+//from "sdl_video.h"
+
+ {**
+ * The structure that defines a display mode
+ *
+ * SDL_GetNumDisplayModes()
+ * SDL_GetDisplayMode()
+ * SDL_GetDesktopDisplayMode()
+ * SDL_GetCurrentDisplayMode()
+ * SDL_GetClosestDisplayMode()
+ * SDL_SetWindowDisplayMode()
+ * SDL_GetWindowDisplayMode()
+ *}
+
+ PSDL_DisplayMode = ^TSDL_DisplayMode;
+ TSDL_DisplayMode = record
+ format: UInt32; {**< pixel format *}
+ w: SInt32; {**< width *}
+ h: SInt32; {**< height *}
+ refresh_rate: SInt32; {**< refresh rate (or zero for unspecified) *}
+ driverdata: Pointer; {**< driver-specific data, initialize to 0 *}
+ end;
+
+ {* Define the SDL window-shaper structure *}
+ PSDL_WindowShaper = ^TSDL_WindowShaper;
+ TSDL_WindowShaper = record
+ {* The window associated with the shaper *}
+ window: PSDL_Window;
+
+ {* The user's specified coordinates for the window, for once we give it a shape. *}
+ userx,usery: UInt32;
+
+ {* The parameters for shape calculation. *}
+ mode: TSDL_WindowShapeMode;
+
+ {* Has this window been assigned a shape? *}
+ hasshape: TSDL_Bool;
+
+ driverdata: Pointer;
+ end;
+
+ PSDL_WindowUserData = ^TSDL_WindowUserData;
+ TSDL_WindowUserData = record
+ name: PAnsiChar;
+ data: Pointer;
+ next: PSDL_WindowUserData;
+ end;
+
+ {* Define the SDL window structure, corresponding to toplevel windows *}
+ TSDL_Window = record
+ magic: Pointer;
+ id: UInt32;
+ title: PAnsiChar;
+ x,y: SInt32;
+ w,h: SInt32;
+ min_w, min_h: SInt32;
+ max_w, max_h: SInt32;
+ flags: UInt32;
+
+ {* Stored position and size for windowed mode * }
+ windowed: TSDL_Rect;
+
+ fullscreen_mode: TSDL_DisplayMode;
+
+ brightness: Float;
+ gamma: PUInt16;
+ saved_gamma: PUInt16; {* (just offset into gamma) *}
+
+ surface: PSDL_Surface;
+ surface_valid: TSDL_Bool;
+
+ shaper: PSDL_WindowShaper;
+
+ data: PSDL_WindowUserData;
+
+ driverdata: Pointer;
+
+ prev: PSDL_Window;
+ next: PSDL_Window;
+ end;
+
+ {**
+ * Get the shape parameters of a shaped window.
+ *
+ * window The shaped window whose parameters should be retrieved.
+ * shape_mode An empty shape-mode structure to fill, or NULL to check whether the window has a shape.
+ *
+ * 0 if the window has a shape and, provided shape_mode was not NULL, shape_mode has been filled with the mode
+ * data, SDL_NONSHAPEABLE_WINDOW if the SDL_Window given is not a shaped window, or SDL_WINDOW_LACKS_SHAPE if
+ * the SDL_Window* given is a shapeable window currently lacking a shape.
+ *
+ * SDL_WindowShapeMode
+ * SDL_SetWindowShape
+ *}
+function SDL_GetShapedWindowMode(window: PSDL_Window; shape_mode: TSDL_WindowShapeMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetShapedWindowMode' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the shape and parameters of a shaped window.
+ *
+ * window The shaped window whose parameters should be set.
+ * shape A surface encoding the desired shape for the window.
+ * shape_mode The parameters to set for the shaped window.
+ *
+ * 0 on success, SDL_INVALID_SHAPE_ARGUMENT on invalid an invalid shape argument, or SDL_NONSHAPEABLE_WINDOW
+ * if the SDL_Window* given does not reference a valid shaped window.
+ *
+ * SDL_WindowShapeMode
+ * SDL_GetShapedWindowMode.
+ *}
+function SDL_SetWindowShape(window: PSDL_Window; shape: PSDL_Surface; shape_mode: PSDL_WindowShapeMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowShape' {$ENDIF} {$ENDIF};
+
+ {**
+ * Create a window that can be shaped with the specified position, dimensions, and flags.
+ *
+ * title The title of the window, in UTF-8 encoding.
+ * x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * w The width of the window.
+ * h The height of the window.
+ * flags The flags for the window, a mask of SDL_WINDOW_BORDERLESS with any of the following:
+ * SDL_WINDOW_OPENGL, SDL_WINDOW_INPUT_GRABBED,
+ * SDL_WINDOW_SHOWN, SDL_WINDOW_RESIZABLE,
+ * SDL_WINDOW_MAXIMIZED, SDL_WINDOW_MINIMIZED,
+ * SDL_WINDOW_BORDERLESS is always set, and SDL_WINDOW_FULLSCREEN is always unset.
+ *
+ * The window created, or NULL if window creation failed.
+ *
+ * SDL_DestroyWindow()
+ *}
+function SDL_CreateShapedWindow(title: PAnsiChar; x: UInt32; y: UInt32; w: UInt32; h: UInt32; flags: UInt32): PSDL_Window cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateShapedWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Return whether the given window is a shaped window.
+ *
+ * window The window to query for being shaped.
+ *
+ * SDL_TRUE if the window is a window that can be shaped, SDL_FALSE if the window is unshaped or NULL.
+ * SDL_CreateShapedWindow
+ *}
+function SDL_IsShapedWindow(window: PSDL_Window): TSDL_Bool cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_IsShapedWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * The type used to identify a window
+ *
+ * SDL_CreateWindow()
+ * SDL_CreateWindowFrom()
+ * SDL_DestroyWindow()
+ * SDL_GetWindowData()
+ * SDL_GetWindowFlags()
+ * SDL_GetWindowGrab()
+ * SDL_GetWindowPosition()
+ * SDL_GetWindowSize()
+ * SDL_GetWindowTitle()
+ * SDL_HideWindow()
+ * SDL_MaximizeWindow()
+ * SDL_MinimizeWindow()
+ * SDL_RaiseWindow()
+ * SDL_RestoreWindow()
+ * SDL_SetWindowData()
+ * SDL_SetWindowFullscreen()
+ * SDL_SetWindowGrab()
+ * SDL_SetWindowIcon()
+ * SDL_SetWindowPosition()
+ * SDL_SetWindowSize()
+ * SDL_SetWindowBordered()
+ * SDL_SetWindowTitle()
+ * SDL_ShowWindow()
+ *}
+
+const
+ {**
+ * The flags on a window
+ *
+ * SDL_GetWindowFlags()
+ *}
+
+ SDL_WINDOW_FULLSCREEN = $00000001; {**< fullscreen window *}
+ SDL_WINDOW_OPENGL = $00000002; {**< window usable with OpenGL context *}
+ SDL_WINDOW_SHOWN = $00000004; {**< window is visible *}
+ SDL_WINDOW_HIDDEN = $00000008; {**< window is not visible *}
+ SDL_WINDOW_BORDERLESS = $00000010; {**< no window decoration *}
+ SDL_WINDOW_RESIZABLE = $00000020; {**< window can be resized *}
+ SDL_WINDOW_MINIMIZED = $00000040; {**< window is minimized *}
+ SDL_WINDOW_MAXIMIZED = $00000080; {**< window is maximized *}
+ SDL_WINDOW_INPUT_GRABBED = $00000100; {**< window has grabbed input focus *}
+ SDL_WINDOW_INPUT_FOCUS = $00000200; {**< window has input focus *}
+ SDL_WINDOW_MOUSE_FOCUS = $00000400; {**< window has mouse focus *}
+ SDL_WINDOW_FULLSCREEN_DESKTOP = SDL_WINDOW_FULLSCREEN or $00001000;
+ SDL_WINDOW_FOREIGN = $00000800; {**< window not created by SDL *}
+
+type
+ TSDL_WindowFlags = DWord;
+
+function SDL_WindowPos_IsUndefined(X: Variant): Variant;
+function SDL_WindowPos_IsCentered(X: Variant): Variant;
+
+const
+ {**
+ * Used to indicate that you don't care what the window position is.
+ *}
+
+ SDL_WINDOWPOS_UNDEFINED_MASK = $1FFF0000;
+ SDL_WINDOWPOS_UNDEFINED = SDL_WINDOWPOS_UNDEFINED_MASK or 0;
+
+
+ {**
+ * Used to indicate that the window position should be centered.
+ *}
+
+ SDL_WINDOWPOS_CENTERED_MASK = $2FFF0000;
+ SDL_WINDOWPOS_CENTERED = SDL_WINDOWPOS_CENTERED_MASK or 0;
+
+ {**
+ * Event subtype for window events
+ *}
+
+ SDL_WINDOWEVENT_NONE = 0; {**< Never used *}
+ SDL_WINDOWEVENT_SHOWN = 1; {**< Window has been shown *}
+ SDL_WINDOWEVENT_HIDDEN = 2; {**< Window has been hidden *}
+ SDL_WINDOWEVENT_EXPOSED = 3; {**< Window has been exposed and should be redrawn *}
+ SDL_WINDOWEVENT_MOVED = 4; {**< Window has been moved to data1; data2 *}
+ SDL_WINDOWEVENT_RESIZED = 5; {**< Window has been resized to data1xdata2 *}
+ SDL_WINDOWEVENT_SIZE_CHANGED = 6; {**< The window size has changed; either as a result of an API call or through the system or user changing the window size. *}
+ SDL_WINDOWEVENT_MINIMIZED = 7; {**< Window has been minimized *}
+ SDL_WINDOWEVENT_MAXIMIZED = 8; {**< Window has been maximized *}
+ SDL_WINDOWEVENT_RESTORED = 9; {**< Window has been restored to normal size and position *}
+ SDL_WINDOWEVENT_ENTER = 10; {**< Window has gained mouse focus *}
+ SDL_WINDOWEVENT_LEAVE = 11; {**< Window has lost mouse focus *}
+ SDL_WINDOWEVENT_FOCUS_GAINED = 12; {**< Window has gained keyboard focus *}
+ SDL_WINDOWEVENT_FOCUS_LOST = 13; {**< Window has lost keyboard focus *}
+ SDL_WINDOWEVENT_CLOSE = 14; {**< The window manager requests that the window be closed *}
+
+type
+ TSDL_WindowEventID = DWord;
+
+ {**
+ * An opaque handle to an OpenGL context.
+ *}
+
+ TSDL_GLContext = Pointer;
+
+ {**
+ * OpenGL configuration attributes
+ *}
+
+const
+ SDL_GL_RED_SIZE = 0;
+ SDL_GL_GREEN_SIZE = 1;
+ SDL_GL_BLUE_SIZE = 2;
+ SDL_GL_ALPHA_SIZE = 3;
+ SDL_GL_BUFFER_SIZE = 4;
+ SDL_GL_DOUBLEBUFFER = 5;
+ SDL_GL_DEPTH_SIZE = 6;
+ SDL_GL_STENCIL_SIZE = 7;
+ SDL_GL_ACCUM_RED_SIZE = 8;
+ SDL_GL_ACCUM_GREEN_SIZE = 9;
+ SDL_GL_ACCUM_BLUE_SIZE = 10;
+ SDL_GL_ACCUM_ALPHA_SIZE = 11;
+ SDL_GL_STEREO = 12;
+ SDL_GL_MULTISAMPLEBUFFERS = 13;
+ SDL_GL_MULTISAMPLESAMPLES = 14;
+ SDL_GL_ACCELERATED_VISUAL = 15;
+ SDL_GL_RETAINED_BACKING = 16;
+ SDL_GL_CONTEXT_MAJOR_VERSION = 17;
+ SDL_GL_CONTEXT_MINOR_VERSION = 18;
+ SDL_GL_CONTEXT_EGL = 19;
+ SDL_GL_CONTEXT_FLAGS = 20;
+ SDL_GL_CONTEXT_PROFILE_MASK = 21;
+ SDL_GL_SHARE_WITH_CURRENT_CONTEXT = 22;
+
+type
+ TSDL_GLattr = DWord;
+
+const
+ SDL_GL_CONTEXT_PROFILE_CORE = $0001;
+ SDL_GL_CONTEXT_PROFILE_COMPATIBILITY = $0002;
+ SDL_GL_CONTEXT_PROFILE_ES = $0004;
+
+type
+ TSDL_GLprofile = DWord;
+
+const
+ SDL_GL_CONTEXT_DEBUG_FLAG = $0001;
+ SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = $0002;
+ SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG = $0004;
+ SDL_GL_CONTEXT_RESET_ISOLATION_FLAG = $0008;
+
+type
+ TSDL_GLcontextFlag = DWord;
+
+ {* Function prototypes *}
+
+ {**
+ * Get the number of video drivers compiled into SDL
+ *
+ * SDL_GetVideoDriver()
+ *}
+
+function SDL_GetNumVideoDrivers: SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetNumVideoDrivers' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the name of a built in video driver.
+ *
+ * The video drivers are presented in the order in which they are
+ * normally checked during initialization.
+ *
+ * SDL_GetNumVideoDrivers()
+ *}
+
+function SDL_GetVideoDriver(index: SInt32): PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetVideoDriver' {$ENDIF} {$ENDIF};
+
+ {**
+ * Initialize the video subsystem, optionally specifying a video driver.
+ *
+ * driver_name Initialize a specific driver by name, or nil for the
+ * default video driver.
+ *
+ * 0 on success, -1 on error
+ *
+ * This function initializes the video subsystem; setting up a connection
+ * to the window manager, etc, and determines the available display modes
+ * and pixel formats, but does not initialize a window or graphics mode.
+ *
+ * SDL_VideoQuit()
+ *}
+
+function SDL_VideoInit(const driver_name: PAnsiChar): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_VideoInit' {$ENDIF} {$ENDIF};
+
+ {**
+ * Shuts down the video subsystem.
+ *
+ * function closes all windows, and restores the original video mode.
+ *
+ * SDL_VideoInit()
+ *}
+procedure SDL_VideoQuit cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_VideoQuit' {$ENDIF} {$ENDIF};
+
+ {**
+ * Returns the name of the currently initialized video driver.
+ *
+ * The name of the current video driver or nil if no driver
+ * has been initialized
+ *
+ * SDL_GetNumVideoDrivers()
+ * SDL_GetVideoDriver()
+ *}
+
+function SDL_GetCurrentVideoDriver: PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetCurrentVideoDriver' {$ENDIF} {$ENDIF};
+
+ {**
+ * Returns the number of available video displays.
+ *
+ * SDL_GetDisplayBounds()
+ *}
+
+function SDL_GetNumVideoDisplays: SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetNumVideoDisplays' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the name of a display in UTF-8 encoding
+ *
+ * The name of a display, or nil for an invalid display index.
+ *
+ * SDL_GetNumVideoDisplays()
+ *}
+
+function SDL_GetDisplayName(displayIndex: SInt32): PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetDisplayName' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the desktop area represented by a display, with the primary
+ * display located at 0,0
+ *
+ * 0 on success, or -1 if the index is out of range.
+ *
+ * SDL_GetNumVideoDisplays()
+ *}
+
+function SDL_GetDisplayBounds(displayIndex: SInt32; rect: PSDL_Rect): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetDisplayBounds' {$ENDIF} {$ENDIF};
+
+ {**
+ * Returns the number of available display modes.
+ *
+ * SDL_GetDisplayMode()
+ *}
+
+function SDL_GetNumDisplayModes(displayIndex: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetNumDisplayModes' {$ENDIF} {$ENDIF};
+
+ {**
+ * Fill in information about a specific display mode.
+ *
+ * The display modes are sorted in this priority:
+ * bits per pixel -> more colors to fewer colors
+ * width -> largest to smallest
+ * height -> largest to smallest
+ * refresh rate -> highest to lowest
+ *
+ * SDL_GetNumDisplayModes()
+ *}
+
+function SDL_GetDisplayMode(displayIndex: SInt32; modeIndex: SInt32; mode: PSDL_DisplayMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetDisplayMode' {$ENDIF} {$ENDIF};
+
+ {**
+ * Fill in information about the desktop display mode.
+ *}
+
+function SDL_GetDesktopDisplayMode(displayIndex: SInt32; mode: PSDL_DisplayMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetDesktopDisplayMode' {$ENDIF} {$ENDIF};
+
+ {**
+ * Fill in information about the current display mode.
+ *}
+
+function SDL_GetCurrentDisplayMode(displayIndex: SInt32; mode: PSDL_DisplayMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetCurrentDisplayIndex' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the closest match to the requested display mode.
+ *
+ * mode The desired display mode
+ * closest A pointer to a display mode to be filled in with the closest
+ * match of the available display modes.
+ *
+ * The passed in value closest, or nil if no matching video mode
+ * was available.
+ *
+ * The available display modes are scanned, and closest is filled in with the
+ * closest mode matching the requested mode and returned. The mode format and
+ * refresh_rate default to the desktop mode if they are 0. The modes are
+ * scanned with size being first priority, format being second priority, and
+ * finally checking the refresh_rate. If all the available modes are too
+ * small, then nil is returned.
+ *
+ * SDL_GetNumDisplayModes()
+ * SDL_GetDisplayMode()
+ *}
+
+function SDL_GetClosestDisplayMode(displayIndex: SInt32; const mode: PSDL_DisplayMode; closest: PSDL_DisplayMode): PSDL_DisplayMode cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetClosestDisplayMode' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the display index associated with a window.
+ *
+ * the display index of the display containing the center of the
+ * window, or -1 on error.
+ *}
+
+function SDL_GetWindowDisplayIndex(window: PSDL_Window): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowDisplayIndex' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the display mode used when a fullscreen window is visible.
+ *
+ * By default the window's dimensions and the desktop format and refresh rate
+ * are used.
+ *
+ * mode The mode to use, or nil for the default mode.
+ *
+ * 0 on success, or -1 if setting the display mode failed.
+ *
+ * SDL_GetWindowDisplayMode()
+ * SDL_SetWindowFullscreen()
+ *}
+
+function SDL_SetWindowDisplayMode(window: PSDL_Window; const mode: PSDL_DisplayMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowDisplayMode' {$ENDIF} {$ENDIF};
+
+ {**
+ * Fill in information about the display mode used when a fullscreen
+ * window is visible.
+ *
+ * SDL_SetWindowDisplayMode()
+ * SDL_SetWindowFullscreen()
+ *}
+
+function SDL_GetWindowDisplayMode(window: PSDL_Window; mode: PSDL_DisplayMode): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowDisplayMode' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the pixel format associated with the window.
+ *}
+
+function SDL_GetWindowPixelFormat(window: PSDL_Window): UInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowPixelFormat' {$ENDIF} {$ENDIF};
+
+ {**
+ * Create a window with the specified position, dimensions, and flags.
+ *
+ * title The title of the window, in UTF-8 encoding.
+ * x The x position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * y The y position of the window, ::SDL_WINDOWPOS_CENTERED, or
+ * ::SDL_WINDOWPOS_UNDEFINED.
+ * w The width of the window.
+ * h The height of the window.
+ * flags The flags for the window, a mask of any of the following:
+ * ::SDL_WINDOW_FULLSCREEN, ::SDL_WINDOW_OPENGL,
+ * ::SDL_WINDOW_SHOWN, ::SDL_WINDOW_BORDERLESS,
+ * ::SDL_WINDOW_RESIZABLE, ::SDL_WINDOW_MAXIMIZED,
+ * ::SDL_WINDOW_MINIMIZED, ::SDL_WINDOW_INPUT_GRABBED.
+ *
+ * The id of the window created, or zero if window creation failed.
+ *
+ * SDL_DestroyWindow()
+ *}
+
+function SDL_CreateWindow(const title: PAnsiChar; x: SInt32; y: SInt32; w: SInt32; h: SInt32; flags: UInt32): PSDL_Window cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Create an SDL window from an existing native window.
+ *
+ * data A pointer to driver-dependent window creation data
+ *
+ * The id of the window created, or zero if window creation failed.
+ *
+ * SDL_DestroyWindow()
+ *}
+
+function SDL_CreateWindowFrom(const data: Pointer): PSDL_Window cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_CreateWindowFrom' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the numeric ID of a window, for logging purposes.
+ *}
+
+function SDL_GetWindowID(window: PSDL_Window): UInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowID' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get a window from a stored ID, or nil if it doesn't exist.
+ *}
+
+function SDL_GetWindowFromID(id: UInt32): PSDL_Window cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowFromID' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the window flags.
+ *}
+
+function SDL_GetWindowFlags(window: PSDL_Window): UInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowFlags' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the title of a window, in UTF-8 format.
+ *
+ * SDL_GetWindowTitle()
+ *}
+
+procedure SDL_SetWindowTitle(window: PSDL_Window; const title: PAnsiChar) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowTitle' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the title of a window, in UTF-8 format.
+ *
+ * SDL_SetWindowTitle()
+ *}
+
+function SDL_GetWindowTitle(window: PSDL_Window): PAnsiChar cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowTitle' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the icon for a window.
+ *
+ * icon The icon for the window.
+ *}
+
+procedure SDL_SetWindowIcon(window: PSDL_Window; icon: PSDL_Surface) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowIcon' {$ENDIF} {$ENDIF};
+
+ {**
+ * Associate an arbitrary named pointer with a window.
+ *
+ * window The window to associate with the pointer.
+ * name The name of the pointer.
+ * userdata The associated pointer.
+ *
+ * The previous value associated with 'name'
+ *
+ * The name is case-sensitive.
+ *
+ * SDL_GetWindowData()
+ *}
+
+function SDL_SetWindowData(window: PSDL_Window; const name: PAnsiChar; userdata: Pointer): Pointer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowData' {$ENDIF} {$ENDIF};
+
+ {**
+ * Retrieve the data pointer associated with a window.
+ *
+ * window The window to query.
+ * name The name of the pointer.
+ *
+ * The value associated with 'name'
+ *
+ * SDL_SetWindowData()
+ *}
+
+function SDL_GetWindowData(window: PSDL_Window; const name: PAnsiChar): Pointer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowData' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the position of a window.
+ *
+ * window The window to reposition.
+ * x The x coordinate of the window, SDL_WINDOWPOS_CENTERED, or
+ * SDL_WINDOWPOS_UNDEFINED.
+ * y The y coordinate of the window, SDL_WINDOWPOS_CENTERED, or
+ * SDL_WINDOWPOS_UNDEFINED.
+ *
+ * The window coordinate origin is the upper left of the display.
+ *
+ * SDL_GetWindowPosition()
+ *}
+
+procedure SDL_SetWindowPosition(window: PSDL_Window; x: SInt32; y: SInt32) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowPosition' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the position of a window.
+ *
+ * x Pointer to variable for storing the x position, may be nil
+ * y Pointer to variable for storing the y position, may be nil
+ *
+ * SDL_SetWindowPosition()
+ *}
+
+procedure SDL_GetWindowPosition(window: PSDL_Window; x: PInt; y: PInt) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowPosition' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the size of a window's client area.
+ *
+ * w The width of the window, must be >0
+ * h The height of the window, must be >0
+ *
+ * You can't change the size of a fullscreen window, it automatically
+ * matches the size of the display mode.
+ *
+ * SDL_GetWindowSize()
+ *}
+
+procedure SDL_SetWindowSize(window: PSDL_Window; w: SInt32; h: SInt32) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowSize' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the size of a window's client area.
+ *
+ * w Pointer to variable for storing the width, may be nil
+ * h Pointer to variable for storing the height, may be nil
+ *
+ * SDL_SetWindowSize()
+ *}
+
+procedure SDL_GetWindowSize(window: PSDL_Window; w: PInt; h: PInt) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowSize' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the minimum size of a window's client area.
+ *
+ * min_w The minimum width of the window, must be >0
+ * min_h The minimum height of the window, must be >0
+ *
+ * You can't change the minimum size of a fullscreen window, it
+ * automatically matches the size of the display mode.
+ *
+ * SDL_GetWindowMinimumSize()
+ * SDL_SetWindowMaximumSize()
+ *}
+
+procedure SDL_SetWindowMinimumSize(window: PSDL_Window; min_w: SInt32; min_h: SInt32) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowMinimumSize' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the minimum size of a window's client area.
+ *
+ * w Pointer to variable for storing the minimum width, may be nil
+ * h Pointer to variable for storing the minimum height, may be nil
+ *
+ * SDL_GetWindowMaximumSize()
+ * SDL_SetWindowMinimumSize()
+ *}
+
+procedure SDL_GetWindowMinimumSize(window: PSDL_Window; w: PInt; h: PInt) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowMinimumSize' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the maximum size of a window's client area.
+ *
+ * max_w The maximum width of the window, must be >0
+ * max_h The maximum height of the window, must be >0
+ *
+ * You can't change the maximum size of a fullscreen window, it
+ * automatically matches the size of the display mode.
+ *
+ * SDL_GetWindowMaximumSize()
+ * SDL_SetWindowMinimumSize()
+ *}
+
+procedure SDL_SetWindowMaximumSize(window: PSDL_Window; max_w: SInt32; max_h: SInt32) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowMaximumSize' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the maximum size of a window's client area.
+ *
+ * w Pointer to variable for storing the maximum width, may be nil
+ * h Pointer to variable for storing the maximum height, may be nil
+ *
+ * SDL_GetWindowMinimumSize()
+ * SDL_SetWindowMaximumSize()
+ *}
+
+procedure SDL_GetWindowMaximumSize(window: PSDL_Window; w: PInt; h: PInt) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowMaximumSize' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the border state of a window.
+ *
+ * This will add or remove the window's SDL_WINDOW_BORDERLESS flag and
+ * add or remove the border from the actual window. This is a no-op if the
+ * window's border already matches the requested state.
+ *
+ * window The window of which to change the border state.
+ * bordered SDL_FALSE to remove border, SDL_TRUE to add border.
+ *
+ * You can't change the border state of a fullscreen window.
+ *
+ * SDL_GetWindowFlags()
+ *}
+
+procedure SDL_SetWindowBordered(window: PSDL_Window; bordered: TSDL_Bool) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowBordered' {$ENDIF} {$ENDIF};
+
+ {**
+ * Show a window.
+ *
+ * SDL_HideWindow()
+ *}
+
+procedure SDL_ShowWindow(window: PSDL_Window) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_ShowWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Hide a window.
+ *
+ * SDL_ShowWindow()
+ *}
+
+procedure SDL_HideWindow(window: PSDL_Window) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_HideWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Raise a window above other windows and set the input focus.
+ *}
+
+procedure SDL_RaiseWindow(window: PSDL_Window) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RaiseWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Make a window as large as possible.
+ *
+ * SDL_RestoreWindow()
+ *}
+
+procedure SDL_MaximizeWindow(window: PSDL_Window) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_MaximizeWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Minimize a window to an iconic representation.
+ *
+ * SDL_RestoreWindow()
+ *}
+
+procedure SDL_MinimizeWindow(window: PSDL_Window) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_MinimizeWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Restore the size and position of a minimized or maximized window.
+ *
+ * SDL_MaximizeWindow()
+ * SDL_MinimizeWindow()
+ *}
+
+procedure SDL_RestoreWindow(window: PSDL_Window) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_RestoreWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set a window's fullscreen state.
+ *
+ * 0 on success, or -1 if setting the display mode failed.
+ *
+ * SDL_SetWindowDisplayMode()
+ * SDL_GetWindowDisplayMode()
+ *}
+
+function SDL_SetWindowFullscreen(window: PSDL_Window; flags: UInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowFullscreen' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the SDL surface associated with the window.
+ *
+ * The window's framebuffer surface, or nil on error.
+ *
+ * A new surface will be created with the optimal format for the window,
+ * if necessary. This surface will be freed when the window is destroyed.
+ *
+ * You may not combine this with 3D or the rendering API on this window.
+ *
+ * SDL_UpdateWindowSurface()
+ * SDL_UpdateWindowSurfaceRects()
+ *}
+
+function SDL_GetWindowSurface(window: PSDL_Window): PSDL_Surface cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowSurface' {$ENDIF} {$ENDIF};
+
+ {**
+ * Copy the window surface to the screen.
+ *
+ * 0 on success, or -1 on error.
+ *
+ * SDL_GetWindowSurface()
+ * SDL_UpdateWindowSurfaceRects()
+ *}
+
+function SDL_UpdateWindowSurface(window: PSDL_Window): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_UpdateWindowSurface' {$ENDIF} {$ENDIF};
+
+ {**
+ * Copy a number of rectangles on the window surface to the screen.
+ *
+ * 0 on success, or -1 on error.
+ *
+ * SDL_GetWindowSurface()
+ * SDL_UpdateWindowSurfaceRect()
+ *}
+
+function SDL_UpdateWindowSurfaceRects(window: PSDL_Window; rects: PSDL_Rect; numrects: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_UpdateWindowSurfaceRects' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set a window's input grab mode.
+ *
+ * grabbed This is SDL_TRUE to grab input, and SDL_FALSE to release input.
+ *
+ * SDL_GetWindowGrab()
+ *}
+
+procedure SDL_SetWindowGrab(window: PSDL_Window; grabbed: TSDL_Bool) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowGrab' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get a window's input grab mode.
+ *
+ * This returns SDL_TRUE if input is grabbed, and SDL_FALSE otherwise.
+ *
+ * SDL_SetWindowGrab()
+ *}
+
+function SDL_GetWindowGrab(window: PSDL_Window): TSDL_Bool cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowGrab' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the brightness (gamma correction) for a window.
+ *
+ * 0 on success, or -1 if setting the brightness isn't supported.
+ *
+ * SDL_GetWindowBrightness()
+ * SDL_SetWindowGammaRamp()
+ *}
+
+function SDL_SetWindowBrightness(window: PSDL_Window; brightness: Float): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowBrightness' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the brightness (gamma correction) for a window.
+ *
+ * The last brightness value passed to SDL_SetWindowBrightness()
+ *
+ * SDL_SetWindowBrightness()
+ *}
+
+function SDL_GetWindowBrightness(window: PSDL_Window): Float cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowBrightness' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the gamma ramp for a window.
+ *
+ * red The translation table for the red channel, or nil.
+ * green The translation table for the green channel, or nil.
+ * blue The translation table for the blue channel, or nil.
+ *
+ * 0 on success, or -1 if gamma ramps are unsupported.
+ *
+ * Set the gamma translation table for the red, green, and blue channels
+ * of the video hardware. Each table is an array of 256 16-bit quantities,
+ * representing a mapping between the input and output for that channel.
+ * The input is the index into the array, and the output is the 16-bit
+ * gamma value at that index, scaled to the output color precision.
+ *
+ * SDL_GetWindowGammaRamp()
+ *}
+
+function SDL_SetWindowGammaRamp(window: PSDL_Window; const red: PUInt16; const green: PUInt16; const blue: PUInt16): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_SetWindowGammaRamp' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the gamma ramp for a window.
+ *
+ * red A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the red channel, or nil.
+ * green A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the green channel, or nil.
+ * blue A pointer to a 256 element array of 16-bit quantities to hold
+ * the translation table for the blue channel, or nil.
+ *
+ * 0 on success, or -1 if gamma ramps are unsupported.
+ *
+ * SDL_SetWindowGammaRamp()
+ *}
+
+function SDL_GetWindowGammaRamp(window: PSDL_Window; red: PUInt16; green: PUInt16; blue: PUInt16): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GetWindowGammaRamp' {$ENDIF} {$ENDIF};
+
+ {**
+ * Destroy a window.
+ *}
+
+procedure SDL_DestroyWindow(window: PSDL_Window) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_DestroyWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Returns whether the screensaver is currently enabled (default on).
+ *
+ * SDL_EnableScreenSaver()
+ * SDL_DisableScreenSaver()
+ *}
+
+function SDL_IsScreenSaverEnabled: TSDL_Bool cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_IsScreenSaverEnabled' {$ENDIF} {$ENDIF};
+
+ {**
+ * Allow the screen to be blanked by a screensaver
+ *
+ * SDL_IsScreenSaverEnabled()
+ * SDL_DisableScreenSaver()
+ *}
+
+procedure SDL_EnableScreenSaver cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_EnableScreenSaver' {$ENDIF} {$ENDIF};
+
+ {**
+ * Prevent the screen from being blanked by a screensaver
+ *
+ * SDL_IsScreenSaverEnabled()
+ * SDL_EnableScreenSaver()
+ *}
+
+procedure SDL_DisableScreenSaver cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_DisableScreenSaver' {$ENDIF} {$ENDIF};
+
+ {**
+ * OpenGL support functions
+ *}
+
+ {**
+ * Dynamically load an OpenGL library.
+ *
+ * path The platform dependent OpenGL library name, or nil to open the
+ * default OpenGL library.
+ *
+ * 0 on success, or -1 if the library couldn't be loaded.
+ *
+ * This should be done after initializing the video driver, but before
+ * creating any OpenGL windows. If no OpenGL library is loaded, the default
+ * library will be loaded upon creation of the first OpenGL window.
+ *
+ * If you do this, you need to retrieve all of the GL functions used in
+ * your program from the dynamic library using SDL_GL_GetProcAddress().
+ *
+ * SDL_GL_GetProcAddress()
+ * SDL_GL_UnloadLibrary()
+ *}
+
+function SDL_GL_LoadLibrary(const path: PAnsiChar): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_LoadLibrary' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the address of an OpenGL function.
+ *}
+
+function SDL_GL_GetProcAddress(const proc: PAnsiChar): Pointer cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_GetProcAddress' {$ENDIF} {$ENDIF};
+
+ {**
+ * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
+ *
+ * SDL_GL_LoadLibrary()
+ *}
+
+procedure SDL_GL_UnloadLibrary cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_UnloadLibrary' {$ENDIF} {$ENDIF};
+
+ {**
+ * Return true if an OpenGL extension is supported for the current
+ * context.
+ *}
+
+function SDL_GL_ExtensionSupported(const extension: PAnsiChar): TSDL_Bool cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_ExtensionSupported' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set an OpenGL window attribute before window creation.
+ *}
+
+function SDL_GL_SetAttribute(attr: TSDL_GLattr; value: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_SetAttribute' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the actual value for an attribute from the current context.
+ *}
+
+function SDL_GL_GetAttribute(attr: TSDL_GLattr; value: PInt): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_GetAttribute' {$ENDIF} {$ENDIF};
+
+ {**
+ * Create an OpenGL context for use with an OpenGL window, and make it
+ * current.
+ *
+ * SDL_GL_DeleteContext()
+ *}
+
+function SDL_GL_CreateContext(window: PSDL_Window): TSDL_GLContext cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_CreateContext' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set up an OpenGL context for rendering into an OpenGL window.
+ *
+ * The context must have been created with a compatible window.
+ *}
+
+function SDL_GL_MakeCurrent(window: PSDL_Window; context: TSDL_GLContext): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_MakeCurrent' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the currently active OpenGL window.
+ *}
+function SDL_GL_GetCurrentWindow: PSDL_Window cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_GetCurrentWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the currently active OpenGL context.
+ *}
+function SDL_GL_GetCurrentContext: TSDL_GLContext cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_GetCurrentContext' {$ENDIF} {$ENDIF};
+
+ {**
+ * Set the swap interval for the current OpenGL context.
+ *
+ * interval 0 for immediate updates, 1 for updates synchronized with the
+ * vertical retrace. If the system supports it, you may
+ * specify -1 to allow late swaps to happen immediately
+ * instead of waiting for the next retrace.
+ *
+ * 0 on success, or -1 if setting the swap interval is not supported.
+ *
+ * SDL_GL_GetSwapInterval()
+ *}
+
+function SDL_GL_SetSwapInterval(interval: SInt32): SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_SetSwapInterval' {$ENDIF} {$ENDIF};
+
+ {**
+ * Get the swap interval for the current OpenGL context.
+ *
+ * 0 if there is no vertical retrace synchronization, 1 if the buffer
+ * swap is synchronized with the vertical retrace, and -1 if late
+ * swaps happen immediately instead of waiting for the next retrace.
+ * If the system can't determine the swap interval, or there isn't a
+ * valid current context, this will return 0 as a safe default.
+ *
+ * SDL_GL_SetSwapInterval()
+ *}
+
+function SDL_GL_GetSwapInterval: SInt32 cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_GetSwapInterval' {$ENDIF} {$ENDIF};
+
+ {**
+ * Swap the OpenGL buffers for a window, if double-buffering is
+ * supported.
+ *}
+
+procedure SDL_GL_SwapWindow(window: PSDL_Window) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_SwapWindow' {$ENDIF} {$ENDIF};
+
+ {**
+ * Delete an OpenGL context.
+ *
+ * SDL_GL_CreateContext()
+ *}
+
+procedure SDL_GL_DeleteContext(context: TSDL_GLContext) cdecl; external SDL_LibName {$IFDEF DELPHI} {$IFDEF MACOS} name '_SDL_GL_DeleteContext' {$ENDIF} {$ENDIF};
+
+ {*OpenGL support functions*}