceiv');
- glGetProgramResourceLocation := dglGetProcAddress('glGetProgramResourceLocation');
- glUseProgramStages := dglGetProcAddress('glUseProgramStages');
- glActiveShaderProgram := dglGetProcAddress('glActiveShaderProgram');
- glCreateShaderProgramv := dglGetProcAddress('glCreateShaderProgramv');
- glBindProgramPipeline := dglGetProcAddress('glBindProgramPipeline');
- glDeleteProgramPipelines := dglGetProcAddress('glDeleteProgramPipelines');
- glGenProgramPipelines := dglGetProcAddress('glGenProgramPipelines');
- glIsProgramPipeline := dglGetProcAddress('glIsProgramPipeline');
- glGetProgramPipelineiv := dglGetProcAddress('glGetProgramPipelineiv');
- glProgramUniform1i := dglGetProcAddress('glProgramUniform1i');
- glProgramUniform2i := dglGetProcAddress('glProgramUniform2i');
- glProgramUniform3i := dglGetProcAddress('glProgramUniform3i');
- glProgramUniform4i := dglGetProcAddress('glProgramUniform4i');
- glProgramUniform1ui := dglGetProcAddress('glProgramUniform1ui');
- glProgramUniform2ui := dglGetProcAddress('glProgramUniform2ui');
- glProgramUniform3ui := dglGetProcAddress('glProgramUniform3ui');
- glProgramUniform4ui := dglGetProcAddress('glProgramUniform4ui');
- glProgramUniform1f := dglGetProcAddress('glProgramUniform1f');
- glProgramUniform2f := dglGetProcAddress('glProgramUniform2f');
- glProgramUniform3f := dglGetProcAddress('glProgramUniform3f');
- glProgramUniform4f := dglGetProcAddress('glProgramUniform4f');
- glProgramUniform1iv := dglGetProcAddress('glProgramUniform1iv');
- glProgramUniform2iv := dglGetProcAddress('glProgramUniform2iv');
- glProgramUniform3iv := dglGetProcAddress('glProgramUniform3iv');
- glProgramUniform4iv := dglGetProcAddress('glProgramUniform4iv');
- glProgramUniform1uiv := dglGetProcAddress('glProgramUniform1uiv');
- glProgramUniform2uiv := dglGetProcAddress('glProgramUniform2uiv');
- glProgramUniform3uiv := dglGetProcAddress('glProgramUniform3uiv');
- glProgramUniform4uiv := dglGetProcAddress('glProgramUniform4uiv');
- glProgramUniform1fv := dglGetProcAddress('glProgramUniform1fv');
- glProgramUniform2fv := dglGetProcAddress('glProgramUniform2fv');
- glProgramUniform3fv := dglGetProcAddress('glProgramUniform3fv');
- glProgramUniform4fv := dglGetProcAddress('glProgramUniform4fv');
- glProgramUniformMatrix2fv := dglGetProcAddress('glProgramUniformMatrix2fv');
- glProgramUniformMatrix3fv := dglGetProcAddress('glProgramUniformMatrix3fv');
- glProgramUniformMatrix4fv := dglGetProcAddress('glProgramUniformMatrix4fv');
- glProgramUniformMatrix2x3fv := dglGetProcAddress('glProgramUniformMatrix2x3fv');
- glProgramUniformMatrix3x2fv := dglGetProcAddress('glProgramUniformMatrix3x2fv');
- glProgramUniformMatrix2x4fv := dglGetProcAddress('glProgramUniformMatrix2x4fv');
- glProgramUniformMatrix4x2fv := dglGetProcAddress('glProgramUniformMatrix4x2fv');
- glProgramUniformMatrix3x4fv := dglGetProcAddress('glProgramUniformMatrix3x4fv');
- glProgramUniformMatrix4x3fv := dglGetProcAddress('glProgramUniformMatrix4x3fv');
- glValidateProgramPipeline := dglGetProcAddress('glValidateProgramPipeline');
- glGetProgramPipelineInfoLog := dglGetProcAddress('glGetProgramPipelineInfoLog');
- glBindImageTexture := dglGetProcAddress('glBindImageTexture');
- glGetBooleaniV := dglGetProcAddress('glGetBooleaniV');
- glMemoryBarrier := dglGetProcAddress('glMemoryBarrier');
- glMemoryBarrierByRegion := dglGetProcAddress('glMemoryBarrierByRegion');
- glTexStorage2DMultisample := dglGetProcAddress('glTexStorage2DMultisample');
- glGetMultisamplefv := dglGetProcAddress('glGetMultisamplefv');
- glSampleMaski := dglGetProcAddress('glSampleMaski');
- glGetTexLevelParameteriv := dglGetProcAddress('glGetTexLevelParameteriv');
- glGetTexLevelParameterfv := dglGetProcAddress('glGetTexLevelParameterfv');
- glBindVertexBuffer := dglGetProcAddress('glBindVertexBuffer');
- glVertexAttribFormat := dglGetProcAddress('glVertexAttribFormat');
- glVertexAttribIFormat := dglGetProcAddress('glVertexAttribIFormat');
- glVertexAttribBinding := dglGetProcAddress('glVertexAttribBinding');
- glVertexBindingDivisor := dglGetProcAddress('glVertexBindingDivisor');
+
end;
constructor EeglError.Create(const msg: string; const aErrorCode: EGLint);
end;
end.
-