-{***********************************************************
-glBitmap by Steffen Xonna aka Lossy eX (2003-2008)
-http://www.opengl24.de/index.php?cat=header&file=glbitmap
-------------------------------------------------------------
-The contents of this file are used with permission, subject to
-the Mozilla Public License Version 1.1 (the "License"); you may
-not use this file except in compliance with the License. You may
-obtain a copy of the License at
-http://www.mozilla.org/MPL/MPL-1.1.html
-------------------------------------------------------------
-Version 2.0.3
-------------------------------------------------------------
-History
-21-03-2010
-- The define GLB_DELPHI dosn't check versions anymore. If you say you are using delphi
- then it's your problem if that isn't true. This prevents the unit for incompatibility
- with newer versions of Delphi.
-- Problems with D2009+ resolved (Thanks noeska and all i forgot)
-- GetPixel isn't set if you are loading textures inside the constructor (Thanks Wilson)
-10-08-2008
-- AddAlphaFromglBitmap used the custom pointer instead the imagedatapointer (Thanks Wilson)
-- Additional Datapointer for functioninterface now has the name CustomData
-24-07-2008
-- AssigneAlphaToBitmap overwrites his own palette (Thanks Wilson)
-- If you load an texture from an file the property Filename will be set to the name of the file
-- Three new properties to attach custom data to the Texture objects
- - CustomName (free for use string)
- - CustomNameW (free for use widestring)
- - CustomDataPointer (free for use pointer to attach other objects or complex structures)
-27-05-2008
-- RLE TGAs loaded much faster
-26-05-2008
-- fixed some problem with reading RLE TGAs.
-21-05-2008
-- function clone now only copys data if it's assigned and now it also copies the ID
-- it seems that lazarus dont like comments in comments.
-01-05-2008
-- It's possible to set the id of the texture
-- define GLB_NO_NATIVE_GL deactivated by default
-27-04-2008
-- Now supports the following libraries
- - SDL and SDL_image
- - libPNG
- - libJPEG
-- Linux compatibillity via free pascal compatibility (delphi sources optional)
-- BMPs now loaded manuel
-- Large restructuring
-- Property DataPtr now has the name Data
-- Functions are more flexible between RGB(A) and BGR(A). RGB can be saved as Bitmap and will be saved as BGR
-- Unused Depth removed
-- Function FreeData to freeing image data added
-24-10-2007
-- ImageID flag of TGAs was ignored. (Thanks Zwoetzen)
-15-11-2006
-- Function SetBorderColor implemented (only used by opengl if wrap is set to GL_CLAMP_TO_BORDER)
-- Function AddAlphaFromValue implemented to use an fixed Value as Alphachannel
-- Function ReadOpenGLExtension is now only intern
-29-06-2006
-- pngimage now disabled by default like all other versions.
-26-06-2006
-- Setting up an anisotropic filter of 0 isnt allowed by nvidia (Thanks Ogridi)
-22-06-2006
-- Fixed some Problem with Delphi 5
-- Now uses the newest version of pngimage. Makes saving pngs much easier.
-22-03-2006
-- Property IsCompressed and Size removed. Not really supported by Spec (Thanks Ogridi)
-09-03-2006
-- Internal Format ifDepth8 added
-- function GrabScreen now supports all uncompressed formats
-31-01-2006
-- AddAlphaFromglBitmap implemented
-29-12-2005
-- LoadFromResource and LoadFromResourceId now needs an Instance and an ResourceType (for ID)
-28-12-2005
-- Width, Height and Depth internal changed to TglBitmapPixelPosition.
- property Width, Height, Depth are still existing and new property Dimension are avail
-11-12-2005
-- Added native OpenGL Support. Breaking the dglOpenGL "barrier".
-19-10-2005
-- Added function GrabScreen to class TglBitmap2D
-18-10-2005
-- Added support to Save images
-- Added function Clone to Clone Instance
-11-10-2005
-- Functions now works with Cardinals for each channel. Up to 32 Bits per channel.
- Usefull for Future
-- Several speed optimizations
-09-10-2005
-- Internal structure change. Loading of TGA, PNG and DDS improved.
- Data, format and size will now set directly with SetDataPtr.
-- AddFunc now works with all Types of Images and Formats
-- Some Funtions moved to Baseclass TglBitmap
-06-10-2005
-- Added Support to decompress DXT3 and DXT5 compressed Images.
-- Added Mapping to convert data from one format into an other.
-05-10-2005
-- Added method ConvertTo in Class TglBitmap2D. Method allows to convert every
- supported Input format (supported by GetPixel) into any uncompresed Format
-- Added Support to decompress DXT1 compressed Images.
-- SwapColors replaced by ConvertTo
-04-10-2005
-- Added Support for compressed DDSs
-- Added new internal formats (DXT1, DXT3, DXT5)
-29-09-2005
-- Parameter Components renamed to InternalFormat
-23-09-2005
-- Some AllocMem replaced with GetMem (little speed change)
-- better exception handling. Better protection from memory leaks.
-22-09-2005
-- Added support for Direct Draw Surfaces (.DDS) (uncompressed images only)
-- Added new internal formats (RGB8, RGBA8, RGBA4, RGB5A1, RGB10A2, R5G6B5)
-07-09-2005
-- Added support for Grayscale textures
-- Added internal formats (Alpha, Luminance, LuminanceAlpha, BGR8, BGRA8)
-10-07-2005
-- Added support for GL_VERSION_2_0
-- Added support for GL_EXT_texture_filter_anisotropic
-04-07-2005
-- Function FillWithColor fills the Image with one Color
-- Function LoadNormalMap added
-30-06-2005
-- ToNormalMap allows to Create an NormalMap from the Alphachannel
-- ToNormalMap now supports Sobel (nmSobel) function.
-29-06-2005
-- support for RLE Compressed RGB TGAs added
-28-06-2005
-- Class TglBitmapNormalMap added to support Normalmap generation
-- Added function ToNormalMap in class TglBitmap2D to genereate normal maps from textures.
- 3 Filters are supported. (4 Samples, 3x3 and 5x5)
-16-06-2005
-- Method LoadCubeMapClass removed
-- LoadCubeMap returnvalue is now the Texture paramter. Such as LoadTextures
-- virtual abstract method GenTexture in class TglBitmap now is protected
-12-06-2005
-- now support DescriptionFlag in LoadTga. Allows vertical flipped images to be loaded as normal
-10-06-2005
-- little enhancement for IsPowerOfTwo
-- TglBitmap1D.GenTexture now tests NPOT Textures
-06-06-2005
-- some little name changes. All properties or function with Texture in name are
- now without texture in name. We have allways texture so we dosn't name it.
-03-06-2005
-- GenTexture now tests if texture is NPOT and NPOT-Texture are supported or
- TextureTarget is GL_TEXTURE_RECTANGLE. Else it raised an exception.
-02-06-2005
-- added support for GL_ARB_texture_rectangle, GL_EXT_texture_rectangle and GL_NV_texture_rectangle
-25-04-2005
-- Function Unbind added
-- call of SetFilter or SetTextureWrap if TextureID exists results in setting properties to opengl texture.
-21-04-2005
-- class TglBitmapCubeMap added (allows to Create Cubemaps)
-29-03-2005
-- Added Support for PNG Images. (http://pngdelphi.sourceforge.net/)
- To Enable png's use the define pngimage
-22-03-2005
-- New Functioninterface added
-- Function GetPixel added
-27-11-2004
-- Property BuildMipMaps renamed to MipMap
-21-11-2004
-- property Name removed.
-- BuildMipMaps is now a set of 3 values. None, GluBuildMipmaps and SGIS_generate_mipmap
-22-05-2004
-- property name added. Only used in glForms!
-26-11-2003
-- property FreeDataAfterGenTexture is now available as default (default = true)
-- BuildMipmaps now implemented in TglBitmap1D (i've forgotten it)
-- function MoveMemory replaced with function Move (little speed change)
-- several calculations stored in variables (little speed change)
-29-09-2003
-- property BuildMipsMaps added (default = true)
- if BuildMipMaps isn't set GenTextures uses glTexImage[12]D else it use gluBuild[12]dMipmaps
-- property FreeDataAfterGenTexture added (default = true)
- if FreeDataAfterGenTexture is set the texturedata were deleted after the texture was generated.
-- parameter DisableOtherTextureUnits of Bind removed
-- parameter FreeDataAfterGeneration of GenTextures removed
-12-09-2003
-- TglBitmap dosn't delete data if class was destroyed (fixed)
-09-09-2003
-- Bind now enables TextureUnits (by params)
-- GenTextures can leave data (by param)
-- LoadTextures now optimal
-03-09-2003
-- Performance optimization in AddFunc
-- procedure Bind moved to subclasses
-- Added new Class TglBitmap1D to support real OpenGL 1D Textures
-19-08-2003
-- Texturefilter and texturewrap now also as defaults
- Minfilter = GL_LINEAR_MIPMAP_LINEAR
- Magfilter = GL_LINEAR
- Wrap(str) = GL_CLAMP_TO_EDGE
-- Added new format tfCompressed to create a compressed texture.
-- propertys IsCompressed, TextureSize and IsResident added
- IsCompressed and TextureSize only contains data from level 0
-18-08-2003
-- Added function AddFunc to add PerPixelEffects to Image
-- LoadFromFunc now based on AddFunc
-- Invert now based on AddFunc
-- SwapColors now based on AddFunc
-16-08-2003
-- Added function FlipHorz
-15-08-2003
-- Added function LaodFromFunc to create images with function
-- Added function FlipVert
-- Added internal format RGB(A) if GL_EXT_bgra or OpenGL 1.2 isn't supported
-29-07-2003
-- Added Alphafunctions to calculate alpha per function
-- Added Alpha from ColorKey using alphafunctions
-28-07-2003
-- First full functionally Version of glBitmap
-- Support for 24Bit and 32Bit TGA Pictures added
-25-07-2003
-- begin of programming
-***********************************************************}
+{ glBitmap by Steffen Xonna aka Lossy eX (2003-2008)
+ http://www.opengl24.de/index.php?cat=header&file=glbitmap
+
+ modified by Delphi OpenGL Community (http://delphigl.com/) (2013)
+
+ The contents of this file are used with permission, subject to
+ the Mozilla Public License Version 1.1 (the "License"); you may
+ not use this file except in compliance with the License. You may
+ obtain a copy of the License at
+ http://www.mozilla.org/MPL/MPL-1.1.html
+
+ The glBitmap is a Delphi/FPC unit that contains several wrapper classes
+ to manage OpenGL texture objects. Below you can find a list of the main
+ functionality of this classes:
+ - load texture data from file (e.g. BMP, TGA, DDS, PNG, JPEG, ...)
+ - load texture data from several other image objects (e.g. TBitmap, TLazIntfImage, SDL Surface)
+ - save texture data to file (e.g. BMP, TGA, DDS, PNG, JPEG, ...)
+ - save texture data to several other image objects (e.g. TBitmap, TLazIntfImage, SDL Surface)
+ - support for many texture formats (e.g. RGB8, BGR8, RGBA8, BGRA8, ...)
+ - manage texture properties (e.g. Filter, Clamp, Mipmap, ...)
+ - upload texture data to video card
+ - download texture data from video card
+ - manipulate texture data (e.g. add alpha, remove alpha, convert to other format, switch RGB, ...) }
+
unit glBitmap;
-{.$MESSAGE warn 'Hey. I''m the glBitmap.pas and i need to be configured. My master tell me your preferences! ;)'}
// Please uncomment the defines below to configure the glBitmap to your preferences.
// If you have configured the unit you can uncomment the warning above.
+{$MESSAGE error 'Hey. I''m the glBitmap.pas and i need to be configured. My master tell me your preferences! ;)'}
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Preferences ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// enable support for OpenGL ES 1.1
+{.$DEFINE OPENGL_ES_1_1}
+
+// enable support for OpenGL ES 2.0
+{.$DEFINE OPENGL_ES_2_0}
+
+// enable support for OpenGL ES 3.0
+{.$DEFINE OPENGL_ES_3_0}
+
+// enable support for all OpenGL ES extensions
+{.$DEFINE OPENGL_ES_EXT}
+
-// ###### Start of preferences ################################################
+// activate to enable build-in OpenGL support with statically linked methods
+// use dglOpenGL.pas if not enabled
+{.$DEFINE GLB_NATIVE_OGL_STATIC}
-{$DEFINE GLB_NO_NATIVE_GL}
-// To enable the dglOpenGL.pas Header
-// With native GL then bindings are staticlly declared to support other headers
-// or use the glBitmap inside of DLLs (minimize codesize).
+// activate to enable build-in OpenGL support with dynamically linked methods
+// use dglOpenGL.pas if not enabled
+{.$DEFINE GLB_NATIVE_OGL_DYNAMIC}
+// activate to enable the support for SDL_surfaces
{.$DEFINE GLB_SDL}
-// To enable the support for SDL_surfaces
+// activate to enable the support for Delphi (including support for Delphi's (not Lazarus') TBitmap)
{.$DEFINE GLB_DELPHI}
-// To enable the support for TBitmap from Delphi (not lazarus)
+// activate to enable the support for TLazIntfImage from Lazarus
+{.$DEFINE GLB_LAZARUS}
-// *** image libs ***
-{.$DEFINE GLB_SDL_IMAGE}
-// To enable the support of SDL_image to load files. (READ ONLY)
+
+// activate to enable the support of SDL_image to load files. (READ ONLY)
// If you enable SDL_image all other libraries will be ignored!
+{.$DEFINE GLB_SDL_IMAGE}
-{.$DEFINE GLB_PNGIMAGE}
-// to enable png support with the unit pngimage. You can download it from http://pngdelphi.sourceforge.net/
+
+// activate to enable Lazarus TPortableNetworkGraphic support
+// if you enable this pngImage and libPNG will be ignored
+{.$DEFINE GLB_LAZ_PNG}
+
+// activate to enable png support with the unit pngimage -> http://pngdelphi.sourceforge.net/
// if you enable pngimage the libPNG will be ignored
+{.$DEFINE GLB_PNGIMAGE}
+// activate to use the libPNG -> http://www.libpng.org/
+// You will need an aditional header -> http://www.opengl24.de/index.php?cat=header&file=libpng
{.$DEFINE GLB_LIB_PNG}
-// to use the libPNG http://www.libpng.org/
-// You will need an aditional header.
-// http://www.opengl24.de/index.php?cat=header&file=libpng
-{.$DEFINE GLB_DELPHI_JPEG}
-// if you enable delphi jpegs the libJPEG will be ignored
-{.$DEFINE GLB_LIB_JPEG}
-// to use the libJPEG http://www.ijg.org/
-// You will need an aditional header.
-// http://www.opengl24.de/index.php?cat=header&file=libjpeg
-// ###### End of preferences ##################################################
+// activate to enable Lazarus TJPEGImage support
+// if you enable this delphi jpegs and libJPEG will be ignored
+{.$DEFINE GLB_LAZ_JPEG}
+
+// if you enable delphi jpegs the libJPEG will be ignored
+{.$DEFINE GLB_DELPHI_JPEG}
+// activate to use the libJPEG -> http://www.ijg.org/
+// You will need an aditional header -> http://www.opengl24.de/index.php?cat=header&file=libjpeg
+{.$DEFINE GLB_LIB_JPEG}
-// ###### PRIVATE. Do not change anything. ####################################
-// *** old defines for compatibility ***
-{$IFDEF NO_NATIVE_GL}
- {$DEFINE GLB_NO_NATIVE_GL}
-{$ENDIF}
-{$IFDEF pngimage}
- {$definde GLB_PNGIMAGE}
-{$ENDIF}
-// *** Delphi Versions ***
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// PRIVATE: do not change anything! //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Delphi Versions
{$IFDEF fpc}
{$MODE Delphi}
{$ENDIF}
{$ENDIF}
-// *** checking define combinations ***
+// Operation System
+{$IF DEFINED(WIN32) or DEFINED(WIN64) or DEFINED(WINDOWS)}
+ {$DEFINE GLB_WIN}
+{$ELSEIF DEFINED(LINUX)}
+ {$DEFINE GLB_LINUX}
+{$IFEND}
+
+// OpenGL ES
+{$IF DEFINED(OPENGL_ES_EXT)} {$DEFINE OPENGL_ES_1_1} {$IFEND}
+{$IF DEFINED(OPENGL_ES_3_0)} {$DEFINE OPENGL_ES_2_0} {$IFEND}
+{$IF DEFINED(OPENGL_ES_2_0)} {$DEFINE OPENGL_ES_1_1} {$IFEND}
+{$IF DEFINED(OPENGL_ES_1_1)} {$DEFINE OPENGL_ES} {$IFEND}
+
+// native OpenGL Support
+{$IF DEFINED(GLB_NATIVE_OGL_STATIC) OR DEFINED(GLB_NATIVE_OGL_DYNAMIC)}
+ {$IFDEF OPENGL_ES}
+ {$ERROR 'native OpenGL is not supported yet for OpenGL ES, please use dglOpenGLES.pas instead'}
+ {$ELSE}
+ {$DEFINE GLB_NATIVE_OGL}
+ {$ENDIF}
+{$IFEND}
+
+// checking define combinations
+//SDL Image
{$IFDEF GLB_SDL_IMAGE}
{$IFNDEF GLB_SDL}
{$MESSAGE warn 'SDL_image won''t work without SDL. SDL will be activated.'}
{$DEFINE GLB_SDL}
{$ENDIF}
+
+ {$IFDEF GLB_LAZ_PNG}
+ {$MESSAGE warn 'The Lazarus TPortableNetworkGraphics will be ignored because you are using SDL_image.'}
+ {$undef GLB_LAZ_PNG}
+ {$ENDIF}
+
{$IFDEF GLB_PNGIMAGE}
{$MESSAGE warn 'The unit pngimage will be ignored because you are using SDL_image.'}
{$undef GLB_PNGIMAGE}
{$ENDIF}
+
+ {$IFDEF GLB_LAZ_JPEG}
+ {$MESSAGE warn 'The Lazarus TJPEGImage will be ignored because you are using SDL_image.'}
+ {$undef GLB_LAZ_JPEG}
+ {$ENDIF}
+
{$IFDEF GLB_DELPHI_JPEG}
{$MESSAGE warn 'The unit JPEG will be ignored because you are using SDL_image.'}
{$undef GLB_DELPHI_JPEG}
{$ENDIF}
+
{$IFDEF GLB_LIB_PNG}
{$MESSAGE warn 'The library libPNG will be ignored because you are using SDL_image.'}
{$undef GLB_LIB_PNG}
{$ENDIF}
+
{$IFDEF GLB_LIB_JPEG}
{$MESSAGE warn 'The library libJPEG will be ignored because you are using SDL_image.'}
{$undef GLB_LIB_JPEG}
{$DEFINE GLB_SUPPORT_JPEG_READ}
{$ENDIF}
+// Lazarus TPortableNetworkGraphic
+{$IFDEF GLB_LAZ_PNG}
+ {$IFNDEF GLB_LAZARUS}
+ {$MESSAGE warn 'Lazarus TPortableNetworkGraphic won''t work without Lazarus. Lazarus will be activated.'}
+ {$DEFINE GLB_LAZARUS}
+ {$ENDIF}
+
+ {$IFDEF GLB_PNGIMAGE}
+ {$MESSAGE warn 'The pngimage will be ignored if you are using Lazarus TPortableNetworkGraphic.'}
+ {$undef GLB_PNGIMAGE}
+ {$ENDIF}
+
+ {$IFDEF GLB_LIB_PNG}
+ {$MESSAGE warn 'The library libPNG will be ignored if you are using Lazarus TPortableNetworkGraphic.'}
+ {$undef GLB_LIB_PNG}
+ {$ENDIF}
+
+ {$DEFINE GLB_SUPPORT_PNG_READ}
+ {$DEFINE GLB_SUPPORT_PNG_WRITE}
+{$ENDIF}
+
+// PNG Image
{$IFDEF GLB_PNGIMAGE}
{$IFDEF GLB_LIB_PNG}
{$MESSAGE warn 'The library libPNG will be ignored if you are using pngimage.'}
{$DEFINE GLB_SUPPORT_PNG_WRITE}
{$ENDIF}
+// libPNG
{$IFDEF GLB_LIB_PNG}
{$DEFINE GLB_SUPPORT_PNG_READ}
{$DEFINE GLB_SUPPORT_PNG_WRITE}
{$ENDIF}
+// Lazarus TJPEGImage
+{$IFDEF GLB_LAZ_JPEG}
+ {$IFNDEF GLB_LAZARUS}
+ {$MESSAGE warn 'Lazarus TJPEGImage won''t work without Lazarus. Lazarus will be activated.'}
+ {$DEFINE GLB_LAZARUS}
+ {$ENDIF}
+
+ {$IFDEF GLB_DELPHI_JPEG}
+ {$MESSAGE warn 'The Delphi JPEGImage will be ignored if you are using the Lazarus TJPEGImage.'}
+ {$undef GLB_DELPHI_JPEG}
+ {$ENDIF}
+
+ {$IFDEF GLB_LIB_JPEG}
+ {$MESSAGE warn 'The library libJPEG will be ignored if you are using the Lazarus TJPEGImage.'}
+ {$undef GLB_LIB_JPEG}
+ {$ENDIF}
+
+ {$DEFINE GLB_SUPPORT_JPEG_READ}
+ {$DEFINE GLB_SUPPORT_JPEG_WRITE}
+{$ENDIF}
+
+// JPEG Image
{$IFDEF GLB_DELPHI_JPEG}
{$IFDEF GLB_LIB_JPEG}
{$MESSAGE warn 'The library libJPEG will be ignored if you are using the unit JPEG.'}
{$DEFINE GLB_SUPPORT_JPEG_WRITE}
{$ENDIF}
+// libJPEG
{$IFDEF GLB_LIB_JPEG}
{$DEFINE GLB_SUPPORT_JPEG_READ}
{$DEFINE GLB_SUPPORT_JPEG_WRITE}
{$ENDIF}
-// *** general options ***
+// native OpenGL
+{$IF DEFINED(GLB_NATIVE_OGL_STATIC) AND DEFINED(GLB_NATIVE_OGL_DYNAMIC)}
+ {$MESSAGE warn 'GLB_NATIVE_OGL_STATIC will be ignored because you enabled GLB_NATIVE_OGL_DYNAMIC'}
+{$IFEND}
+
+// general options
{$EXTENDEDSYNTAX ON}
{$LONGSTRINGS ON}
{$ALIGN ON}
interface
uses
- {$IFDEF GLB_NO_NATIVE_GL} dglOpenGL, {$ENDIF}
-
- {$IFDEF GLB_SDL} SDL, {$ENDIF}
- {$IFDEF GLB_DELPHI} Dialogs, Windows, Graphics, {$ENDIF}
-
- {$IFDEF GLB_SDL_IMAGE} SDL_image, {$ENDIF}
-
- {$IFDEF GLB_PNGIMAGE} pngimage, {$ENDIF}
- {$IFDEF GLB_LIB_PNG} libPNG, {$ENDIF}
+ {$IFNDEF GLB_NATIVE_OGL}
+ {$IFDEF OPENGL_ES} dglOpenGLES,
+ {$ELSE} dglOpenGL, {$ENDIF}
+ {$ENDIF}
+ {$IF DEFINED(GLB_WIN) AND
+ (DEFINED(GLB_NATIVE_OGL) OR
+ DEFINED(GLB_DELPHI))} windows, {$IFEND}
+
+ {$IFDEF GLB_SDL} SDL, {$ENDIF}
+ {$IFDEF GLB_LAZARUS} IntfGraphics, GraphType, Graphics, {$ENDIF}
+ {$IFDEF GLB_DELPHI} Dialogs, Graphics, Types, {$ENDIF}
+
+ {$IFDEF GLB_SDL_IMAGE} SDL_image, {$ENDIF}
+ {$IFDEF GLB_PNGIMAGE} pngimage, {$ENDIF}
+ {$IFDEF GLB_LIB_PNG} libPNG, {$ENDIF}
+ {$IFDEF GLB_DELPHI_JPEG} JPEG, {$ENDIF}
+ {$IFDEF GLB_LIB_JPEG} libJPEG, {$ENDIF}
- {$IFDEF GLB_DELPHI_JPEG} JPEG, {$ENDIF}
- {$IFDEF GLB_LIB_JPEG} libJPEG, {$ENDIF}
Classes, SysUtils;
-{$IFNDEF GLB_DELPHI}
-type
- HGLRC = Cardinal;
- DWORD = Cardinal;
- PDWORD = ^DWORD;
-
- TRGBQuad = packed record
- rgbBlue: Byte;
- rgbGreen: Byte;
- rgbRed: Byte;
- rgbReserved: Byte;
- end;
-{$ENDIF}
-
-(* TODO dglOpenGL
-{$IFNDEF GLB_NO_NATIVE_GL}
-// Native OpenGL Implementation
-type
- PByteBool = ^ByteBool;
+{$IFDEF GLB_NATIVE_OGL}
+const
+ GL_TRUE = 1;
+ GL_FALSE = 0;
-{$IFDEF GLB_DELPHI}
-var
- gLastContext: HGLRC;
-{$ENDIF}
+ GL_ZERO = 0;
+ GL_ONE = 1;
-const
- // Generell
- GL_VERSION = $1F02;
+ GL_VERSION = $1F02;
GL_EXTENSIONS = $1F03;
- GL_TRUE = 1;
- GL_FALSE = 0;
-
- GL_TEXTURE_1D = $0DE0;
- GL_TEXTURE_2D = $0DE1;
-
- GL_MAX_TEXTURE_SIZE = $0D33;
- GL_PACK_ALIGNMENT = $0D05;
- GL_UNPACK_ALIGNMENT = $0CF5;
-
- // Textureformats
- GL_RGB = $1907;
- GL_RGB4 = $804F;
- GL_RGB8 = $8051;
- GL_RGBA = $1908;
- GL_RGBA4 = $8056;
- GL_RGBA8 = $8058;
- GL_BGR = $80E0;
- GL_BGRA = $80E1;
- GL_ALPHA4 = $803B;
- GL_ALPHA8 = $803C;
- GL_LUMINANCE4 = $803F;
- GL_LUMINANCE8 = $8040;
- GL_LUMINANCE4_ALPHA4 = $8043;
- GL_LUMINANCE8_ALPHA8 = $8045;
- GL_DEPTH_COMPONENT = $1902;
-
- GL_UNSIGNED_BYTE = $1401;
- GL_ALPHA = $1906;
- GL_LUMINANCE = $1909;
- GL_LUMINANCE_ALPHA = $190A;
-
- GL_TEXTURE_WIDTH = $1000;
- GL_TEXTURE_HEIGHT = $1001;
- GL_TEXTURE_INTERNAL_FORMAT = $1003;
- GL_TEXTURE_RED_SIZE = $805C;
- GL_TEXTURE_GREEN_SIZE = $805D;
- GL_TEXTURE_BLUE_SIZE = $805E;
- GL_TEXTURE_ALPHA_SIZE = $805F;
- GL_TEXTURE_LUMINANCE_SIZE = $8060;
-
- // Dataformats
- GL_UNSIGNED_SHORT_5_6_5 = $8363;
- GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
- GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
- GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
- GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
-
- // Filter
- GL_NEAREST = $2600;
- GL_LINEAR = $2601;
- GL_NEAREST_MIPMAP_NEAREST = $2700;
- GL_LINEAR_MIPMAP_NEAREST = $2701;
- GL_NEAREST_MIPMAP_LINEAR = $2702;
- GL_LINEAR_MIPMAP_LINEAR = $2703;
- GL_TEXTURE_MAG_FILTER = $2800;
- GL_TEXTURE_MIN_FILTER = $2801;
-
- // Wrapmodes
- GL_TEXTURE_WRAP_S = $2802;
- GL_TEXTURE_WRAP_T = $2803;
- GL_CLAMP = $2900;
- GL_REPEAT = $2901;
- GL_CLAMP_TO_EDGE = $812F;
- GL_CLAMP_TO_BORDER = $812D;
- GL_TEXTURE_WRAP_R = $8072;
-
- GL_MIRRORED_REPEAT = $8370;
-
- // Border Color
- GL_TEXTURE_BORDER_COLOR = $1004;
+ GL_TEXTURE_1D = $0DE0;
+ GL_TEXTURE_2D = $0DE1;
+ GL_TEXTURE_RECTANGLE = $84F5;
+
+ GL_NORMAL_MAP = $8511;
+ GL_TEXTURE_CUBE_MAP = $8513;
+ GL_REFLECTION_MAP = $8512;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
+
+ GL_TEXTURE_WIDTH = $1000;
+ GL_TEXTURE_HEIGHT = $1001;
+ GL_TEXTURE_INTERNAL_FORMAT = $1003;
+ GL_TEXTURE_SWIZZLE_RGBA = $8E46;
- // Texgen
- GL_NORMAL_MAP = $8511;
- GL_REFLECTION_MAP = $8512;
GL_S = $2000;
GL_T = $2001;
GL_R = $2002;
- GL_TEXTURE_GEN_MODE = $2500;
+ GL_Q = $2003;
+
GL_TEXTURE_GEN_S = $0C60;
GL_TEXTURE_GEN_T = $0C61;
GL_TEXTURE_GEN_R = $0C62;
+ GL_TEXTURE_GEN_Q = $0C63;
+
+ GL_RED = $1903;
+ GL_GREEN = $1904;
+ GL_BLUE = $1905;
+
+ GL_ALPHA = $1906;
+ GL_ALPHA4 = $803B;
+ GL_ALPHA8 = $803C;
+ GL_ALPHA12 = $803D;
+ GL_ALPHA16 = $803E;
+
+ GL_LUMINANCE = $1909;
+ GL_LUMINANCE4 = $803F;
+ GL_LUMINANCE8 = $8040;
+ GL_LUMINANCE12 = $8041;
+ GL_LUMINANCE16 = $8042;
+
+ GL_LUMINANCE_ALPHA = $190A;
+ GL_LUMINANCE4_ALPHA4 = $8043;
+ GL_LUMINANCE6_ALPHA2 = $8044;
+ GL_LUMINANCE8_ALPHA8 = $8045;
+ GL_LUMINANCE12_ALPHA4 = $8046;
+ GL_LUMINANCE12_ALPHA12 = $8047;
+ GL_LUMINANCE16_ALPHA16 = $8048;
+
+ GL_RGB = $1907;
+ GL_BGR = $80E0;
+ GL_R3_G3_B2 = $2A10;
+ GL_RGB4 = $804F;
+ GL_RGB5 = $8050;
+ GL_RGB565 = $8D62;
+ GL_RGB8 = $8051;
+ GL_RGB10 = $8052;
+ GL_RGB12 = $8053;
+ GL_RGB16 = $8054;
+
+ GL_RGBA = $1908;
+ GL_BGRA = $80E1;
+ GL_RGBA2 = $8055;
+ GL_RGBA4 = $8056;
+ GL_RGB5_A1 = $8057;
+ GL_RGBA8 = $8058;
+ GL_RGB10_A2 = $8059;
+ GL_RGBA12 = $805A;
+ GL_RGBA16 = $805B;
+
+ GL_DEPTH_COMPONENT = $1902;
+ GL_DEPTH_COMPONENT16 = $81A5;
+ GL_DEPTH_COMPONENT24 = $81A6;
+ GL_DEPTH_COMPONENT32 = $81A7;
+
+ GL_COMPRESSED_RGB = $84ED;
+ GL_COMPRESSED_RGBA = $84EE;
+ GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
+ GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
+ GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
+ GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
+
+ GL_UNSIGNED_BYTE = $1401;
+ GL_UNSIGNED_BYTE_3_3_2 = $8032;
+ GL_UNSIGNED_BYTE_2_3_3_REV = $8362;
+
+ GL_UNSIGNED_SHORT = $1403;
+ GL_UNSIGNED_SHORT_5_6_5 = $8363;
+ GL_UNSIGNED_SHORT_4_4_4_4 = $8033;
+ GL_UNSIGNED_SHORT_5_5_5_1 = $8034;
+ GL_UNSIGNED_SHORT_5_6_5_REV = $8364;
+ GL_UNSIGNED_SHORT_4_4_4_4_REV = $8365;
+ GL_UNSIGNED_SHORT_1_5_5_5_REV = $8366;
+
+ GL_UNSIGNED_INT = $1405;
+ GL_UNSIGNED_INT_8_8_8_8 = $8035;
+ GL_UNSIGNED_INT_10_10_10_2 = $8036;
+ GL_UNSIGNED_INT_8_8_8_8_REV = $8367;
+ GL_UNSIGNED_INT_2_10_10_10_REV = $8368;
+
+ { Texture Filter }
+ GL_TEXTURE_MAG_FILTER = $2800;
+ GL_TEXTURE_MIN_FILTER = $2801;
+ GL_NEAREST = $2600;
+ GL_NEAREST_MIPMAP_NEAREST = $2700;
+ GL_NEAREST_MIPMAP_LINEAR = $2702;
+ GL_LINEAR = $2601;
+ GL_LINEAR_MIPMAP_NEAREST = $2701;
+ GL_LINEAR_MIPMAP_LINEAR = $2703;
+
+ { Texture Wrap }
+ GL_TEXTURE_WRAP_S = $2802;
+ GL_TEXTURE_WRAP_T = $2803;
+ GL_TEXTURE_WRAP_R = $8072;
+ GL_CLAMP = $2900;
+ GL_REPEAT = $2901;
+ GL_CLAMP_TO_EDGE = $812F;
+ GL_CLAMP_TO_BORDER = $812D;
+ GL_MIRRORED_REPEAT = $8370;
+
+ { Other }
+ GL_GENERATE_MIPMAP = $8191;
+ GL_TEXTURE_BORDER_COLOR = $1004;
+ GL_MAX_TEXTURE_SIZE = $0D33;
+ GL_PACK_ALIGNMENT = $0D05;
+ GL_UNPACK_ALIGNMENT = $0CF5;
- // Cubemaps
- GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
- GL_TEXTURE_CUBE_MAP = $8513;
- GL_TEXTURE_BINDING_CUBE_MAP = $8514;
- GL_TEXTURE_CUBE_MAP_POSITIVE_X = $8515;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X = $8516;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y = $8517;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = $8518;
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z = $8519;
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = $851A;
-
- GL_TEXTURE_RECTANGLE_ARB = $84F5;
-
- // GL_SGIS_generate_mipmap
- GL_GENERATE_MIPMAP = $8191;
-
- // GL_EXT_texture_compression_s3tc
- GL_COMPRESSED_RGB_S3TC_DXT1_EXT = $83F0;
- GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = $83F1;
- GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = $83F2;
- GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = $83F3;
-
- // GL_EXT_texture_filter_anisotropic
- GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
+ GL_TEXTURE_MAX_ANISOTROPY_EXT = $84FE;
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = $84FF;
+ GL_MAX_CUBE_MAP_TEXTURE_SIZE = $851C;
+ GL_TEXTURE_GEN_MODE = $2500;
- // GL_ARB_texture_compression
- GL_COMPRESSED_RGB = $84ED;
- GL_COMPRESSED_RGBA = $84EE;
- GL_COMPRESSED_ALPHA = $84E9;
- GL_COMPRESSED_LUMINANCE = $84EA;
- GL_COMPRESSED_LUMINANCE_ALPHA = $84EB;
+{$IF DEFINED(GLB_WIN)}
+ libglu = 'glu32.dll';
+ libopengl = 'opengl32.dll';
+{$ELSEIF DEFINED(GLB_LINUX)}
+ libglu = 'libGLU.so.1';
+ libopengl = 'libGL.so.1';
+{$IFEND}
+
+type
+ GLboolean = BYTEBOOL;
+ GLint = Integer;
+ GLsizei = Integer;
+ GLuint = Cardinal;
+ GLfloat = Single;
+ GLenum = Cardinal;
+
+ PGLvoid = Pointer;
+ PGLboolean = ^GLboolean;
+ PGLint = ^GLint;
+ PGLuint = ^GLuint;
+ PGLfloat = ^GLfloat;
+
+ TglCompressedTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglCompressedTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei; height: GLsizei; border: GLint; imageSize: GLsizei; const data: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetCompressedTexImage = procedure(target: GLenum; level: GLint; img: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+
+{$IF DEFINED(GLB_WIN)}
+ TwglGetProcAddress = function (ProcName: PAnsiChar): Pointer; stdcall;
+{$ELSEIF DEFINED(GLB_LINUX)}
+ TglXGetProcAddress = function(ProcName: PAnsiChar): Pointer; cdecl;
+ TglXGetProcAddressARB = function(const name: PAnsiChar): pointer; cdecl;
+{$IFEND}
+
+{$IF DEFINED(GLB_NATIVE_OGL_DYNAMIC)}
+ TglEnable = procedure(cap: GLenum); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglDisable = procedure(cap: GLenum); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+
+ TglGetString = function(name: GLenum): PAnsiChar; {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetIntegerv = procedure(pname: GLenum; params: PGLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+
+ TglTexParameteri = procedure(target: GLenum; pname: GLenum; param: GLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglTexParameteriv = procedure(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglTexParameterfv = procedure(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetTexParameteriv = procedure(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetTexParameterfv = procedure(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetTexLevelParameteriv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetTexLevelParameterfv = procedure(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+
+ TglTexGeni = procedure(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGenTextures = procedure(n: GLsizei; textures: PGLuint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglBindTexture = procedure(target: GLenum; texture: GLuint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglDeleteTextures = procedure(n: GLsizei; const textures: PGLuint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+
+ TglAreTexturesResident = function(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglReadPixels = procedure(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglPixelStorei = procedure(pname: GLenum; param: GLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+
+ TglTexImage1D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglTexImage2D = procedure(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TglGetTexImage = procedure(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+
+ TgluBuild1DMipmaps = function(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+ TgluBuild2DMipmaps = function(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF}
+
+{$ELSEIF DEFINED(GLB_NATIVE_OGL_STATIC)}
+ procedure glEnable(cap: GLenum); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glDisable(cap: GLenum); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+
+ function glGetString(name: GLenum): PAnsiChar; {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glGetIntegerv(pname: GLenum; params: PGLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+
+ procedure glTexParameteri(target: GLenum; pname: GLenum; param: GLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glTexParameteriv(target: GLenum; pname: GLenum; const params: PGLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glTexParameterfv(target: GLenum; pname: GLenum; const params: PGLfloat); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glGetTexParameteriv(target: GLenum; pname: GLenum; params: PGLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glGetTexParameterfv(target: GLenum; pname: GLenum; params: PGLfloat); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum; params: PGLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+
+ procedure glTexGeni(coord: GLenum; pname: GLenum; param: GLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glGenTextures(n: GLsizei; textures: PGLuint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glBindTexture(target: GLenum; texture: GLuint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glDeleteTextures(n: GLsizei; const textures: PGLuint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+
+ function glAreTexturesResident(n: GLsizei; const textures: PGLuint; residences: PGLboolean): GLboolean; {$IFDEF DGL_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glReadPixels(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glPixelStorei(pname: GLenum; param: GLint); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+
+ procedure glTexImage1D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glTexImage2D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei; height: GLsizei; border: GLint; format: GLenum; _type: GLenum; const pixels: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+ procedure glGetTexImage(target: GLenum; level: GLint; format: GLenum; _type: GLenum; pixels: PGLvoid); {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libopengl;
+
+ function gluBuild1DMipmaps(target: GLEnum; components, width: GLint; format, atype: GLEnum; const data: Pointer): GLint; {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libglu;
+ function gluBuild2DMipmaps(target: GLEnum; components, width, height: GLint; format, atype: GLEnum; const Data: Pointer): GLint; {$IFDEF GLB_WIN}stdcall; {$ELSE}cdecl; {$ENDIF} external libglu;
+{$IFEND}
- // Extensions
var
GL_VERSION_1_2,
GL_VERSION_1_3,
GL_VERSION_1_4,
GL_VERSION_2_0,
+ GL_VERSION_3_3,
+
+ GL_SGIS_generate_mipmap,
GL_ARB_texture_border_clamp,
- GL_ARB_texture_cube_map,
- GL_ARB_texture_compression,
- GL_ARB_texture_non_power_of_two,
- GL_ARB_texture_rectangle,
GL_ARB_texture_mirrored_repeat,
- GL_EXT_bgra,
- GL_EXT_texture_edge_clamp,
- GL_EXT_texture_cube_map,
- GL_EXT_texture_compression_s3tc,
- GL_EXT_texture_filter_anisotropic,
- GL_EXT_texture_rectangle,
- GL_NV_texture_rectangle,
+ GL_ARB_texture_rectangle,
+ GL_ARB_texture_non_power_of_two,
+ GL_ARB_texture_swizzle,
+ GL_ARB_texture_cube_map,
+
GL_IBM_texture_mirrored_repeat,
- GL_SGIS_generate_mipmap: Boolean;
-const
-{$IFDEF LINUX}
- libglu = 'libGLU.so.1';
- libopengl = 'libGL.so.1';
-{$else}
- libglu = 'glu32.dll';
- libopengl = 'opengl32.dll';
-{$ENDIF}
+ GL_NV_texture_rectangle,
-{$IFDEF LINUX}
- function glXGetProcAddress(ProcName: PAnsiChar): Pointer; cdecl; external libopengl;
-{$else}
- function wglGetProcAddress(ProcName: PAnsiChar): Pointer; stdcall; external libopengl;
-{$ENDIF}
+ GL_EXT_texture_edge_clamp,
+ GL_EXT_texture_rectangle,
+ GL_EXT_texture_swizzle,
+ GL_EXT_texture_cube_map,
+ GL_EXT_texture_filter_anisotropic: Boolean;
- function glGetString(name: Cardinal): PAnsiChar; {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
+ glCompressedTexImage1D: TglCompressedTexImage1D;
+ glCompressedTexImage2D: TglCompressedTexImage2D;
+ glGetCompressedTexImage: TglGetCompressedTexImage;
- procedure glEnable(cap: Cardinal); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glDisable(cap: Cardinal); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glGetIntegerv(pname: Cardinal; params: PInteger); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
+{$IF DEFINED(GLB_WIN)}
+ wglGetProcAddress: TwglGetProcAddress;
+{$ELSEIF DEFINED(GLB_LINUX)}
+ glXGetProcAddress: TglXGetProcAddress;
+ glXGetProcAddressARB: TglXGetProcAddress;
+{$IFEND}
- procedure glTexImage1D(target: Cardinal; level, internalformat, width, border: Integer; format, atype: Cardinal; const pixels: Pointer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glTexImage2D(target: Cardinal; level, internalformat, width, height, border: Integer; format, atype: Cardinal; const pixels: Pointer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
+{$IFDEF GLB_NATIVE_OGL_DYNAMIC}
+ glEnable: TglEnable;
+ glDisable: TglDisable;
- procedure glGenTextures(n: Integer; Textures: PCardinal); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glBindTexture(target: Cardinal; Texture: Cardinal); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glDeleteTextures(n: Integer; const textures: PCardinal); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
+ glGetString: TglGetString;
+ glGetIntegerv: TglGetIntegerv;
- procedure glReadPixels(x, y: Integer; width, height: Integer; format, atype: Cardinal; pixels: Pointer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glPixelStorei(pname: Cardinal; param: Integer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glGetTexImage(target: Cardinal; level: Integer; format: Cardinal; _type: Cardinal; pixels: Pointer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
+ glTexParameteri: TglTexParameteri;
+ glTexParameteriv: TglTexParameteriv;
+ glTexParameterfv: TglTexParameterfv;
+ glGetTexParameteriv: TglGetTexParameteriv;
+ glGetTexParameterfv: TglGetTexParameterfv;
+ glGetTexLevelParameteriv: TglGetTexLevelParameteriv;
+ glGetTexLevelParameterfv: TglGetTexLevelParameterfv;
- function glAreTexturesResident(n: Integer; const Textures: PCardinal; residences: PByteBool): ByteBool; {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glTexParameteri(target: Cardinal; pname: Cardinal; param: Integer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glTexParameterfv(target: Cardinal; pname: Cardinal; const params: PSingle); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glGetTexLevelParameteriv(target: Cardinal; level: Integer; pname: Cardinal; params: PInteger); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
- procedure glTexGeni(coord, pname: Cardinal; param: Integer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libopengl;
+ glTexGeni: TglTexGeni;
+ glGenTextures: TglGenTextures;
+ glBindTexture: TglBindTexture;
+ glDeleteTextures: TglDeleteTextures;
- function gluBuild1DMipmaps(Target: Cardinal; Components, Width: Integer; Format, atype: Cardinal; Data: Pointer): Integer; {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libglu;
- function gluBuild2DMipmaps(Target: Cardinal; Components, Width, Height: Integer; Format, aType: Cardinal; Data: Pointer): Integer; {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF} external libglu;
+ glAreTexturesResident: TglAreTexturesResident;
+ glReadPixels: TglReadPixels;
+ glPixelStorei: TglPixelStorei;
-var
- glCompressedTexImage2D : procedure(target: Cardinal; level: Integer; internalformat: Cardinal; width, height: Integer; border: Integer; imageSize: Integer; const data: Pointer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF}
- glCompressedTexImage1D : procedure(target: Cardinal; level: Integer; internalformat: Cardinal; width: Integer; border: Integer; imageSize: Integer; const data: Pointer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF}
- glGetCompressedTexImage : procedure(target: Cardinal; level: Integer; img: Pointer); {$IFDEF WINDOWS}stdcall; {$else}cdecl; {$ENDIF}
+ glTexImage1D: TglTexImage1D;
+ glTexImage2D: TglTexImage2D;
+ glGetTexImage: TglGetTexImage;
+
+ gluBuild1DMipmaps: TgluBuild1DMipmaps;
+ gluBuild2DMipmaps: TgluBuild2DMipmaps;
+{$ENDIF}
{$ENDIF}
-*)
type
-////////////////////////////////////////////////////////////////////////////////////////////////////
- EglBitmapException = class(Exception);
- EglBitmapSizeToLargeException = class(EglBitmapException);
- EglBitmapNonPowerOfTwoException = class(EglBitmapException);
- EglBitmapUnsupportedFormatFormat = class(EglBitmapException);
+{$IFNDEF fpc}
+ QWord = System.UInt64;
+ PQWord = ^QWord;
-////////////////////////////////////////////////////////////////////////////////////////////////////
+ PtrInt = Longint;
+ PtrUInt = DWord;
+{$ENDIF}
+
+
+ { type that describes the format of the data stored in a texture.
+ the name of formats is composed of the following constituents:
+ - multiple channels:
+ - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved))
+ - width of the chanel in bit (4, 8, 16, ...)
+ - data type (e.g. ub, us, ui)
+ - number of elements of data types }
TglBitmapFormat = (
tfEmpty = 0,
- tfAlpha4,
- tfAlpha8,
- tfAlpha12,
- tfAlpha16,
-
- tfLuminance4,
- tfLuminance8,
- tfLuminance12,
- tfLuminance16,
-
- tfLuminance4Alpha4,
- tfLuminance6Alpha2,
- tfLuminance8Alpha8,
- tfLuminance12Alpha4,
- tfLuminance12Alpha12,
- tfLuminance16Alpha16,
-
- tfR3G3B2,
- tfRGB4,
- tfR5G6B5,
- tfRGB5,
- tfRGB8,
- tfRGB10,
- tfRGB12,
- tfRGB16,
-
- tfRGBA2,
- tfRGBA4,
- tfRGB5A1,
- tfRGBA8,
- tfRGB10A2,
- tfRGBA12,
- tfRGBA16,
-
- tfBGR4,
- tfB5G6R5,
- tfBGR5,
- tfBGR8,
- tfBGR10,
- tfBGR12,
- tfBGR16,
-
- tfBGRA2,
- tfBGRA4,
- tfBGR5A1,
- tfBGRA8,
- tfBGR10A2,
- tfBGRA12,
- tfBGRA16,
-
- tfDepth16,
- tfDepth24,
- tfDepth32
+ tfAlpha4ub1, //< 1 x unsigned byte
+ tfAlpha8ub1, //< 1 x unsigned byte
+ tfAlpha16us1, //< 1 x unsigned short
+
+ tfLuminance4ub1, //< 1 x unsigned byte
+ tfLuminance8ub1, //< 1 x unsigned byte
+ tfLuminance16us1, //< 1 x unsigned short
+
+ tfLuminance4Alpha4ub2, //< 1 x unsigned byte (lum), 1 x unsigned byte (alpha)
+ tfLuminance6Alpha2ub2, //< 1 x unsigned byte (lum), 1 x unsigned byte (alpha)
+ tfLuminance8Alpha8ub2, //< 1 x unsigned byte (lum), 1 x unsigned byte (alpha)
+ tfLuminance12Alpha4us2, //< 1 x unsigned short (lum), 1 x unsigned short (alpha)
+ tfLuminance16Alpha16us2, //< 1 x unsigned short (lum), 1 x unsigned short (alpha)
+
+ tfR3G3B2ub1, //< 1 x unsigned byte (3bit red, 3bit green, 2bit blue)
+ tfRGBX4us1, //< 1 x unsigned short (4bit red, 4bit green, 4bit blue, 4bit reserverd)
+ tfXRGB4us1, //< 1 x unsigned short (4bit reserved, 4bit red, 4bit green, 4bit blue)
+ tfR5G6B5us1, //< 1 x unsigned short (5bit red, 6bit green, 5bit blue)
+ tfRGB5X1us1, //< 1 x unsigned short (5bit red, 5bit green, 5bit blue, 1bit reserved)
+ tfX1RGB5us1, //< 1 x unsigned short (1bit reserved, 5bit red, 5bit green, 5bit blue)
+ tfRGB8ub3, //< 1 x unsigned byte (red), 1 x unsigned byte (green), 1 x unsigned byte (blue)
+ tfRGBX8ui1, //< 1 x unsigned int (8bit red, 8bit green, 8bit blue, 8bit reserved)
+ tfXRGB8ui1, //< 1 x unsigned int (8bit reserved, 8bit red, 8bit green, 8bit blue)
+ tfRGB10X2ui1, //< 1 x unsigned int (10bit red, 10bit green, 10bit blue, 2bit reserved)
+ tfX2RGB10ui1, //< 1 x unsigned int (2bit reserved, 10bit red, 10bit green, 10bit blue)
+ tfRGB16us3, //< 1 x unsigned short (red), 1 x unsigned short (green), 1 x unsigned short (blue)
+
+ tfRGBA4us1, //< 1 x unsigned short (4bit red, 4bit green, 4bit blue, 4bit alpha)
+ tfARGB4us1, //< 1 x unsigned short (4bit alpha, 4bit red, 4bit green, 4bit blue)
+ tfRGB5A1us1, //< 1 x unsigned short (5bit red, 5bit green, 5bit blue, 1bit alpha)
+ tfA1RGB5us1, //< 1 x unsigned short (1bit alpha, 5bit red, 5bit green, 5bit blue)
+ tfRGBA8ui1, //< 1 x unsigned int (8bit red, 8bit green, 8bit blue, 8 bit alpha)
+ tfARGB8ui1, //< 1 x unsigned int (8 bit alpha, 8bit red, 8bit green, 8bit blue)
+ tfRGBA8ub4, //< 1 x unsigned byte (red), 1 x unsigned byte (green), 1 x unsigned byte (blue), 1 x unsigned byte (alpha)
+ tfRGB10A2ui1, //< 1 x unsigned int (10bit red, 10bit green, 10bit blue, 2bit alpha)
+ tfA2RGB10ui1, //< 1 x unsigned int (2bit alpha, 10bit red, 10bit green, 10bit blue)
+ tfRGBA16us4, //< 1 x unsigned short (red), 1 x unsigned short (green), 1 x unsigned short (blue), 1 x unsigned short (alpha)
+
+ tfBGRX4us1, //< 1 x unsigned short (4bit blue, 4bit green, 4bit red, 4bit reserved)
+ tfXBGR4us1, //< 1 x unsigned short (4bit reserved, 4bit blue, 4bit green, 4bit red)
+ tfB5G6R5us1, //< 1 x unsigned short (5bit blue, 6bit green, 5bit red)
+ tfBGR5X1us1, //< 1 x unsigned short (5bit blue, 5bit green, 5bit red, 1bit reserved)
+ tfX1BGR5us1, //< 1 x unsigned short (1bit reserved, 5bit blue, 5bit green, 5bit red)
+ tfBGR8ub3, //< 1 x unsigned byte (blue), 1 x unsigned byte (green), 1 x unsigned byte (red)
+ tfBGRX8ui1, //< 1 x unsigned int (8bit blue, 8bit green, 8bit red, 8bit reserved)
+ tfXBGR8ui1, //< 1 x unsigned int (8bit reserved, 8bit blue, 8bit green, 8bit red)
+ tfBGR10X2ui1, //< 1 x unsigned int (10bit blue, 10bit green, 10bit red, 2bit reserved)
+ tfX2BGR10ui1, //< 1 x unsigned int (2bit reserved, 10bit blue, 10bit green, 10bit red)
+ tfBGR16us3, //< 1 x unsigned short (blue), 1 x unsigned short (green), 1 x unsigned short (red)
+
+ tfBGRA4us1, //< 1 x unsigned short (4bit blue, 4bit green, 4bit red, 4bit alpha)
+ tfABGR4us1, //< 1 x unsigned short (4bit alpha, 4bit blue, 4bit green, 4bit red)
+ tfBGR5A1us1, //< 1 x unsigned short (5bit blue, 5bit green, 5bit red, 1bit alpha)
+ tfA1BGR5us1, //< 1 x unsigned short (1bit alpha, 5bit blue, 5bit green, 5bit red)
+ tfBGRA8ui1, //< 1 x unsigned int (8bit blue, 8bit green, 8bit red, 8bit alpha)
+ tfABGR8ui1, //< 1 x unsigned int (8bit alpha, 8bit blue, 8bit green, 8bit red)
+ tfBGRA8ub4, //< 1 x unsigned byte (blue), 1 x unsigned byte (green), 1 x unsigned byte (red), 1 x unsigned byte (alpha)
+ tfBGR10A2ui1, //< 1 x unsigned int (10bit blue, 10bit green, 10bit red, 2bit alpha)
+ tfA2BGR10ui1, //< 1 x unsigned int (2bit alpha, 10bit blue, 10bit green, 10bit red)
+ tfBGRA16us4, //< 1 x unsigned short (blue), 1 x unsigned short (green), 1 x unsigned short (red), 1 x unsigned short (alpha)
+
+ tfDepth16us1, //< 1 x unsigned short (depth)
+ tfDepth24ui1, //< 1 x unsigned int (depth)
+ tfDepth32ui1, //< 1 x unsigned int (depth)
+
+ tfS3tcDtx1RGBA,
+ tfS3tcDtx3RGBA,
+ tfS3tcDtx5RGBA
);
+ { type to define suitable file formats }
TglBitmapFileType = (
- {$IFDEF GLB_SUPPORT_PNG_WRITE} ftPNG, {$ENDIF}
- {$IFDEF GLB_SUPPORT_JPEG_WRITE}ftJPEG, {$ENDIF}
- ftDDS,
- ftTGA,
- ftBMP);
+ {$IFDEF GLB_SUPPORT_PNG_WRITE} ftPNG, {$ENDIF} //< Portable Network Graphic file (PNG)
+ {$IFDEF GLB_SUPPORT_JPEG_WRITE}ftJPEG, {$ENDIF} //< JPEG file
+ ftDDS, //< Direct Draw Surface file (DDS)
+ ftTGA, //< Targa Image File (TGA)
+ ftBMP, //< Windows Bitmap File (BMP)
+ ftRAW); //< glBitmap RAW file format
TglBitmapFileTypes = set of TglBitmapFileType;
- TglBitmapMipMap = (
- mmNone,
- mmMipmap,
- mmMipmapGlu);
+ { possible mipmap types }
+ TglBitmapMipMap = (
+ mmNone, //< no mipmaps
+ mmMipmap, //< normal mipmaps
+ mmMipmapGlu); //< mipmaps generated with glu functions
+ { possible normal map functions }
TglBitmapNormalMapFunc = (
nm4Samples,
nmSobel,
nm3x3,
nm5x5);
+ ////////////////////////////////////////////////////////////////////////////////////////////////////
+ EglBitmap = class(Exception); //< glBitmap exception
+ EglBitmapNotSupported = class(Exception); //< exception for not supported functions
+ EglBitmapSizeToLarge = class(EglBitmap); //< exception for to large textures
+ EglBitmapNonPowerOfTwo = class(EglBitmap); //< exception for non power of two textures
+ EglBitmapUnsupportedFormat = class(EglBitmap) //< exception for unsupporetd formats
+ public
+ constructor Create(const aFormat: TglBitmapFormat); overload;
+ constructor Create(const aMsg: String; const aFormat: TglBitmapFormat); overload;
+ end;
+
////////////////////////////////////////////////////////////////////////////////////////////////////
- TglBitmapColorRec = packed record
+ { record that stores 4 unsigned integer values }
+ TglBitmapRec4ui = packed record
case Integer of
0: (r, g, b, a: Cardinal);
1: (arr: array[0..3] of Cardinal);
end;
+ { record that stores 4 unsigned byte values }
+ TglBitmapRec4ub = packed record
+ case Integer of
+ 0: (r, g, b, a: Byte);
+ 1: (arr: array[0..3] of Byte);
+ end;
+
+ { record that stores 4 unsigned long integer values }
+ TglBitmapRec4ul = packed record
+ case Integer of
+ 0: (r, g, b, a: QWord);
+ 1: (arr: array[0..3] of QWord);
+ end;
+
+ { describes the properties of a given texture data format }
+ TglBitmapFormatDescriptor = class(TObject)
+ private
+ // cached properties
+ fBytesPerPixel: Single; //< number of bytes for each pixel
+ fChannelCount: Integer; //< number of color channels
+ fMask: TglBitmapRec4ul; //< bitmask for each color channel
+ fRange: TglBitmapRec4ui; //< maximal value of each color channel
+
+ { @return @true if the format has a red color channel, @false otherwise }
+ function GetHasRed: Boolean;
+
+ { @return @true if the format has a green color channel, @false otherwise }
+ function GetHasGreen: Boolean;
+
+ { @return @true if the format has a blue color channel, @false otherwise }
+ function GetHasBlue: Boolean;
+
+ { @return @true if the format has a alpha color channel, @false otherwise }
+ function GetHasAlpha: Boolean;
+
+ { @return @true if the format has any color color channel, @false otherwise }
+ function GetHasColor: Boolean;
+
+ { @return @true if the format is a grayscale format, @false otherwise }
+ function GetIsGrayscale: Boolean;
+ protected
+ fFormat: TglBitmapFormat; //< format this descriptor belongs to
+ fWithAlpha: TglBitmapFormat; //< suitable format with alpha channel
+ fWithoutAlpha: TglBitmapFormat; //< suitable format without alpha channel
+ fOpenGLFormat: TglBitmapFormat; //< suitable format that is supported by OpenGL
+ fRGBInverted: TglBitmapFormat; //< suitable format with inverted RGB channels
+ fUncompressed: TglBitmapFormat; //< suitable format with uncompressed data
+
+ fBitsPerPixel: Integer; //< number of bits per pixel
+ fIsCompressed: Boolean; //< @true if the format is compressed, @false otherwise
+
+ fPrecision: TglBitmapRec4ub; //< number of bits for each color channel
+ fShift: TglBitmapRec4ub; //< bit offset for each color channel
+
+ fglFormat: GLenum; //< OpenGL format enum (e.g. GL_RGB)
+ fglInternalFormat: GLenum; //< OpenGL internal format enum (e.g. GL_RGB8)
+ fglDataFormat: GLenum; //< OpenGL data format enum (e.g. GL_UNSIGNED_BYTE)
+
+ { set values for this format descriptor }
+ procedure SetValues; virtual;
+
+ { calculate cached values }
+ procedure CalcValues;
+ public
+ property Format: TglBitmapFormat read fFormat; //< format this descriptor belongs to
+ property ChannelCount: Integer read fChannelCount; //< number of color channels
+ property IsCompressed: Boolean read fIsCompressed; //< @true if the format is compressed, @false otherwise
+ property BitsPerPixel: Integer read fBitsPerPixel; //< number of bytes per pixel
+ property BytesPerPixel: Single read fBytesPerPixel; //< number of bits per pixel
+
+ property Precision: TglBitmapRec4ub read fPrecision; //< number of bits for each color channel
+ property Shift: TglBitmapRec4ub read fShift; //< bit offset for each color channel
+ property Range: TglBitmapRec4ui read fRange; //< maximal value of each color channel
+ property Mask: TglBitmapRec4ul read fMask; //< bitmask for each color channel
+
+ property RGBInverted: TglBitmapFormat read fRGBInverted; //< suitable format with inverted RGB channels
+ property WithAlpha: TglBitmapFormat read fWithAlpha; //< suitable format with alpha channel
+ property WithoutAlpha: TglBitmapFormat read fWithAlpha; //< suitable format without alpha channel
+ property OpenGLFormat: TglBitmapFormat read fOpenGLFormat; //< suitable format that is supported by OpenGL
+ property Uncompressed: TglBitmapFormat read fUncompressed; //< suitable format with uncompressed data
+
+ property glFormat: GLenum read fglFormat; //< OpenGL format enum (e.g. GL_RGB)
+ property glInternalFormat: GLenum read fglInternalFormat; //< OpenGL internal format enum (e.g. GL_RGB8)
+ property glDataFormat: GLenum read fglDataFormat; //< OpenGL data format enum (e.g. GL_UNSIGNED_BYTE)
+
+ property HasRed: Boolean read GetHasRed; //< @true if the format has a red color channel, @false otherwise
+ property HasGreen: Boolean read GetHasGreen; //< @true if the format has a green color channel, @false otherwise
+ property HasBlue: Boolean read GetHasBlue; //< @true if the format has a blue color channel, @false otherwise
+ property HasAlpha: Boolean read GetHasAlpha; //< @true if the format has a alpha color channel, @false otherwise
+ property HasColor: Boolean read GetHasColor; //< @true if the format has any color color channel, @false otherwise
+ property IsGrayscale: Boolean read GetIsGrayscale; //< @true if the format is a grayscale format, @false otherwise
+
+ { constructor }
+ constructor Create;
+ public
+ { get the format descriptor by a given OpenGL internal format
+ @param aInternalFormat OpenGL internal format to get format descriptor for
+ @returns suitable format descriptor or tfEmpty-Descriptor }
+ class function GetByFormat(const aInternalFormat: GLenum): TglBitmapFormatDescriptor;
+ end;
+
+////////////////////////////////////////////////////////////////////////////////////////////////////
+ { structure to store pixel data in }
TglBitmapPixelData = packed record
- Data, Range: TglBitmapColorRec;
- Format: TglBitmapFormat;
+ Data: TglBitmapRec4ui; //< color data for each color channel
+ Range: TglBitmapRec4ui; //< maximal color value for each channel
+ Format: TglBitmapFormat; //< format of the pixel
end;
PglBitmapPixelData = ^TglBitmapPixelData;
-////////////////////////////////////////////////////////////////////////////////////////////////////
- TglBitmapPixelPositionFields = set of (ffX, ffY);
- TglBitmapPixelPosition = record
- Fields : TglBitmapPixelPositionFields;
- X : Word;
- Y : Word;
+ TglBitmapSizeFields = set of (ffX, ffY);
+ TglBitmapSize = packed record
+ Fields: TglBitmapSizeFields;
+ X: Word;
+ Y: Word;
end;
+ TglBitmapPixelPosition = TglBitmapSize;
////////////////////////////////////////////////////////////////////////////////////////////////////
TglBitmap = class;
+
+ { structure to store data for converting in }
TglBitmapFunctionRec = record
- Sender: TglBitmap;
- Size: TglBitmapPixelPosition;
- Position: TglBitmapPixelPosition;
- Source: TglBitmapPixelData;
- Dest: TglBitmapPixelData;
- Args: PtrInt;
+ Sender: TglBitmap; //< texture object that stores the data to convert
+ Size: TglBitmapSize; //< size of the texture
+ Position: TglBitmapPixelPosition; //< position of the currently pixel
+ Source: TglBitmapPixelData; //< pixel data of the current pixel
+ Dest: TglBitmapPixelData; //< new data of the pixel (must be filled in)
+ Args: Pointer; //< user defined args that was passed to the convert function
end;
+
+ { callback to use for converting texture data }
TglBitmapFunction = procedure(var FuncRec: TglBitmapFunctionRec);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ { base class for all glBitmap classes. used to manage OpenGL texture objects
+ and to load, save and manipulate texture data }
TglBitmap = class
+ private
+ { @returns format descriptor that describes the format of the stored data }
+ function GetFormatDesc: TglBitmapFormatDescriptor;
protected
- fID: GLuint;
- fTarget: GLuint;
- fAnisotropic: Integer;
- fDeleteTextureOnFree: Boolean;
- fFreeDataAfterGenTexture: Boolean;
- fData: PByte;
- fIsResident: Boolean;
- fBorderColor: array[0..3] of Single;
-
- fDimension: TglBitmapPixelPosition;
- fMipMap: TglBitmapMipMap;
- fFormat: TglBitmapFormat;
+ fID: GLuint; //< name of the OpenGL texture object
+ fTarget: GLuint; //< texture target (e.g. GL_TEXTURE_2D)
+ fAnisotropic: Integer; //< anisotropic level
+ fDeleteTextureOnFree: Boolean; //< delete OpenGL texture object when this object is destroyed
+ fFreeDataOnDestroy: Boolean; //< free stored data when this object is destroyed
+ fFreeDataAfterGenTexture: Boolean; //< free stored data after data was uploaded to video card
+ fData: PByte; //< data of this texture
+{$IFNDEF OPENGL_ES}
+ fIsResident: GLboolean; //< @true if OpenGL texture object has data, @false otherwise
+{$ENDIF}
+ fBorderColor: array[0..3] of Single; //< color of the texture border
+
+ fDimension: TglBitmapSize; //< size of this texture
+ fMipMap: TglBitmapMipMap; //< mipmap type
+ fFormat: TglBitmapFormat; //< format the texture data is stored in
// Mapping
- fPixelSize: Integer;
- fRowSize: Integer;
+ fPixelSize: Integer; //< size of one pixel (in byte)
+ fRowSize: Integer; //< size of one pixel row (in byte)
// Filtering
- fFilterMin: Cardinal;
- fFilterMag: Cardinal;
+ fFilterMin: GLenum; //< min filter to apply to the texture
+ fFilterMag: GLenum; //< mag filter to apply to the texture
// TexturWarp
- fWrapS: Cardinal;
- fWrapT: Cardinal;
- fWrapR: Cardinal;
+ fWrapS: GLenum; //< texture wrapping for x axis
+ fWrapT: GLenum; //< texture wrapping for y axis
+ fWrapR: GLenum; //< texture wrapping for z axis
+
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+ //Swizzle
+ fSwizzle: array[0..3] of GLenum; //< color channel swizzle
+{$IFEND}
// CustomData
- fFilename: String;
- fCustomName: String;
- fCustomNameW: WideString;
- fCustomData: Pointer;
+ fFilename: String; //< filename the texture was load from
+ fCustomName: String; //< user defined name
+ fCustomNameW: WideString; //< user defined name
+ fCustomData: Pointer; //< user defined data
- //Getter
+ protected
+ { @returns the actual width of the texture }
function GetWidth: Integer; virtual;
+
+ { @returns the actual height of the texture }
function GetHeight: Integer; virtual;
+ { @returns the width of the texture or 1 if the width is zero }
function GetFileWidth: Integer; virtual;
+
+ { @returns the height of the texture or 1 if the height is zero }
function GetFileHeight: Integer; virtual;
- //Setter
+ protected
+ { set a new value for fCustomData }
procedure SetCustomData(const aValue: Pointer);
+
+ { set a new value for fCustomName }
procedure SetCustomName(const aValue: String);
+
+ { set a new value for fCustomNameW }
procedure SetCustomNameW(const aValue: WideString);
+
+ { set new value for fFreeDataOnDestroy }
+ procedure SetFreeDataOnDestroy(const aValue: Boolean);
+
+ { set new value for fDeleteTextureOnFree }
procedure SetDeleteTextureOnFree(const aValue: Boolean);
+
+ { set new value for the data format. only possible if new format has the same pixel size.
+ if you want to convert the texture data, see ConvertTo function }
procedure SetFormat(const aValue: TglBitmapFormat);
+
+ { set new value for fFreeDataAfterGenTexture }
procedure SetFreeDataAfterGenTexture(const aValue: Boolean);
+
+ { set name of OpenGL texture object }
procedure SetID(const aValue: Cardinal);
+
+ { set new value for fMipMap }
procedure SetMipMap(const aValue: TglBitmapMipMap);
+
+ { set new value for target }
procedure SetTarget(const aValue: Cardinal);
+
+ { set new value for fAnisotrophic }
procedure SetAnisotropic(const aValue: Integer);
+ protected
+ { create OpenGL texture object (delete exisiting object if exists) }
procedure CreateID;
- procedure SetupParameters(var aBuildWithGlu: Boolean);
- procedure SetDataPointer(const aData: PByte; const aFormat: TglBitmapFormat;
+
+ { setup texture parameters }
+ procedure SetupParameters({$IFNDEF OPENGL_ES}out aBuildWithGlu: Boolean{$ENDIF});
+
+ { set data pointer of texture data
+ @param aData pointer to new texture data (be carefull, aData could be freed by this function)
+ @param aFormat format of the data stored at aData
+ @param aWidth width of the texture data
+ @param aHeight height of the texture data }
+ procedure SetDataPointer(var aData: PByte; const aFormat: TglBitmapFormat;
const aWidth: Integer = -1; const aHeight: Integer = -1); virtual;
+
+ { generate texture (upload texture data to video card)
+ @param aTestTextureSize test texture size before uploading and raise exception if something is wrong }
procedure GenTexture(const aTestTextureSize: Boolean = true); virtual; abstract;
+ { flip texture horizontal
+ @returns @true in success, @false otherwise }
function FlipHorz: Boolean; virtual;
+
+ { flip texture vertical
+ @returns @true in success, @false otherwise }
function FlipVert: Boolean; virtual;
- property Width: Integer read GetWidth;
- property Height: Integer read GetHeight;
+ protected
+ property Width: Integer read GetWidth; //< the actual width of the texture
+ property Height: Integer read GetHeight; //< the actual height of the texture
- property FileWidth: Integer read GetFileWidth;
- property FileHeight: Integer read GetFileHeight;
+ property FileWidth: Integer read GetFileWidth; //< the width of the texture or 1 if the width is zero
+ property FileHeight: Integer read GetFileHeight; //< the height of the texture or 1 if the height is zero
public
- //Properties
- property ID: Cardinal read fID write SetID;
- property Target: Cardinal read fTarget write SetTarget;
- property Format: TglBitmapFormat read fFormat write SetFormat;
- property MipMap: TglBitmapMipMap read fMipMap write SetMipMap;
- property Anisotropic: Integer read fAnisotropic write SetAnisotropic;
-
- property Filename: String read fFilename;
- property CustomName: String read fCustomName write SetCustomName;
- property CustomNameW: WideString read fCustomNameW write SetCustomNameW;
- property CustomData: Pointer read fCustomData write SetCustomData;
-
- property DeleteTextureOnFree: Boolean read fDeleteTextureOnFree write SetDeleteTextureOnFree;
- property FreeDataAfterGenTexture: Boolean read fFreeDataAfterGenTexture write SetFreeDataAfterGenTexture;
-
- property Dimension: TglBitmapPixelPosition read fDimension;
- property Data: PByte read fData;
- property IsResident: Boolean read fIsResident;
+ property ID: Cardinal read fID write SetID; //< name of the OpenGL texture object
+ property Target: Cardinal read fTarget write SetTarget; //< texture target (e.g. GL_TEXTURE_2D)
+ property Format: TglBitmapFormat read fFormat write SetFormat; //< format the texture data is stored in
+ property MipMap: TglBitmapMipMap read fMipMap write SetMipMap; //< mipmap type
+ property Anisotropic: Integer read fAnisotropic write SetAnisotropic; //< anisotropic level
+
+ property FormatDesc: TglBitmapFormatDescriptor read GetFormatDesc; //< format descriptor that describes the format of the stored data
+
+ property Filename: String read fFilename; //< filename the texture was load from
+ property CustomName: String read fCustomName write SetCustomName; //< user defined name (use at will)
+ property CustomNameW: WideString read fCustomNameW write SetCustomNameW; //< user defined name (as WideString; use at will)
+ property CustomData: Pointer read fCustomData write SetCustomData; //< user defined data (use at will)
+
+ property DeleteTextureOnFree: Boolean read fDeleteTextureOnFree write SetDeleteTextureOnFree; //< delete texture object when this object is destroyed
+ property FreeDataOnDestroy: Boolean read fFreeDataOnDestroy write SetFreeDataOnDestroy; //< free stored data when this object is destroyed
+ property FreeDataAfterGenTexture: Boolean read fFreeDataAfterGenTexture write SetFreeDataAfterGenTexture; //< free stored data after it is uplaoded to video card
+
+ property Dimension: TglBitmapSize read fDimension; //< size of the texture
+ property Data: PByte read fData; //< texture data (or @nil if unset)
+{$IFNDEF OPENGL_ES}
+ property IsResident: GLboolean read fIsResident; //< @true if OpenGL texture object has data, @false otherwise
+{$ENDIF}
+ { this method is called after the constructor and sets the default values of this object }
procedure AfterConstruction; override;
+
+ { this method is called before the destructor and does some cleanup }
procedure BeforeDestruction; override;
- //Load
+ { splits a resource identifier into the resource and it's type
+ @param aResource resource identifier to split and store name in
+ @param aResType type of the resource }
+ procedure PrepareResType(var aResource: String; var aResType: PChar);
+
+ public
+ { load a texture from a file
+ @param aFilename file to load texuture from }
procedure LoadFromFile(const aFilename: String);
+
+ { load a texture from a stream
+ @param aStream stream to load texture from }
procedure LoadFromStream(const aStream: TStream); virtual;
- procedure LoadFromFunc(const aSize: TglBitmapPixelPosition; const aFunc: TglBitmapFunction;
- const aFormat: TglBitmapFormat; const aArgs: PtrInt = 0);
- {$IFDEF GLB_DELPHI}
- procedure LoadFromResource(const aInstance: Cardinal; const aResource: String; const aResType: PChar = nil);
- procedure LoadFromResourceID(const sInstance: Cardinal; const aResourceID: Integer; const aResType: PChar);
- {$ENDIF}
- //Save
- procedure SaveToFile(const aFileName: String; const aFileType: TglBitmapFileType);
+ { use a function to generate texture data
+ @param aSize size of the texture
+ @param aFunc callback to use for generation
+ @param aFormat format of the texture data
+ @param aArgs user defined paramaters (use at will) }
+ procedure LoadFromFunc(const aSize: TglBitmapSize; const aFunc: TglBitmapFunction;
+ const aFormat: TglBitmapFormat; const aArgs: Pointer = nil);
+
+ { load a texture from a resource
+ @param aInstance resource handle
+ @param aResource resource indentifier
+ @param aResType resource type (if known) }
+ procedure LoadFromResource(const aInstance: Cardinal; aResource: String; aResType: PChar = nil);
+
+ { load a texture from a resource id
+ @param aInstance resource handle
+ @param aResource resource ID
+ @param aResType resource type }
+ procedure LoadFromResourceID(const aInstance: Cardinal; const aResourceID: Integer; const aResType: PChar);
+
+ public
+ { save texture data to a file
+ @param aFilename filename to store texture in
+ @param aFileType file type to store data into }
+ procedure SaveToFile(const aFilename: String; const aFileType: TglBitmapFileType);
+
+ { save texture data to a stream
+ @param aFilename filename to store texture in
+ @param aFileType file type to store data into }
procedure SaveToStream(const aStream: TStream; const aFileType: TglBitmapFileType); virtual;
- //Convert
- function AddFunc(const aFunc: TglBitmapFunction; const aCreateTemp: Boolean; const aArgs: PtrInt = 0): Boolean; overload;
- function AddFunc(const aSource: TglBitmap; const aFunc: TglBitmapFunction; aCreateTemp: Boolean;
- const aFormat: TglBitmapFormat; const aArgs: PtrInt = 0): Boolean; overload;
public
- //Alpha & Co
- {$IFDEF GLB_SDL}
+ { convert texture data using a user defined callback
+ @param aFunc callback to use for converting
+ @param aCreateTemp create a temporary buffer to use for converting
+ @param aArgs user defined paramters (use at will)
+ @returns @true if converting was successful, @false otherwise }
+ function Convert(const aFunc: TglBitmapFunction; const aCreateTemp: Boolean; const aArgs: Pointer = nil): Boolean; overload;
+
+ { convert texture data using a user defined callback
+ @param aSource glBitmap to read data from
+ @param aFunc callback to use for converting
+ @param aCreateTemp create a temporary buffer to use for converting
+ @param aFormat format of the new data
+ @param aArgs user defined paramters (use at will)
+ @returns @true if converting was successful, @false otherwise }
+ function Convert(const aSource: TglBitmap; const aFunc: TglBitmapFunction; aCreateTemp: Boolean;
+ const aFormat: TglBitmapFormat; const aArgs: Pointer = nil): Boolean; overload;
+
+ { convert texture data using a specific format
+ @param aFormat new format of texture data
+ @returns @true if converting was successful, @false otherwise }
+ function ConvertTo(const aFormat: TglBitmapFormat): Boolean; virtual;
+
+{$IFDEF GLB_SDL}
+ public
+ { assign texture data to SDL surface
+ @param aSurface SDL surface to write data to
+ @returns @true on success, @false otherwise }
function AssignToSurface(out aSurface: PSDL_Surface): Boolean;
+
+ { assign texture data from SDL surface
+ @param aSurface SDL surface to read data from
+ @returns @true on success, @false otherwise }
function AssignFromSurface(const aSurface: PSDL_Surface): Boolean;
+
+ { assign alpha channel data to SDL surface
+ @param aSurface SDL surface to write alpha channel data to
+ @returns @true on success, @false otherwise }
function AssignAlphaToSurface(out aSurface: PSDL_Surface): Boolean;
- function AddAlphaFromSurface(const aSurface: PSDL_Surface; const aFunc: TglBitmapFunction = nil;
- const aArgs: PtrInt = 0): Boolean;
- {$ENDIF}
- {$IFDEF GLB_DELPHI}
+ { assign alpha channel data from SDL surface
+ @param aSurface SDL surface to read data from
+ @param aFunc callback to use for converting
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromSurface(const aSurface: PSDL_Surface; const aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
+{$ENDIF}
+
+{$IFDEF GLB_DELPHI}
+ public
+ { assign texture data to TBitmap object
+ @param aBitmap TBitmap to write data to
+ @returns @true on success, @false otherwise }
function AssignToBitmap(const aBitmap: TBitmap): Boolean;
+
+ { assign texture data from TBitmap object
+ @param aBitmap TBitmap to read data from
+ @returns @true on success, @false otherwise }
function AssignFromBitmap(const aBitmap: TBitmap): Boolean;
+
+ { assign alpha channel data to TBitmap object
+ @param aBitmap TBitmap to write data to
+ @returns @true on success, @false otherwise }
function AssignAlphaToBitmap(const aBitmap: TBitmap): Boolean;
- function AddAlphaFromBitmap(const aBitmap: TBitmap; const aFunc: TglBitmapFunction = nil;
- const aArgs: PtrInt = 0): Boolean;
- function AddAlphaFromResource(const aInstance: Cardinal; const aResource: String; const aResType: PChar = nil;
- const aFunc: TglBitmapFunction = nil; const aArgs: PtrInt = 0): Boolean;
- function AddAlphaFromResourceID(const aInstance: Cardinal; const aResourceID: Integer; const aResType: PChar;
- const aFunc: TglBitmapFunction = nil; const aArgs: PtrInt = 0): Boolean;
- {$ENDIF}
- function AddAlphaFromFunc(const aFunc: TglBitmapFunction; const aArgs: PtrInt = 0): Boolean; virtual;
- function AddAlphaFromFile(const aFileName: String; const aFunc: TglBitmapFunction = nil; const aArgs: PtrInt = 0): Boolean;
- function AddAlphaFromStream(const aStream: TStream; const aFunc: TglBitmapFunction = nil; const aArgs: PtrInt = 0): Boolean;
- function AddAlphaFromGlBitmap(const aBitmap: TglBitmap; aFunc: TglBitmapFunction = nil; const aArgs: PtrInt = 0): Boolean;
+ { assign alpha channel data from TBitmap object
+ @param aBitmap TBitmap to read data from
+ @param aFunc callback to use for converting
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromBitmap(const aBitmap: TBitmap; const aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
+{$ENDIF}
+
+{$IFDEF GLB_LAZARUS}
+ public
+ { assign texture data to TLazIntfImage object
+ @param aImage TLazIntfImage to write data to
+ @returns @true on success, @false otherwise }
+ function AssignToLazIntfImage(const aImage: TLazIntfImage): Boolean;
+
+ { assign texture data from TLazIntfImage object
+ @param aImage TLazIntfImage to read data from
+ @returns @true on success, @false otherwise }
+ function AssignFromLazIntfImage(const aImage: TLazIntfImage): Boolean;
+
+ { assign alpha channel data to TLazIntfImage object
+ @param aImage TLazIntfImage to write data to
+ @returns @true on success, @false otherwise }
+ function AssignAlphaToLazIntfImage(const aImage: TLazIntfImage): Boolean;
+
+ { assign alpha channel data from TLazIntfImage object
+ @param aImage TLazIntfImage to read data from
+ @param aFunc callback to use for converting
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromLazIntfImage(const aImage: TLazIntfImage; const aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
+{$ENDIF}
+ public
+ { load alpha channel data from resource
+ @param aInstance resource handle
+ @param aResource resource ID
+ @param aResType resource type
+ @param aFunc callback to use for converting
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromResource(const aInstance: Cardinal; aResource: String; aResType: PChar = nil; const aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
+
+ { load alpha channel data from resource ID
+ @param aInstance resource handle
+ @param aResourceID resource ID
+ @param aResType resource type
+ @param aFunc callback to use for converting
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromResourceID(const aInstance: Cardinal; const aResourceID: Integer; const aResType: PChar; const aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
+
+ { add alpha channel data from function
+ @param aFunc callback to get data from
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromFunc(const aFunc: TglBitmapFunction; const aArgs: Pointer = nil): Boolean; virtual;
+
+ { add alpha channel data from file (macro for: new glBitmap, LoadFromFile, AddAlphaFromGlBitmap)
+ @param aFilename file to load alpha channel data from
+ @param aFunc callback to use for converting
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromFile(const aFileName: String; const aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
+
+ { add alpha channel data from stream (macro for: new glBitmap, LoadFromStream, AddAlphaFromGlBitmap)
+ @param aStream stream to load alpha channel data from
+ @param aFunc callback to use for converting
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromStream(const aStream: TStream; const aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
+
+ { add alpha channel data from existing glBitmap object
+ @param aBitmap TglBitmap to copy alpha channel data from
+ @param aFunc callback to use for converting
+ @param aArgs user defined parameters (use at will)
+ @returns @true on success, @false otherwise }
+ function AddAlphaFromGlBitmap(const aBitmap: TglBitmap; aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
+
+ { add alpha to pixel if the pixels color is greter than the given color value
+ @param aRed red threshold (0-255)
+ @param aGreen green threshold (0-255)
+ @param aBlue blue threshold (0-255)
+ @param aDeviatation accepted deviatation (0-255)
+ @returns @true on success, @false otherwise }
function AddAlphaFromColorKey(const aRed, aGreen, aBlue: Byte; const aDeviation: Byte = 0): Boolean;
+
+ { add alpha to pixel if the pixels color is greter than the given color value
+ @param aRed red threshold (0-Range.r)
+ @param aGreen green threshold (0-Range.g)
+ @param aBlue blue threshold (0-Range.b)
+ @param aDeviatation accepted deviatation (0-max(Range.rgb))
+ @returns @true on success, @false otherwise }
function AddAlphaFromColorKeyRange(const aRed, aGreen, aBlue: Cardinal; const aDeviation: Cardinal = 0): Boolean;
+
+ { add alpha to pixel if the pixels color is greter than the given color value
+ @param aRed red threshold (0.0-1.0)
+ @param aGreen green threshold (0.0-1.0)
+ @param aBlue blue threshold (0.0-1.0)
+ @param aDeviatation accepted deviatation (0.0-1.0)
+ @returns @true on success, @false otherwise }
function AddAlphaFromColorKeyFloat(const aRed, aGreen, aBlue: Single; const aDeviation: Single = 0): Boolean;
+ { add a constand alpha value to all pixels
+ @param aAlpha alpha value to add (0-255)
+ @returns @true on success, @false otherwise }
function AddAlphaFromValue(const aAlpha: Byte): Boolean;
+
+ { add a constand alpha value to all pixels
+ @param aAlpha alpha value to add (0-max(Range.rgb))
+ @returns @true on success, @false otherwise }
function AddAlphaFromValueRange(const aAlpha: Cardinal): Boolean;
+
+ { add a constand alpha value to all pixels
+ @param aAlpha alpha value to add (0.0-1.0)
+ @returns @true on success, @false otherwise }
function AddAlphaFromValueFloat(const aAlpha: Single): Boolean;
+ { remove alpha channel
+ @returns @true on success, @false otherwise }
function RemoveAlpha: Boolean; virtual;
+
public
- //Common
+ { create a clone of the current object
+ @returns clone of this object}
function Clone: TglBitmap;
- function ConvertTo(const aFormat: TglBitmapFormat): Boolean; virtual;
+
+ { invert color data (xor)
+ @param aUseRGB xor each color channel
+ @param aUseAlpha xor alpha channel }
procedure Invert(const aUseRGB: Boolean = true; const aUseAlpha: Boolean = false);
- procedure SetBorderColor(const aRed, aGreen, aBlue, aAlpha: Single);
+
+ { free texture stored data }
procedure FreeData;
- //ColorFill
+{$IFNDEF OPENGL_ES}
+ { set the new value for texture border color
+ @param aRed red color for border (0.0-1.0)
+ @param aGreen green color for border (0.0-1.0)
+ @param aBlue blue color for border (0.0-1.0)
+ @param aAlpha alpha color for border (0.0-1.0) }
+ procedure SetBorderColor(const aRed, aGreen, aBlue, aAlpha: Single);
+{$ENDIF}
+
+ public
+ { fill complete texture with one color
+ @param aRed red color for border (0-255)
+ @param aGreen green color for border (0-255)
+ @param aBlue blue color for border (0-255)
+ @param aAlpha alpha color for border (0-255) }
procedure FillWithColor(const aRed, aGreen, aBlue: Byte; const aAlpha: Byte = 255);
+
+ { fill complete texture with one color
+ @param aRed red color for border (0-Range.r)
+ @param aGreen green color for border (0-Range.g)
+ @param aBlue blue color for border (0-Range.b)
+ @param aAlpha alpha color for border (0-Range.a) }
procedure FillWithColorRange(const aRed, aGreen, aBlue: Cardinal; const aAlpha: Cardinal = $FFFFFFFF);
- procedure FillWithColorFloat(const aRed, aGreen, aBlue: Single; const aAlpha : Single = 1);
- //TexParameters
- procedure SetFilter(const aMin, aMag: Cardinal);
- procedure SetWrap(
- const S: Cardinal = GL_CLAMP_TO_EDGE;
- const T: Cardinal = GL_CLAMP_TO_EDGE;
- const R: Cardinal = GL_CLAMP_TO_EDGE);
+ { fill complete texture with one color
+ @param aRed red color for border (0.0-1.0)
+ @param aGreen green color for border (0.0-1.0)
+ @param aBlue blue color for border (0.0-1.0)
+ @param aAlpha alpha color for border (0.0-1.0) }
+ procedure FillWithColorFloat(const aRed, aGreen, aBlue: Single; const aAlpha: Single = 1.0);
- procedure GetPixel(const aPos: TglBitmapPixelPosition; var aPixel: TglBitmapPixelData); virtual;
- procedure SetPixel(const aPos: TglBitmapPixelPosition; const aPixel: TglBitmapPixelData); virtual;
+ public
+ { set new texture filer
+ @param aMin min filter
+ @param aMag mag filter }
+ procedure SetFilter(const aMin, aMag: GLenum);
+
+ { set new texture wrapping
+ @param S texture wrapping for x axis
+ @param T texture wrapping for y axis
+ @param R texture wrapping for z axis }
+ procedure SetWrap(
+ const S: GLenum = GL_CLAMP_TO_EDGE;
+ const T: GLenum = GL_CLAMP_TO_EDGE;
+ const R: GLenum = GL_CLAMP_TO_EDGE);
+
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+ { set new swizzle
+ @param r swizzle for red channel
+ @param g swizzle for green channel
+ @param b swizzle for blue channel
+ @param a swizzle for alpha channel }
+ procedure SetSwizzle(const r, g, b, a: GLenum);
+{$IFEND}
+ public
+ { bind texture
+ @param aEnableTextureUnit enable texture unit for this texture (e.g. glEnable(GL_TEXTURE_2D)) }
procedure Bind(const aEnableTextureUnit: Boolean = true); virtual;
+
+ { bind texture
+ @param aDisableTextureUnit disable texture unit for this texture (e.g. glEnable(GL_TEXTURE_2D)) }
procedure Unbind(const aDisableTextureUnit: Boolean = true); virtual;
- //Constructors
+ public
+ { constructor - created an empty texture }
constructor Create; overload;
+
+ { constructor - creates a texture and load it from a file
+ @param aFilename file to load texture from }
constructor Create(const aFileName: String); overload;
+
+ { constructor - creates a texture and load it from a stream
+ @param aStream stream to load texture from }
constructor Create(const aStream: TStream); overload;
- constructor Create(const aSize: TglBitmapPixelPosition; const aFormat: TglBitmapFormat); overload;
- constructor Create(const aSize: TglBitmapPixelPosition; const aFormat: TglBitmapFormat; const aFunc: TglBitmapFunction; const aArgs: PtrInt = 0); overload;
- {$IFDEF GLB_DELPHI}
+
+ { constructor - creates a texture with the given size, format and data
+ @param aSize size of the texture
+ @param aFormat format of the given data
+ @param aData texture data - be carefull: the data will now be managed by the glBitmap object,
+ you can control this by setting DeleteTextureOnFree, FreeDataOnDestroy and FreeDataAfterGenTexture }
+ constructor Create(const aSize: TglBitmapSize; const aFormat: TglBitmapFormat; aData: PByte = nil); overload;
+
+ { constructor - creates a texture with the given size and format and uses the given callback to create the data
+ @param aSize size of the texture
+ @param aFormat format of the given data
+ @param aFunc callback to use for generating the data
+ @param aArgs user defined parameters (use at will) }
+ constructor Create(const aSize: TglBitmapSize; const aFormat: TglBitmapFormat; const aFunc: TglBitmapFunction; const aArgs: Pointer = nil); overload;
+
+ { constructor - creates a texture and loads it from a resource
+ @param aInstance resource handle
+ @param aResource resource indentifier
+ @param aResType resource type (if known) }
constructor Create(const aInstance: Cardinal; const aResource: String; const aResType: PChar = nil); overload;
+
+ { constructor - creates a texture and loads it from a resource
+ @param aInstance resource handle
+ @param aResourceID resource ID
+ @param aResType resource type (if known) }
constructor Create(const aInstance: Cardinal; const aResourceID: Integer; const aResType: PChar); overload;
- {$ENDIF}
+
private
- {$IFDEF GLB_SUPPORT_PNG_READ}
- function LoadPNG(const aStream: TStream): Boolean; virtual;
+{$IFDEF GLB_SUPPORT_PNG_READ}
+ { try to load a PNG from a stream
+ @param aStream stream to load PNG from
+ @returns @true on success, @false otherwise }
+ function LoadPNG(const aStream: TStream): Boolean; virtual;
+{$ENDIF}
+
+{$ifdef GLB_SUPPORT_PNG_WRITE}
+ { save texture data as PNG to stream
+ @param aStream stream to save data to}
procedure SavePNG(const aStream: TStream); virtual;
- {$ENDIF}
- {$IFDEF GLB_SUPPORT_JPEG_READ}
- function LoadJPEG(const aStream: TStream): Boolean; virtual;
- procedure SaveJPEG(const aStream: TStream); virtual;
- {$ENDIF}
- function LoadBMP(const aStream: TStream): Boolean; virtual;
- procedure SaveBMP(const aStream: TStream); virtual;
+{$ENDIF}
- function LoadTGA(const aStream: TStream): Boolean; virtual;
- procedure SaveTGA(const aStream: TStream); virtual;
+{$IFDEF GLB_SUPPORT_JPEG_READ}
+ { try to load a JPEG from a stream
+ @param aStream stream to load JPEG from
+ @returns @true on success, @false otherwise }
+ function LoadJPEG(const aStream: TStream): Boolean; virtual;
+{$ENDIF}
- function LoadDDS(const aStream: TStream): Boolean; virtual;
- procedure SaveDDS(const aStream: TStream); virtual;
+{$IFDEF GLB_SUPPORT_JPEG_WRITE}
+ { save texture data as JPEG to stream
+ @param aStream stream to save data to}
+ procedure SaveJPEG(const aStream: TStream); virtual;
+{$ENDIF}
+
+ { try to load a RAW image from a stream
+ @param aStream stream to load RAW image from
+ @returns @true on success, @false otherwise }
+ function LoadRAW(const aStream: TStream): Boolean;
+
+ { save texture data as RAW image to stream
+ @param aStream stream to save data to}
+ procedure SaveRAW(const aStream: TStream);
+
+ { try to load a BMP from a stream
+ @param aStream stream to load BMP from
+ @returns @true on success, @false otherwise }
+ function LoadBMP(const aStream: TStream): Boolean;
+
+ { save texture data as BMP to stream
+ @param aStream stream to save data to}
+ procedure SaveBMP(const aStream: TStream);
+
+ { try to load a TGA from a stream
+ @param aStream stream to load TGA from
+ @returns @true on success, @false otherwise }
+ function LoadTGA(const aStream: TStream): Boolean;
+
+ { save texture data as TGA to stream
+ @param aStream stream to save data to}
+ procedure SaveTGA(const aStream: TStream);
+
+ { try to load a DDS from a stream
+ @param aStream stream to load DDS from
+ @returns @true on success, @false otherwise }
+ function LoadDDS(const aStream: TStream): Boolean;
+
+ { save texture data as DDS to stream
+ @param aStream stream to save data to}
+ procedure SaveDDS(const aStream: TStream);
+ end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+{$IF NOT DEFINED(OPENGL_ES)}
+ { wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D }
+ TglBitmap1D = class(TglBitmap)
+ protected
+ { set data pointer of texture data
+ @param aData pointer to new texture data (be carefull, aData could be freed by this function)
+ @param aFormat format of the data stored at aData
+ @param aWidth width of the texture data
+ @param aHeight height of the texture data }
+ procedure SetDataPointer(var aData: PByte; const aFormat: TglBitmapFormat; const aWidth: Integer = - 1; const aHeight: Integer = - 1); override;
+
+ { upload the texture data to video card
+ @param aBuildWithGlu use glu functions to build mipmaps }
+ procedure UploadData(const aBuildWithGlu: Boolean);
+ public
+ property Width; //< actual with of the texture
+
+ { this method is called after constructor and initializes the object }
+ procedure AfterConstruction; override;
+
+ { flip texture horizontally
+ @returns @true on success, @fals otherwise }
+ function FlipHorz: Boolean; override;
+
+ { generate texture (create texture object if not exist, set texture parameters and upload data
+ @param aTestTextureSize check the size of the texture and throw exception if something is wrong }
+ procedure GenTexture(const aTestTextureSize: Boolean = true); override;
end;
+{$IFEND}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ { wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) }
TglBitmap2D = class(TglBitmap)
protected
- // Bildeinstellungen
- fLines: array of PByte;
-
- (* TODO
- procedure GetDXTColorBlock(pData: pByte; relX, relY: Integer; var Pixel: TglBitmapPixelData);
- procedure GetPixel2DDXT1(const Pos: TglBitmapPixelPosition; var Pixel: TglBitmapPixelData);
- procedure GetPixel2DDXT3(const Pos: TglBitmapPixelPosition; var Pixel: TglBitmapPixelData);
- procedure GetPixel2DDXT5(const Pos: TglBitmapPixelPosition; var Pixel: TglBitmapPixelData);
- procedure GetPixel2DUnmap(const Pos: TglBitmapPixelPosition; var Pixel: TglBitmapPixelData);
- procedure SetPixel2DUnmap(const Pos: TglBitmapPixelPosition; const Pixel: TglBitmapPixelData);
- *)
+ fLines: array of PByte; //< array to store scanline entry points in
+ { get a specific scanline
+ @param aIndex index of the scanline to return
+ @returns scanline at position aIndex or @nil }
function GetScanline(const aIndex: Integer): Pointer;
- procedure SetDataPointer(const aData: PByte; const aFormat: TglBitmapFormat;
+
+ { set data pointer of texture data
+ @param aData pointer to new texture data (be carefull, aData could be freed by this function)
+ @param aFormat format of the data stored at aData
+ @param aWidth width of the texture data
+ @param aHeight height of the texture data }
+ procedure SetDataPointer(var aData: PByte; const aFormat: TglBitmapFormat;
const aWidth: Integer = - 1; const aHeight: Integer = - 1); override;
- procedure UploadData(const aTarget: Cardinal; const aBuildWithGlu: Boolean);
+
+ { upload the texture data to video card
+ @param aTarget target o upload data to (e.g. GL_TEXTURE_2D)
+ @param aBuildWithGlu use glu functions to build mipmaps }
+ procedure UploadData(const aTarget: GLenum{$IFNDEF OPENGL_ES}; const aBuildWithGlu: Boolean{$ENDIF});
public
- property Width;
- property Height;
- property Scanline[const aIndex: Integer]: Pointer read GetScanline;
+ property Width; //< actual width of the texture
+ property Height; //< actual height of the texture
+ property Scanline[const aIndex: Integer]: Pointer read GetScanline; //< scanline to access texture data directly
+ { this method is called after constructor and initializes the object }
procedure AfterConstruction; override;
+ { copy a part of the frame buffer top the texture
+ @param aTop topmost pixel to copy
+ @param aLeft leftmost pixel to copy
+ @param aRight rightmost pixel to copy
+ @param aBottom bottommost pixel to copy
+ @param aFormat format to store data in }
procedure GrabScreen(const aTop, aLeft, aRight, aBottom: Integer; const aFormat: TglBitmapFormat);
+
+{$IFNDEF OPENGL_ES}
+ { downlaod texture data from OpenGL texture object }
procedure GetDataFromTexture;
+{$ENDIF}
+
+ { generate texture (create texture object if not exist, set texture parameters and upload data)
+ @param aTestTextureSize check the size of the texture and throw exception if something is wrong }
procedure GenTexture(const aTestTextureSize: Boolean = true); override;
+ { flip texture horizontally
+ @returns @true on success, @false otherwise }
function FlipHorz: Boolean; override;
+
+ { flip texture vertically
+ @returns @true on success, @false otherwise }
function FlipVert: Boolean; override;
- procedure ToNormalMap(const aFunc: TglBitmapNormalMapFunc = nm3x3;
+ { create normal map from texture data
+ @param aFunc normal map function to generate normalmap with
+ @param aScale scale of the normale stored in the normal map
+ @param aUseAlpha generate normalmap from alpha channel data (if present) }
+ procedure GenerateNormalMap(const aFunc: TglBitmapNormalMapFunc = nm3x3;
const aScale: Single = 2; const aUseAlpha: Boolean = false);
end;
-(* TODO
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_2_0)}
+ { wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) }
TglBitmapCubeMap = class(TglBitmap2D)
protected
- fGenMode: Integer;
+ {$IFNDEF OPENGL_ES}
+ fGenMode: Integer; //< generation mode for the cube map (e.g. GL_REFLECTION_MAP)
+ {$ENDIF}
- // Hide GenTexture
- procedure GenTexture(TestTextureSize: Boolean = true); reintroduce;
+ { generate texture (create texture object if not exist, set texture parameters and upload data
+ do not call directly for cubemaps, use GenerateCubeMap instead
+ @param aTestTextureSize check the size of the texture and throw exception if something is wrong }
+ procedure GenTexture(const aTestTextureSize: Boolean = true); reintroduce;
public
+ { this method is called after constructor and initializes the object }
procedure AfterConstruction; override;
- procedure GenerateCubeMap(CubeTarget: Cardinal; TestTextureSize: Boolean = true);
+ { generate texture (create texture object if not exist, set texture parameters and upload data
+ @param aCubeTarget cube map target to upload data to (e.g. GL_TEXTURE_CUBE_MAP_POSITIVE_X)
+ @param aTestTextureSize check the size of the texture and throw exception if something is wrong }
+ procedure GenerateCubeMap(const aCubeTarget: Cardinal; const aTestTextureSize: Boolean = true);
- procedure Unbind(DisableTexCoordsGen: Boolean = true; DisableTextureUnit: Boolean = true); reintroduce; virtual;
- procedure Bind(EnableTexCoordsGen: Boolean = true; EnableTextureUnit: Boolean = true); reintroduce; virtual;
- end;
-
-
- TglBitmapNormalMap = class(TglBitmapCubeMap)
- public
- procedure AfterConstruction; override;
+ { bind texture
+ @param aEnableTexCoordsGen enable cube map generator
+ @param aEnableTextureUnit enable texture unit }
+ procedure Bind({$IFNDEF OPENGL_ES}const aEnableTexCoordsGen: Boolean = true;{$ENDIF} const aEnableTextureUnit: Boolean = true); reintroduce; virtual;
- procedure GenerateNormalMap(Size: Integer = 32; TestTextureSize: Boolean = true);
+ { unbind texture
+ @param aDisableTexCoordsGen disable cube map generator
+ @param aDisableTextureUnit disable texture unit }
+ procedure Unbind({$IFNDEF OPENGL_ES}const aDisableTexCoordsGen: Boolean = true;{$ENDIF} const aDisableTextureUnit: Boolean = true); reintroduce; virtual;
end;
+{$IFEND}
-
- TglBitmap1D = class(TglBitmap)
- protected
- procedure GetPixel1DUnmap(const Pos: TglBitmapPixelPosition; var Pixel: TglBitmapPixelData);
-
- procedure SetDataPointer(Data: pByte; Format: TglBitmapInternalFormat; Width: Integer = -1; Height: Integer = -1); override;
- procedure UploadData (Target, Format, InternalFormat, Typ: Cardinal; BuildWithGlu: Boolean);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_2_0)}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ { wrapper class for cube normal maps }
+ TglBitmapNormalMap = class(TglBitmapCubeMap)
public
- // propertys
- property Width;
-
+ { this method is called after constructor and initializes the object }
procedure AfterConstruction; override;
- // Other
- function FlipHorz: Boolean; override;
-
- // Generation
- procedure GenTexture(TestTextureSize: Boolean = true); override;
+ { create cube normal map from texture data and upload it to video card
+ @param aSize size of each cube map texture
+ @param aTestTextureSize check texture size when uploading and throw exception if something is wrong }
+ procedure GenerateNormalMap(const aSize: Integer = 32; const aTestTextureSize: Boolean = true);
end;
-*)
+{$IFEND}
const
- NULL_SIZE: TglBitmapPixelPosition = (Fields: []; X: 0; Y: 0);
+ NULL_SIZE: TglBitmapSize = (Fields: []; X: 0; Y: 0);
procedure glBitmapSetDefaultDeleteTextureOnFree(const aDeleteTextureOnFree: Boolean);
procedure glBitmapSetDefaultFreeDataAfterGenTexture(const aFreeData: Boolean);
const T: Cardinal = GL_CLAMP_TO_EDGE;
const R: Cardinal = GL_CLAMP_TO_EDGE);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+procedure glBitmapSetDefaultSwizzle(const r: GLenum = GL_RED; g: GLenum = GL_GREEN; b: GLenum = GL_BLUE; a: GLenum = GL_ALPHA);
+{$IFEND}
+
function glBitmapGetDefaultDeleteTextureOnFree: Boolean;
function glBitmapGetDefaultFreeDataAfterGenTexture: Boolean;
function glBitmapGetDefaultMipmap: TglBitmapMipMap;
function glBitmapGetDefaultFormat: TglBitmapFormat;
procedure glBitmapGetDefaultFilter(var aMin, aMag: Cardinal);
procedure glBitmapGetDefaultTextureWrap(var S, T, R: Cardinal);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+procedure glBitmapGetDefaultSwizzle(var r, g, b, a: GLenum);
+{$IFEND}
+function glBitmapSize(X: Integer = -1; Y: Integer = -1): TglBitmapSize;
function glBitmapPosition(X: Integer = -1; Y: Integer = -1): TglBitmapPixelPosition;
-function glBitmapColorRec(const r, g, b, a: Cardinal): TglBitmapColorRec;
+function glBitmapRec4ub(const r, g, b, a: Byte): TglBitmapRec4ub;
+function glBitmapRec4ui(const r, g, b, a: Cardinal): TglBitmapRec4ui;
+function glBitmapRec4ul(const r, g, b, a: QWord): TglBitmapRec4ul;
+function glBitmapRec4ubCompare(const r1, r2: TglBitmapRec4ub): Boolean;
+function glBitmapRec4uiCompare(const r1, r2: TglBitmapRec4ui): Boolean;
+
+function glBitmapCreateTestTexture(const aFormat: TglBitmapFormat): TglBitmap2D;
+
+{$IFDEF GLB_DELPHI}
+function CreateGrayPalette: HPALETTE;
+{$ENDIF}
+
+implementation
+
+uses
+ Math, syncobjs, typinfo
+ {$IF DEFINED(GLB_SUPPORT_JPEG_READ) AND DEFINED(GLB_LAZ_JPEG)}, FPReadJPEG{$IFEND};
+
var
glBitmapDefaultDeleteTextureOnFree: Boolean;
glBitmapDefaultWrapS: Cardinal;
glBitmapDefaultWrapT: Cardinal;
glBitmapDefaultWrapR: Cardinal;
+ glDefaultSwizzle: array[0..3] of GLenum;
-{$IFDEF GLB_DELPHI}
-function CreateGrayPalette: HPALETTE;
-{$ENDIF}
-
-implementation
-
-
- (* TODO
- function FormatIsCompressed(Format: TglBitmapInternalFormat): boolean;
- function FormatIsUncompressed(Format: TglBitmapInternalFormat): boolean;
- function LoadTexture(Filename: String; var Texture: Cardinal{$IFDEF GLB_DELPHI}; LoadFromRes : Boolean; Instance: Cardinal = 0{$ENDIF}): Boolean;
- function LoadCubeMap(PositiveX, NegativeX, PositiveY, NegativeY, PositiveZ, NegativeZ: String; var Texture: Cardinal{$IFDEF GLB_DELPHI}; LoadFromRes : Boolean; Instance: Cardinal = 0{$ENDIF}): Boolean;
- function LoadNormalMap(Size: Integer; var Texture: Cardinal): Boolean;
- *)
-
-uses
- Math, syncobjs;
-
-type
////////////////////////////////////////////////////////////////////////////////////////////////////
- TShiftRec = packed record
- case Integer of
- 0: (r, g, b, a: Byte);
- 1: (arr: array[0..3] of Byte);
- end;
-
- TFormatDescriptor = class(TObject)
- private
- function GetRedMask: UInt64;
- function GetGreenMask: UInt64;
- function GetBlueMask: UInt64;
- function GetAlphaMask: UInt64;
- protected
- fFormat: TglBitmapFormat;
- fWithAlpha: TglBitmapFormat;
- fWithoutAlpha: TglBitmapFormat;
- fPixelSize: Single;
-
- fRange: TglBitmapColorRec;
- fShift: TShiftRec;
-
- fglFormat: Cardinal;
- fglInternalFormat: Cardinal;
- fglDataFormat: Cardinal;
-
- function GetComponents: Integer; virtual;
+type
+ TFormatDescriptor = class(TglBitmapFormatDescriptor)
public
- property Format: TglBitmapFormat read fFormat;
- property WithAlpha: TglBitmapFormat read fWithAlpha;
- property WithoutAlpha: TglBitmapFormat read fWithoutAlpha;
- property Components: Integer read GetComponents;
- property PixelSize: Single read fPixelSize;
-
- property glFormat: Cardinal read fglFormat;
- property glInternalFormat: Cardinal read fglInternalFormat;
- property glDataFormat: Cardinal read fglDataFormat;
-
- property Range: TglBitmapColorRec read fRange;
- property Shift: TShiftRec read fShift;
-
- property RedMask: UInt64 read GetRedMask;
- property GreenMask: UInt64 read GetGreenMask;
- property BlueMask: UInt64 read GetBlueMask;
- property AlphaMask: UInt64 read GetAlphaMask;
-
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); virtual; abstract;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); virtual; abstract;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); virtual; abstract;
- function GetSize(const aSize: TglBitmapPixelPosition): Integer; virtual; overload;
- function GetSize(const aWidth, aHeight: Integer): Integer; virtual; overload;
+ function GetSize(const aSize: TglBitmapSize): Integer; overload; virtual;
+ function GetSize(const aWidth, aHeight: Integer): Integer; overload; virtual;
function CreateMappingData: Pointer; virtual;
procedure FreeMappingData(var aMappingData: Pointer); virtual;
- function IsEmpty: Boolean; virtual;
- function HasAlpha: Boolean; virtual;
- function MaskMatch(const aRedMask, aGreenMask, aBlueMask, aAlphaMask: UInt64): Boolean; virtual;
+ function IsEmpty: Boolean; virtual;
+ function MaskMatch(const aMask: TglBitmapRec4ul): Boolean; virtual;
- procedure PreparePixel(var aPixel: TglBitmapPixelData); virtual;
+ procedure PreparePixel(out aPixel: TglBitmapPixelData); virtual;
constructor Create; virtual;
public
class procedure Init;
class function Get(const aFormat: TglBitmapFormat): TFormatDescriptor;
- class function GetWithAlpha(const aFormat: TglBitmapFormat): TFormatDescriptor;
+ class function GetAlpha(const aFormat: TglBitmapFormat): TFormatDescriptor;
+ class function GetFromMask(const aMask: TglBitmapRec4ul; const aBitCount: Integer = 0): TFormatDescriptor;
+ class function GetFromPrecShift(const aPrec, aShift: TglBitmapRec4ub; const aBitCount: Integer): TFormatDescriptor;
class procedure Clear;
class procedure Finalize;
end;
TfdEmpty = class(TFormatDescriptor);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- TfdAlpha_UB1 = class(TFormatDescriptor) //1* unsigned byte
+ TfdAlphaUB1 = class(TFormatDescriptor) //1* unsigned byte
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdLuminance_UB1 = class(TFormatDescriptor) //1* unsigned byte
+ TfdLuminanceUB1 = class(TFormatDescriptor) //1* unsigned byte
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdUniversal_UB1 = class(TFormatDescriptor) //1* unsigned byte
+ TfdUniversalUB1 = class(TFormatDescriptor) //1* unsigned byte
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdLuminanceAlpha_UB2 = class(TfdLuminance_UB1) //2* unsigned byte
+ TfdLuminanceAlphaUB2 = class(TfdLuminanceUB1) //2* unsigned byte
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdRGB_UB3 = class(TFormatDescriptor) //3* unsigned byte
+ TfdRGBub3 = class(TFormatDescriptor) //3* unsigned byte
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdBGR_UB3 = class(TFormatDescriptor) //3* unsigned byte (inverse)
+ TfdBGRub3 = class(TFormatDescriptor) //3* unsigned byte (inverse)
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdRGBA_UB4 = class(TfdRGB_UB3) //4* unsigned byte
+ TfdRGBAub4 = class(TfdRGBub3) //3* unsigned byte
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdBGRA_UB4 = class(TfdBGR_UB3) //4* unsigned byte (inverse)
+ TfdBGRAub4 = class(TfdBGRub3) //3* unsigned byte (inverse)
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- TfdAlpha_US1 = class(TFormatDescriptor) //1* unsigned short
+ TfdAlphaUS1 = class(TFormatDescriptor) //1* unsigned short
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdLuminance_US1 = class(TFormatDescriptor) //1* unsigned short
+ TfdLuminanceUS1 = class(TFormatDescriptor) //1* unsigned short
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdUniversal_US1 = class(TFormatDescriptor) //1* unsigned short
+ TfdUniversalUS1 = class(TFormatDescriptor) //1* unsigned short
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdDepth_US1 = class(TFormatDescriptor) //1* unsigned short
+ TfdDepthUS1 = class(TFormatDescriptor) //1* unsigned short
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdLuminanceAlpha_US2 = class(TfdLuminance_US1) //2* unsigned short
+ TfdLuminanceAlphaUS2 = class(TfdLuminanceUS1) //2* unsigned short
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdRGB_US3 = class(TFormatDescriptor) //3* unsigned short
+ TfdRGBus3 = class(TFormatDescriptor) //3* unsigned short
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdBGR_US3 = class(TFormatDescriptor) //3* unsigned short (inverse)
+ TfdBGRus3 = class(TFormatDescriptor) //3* unsigned short (inverse)
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdRGBA_US4 = class(TfdRGB_US3) //4* unsigned short
+ TfdRGBAus4 = class(TfdRGBus3) //4* unsigned short
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdBGRA_US4 = class(TfdBGR_US3) //4* unsigned short (inverse)
+ TfdARGBus4 = class(TfdRGBus3) //4* unsigned short
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
+ end;
+
+ TfdBGRAus4 = class(TfdBGRus3) //4* unsigned short (inverse)
+ procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
+ end;
+
+ TfdABGRus4 = class(TfdBGRus3) //4* unsigned short (inverse)
+ procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- TfdUniversal_UI1 = class(TFormatDescriptor) //1* unsigned int
+ TfdUniversalUI1 = class(TFormatDescriptor) //1* unsigned int
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
- TfdDepth_UI1 = class(TFormatDescriptor) //1* unsigned int
+ TfdDepthUI1 = class(TFormatDescriptor) //1* unsigned int
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
- constructor Create; override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
+ end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ TfdAlpha4ub1 = class(TfdAlphaUB1)
+ procedure SetValues; override;
+ end;
+
+ TfdAlpha8ub1 = class(TfdAlphaUB1)
+ procedure SetValues; override;
+ end;
+
+ TfdAlpha16us1 = class(TfdAlphaUS1)
+ procedure SetValues; override;
+ end;
+
+ TfdLuminance4ub1 = class(TfdLuminanceUB1)
+ procedure SetValues; override;
+ end;
+
+ TfdLuminance8ub1 = class(TfdLuminanceUB1)
+ procedure SetValues; override;
+ end;
+
+ TfdLuminance16us1 = class(TfdLuminanceUS1)
+ procedure SetValues; override;
+ end;
+
+ TfdLuminance4Alpha4ub2 = class(TfdLuminanceAlphaUB2)
+ procedure SetValues; override;
+ end;
+
+ TfdLuminance6Alpha2ub2 = class(TfdLuminanceAlphaUB2)
+ procedure SetValues; override;
+ end;
+
+ TfdLuminance8Alpha8ub2 = class(TfdLuminanceAlphaUB2)
+ procedure SetValues; override;
+ end;
+
+ TfdLuminance12Alpha4us2 = class(TfdLuminanceAlphaUS2)
+ procedure SetValues; override;
+ end;
+
+ TfdLuminance16Alpha16us2 = class(TfdLuminanceAlphaUS2)
+ procedure SetValues; override;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- TfdAlpha4 = class(TfdAlpha_UB1)
- constructor Create; override;
+ TfdR3G3B2ub1 = class(TfdUniversalUB1)
+ procedure SetValues; override;
end;
- TfdAlpha8 = class(TfdAlpha_UB1)
- constructor Create; override;
+ TfdRGBX4us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdAlpha12 = class(TfdAlpha_US1)
- constructor Create; override;
+ TfdXRGB4us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdAlpha16 = class(TfdAlpha_US1)
- constructor Create; override;
+ TfdR5G6B5us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdLuminance4 = class(TfdLuminance_UB1)
- constructor Create; override;
+ TfdRGB5X1us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdLuminance8 = class(TfdLuminance_UB1)
- constructor Create; override;
+ TfdX1RGB5us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdLuminance12 = class(TfdLuminance_US1)
- constructor Create; override;
+ TfdRGB8ub3 = class(TfdRGBub3)
+ procedure SetValues; override;
end;
- TfdLuminance16 = class(TfdLuminance_US1)
- constructor Create; override;
+ TfdRGBX8ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdLuminance4Alpha4 = class(TfdLuminanceAlpha_UB2)
- constructor Create; override;
+ TfdXRGB8ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdLuminance6Alpha2 = class(TfdLuminanceAlpha_UB2)
- constructor Create; override;
+ TfdRGB10X2ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdLuminance8Alpha8 = class(TfdLuminanceAlpha_UB2)
- constructor Create; override;
+ TfdX2RGB10ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdLuminance12Alpha4 = class(TfdLuminanceAlpha_US2)
- constructor Create; override;
+ TfdRGB16us3 = class(TfdRGBus3)
+ procedure SetValues; override;
end;
- TfdLuminance12Alpha12 = class(TfdLuminanceAlpha_US2)
- constructor Create; override;
+ TfdRGBA4us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdLuminance16Alpha16 = class(TfdLuminanceAlpha_US2)
- constructor Create; override;
+ TfdARGB4us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdR3G3B2 = class(TfdUniversal_UB1)
- constructor Create; override;
+ TfdRGB5A1us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdRGB4 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdA1RGB5us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdR5G6B5 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdRGBA8ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdRGB5 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdARGB8ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdRGB8 = class(TfdRGB_UB3)
- constructor Create; override;
+ TfdRGBA8ub4 = class(TfdRGBAub4)
+ procedure SetValues; override;
end;
- TfdRGB10 = class(TfdUniversal_UI1)
- constructor Create; override;
+ TfdRGB10A2ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdRGB12 = class(TfdRGB_US3)
- constructor Create; override;
+ TfdA2RGB10ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdRGB16 = class(TfdRGB_US3)
- constructor Create; override;
+ TfdRGBA16us4 = class(TfdRGBAus4)
+ procedure SetValues; override;
end;
- TfdRGBA2 = class(TfdRGBA_UB4)
- constructor Create; override;
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ TfdBGRX4us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdRGBA4 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdXBGR4us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdRGB5A1 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdB5G6R5us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdRGBA8 = class(TfdRGBA_UB4)
- constructor Create; override;
+ TfdBGR5X1us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdRGB10A2 = class(TfdUniversal_UI1)
- constructor Create; override;
+ TfdX1BGR5us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdRGBA12 = class(TfdRGBA_US4)
- constructor Create; override;
+ TfdBGR8ub3 = class(TfdBGRub3)
+ procedure SetValues; override;
end;
- TfdRGBA16 = class(TfdRGBA_US4)
- constructor Create; override;
+ TfdBGRX8ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdBGR4 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdXBGR8ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdB5G6R5 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdBGR10X2ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdBGR5 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdX2BGR10ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdBGR8 = class(TfdBGR_UB3)
- constructor Create; override;
+ TfdBGR16us3 = class(TfdBGRus3)
+ procedure SetValues; override;
end;
- TfdBGR10 = class(TfdUniversal_UI1)
- constructor Create; override;
+ TfdBGRA4us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdBGR12 = class(TfdBGR_US3)
- constructor Create; override;
+ TfdABGR4us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdBGR16 = class(TfdBGR_US3)
- constructor Create; override;
+ TfdBGR5A1us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdBGRA2 = class(TfdBGRA_UB4)
- constructor Create; override;
+ TfdA1BGR5us1 = class(TfdUniversalUS1)
+ procedure SetValues; override;
end;
- TfdBGRA4 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdBGRA8ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdBGR5A1 = class(TfdUniversal_US1)
- constructor Create; override;
+ TfdABGR8ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdBGRA8 = class(TfdBGRA_UB4)
- constructor Create; override;
+ TfdBGRA8ub4 = class(TfdBGRAub4)
+ procedure SetValues; override;
end;
- TfdBGR10A2 = class(TfdUniversal_UI1)
- constructor Create; override;
+ TfdBGR10A2ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdBGRA12 = class(TfdBGRA_US4)
- constructor Create; override;
+ TfdA2BGR10ui1 = class(TfdUniversalUI1)
+ procedure SetValues; override;
end;
- TfdBGRA16 = class(TfdBGRA_US4)
- constructor Create; override;
+ TfdBGRA16us4 = class(TfdBGRAus4)
+ procedure SetValues; override;
end;
- TfdDepth16 = class(TfdDepth_US1)
- constructor Create; override;
+ TfdDepth16us1 = class(TfdDepthUS1)
+ procedure SetValues; override;
end;
- TfdDepth24 = class(TfdDepth_UI1)
- constructor Create; override;
+ TfdDepth24ui1 = class(TfdDepthUI1)
+ procedure SetValues; override;
end;
- TfdDepth32 = class(TfdDepth_UI1)
- constructor Create; override;
+ TfdDepth32ui1 = class(TfdDepthUI1)
+ procedure SetValues; override;
end;
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- TBitfieldFormat = class(TFormatDescriptor)
- private
- procedure SetRedMask (const aValue: UInt64);
- procedure SetGreenMask(const aValue: UInt64);
- procedure SetBlueMask (const aValue: UInt64);
- procedure SetAlphaMask(const aValue: UInt64);
+ TfdS3tcDtx1RGBA = class(TFormatDescriptor)
+ procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
+ procedure SetValues; override;
+ end;
- procedure Update(aMask: UInt64; out aRange: Cardinal; out aShift: Byte);
- public
- property RedMask: UInt64 read GetRedMask write SetRedMask;
- property GreenMask: UInt64 read GetGreenMask write SetGreenMask;
- property BlueMask: UInt64 read GetBlueMask write SetBlueMask;
- property AlphaMask: UInt64 read GetAlphaMask write SetAlphaMask;
+ TfdS3tcDtx3RGBA = class(TFormatDescriptor)
+ procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
+ procedure SetValues; override;
+ end;
- property PixelSize: Single read fPixelSize write fPixelSize;
+ TfdS3tcDtx5RGBA = class(TFormatDescriptor)
+ procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
+ procedure SetValues; override;
+ end;
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+ TbmpBitfieldFormat = class(TFormatDescriptor)
+ public
+ procedure SetCustomValues(const aBPP: Integer; aMask: TglBitmapRec4ul); overload;
+ procedure SetCustomValues(const aBBP: Integer; const aPrec, aShift: TglBitmapRec4ub); overload;
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- TColorTableEnty = packed record
+ TbmpColorTableEnty = packed record
b, g, r, a: Byte;
end;
- TColorTable = array of TColorTableEnty;
- TColorTableFormat = class(TFormatDescriptor)
+ TbmpColorTable = array of TbmpColorTableEnty;
+ TbmpColorTableFormat = class(TFormatDescriptor)
private
- fColorTable: TColorTable;
+ fBitsPerPixel: Integer;
+ fColorTable: TbmpColorTable;
+ protected
+ procedure SetValues; override;
public
- property PixelSize: Single read fPixelSize write fPixelSize;
- property ColorTable: TColorTable read fColorTable write fColorTable;
- property Range: TglBitmapColorRec read fRange write fRange;
+ property ColorTable: TbmpColorTable read fColorTable write fColorTable;
+ property BitsPerPixel: Integer read fBitsPerPixel write fBitsPerPixel;
+
+ procedure SetCustomValues(const aFormat: TglBitmapFormat; const aBPP: Integer; const aPrec, aShift: TglBitmapRec4ub); overload;
+ procedure CalcValues;
+ procedure CreateColorTable;
procedure Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer); override;
- procedure Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
+ procedure Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer); override;
destructor Destroy; override;
end;
DEPTH_WEIGHT_G = 0.333333333;
DEPTH_WEIGHT_B = 0.333333333;
- UNSUPPORTED_FORMAT = 'the given format isn''t supported by this function.';
-
FORMAT_DESCRIPTOR_CLASSES: array[TglBitmapFormat] of TFormatDescriptorClass = (
TfdEmpty,
- TfdAlpha4,
- TfdAlpha8,
- TfdAlpha12,
- TfdAlpha16,
-
- TfdLuminance4,
- TfdLuminance8,
- TfdLuminance12,
- TfdLuminance16,
-
- TfdLuminance4Alpha4,
- TfdLuminance6Alpha2,
- TfdLuminance8Alpha8,
- TfdLuminance12Alpha4,
- TfdLuminance12Alpha12,
- TfdLuminance16Alpha16,
-
- TfdR3G3B2,
- TfdRGB4,
- TfdR5G6B5,
- TfdRGB5,
- TfdRGB8,
- TfdRGB10,
- TfdRGB12,
- TfdRGB16,
-
- TfdRGBA2,
- TfdRGBA4,
- TfdRGB5A1,
- TfdRGBA8,
- TfdRGB10A2,
- TfdRGBA12,
- TfdRGBA16,
-
- TfdBGR4,
- TfdB5G6R5,
- TfdBGR5,
- TfdBGR8,
- TfdBGR10,
- TfdBGR12,
- TfdBGR16,
-
- TfdBGRA2,
- TfdBGRA4,
- TfdBGR5A1,
- TfdBGRA8,
- TfdBGR10A2,
- TfdBGRA12,
- TfdBGRA16,
-
- TfdDepth16,
- TfdDepth24,
- TfdDepth32
+ TfdAlpha4ub1,
+ TfdAlpha8ub1,
+ TfdAlpha16us1,
+
+ TfdLuminance4ub1,
+ TfdLuminance8ub1,
+ TfdLuminance16us1,
+
+ TfdLuminance4Alpha4ub2,
+ TfdLuminance6Alpha2ub2,
+ TfdLuminance8Alpha8ub2,
+ TfdLuminance12Alpha4us2,
+ TfdLuminance16Alpha16us2,
+
+ TfdR3G3B2ub1,
+ TfdRGBX4us1,
+ TfdXRGB4us1,
+ TfdR5G6B5us1,
+ TfdRGB5X1us1,
+ TfdX1RGB5us1,
+ TfdRGB8ub3,
+ TfdRGBX8ui1,
+ TfdXRGB8ui1,
+ TfdRGB10X2ui1,
+ TfdX2RGB10ui1,
+ TfdRGB16us3,
+
+ TfdRGBA4us1,
+ TfdARGB4us1,
+ TfdRGB5A1us1,
+ TfdA1RGB5us1,
+ TfdRGBA8ui1,
+ TfdARGB8ui1,
+ TfdRGBA8ub4,
+ TfdRGB10A2ui1,
+ TfdA2RGB10ui1,
+ TfdRGBA16us4,
+
+ TfdBGRX4us1,
+ TfdXBGR4us1,
+ TfdB5G6R5us1,
+ TfdBGR5X1us1,
+ TfdX1BGR5us1,
+ TfdBGR8ub3,
+ TfdBGRX8ui1,
+ TfdXBGR8ui1,
+ TfdBGR10X2ui1,
+ TfdX2BGR10ui1,
+ TfdBGR16us3,
+
+ TfdBGRA4us1,
+ TfdABGR4us1,
+ TfdBGR5A1us1,
+ TfdA1BGR5us1,
+ TfdBGRA8ui1,
+ TfdABGR8ui1,
+ TfdBGRA8ub4,
+ TfdBGR10A2ui1,
+ TfdA2BGR10ui1,
+ TfdBGRA16us4,
+
+ TfdDepth16us1,
+ TfdDepth24ui1,
+ TfdDepth32ui1,
+
+ TfdS3tcDtx1RGBA,
+ TfdS3tcDtx3RGBA,
+ TfdS3tcDtx5RGBA
);
var
FormatDescriptorCS: TCriticalSection;
FormatDescriptors: array[TglBitmapFormat] of TFormatDescriptor;
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+constructor EglBitmapUnsupportedFormat.Create(const aFormat: TglBitmapFormat);
+begin
+ inherited Create('unsupported format: ' + GetEnumName(TypeInfo(TglBitmapFormat), Integer(aFormat)));
+end;
+
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function glBitmapPosition(X, Y: Integer): TglBitmapPixelPosition;
+constructor EglBitmapUnsupportedFormat.Create(const aMsg: String; const aFormat: TglBitmapFormat);
begin
- result.Fields := [];
+ inherited Create(aMsg + GetEnumName(TypeInfo(TglBitmapFormat), Integer(aFormat)));
+end;
- if X >= 0 then
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function glBitmapSize(X: Integer; Y: Integer): TglBitmapSize;
+begin
+ result.Fields := [];
+ if (X >= 0) then
result.Fields := result.Fields + [ffX];
- if Y >= 0 then
+ if (Y >= 0) then
result.Fields := result.Fields + [ffY];
-
result.X := Max(0, X);
result.Y := Max(0, Y);
end;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function glBitmapColorRec(const r, g, b, a: Cardinal): TglBitmapColorRec;
+function glBitmapPosition(X: Integer; Y: Integer): TglBitmapPixelPosition;
+begin
+ result := glBitmapSize(X, Y);
+end;
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function glBitmapRec4ub(const r, g, b, a: Byte): TglBitmapRec4ub;
+begin
+ result.r := r;
+ result.g := g;
+ result.b := b;
+ result.a := a;
+end;
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function glBitmapRec4ui(const r, g, b, a: Cardinal): TglBitmapRec4ui;
+begin
+ result.r := r;
+ result.g := g;
+ result.b := b;
+ result.a := a;
+end;
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function glBitmapRec4ul(const r, g, b, a: QWord): TglBitmapRec4ul;
+begin
+ result.r := r;
+ result.g := g;
+ result.b := b;
+ result.a := a;
+end;
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function glBitmapRec4ubCompare(const r1, r2: TglBitmapRec4ub): Boolean;
+var
+ i: Integer;
+begin
+ result := false;
+ for i := 0 to high(r1.arr) do
+ if (r1.arr[i] <> r2.arr[i]) then
+ exit;
+ result := true;
+end;
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function glBitmapRec4uiCompare(const r1, r2: TglBitmapRec4ui): Boolean;
+var
+ i: Integer;
+begin
+ result := false;
+ for i := 0 to high(r1.arr) do
+ if (r1.arr[i] <> r2.arr[i]) then
+ exit;
+ result := true;
+end;
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function glBitmapCreateTestTexture(const aFormat: TglBitmapFormat): TglBitmap2D;
+var
+ desc: TFormatDescriptor;
+ p, tmp: PByte;
+ x, y, i: Integer;
+ md: Pointer;
+ px: TglBitmapPixelData;
+begin
+ result := nil;
+ desc := TFormatDescriptor.Get(aFormat);
+ if (desc.IsCompressed) or (desc.glFormat = 0) then
+ exit;
+
+ p := GetMemory(ceil(25 * desc.BytesPerPixel)); // 5 x 5 pixel
+ md := desc.CreateMappingData;
+ try
+ tmp := p;
+ desc.PreparePixel(px);
+ for y := 0 to 4 do
+ for x := 0 to 4 do begin
+ px.Data := glBitmapRec4ui(0, 0, 0, 0);
+ for i := 0 to 3 do begin
+ if ((y < 3) and (y = i)) or
+ ((y = 3) and (i < 3)) or
+ ((y = 4) and (i = 3))
+ then
+ px.Data.arr[i] := Trunc(px.Range.arr[i] / 4 * x)
+ else if ((y < 4) and (i = 3)) or
+ ((y = 4) and (i < 3))
+ then
+ px.Data.arr[i] := px.Range.arr[i]
+ else
+ px.Data.arr[i] := 0; //px.Range.arr[i];
+ end;
+ desc.Map(px, tmp, md);
+ end;
+ finally
+ desc.FreeMappingData(md);
+ end;
+
+ result := TglBitmap2D.Create(glBitmapPosition(5, 5), aFormat, p);
+ result.FreeDataOnDestroy := true;
+ result.FreeDataAfterGenTexture := false;
+ result.SetFilter(GL_NEAREST, GL_NEAREST);
+end;
+
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function glBitmapShiftRec(const r, g, b, a: Byte): TglBitmapRec4ub;
begin
result.r := r;
result.g := g;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function FormatGetSupportedFiles(const aFormat: TglBitmapFormat): TglBitmapFileTypes;
begin
- //TODO Supported File Formats!
- result := [ftDDS, ftTGA, ftBMP];
- (*
- {$IFDEF GLB_SUPPORT_PNG_WRITE}
- if aFormat in [
- tfAlpha4, tfAlpha8, tfAlpha12, tfAlpha16,
- tfLuminance4, tfLuminance8, tfLuminance12, tfLuminance16,
- tfuminance4Alpha4, tfLuminance6Alpha2, tfLuminance8Alpha8, tfLuminance12Alpha4, tfLuminance12Alpha12, tfLuminance16Alpha16,
- tfR3G3B2, tfRGB4, tfRGB5, tfRGB8, tfRGB10, tfRGB12, tfRGB16,
- tfRGBA2, tfRGBA4, tfRGB5A1, tfRGBA8, tfRGB10A2, tfRGBA12, tfRGBA16,
- tfDepth16, tfDepth24, tfDepth32]
+ result := [];
+
+ if (aFormat in [
+ //8bpp
+ tfAlpha4ub1, tfAlpha8ub1,
+ tfLuminance4ub1, tfLuminance8ub1, tfR3G3B2ub1,
+
+ //16bpp
+ tfLuminance4Alpha4ub2, tfLuminance6Alpha2ub2, tfLuminance8Alpha8ub2,
+ tfRGBX4us1, tfXRGB4us1, tfRGB5X1us1, tfX1RGB5us1, tfR5G6B5us1, tfRGB5A1us1, tfA1RGB5us1, tfRGBA4us1, tfARGB4us1,
+ tfBGRX4us1, tfXBGR4us1, tfBGR5X1us1, tfX1BGR5us1, tfB5G6R5us1, tfBGR5A1us1, tfA1BGR5us1, tfBGRA4us1, tfABGR4us1,
+
+ //24bpp
+ tfBGR8ub3, tfRGB8ub3,
+
+ //32bpp
+ tfRGBX8ui1, tfXRGB8ui1, tfRGB10X2ui1, tfX2RGB10ui1, tfRGBA8ui1, tfARGB8ui1, tfRGBA8ub4, tfRGB10A2ui1, tfA2RGB10ui1,
+ tfBGRX8ui1, tfXBGR8ui1, tfBGR10X2ui1, tfX2BGR10ui1, tfBGRA8ui1, tfABGR8ui1, tfBGRA8ub4, tfBGR10A2ui1, tfA2BGR10ui1])
then
- result := result + [ftPNG];
- {$ENDIF}
+ result := result + [ ftBMP ];
+
+ if (aFormat in [
+ //8bbp
+ tfAlpha4ub1, tfAlpha8ub1, tfLuminance4ub1, tfLuminance8ub1,
+
+ //16bbp
+ tfAlpha16us1, tfLuminance16us1,
+ tfLuminance4Alpha4ub2, tfLuminance6Alpha2ub2, tfLuminance8Alpha8ub2,
+ tfX1RGB5us1, tfARGB4us1, tfA1RGB5us1, tfDepth16us1,
- {$IFDEF GLB_SUPPORT_JPEG_WRITE}
- if Format in [
- tfAlpha4, tfAlpha8, tfAlpha12, tfAlpha16,
- tfLuminance4, tfLuminance8, tfLuminance12, tfLuminance16,
- tfR3G3B2, tfRGB4, tfRGB5, tfRGB8, tfRGB10, tfRGB12, tfRGB16,
- tfDepth16, tfDepth24, tfDepth32]
+ //24bbp
+ tfBGR8ub3,
+
+ //32bbp
+ tfX2RGB10ui1, tfARGB8ui1, tfBGRA8ub4, tfA2RGB10ui1,
+ tfDepth24ui1, tfDepth32ui1])
then
- result := result + [ftJPEG];
- {$ENDIF}
+ result := result + [ftTGA];
+
+ if not (aFormat in [tfEmpty, tfRGB16us3, tfBGR16us3]) then
+ result := result + [ftDDS];
+{$IFDEF GLB_SUPPORT_PNG_WRITE}
if aFormat in [
- tfAlpha4, tfAlpha8, tfAlpha12, tfAlpha16,
- tfLuminance4, tfLuminance8, tfLuminance12, tfLuminance16,
- tfuminance4Alpha4, tfLuminance6Alpha2, tfLuminance8Alpha8, tfLuminance12Alpha4, tfLuminance12Alpha12, tfLuminance16Alpha16,
- tfR3G3B2, tfRGB4, tfRGB5, tfRGB8, tfRGB10, tfRGB12, tfRGB16,
- tfRGBA2, tfRGBA4, tfRGB5A1, tfRGBA8, tfRGB10A2, tfRGBA12, tfRGBA16,
- tfDepth16, tfDepth24, tfDepth32]
- then
- result := result + [ftDDS, ftTGA, ftBMP];
- *)
+ tfAlpha8ub1, tfLuminance8ub1, tfLuminance8Alpha8ub2,
+ tfRGB8ub3, tfRGBA8ui1,
+ tfBGR8ub3, tfBGRA8ui1] then
+ result := result + [ftPNG];
+{$ENDIF}
+
+{$IFDEF GLB_SUPPORT_JPEG_WRITE}
+ if aFormat in [tfAlpha8ub1, tfLuminance8ub1, tfRGB8ub3, tfBGR8ub3] then
+ result := result + [ftJPEG];
+{$ENDIF}
end;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
end;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function GetTopMostBit(aBitSet: UInt64): Integer;
+function GetTopMostBit(aBitSet: QWord): Integer;
begin
result := 0;
while aBitSet > 0 do begin
end;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function CountSetBits(aBitSet: UInt64): Integer;
+function CountSetBits(aBitSet: QWord): Integer;
begin
result := 0;
while aBitSet > 0 do begin
LUMINANCE_WEIGHT_B * aPixel.Data.b);
end;
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function DepthWeight(const aPixel: TglBitmapPixelData): Cardinal;
begin
result := Trunc(
DEPTH_WEIGHT_B * aPixel.Data.b);
end;
-//TODO check _ARB functions and constants
-
-(* GLB_NO_NATIVE_GL
-{$IFNDEF GLB_NO_NATIVE_GL}
-procedure ReadOpenGLExtensions;
+{$IFDEF GLB_NATIVE_OGL}
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//OpenGLInitialization///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
var
- {$IFDEF GLB_DELPHI}
- Context: HGLRC;
- {$ENDIF}
- Buffer: AnsiString;
- MajorVersion, MinorVersion: Integer;
+ GL_LibHandle: Pointer = nil;
+
+function glbGetProcAddress(aProcName: PAnsiChar; aLibHandle: Pointer = nil; const aRaiseOnErr: Boolean = true): Pointer;
+begin
+ if not Assigned(aLibHandle) then
+ aLibHandle := GL_LibHandle;
+{$IF DEFINED(GLB_WIN)}
+ result := GetProcAddress({%H-}HMODULE(aLibHandle), aProcName);
+ if Assigned(result) then
+ exit;
- procedure TrimVersionString(Buffer: AnsiString; var Major, Minor: Integer);
- var
- Separator: Integer;
- begin
- Minor := 0;
- Major := 0;
+ if Assigned(wglGetProcAddress) then
+ result := wglGetProcAddress(aProcName);
+{$ELSEIF DEFINED(GLB_LINUX)}
+ if Assigned(glXGetProcAddress) then begin
+ result := glXGetProcAddress(aProcName);
+ if Assigned(result) then
+ exit;
+ end;
- Separator := Pos(AnsiString('.'), Buffer);
+ if Assigned(glXGetProcAddressARB) then begin
+ result := glXGetProcAddressARB(aProcName);
+ if Assigned(result) then
+ exit;
+ end;
- if (Separator > 1) and (Separator < Length(Buffer)) and
- (Buffer[Separator - 1] in ['0'..'9']) and
- (Buffer[Separator + 1] in ['0'..'9']) then begin
+ result := dlsym(aLibHandle, aProcName);
+{$IFEND}
+ if not Assigned(result) and aRaiseOnErr then
+ raise EglBitmap.Create('unable to load procedure form library: ' + aProcName);
+end;
- Dec(Separator);
- while (Separator > 0) and (Buffer[Separator] in ['0'..'9']) do
- Dec(Separator);
+{$IFDEF GLB_NATIVE_OGL_DYNAMIC}
+var
+ GLU_LibHandle: Pointer = nil;
+ OpenGLInitialized: Boolean;
+ InitOpenGLCS: TCriticalSection;
- Delete(Buffer, 1, Separator);
- Separator := Pos(AnsiString('.'), Buffer) + 1;
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glbInitOpenGL;
- while (Separator <= Length(Buffer)) and (AnsiChar(Buffer[Separator]) in ['0'..'9']) do
- Inc(Separator);
+ ////////////////////////////////////////////////////////////////////////////////
+ function glbLoadLibrary(const aName: PChar): Pointer;
+ begin
+ {$IF DEFINED(GLB_WIN)}
+ result := {%H-}Pointer(LoadLibrary(aName));
+ {$ELSEIF DEFINED(GLB_LINUX)}
+ result := dlopen(Name, RTLD_LAZY);
+ {$ELSE}
+ result := nil;
+ {$IFEND}
+ end;
- Delete(Buffer, Separator, 255);
- Separator := Pos(AnsiString('.'), Buffer);
+ ////////////////////////////////////////////////////////////////////////////////
+ function glbFreeLibrary(const aLibHandle: Pointer): Boolean;
+ begin
+ result := false;
+ if not Assigned(aLibHandle) then
+ exit;
- Major := StrToInt(Copy(String(Buffer), 1, Separator - 1));
- Minor := StrToInt(Copy(String(Buffer), Separator + 1, 1));
- end;
+ {$IF DEFINED(GLB_WIN)}
+ Result := FreeLibrary({%H-}HINST(aLibHandle));
+ {$ELSEIF DEFINED(GLB_LINUX)}
+ Result := dlclose(aLibHandle) = 0;
+ {$IFEND}
end;
+begin
+ if Assigned(GL_LibHandle) then
+ glbFreeLibrary(GL_LibHandle);
- function CheckExtension(const Extension: AnsiString): Boolean;
- var
- ExtPos: Integer;
- begin
- ExtPos := Pos(Extension, Buffer);
- result := ExtPos > 0;
+ if Assigned(GLU_LibHandle) then
+ glbFreeLibrary(GLU_LibHandle);
- if result then
- result := ((ExtPos + Length(Extension) - 1) = Length(Buffer)) or not (Buffer[ExtPos + Length(Extension)] in ['_', 'A'..'Z', 'a'..'z']);
- end;
+ GL_LibHandle := glbLoadLibrary(libopengl);
+ if not Assigned(GL_LibHandle) then
+ raise EglBitmap.Create('unable to load library: ' + libopengl);
+ GLU_LibHandle := glbLoadLibrary(libglu);
+ if not Assigned(GLU_LibHandle) then
+ raise EglBitmap.Create('unable to load library: ' + libglu);
- function glLoad (aFunc: pAnsiChar): pointer;
- begin
- {$IFDEF LINUX}
- result := glXGetProcAddress(aFunc);
- {$else}
- result := wglGetProcAddress(aFunc);
- {$ENDIF}
- end;
+{$IF DEFINED(GLB_WIN)}
+ wglGetProcAddress := glbGetProcAddress('wglGetProcAddress');
+{$ELSEIF DEFINED(GLB_LINUX)}
+ glXGetProcAddress := glbGetProcAddress('glXGetProcAddress');
+ glXGetProcAddressARB := glbGetProcAddress('glXGetProcAddressARB');
+{$IFEND}
+ glEnable := glbGetProcAddress('glEnable');
+ glDisable := glbGetProcAddress('glDisable');
+ glGetString := glbGetProcAddress('glGetString');
+ glGetIntegerv := glbGetProcAddress('glGetIntegerv');
+ glTexParameteri := glbGetProcAddress('glTexParameteri');
+ glTexParameteriv := glbGetProcAddress('glTexParameteriv');
+ glTexParameterfv := glbGetProcAddress('glTexParameterfv');
+ glGetTexParameteriv := glbGetProcAddress('glGetTexParameteriv');
+ glGetTexParameterfv := glbGetProcAddress('glGetTexParameterfv');
+ glGetTexLevelParameteriv := glbGetProcAddress('glGetTexLevelParameteriv');
+ glGetTexLevelParameterfv := glbGetProcAddress('glGetTexLevelParameterfv');
+ glTexGeni := glbGetProcAddress('glTexGeni');
+ glGenTextures := glbGetProcAddress('glGenTextures');
+ glBindTexture := glbGetProcAddress('glBindTexture');
+ glDeleteTextures := glbGetProcAddress('glDeleteTextures');
+ glAreTexturesResident := glbGetProcAddress('glAreTexturesResident');
+ glReadPixels := glbGetProcAddress('glReadPixels');
+ glPixelStorei := glbGetProcAddress('glPixelStorei');
+ glTexImage1D := glbGetProcAddress('glTexImage1D');
+ glTexImage2D := glbGetProcAddress('glTexImage2D');
+ glGetTexImage := glbGetProcAddress('glGetTexImage');
+
+ gluBuild1DMipmaps := glbGetProcAddress('gluBuild1DMipmaps', GLU_LibHandle);
+ gluBuild2DMipmaps := glbGetProcAddress('gluBuild2DMipmaps', GLU_LibHandle);
+end;
+{$ENDIF}
-begin
- {$IFDEF GLB_DELPHI}
- Context := wglGetCurrentContext;
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glbReadOpenGLExtensions;
+var
+ Buffer: AnsiString;
+ MajorVersion, MinorVersion: Integer;
- if Context <> gLastContext then begin
- gLastContext := Context;
- {$ENDIF}
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ procedure TrimVersionString(aBuffer: AnsiString; out aMajor, aMinor: Integer);
+ var
+ Separator: Integer;
+ begin
+ aMinor := 0;
+ aMajor := 0;
- // Version
- Buffer := glGetString(GL_VERSION);
- TrimVersionString(Buffer, MajorVersion, MinorVersion);
+ Separator := Pos(AnsiString('.'), aBuffer);
+ if (Separator > 1) and (Separator < Length(aBuffer)) and
+ (aBuffer[Separator - 1] in ['0'..'9']) and
+ (aBuffer[Separator + 1] in ['0'..'9']) then begin
- GL_VERSION_1_2 := false;
- GL_VERSION_1_3 := false;
- GL_VERSION_1_4 := false;
- GL_VERSION_2_0 := false;
+ Dec(Separator);
+ while (Separator > 0) and (aBuffer[Separator] in ['0'..'9']) do
+ Dec(Separator);
- if MajorVersion = 1 then begin
- if MinorVersion >= 1 then begin
- if MinorVersion >= 2 then
- GL_VERSION_1_2 := true;
+ Delete(aBuffer, 1, Separator);
+ Separator := Pos(AnsiString('.'), aBuffer) + 1;
- if MinorVersion >= 3 then
- GL_VERSION_1_3 := true;
+ while (Separator <= Length(aBuffer)) and (AnsiChar(aBuffer[Separator]) in ['0'..'9']) do
+ Inc(Separator);
- if MinorVersion >= 4 then
- GL_VERSION_1_4 := true;
- end;
- end;
+ Delete(aBuffer, Separator, 255);
+ Separator := Pos(AnsiString('.'), aBuffer);
- if MajorVersion >= 2 then begin
- GL_VERSION_1_2 := true;
- GL_VERSION_1_3 := true;
- GL_VERSION_1_4 := true;
- GL_VERSION_2_0 := true;
+ aMajor := StrToInt(Copy(String(aBuffer), 1, Separator - 1));
+ aMinor := StrToInt(Copy(String(aBuffer), Separator + 1, 1));
end;
+ end;
- // Extensions
- Buffer := glGetString(GL_EXTENSIONS);
- GL_ARB_texture_border_clamp := CheckExtension('GL_ARB_texture_border_clamp');
- GL_ARB_texture_cube_map := CheckExtension('GL_ARB_texture_cube_map');
- GL_ARB_texture_compression := CheckExtension('GL_ARB_texture_compression');
- GL_ARB_texture_non_power_of_two := CheckExtension('GL_ARB_texture_non_power_of_two');
- GL_ARB_texture_rectangle := CheckExtension('GL_ARB_texture_rectangle');
- GL_ARB_texture_mirrored_repeat := CheckExtension('GL_ARB_texture_mirrored_repeat');
- GL_EXT_bgra := CheckExtension('GL_EXT_bgra');
- GL_EXT_texture_edge_clamp := CheckExtension('GL_EXT_texture_edge_clamp');
- GL_EXT_texture_cube_map := CheckExtension('GL_EXT_texture_cube_map');
- GL_EXT_texture_compression_s3tc := CheckExtension('GL_EXT_texture_compression_s3tc');
- GL_EXT_texture_filter_anisotropic := CheckExtension('GL_EXT_texture_filter_anisotropic');
- GL_EXT_texture_rectangle := CheckExtension('GL_EXT_texture_rectangle');
- GL_NV_texture_rectangle := CheckExtension('GL_NV_texture_rectangle');
- GL_IBM_texture_mirrored_repeat := CheckExtension('GL_IBM_texture_mirrored_repeat');
- GL_SGIS_generate_mipmap := CheckExtension('GL_SGIS_generate_mipmap');
-
- // Funtions
- if GL_VERSION_1_3 then begin
- // Loading Core
- glCompressedTexImage1D := glLoad('glCompressedTexImage1D');
- glCompressedTexImage2D := glLoad('glCompressedTexImage2D');
- glGetCompressedTexImage := glLoad('glGetCompressedTexImage');
- end else
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ function CheckExtension(const Extension: AnsiString): Boolean;
+ var
+ ExtPos: Integer;
+ begin
+ ExtPos := Pos(Extension, Buffer);
+ result := ExtPos > 0;
+ if result then
+ result := ((ExtPos + Length(Extension) - 1) = Length(Buffer)) or not (Buffer[ExtPos + Length(Extension)] in ['_', 'A'..'Z', 'a'..'z']);
+ end;
- begin
- // Try loading Extension
- glCompressedTexImage1D := glLoad('glCompressedTexImage1DARB');
- glCompressedTexImage2D := glLoad('glCompressedTexImage2DARB');
- glGetCompressedTexImage := glLoad('glGetCompressedTexImageARB');
- end;
- {$IFDEF GLB_DELPHI}
+ ///////////////////////////////////////////////////////////////////////////////////////////
+ function CheckVersion(const aMajor, aMinor: Integer): Boolean;
+ begin
+ result := (MajorVersion > aMajor) or ((MajorVersion = aMajor) and (MinorVersion >= aMinor));
end;
- {$ENDIF}
-end;
-{$ENDIF}
-*)
-(* TODO GLB_DELPHI
-{$IFDEF GLB_DELPHI}
-function CreateGrayPalette: HPALETTE;
-var
- Idx: Integer;
- Pal: PLogPalette;
begin
- GetMem(Pal, SizeOf(TLogPalette) + (SizeOf(TPaletteEntry) * 256));
-
- Pal.palVersion := $300;
- Pal.palNumEntries := 256;
-
- {$IFOPT R+}
- {$DEFINE GLB_TEMPRANGECHECK}
- {$R-}
- {$ENDIF}
-
- for Idx := 0 to 256 - 1 do begin
- Pal.palPalEntry[Idx].peRed := Idx;
- Pal.palPalEntry[Idx].peGreen := Idx;
- Pal.palPalEntry[Idx].peBlue := Idx;
- Pal.palPalEntry[Idx].peFlags := 0;
+{$IFDEF GLB_NATIVE_OGL_DYNAMIC}
+ InitOpenGLCS.Enter;
+ try
+ if not OpenGLInitialized then begin
+ glbInitOpenGL;
+ OpenGLInitialized := true;
+ end;
+ finally
+ InitOpenGLCS.Leave;
end;
+{$ENDIF}
- {$IFDEF GLB_TEMPRANGECHECK}
- {$UNDEF GLB_TEMPRANGECHECK}
- {$R+}
- {$ENDIF}
+ // Version
+ Buffer := glGetString(GL_VERSION);
+ TrimVersionString(Buffer, MajorVersion, MinorVersion);
- result := CreatePalette(Pal^);
+ GL_VERSION_1_2 := CheckVersion(1, 2);
+ GL_VERSION_1_3 := CheckVersion(1, 3);
+ GL_VERSION_1_4 := CheckVersion(1, 4);
+ GL_VERSION_2_0 := CheckVersion(2, 0);
+ GL_VERSION_3_3 := CheckVersion(3, 3);
- FreeMem(Pal);
+ // Extensions
+ Buffer := glGetString(GL_EXTENSIONS);
+ GL_ARB_texture_border_clamp := CheckExtension('GL_ARB_texture_border_clamp');
+ GL_ARB_texture_non_power_of_two := CheckExtension('GL_ARB_texture_non_power_of_two');
+ GL_ARB_texture_swizzle := CheckExtension('GL_ARB_texture_swizzle');
+ GL_ARB_texture_cube_map := CheckExtension('GL_ARB_texture_cube_map');
+ GL_ARB_texture_rectangle := CheckExtension('GL_ARB_texture_rectangle');
+ GL_ARB_texture_mirrored_repeat := CheckExtension('GL_ARB_texture_mirrored_repeat');
+ GL_EXT_texture_edge_clamp := CheckExtension('GL_EXT_texture_edge_clamp');
+ GL_EXT_texture_filter_anisotropic := CheckExtension('GL_EXT_texture_filter_anisotropic');
+ GL_EXT_texture_rectangle := CheckExtension('GL_EXT_texture_rectangle');
+ GL_EXT_texture_swizzle := CheckExtension('GL_EXT_texture_swizzle');
+ GL_EXT_texture_cube_map := CheckExtension('GL_EXT_texture_cube_map');
+ GL_NV_texture_rectangle := CheckExtension('GL_NV_texture_rectangle');
+ GL_IBM_texture_mirrored_repeat := CheckExtension('GL_IBM_texture_mirrored_repeat');
+ GL_SGIS_generate_mipmap := CheckExtension('GL_SGIS_generate_mipmap');
+
+ if GL_VERSION_1_3 then begin
+ glCompressedTexImage1D := glbGetProcAddress('glCompressedTexImage1D');
+ glCompressedTexImage2D := glbGetProcAddress('glCompressedTexImage2D');
+ glGetCompressedTexImage := glbGetProcAddress('glGetCompressedTexImage');
+ end else begin
+ glCompressedTexImage1D := glbGetProcAddress('glCompressedTexImage1DARB', nil, false);
+ glCompressedTexImage2D := glbGetProcAddress('glCompressedTexImage2DARB', nil, false);
+ glGetCompressedTexImage := glbGetProcAddress('glGetCompressedTexImageARB', nil, false);
+ end;
end;
{$ENDIF}
-*)
-(* TODO GLB_SDL_IMAGE
{$IFDEF GLB_SDL_IMAGE}
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// SDL Image Helper /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function glBitmapRWseek(context: PSDL_RWops; offset: Integer; whence: Integer): Integer; cdecl;
begin
result := TStream(context^.unknown.data1).Seek(offset, whence);
result := SDL_AllocRW;
if result = nil then
- raise EglBitmapException.Create('glBitmapCreateRWops - SDL_AllocRW failed.');
+ raise EglBitmap.Create('glBitmapCreateRWops - SDL_AllocRW failed.');
result^.seek := glBitmapRWseek;
result^.read := glBitmapRWread;
result^.unknown.data1 := Stream;
end;
{$ENDIF}
-*)
-
-(* TODO LoadFuncs
-function LoadTexture(Filename: String; var Texture: Cardinal{$IFDEF GLB_DELPHI}; LoadFromRes : Boolean; Instance: Cardinal{$ENDIF}): Boolean;
-var
- glBitmap: TglBitmap2D;
-begin
- result := false;
- Texture := 0;
-
- {$IFDEF GLB_DELPHI}
- if Instance = 0 then
- Instance := HInstance;
-
- if (LoadFromRes) then
- glBitmap := TglBitmap2D.CreateFromResourceName(Instance, FileName)
- else
- {$ENDIF}
- glBitmap := TglBitmap2D.Create(FileName);
-
- try
- glBitmap.DeleteTextureOnFree := false;
- glBitmap.FreeDataAfterGenTexture := false;
- glBitmap.GenTexture(true);
- if (glBitmap.ID > 0) then begin
- Texture := glBitmap.ID;
- result := true;
- end;
- finally
- glBitmap.Free;
- end;
-end;
-
-function LoadCubeMap(PositiveX, NegativeX, PositiveY, NegativeY, PositiveZ, NegativeZ: String; var Texture: Cardinal{$IFDEF GLB_DELPHI}; LoadFromRes : Boolean; Instance: Cardinal{$ENDIF}): Boolean;
-var
- CM: TglBitmapCubeMap;
-begin
- Texture := 0;
-
- {$IFDEF GLB_DELPHI}
- if Instance = 0 then
- Instance := HInstance;
- {$ENDIF}
-
- CM := TglBitmapCubeMap.Create;
- try
- CM.DeleteTextureOnFree := false;
-
- // Maps
- {$IFDEF GLB_DELPHI}
- if (LoadFromRes) then
- CM.LoadFromResource(Instance, PositiveX)
- else
- {$ENDIF}
- CM.LoadFromFile(PositiveX);
- CM.GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_X);
-
- {$IFDEF GLB_DELPHI}
- if (LoadFromRes) then
- CM.LoadFromResource(Instance, NegativeX)
- else
- {$ENDIF}
- CM.LoadFromFile(NegativeX);
- CM.GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_X);
-
- {$IFDEF GLB_DELPHI}
- if (LoadFromRes) then
- CM.LoadFromResource(Instance, PositiveY)
- else
- {$ENDIF}
- CM.LoadFromFile(PositiveY);
- CM.GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_Y);
-
- {$IFDEF GLB_DELPHI}
- if (LoadFromRes) then
- CM.LoadFromResource(Instance, NegativeY)
- else
- {$ENDIF}
- CM.LoadFromFile(NegativeY);
- CM.GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y);
-
- {$IFDEF GLB_DELPHI}
- if (LoadFromRes) then
- CM.LoadFromResource(Instance, PositiveZ)
- else
- {$ENDIF}
- CM.LoadFromFile(PositiveZ);
- CM.GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_Z);
-
- {$IFDEF GLB_DELPHI}
- if (LoadFromRes) then
- CM.LoadFromResource(Instance, NegativeZ)
- else
- {$ENDIF}
- CM.LoadFromFile(NegativeZ);
- CM.GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z);
-
- Texture := CM.ID;
- result := true;
- finally
- CM.Free;
- end;
-end;
-
-function LoadNormalMap(Size: Integer; var Texture: Cardinal): Boolean;
-var
- NM: TglBitmapNormalMap;
-begin
- Texture := 0;
-
- NM := TglBitmapNormalMap.Create;
- try
- NM.DeleteTextureOnFree := false;
- NM.GenerateNormalMap(Size);
-
- Texture := NM.ID;
- result := true;
- finally
- NM.Free;
- end;
-end;
-*)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure glBitmapSetDefaultDeleteTextureOnFree(const aDeleteTextureOnFree: Boolean);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+procedure glBitmapSetDefaultSwizzle(const r: GLenum = GL_RED; g: GLenum = GL_GREEN; b: GLenum = GL_BLUE; a: GLenum = GL_ALPHA);
+begin
+ glDefaultSwizzle[0] := r;
+ glDefaultSwizzle[1] := g;
+ glDefaultSwizzle[2] := b;
+ glDefaultSwizzle[3] := a;
+end;
+{$IFEND}
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function glBitmapGetDefaultDeleteTextureOnFree: Boolean;
begin
result := glBitmapDefaultDeleteTextureOnFree;
R := glBitmapDefaultWrapR;
end;
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//TglBitmapFormatDescriptor///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TFormatDescriptor.GetRedMask: UInt64;
-begin
- result := fRange.r shl fShift.r;
-end;
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TFormatDescriptor.GetGreenMask: UInt64;
-begin
- result := fRange.g shl fShift.g;
-end;
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TFormatDescriptor.GetBlueMask: UInt64;
-begin
- result := fRange.b shl fShift.b;
-end;
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TFormatDescriptor.GetAlphaMask: UInt64;
+procedure glBitmapGetDefaultSwizzle(var r, g, b, a: GLenum);
begin
- result := fRange.a shl fShift.a;
+ r := glDefaultSwizzle[0];
+ g := glDefaultSwizzle[1];
+ b := glDefaultSwizzle[2];
+ a := glDefaultSwizzle[3];
end;
+{$ENDIF}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TFormatDescriptor.GetComponents: Integer;
-var
- i: Integer;
-begin
- result := 0;
- for i := 0 to 3 do
- if (fRange.arr[i] > 0) then
- inc(result);
-end;
-
+//TFormatDescriptor///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TFormatDescriptor.GetSize(const aSize: TglBitmapPixelPosition): Integer;
+function TFormatDescriptor.GetSize(const aSize: TglBitmapSize): Integer;
var
w, h: Integer;
begin
result := 0;
if (aWidth <= 0) or (aHeight <= 0) then
exit;
- result := Ceil(aWidth * aHeight * fPixelSize);
+ result := Ceil(aWidth * aHeight * BytesPerPixel);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TFormatDescriptor.HasAlpha: Boolean;
-begin
- result := (fRange.a > 0);
-end;
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TFormatDescriptor.MaskMatch(const aRedMask, aGreenMask, aBlueMask, aAlphaMask: UInt64): Boolean;
+function TFormatDescriptor.MaskMatch(const aMask: TglBitmapRec4ul): Boolean;
+var
+ i: Integer;
+ m: TglBitmapRec4ul;
begin
result := false;
-
- if (aRedMask = 0) and (aGreenMask = 0) and (aBlueMask = 0) and (aAlphaMask = 0) then
- raise EglBitmapException.Create('FormatCheckFormat - All Masks are 0');
-
- if (aRedMask <> RedMask) then
- exit;
- if (aGreenMask <> GreenMask) then
- exit;
- if (aBlueMask <> BlueMask) then
- exit;
- if (aAlphaMask <> AlphaMask) then
- exit;
+ if (aMask.r = 0) and (aMask.g = 0) and (aMask.b = 0) and (aMask.a = 0) then
+ raise EglBitmap.Create('FormatCheckFormat - All Masks are 0');
+ m := Mask;
+ for i := 0 to 3 do
+ if (aMask.arr[i] <> m.arr[i]) then
+ exit;
result := true;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TFormatDescriptor.PreparePixel(var aPixel: TglBitmapPixelData);
+procedure TFormatDescriptor.PreparePixel(out aPixel: TglBitmapPixelData);
begin
- FillChar(aPixel, SizeOf(aPixel), 0);
- aPixel.Data := fRange;
- aPixel.Range := fRange;
+ FillChar(aPixel{%H-}, SizeOf(aPixel), 0);
+ aPixel.Data := Range;
aPixel.Format := fFormat;
+ aPixel.Range := Range;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
constructor TFormatDescriptor.Create;
begin
inherited Create;
-
- fFormat := tfEmpty;
- fWithAlpha := tfEmpty;
- fWithoutAlpha := tfEmpty;
- fPixelSize := 0.0;
-
- fglFormat := 0;
- fglInternalFormat := 0;
- fglDataFormat := 0;
-
- FillChar(fRange, 0, SizeOf(fRange));
- FillChar(fShift, 0, SizeOf(fShift));
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdAlpha_UB1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdAlpha_UB1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdAlphaUB1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
aData^ := aPixel.Data.a;
inc(aData);
end;
-procedure TfdAlpha_UB1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdAlphaUB1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.r := 0;
aPixel.Data.g := 0;
aPixel.Data.b := 0;
aPixel.Data.a := aData^;
- inc(aData^);
-end;
-
-constructor TfdAlpha_UB1.Create;
-begin
- inherited Create;
- fPixelSize := 1.0;
- fRange.a := $FF;
- fglFormat := GL_ALPHA;
- fglDataFormat := GL_UNSIGNED_BYTE;
+ inc(aData);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdLuminance_UB1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdLuminance_UB1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdLuminanceUB1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
aData^ := LuminanceWeight(aPixel);
inc(aData);
end;
-procedure TfdLuminance_UB1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdLuminanceUB1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.r := aData^;
aPixel.Data.g := aData^;
inc(aData);
end;
-constructor TfdLuminance_UB1.Create;
-begin
- inherited Create;
- fPixelSize := 1.0;
- fRange.r := $FF;
- fRange.g := $FF;
- fRange.b := $FF;
- fglFormat := GL_LUMINANCE;
- fglDataFormat := GL_UNSIGNED_BYTE;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdUniversal_UB1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdUniversal_UB1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdUniversalUB1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
var
i: Integer;
begin
aData^ := 0;
for i := 0 to 3 do
- if (fRange.arr[i] > 0) then
- aData^ := aData^ or ((aPixel.Data.arr[i] and fRange.arr[i]) shl fShift.arr[i]);
+ if (Range.arr[i] > 0) then
+ aData^ := aData^ or ((aPixel.Data.arr[i] and Range.arr[i]) shl fShift.arr[i]);
inc(aData);
end;
-procedure TfdUniversal_UB1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdUniversalUB1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
var
i: Integer;
begin
for i := 0 to 3 do
- aPixel.Data.arr[i] := (aData^ shr fShift.arr[i]) and fRange.arr[i];
+ aPixel.Data.arr[i] := (aData^ shr fShift.arr[i]) and Range.arr[i];
inc(aData);
end;
-constructor TfdUniversal_UB1.Create;
-begin
- inherited Create;
- fPixelSize := 1.0;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdLuminanceAlpha_UB2///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdLuminanceAlpha_UB2.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdLuminanceAlphaUB2.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
inherited Map(aPixel, aData, aMapData);
aData^ := aPixel.Data.a;
inc(aData);
end;
-procedure TfdLuminanceAlpha_UB2.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdLuminanceAlphaUB2.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
inherited Unmap(aData, aPixel, aMapData);
aPixel.Data.a := aData^;
inc(aData);
end;
-constructor TfdLuminanceAlpha_UB2.Create;
-begin
- inherited Create;
- fPixelSize := 2.0;
- fRange.a := $FF;
- fShift.a := 8;
- fglFormat := GL_LUMINANCE_ALPHA;
- fglDataFormat := GL_UNSIGNED_BYTE;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdRGB_UB3//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdRGB_UB3.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdRGBub3.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
aData^ := aPixel.Data.r;
inc(aData);
inc(aData);
end;
-procedure TfdRGB_UB3.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdRGBub3.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.r := aData^;
inc(aData);
aPixel.Data.a := 0;
end;
-constructor TfdRGB_UB3.Create;
-begin
- inherited Create;
- fPixelSize := 3.0;
- fRange.r := $FF;
- fRange.g := $FF;
- fRange.b := $FF;
- fShift.r := 0;
- fShift.g := 8;
- fShift.b := 16;
- fglFormat := GL_RGB;
- fglDataFormat := GL_UNSIGNED_BYTE;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdBGR_UB3//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdBGR_UB3.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdBGRub3.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
aData^ := aPixel.Data.b;
inc(aData);
inc(aData);
end;
-procedure TfdBGR_UB3.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdBGRub3.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.b := aData^;
inc(aData);
aPixel.Data.a := 0;
end;
-constructor TfdBGR_UB3.Create;
-begin
- fPixelSize := 3.0;
- fRange.r := $FF;
- fRange.g := $FF;
- fRange.b := $FF;
- fShift.r := 16;
- fShift.g := 8;
- fShift.b := 0;
- fglFormat := GL_BGR;
- fglDataFormat := GL_UNSIGNED_BYTE;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//TdfRGBA_UB4/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TfdRGBA_UB4//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdRGBA_UB4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdRGBAub4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
inherited Map(aPixel, aData, aMapData);
aData^ := aPixel.Data.a;
inc(aData);
end;
-procedure TfdRGBA_UB4.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdRGBAub4.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
inherited Unmap(aData, aPixel, aMapData);
aPixel.Data.a := aData^;
inc(aData);
end;
-constructor TfdRGBA_UB4.Create;
-begin
- inherited Create;
- fPixelSize := 4.0;
- fRange.a := $FF;
- fShift.a := 24;
- fglFormat := GL_RGBA;
- fglDataFormat := GL_UNSIGNED_BYTE;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//TfdBGRA_UB4/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TfdBGRA_UB4//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdBGRA_UB4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdBGRAub4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
inherited Map(aPixel, aData, aMapData);
aData^ := aPixel.Data.a;
inc(aData);
end;
-procedure TfdBGRA_UB4.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdBGRAub4.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
inherited Unmap(aData, aPixel, aMapData);
aPixel.Data.a := aData^;
inc(aData);
end;
-constructor TfdBGRA_UB4.Create;
-begin
- inherited Create;
- fPixelSize := 4.0;
- fRange.a := $FF;
- fShift.a := 24;
- fglFormat := GL_BGRA;
- fglDataFormat := GL_UNSIGNED_BYTE;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdAlpha_US1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdAlpha_US1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdAlphaUS1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
PWord(aData)^ := aPixel.Data.a;
inc(aData, 2);
end;
-procedure TfdAlpha_US1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdAlphaUS1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.r := 0;
aPixel.Data.g := 0;
inc(aData, 2);
end;
-constructor TfdAlpha_US1.Create;
-begin
- inherited Create;
- fPixelSize := 2.0;
- fRange.a := $FFFF;
- fglFormat := GL_ALPHA;
- fglDataFormat := GL_UNSIGNED_SHORT;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdLuminance_US1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdLuminance_US1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdLuminanceUS1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
PWord(aData)^ := LuminanceWeight(aPixel);
inc(aData, 2);
end;
-procedure TfdLuminance_US1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdLuminanceUS1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.r := PWord(aData)^;
aPixel.Data.g := PWord(aData)^;
inc(aData, 2);
end;
-constructor TfdLuminance_US1.Create;
-begin
- inherited Create;
- fPixelSize := 2.0;
- fRange.r := $FFFF;
- fRange.g := $FFFF;
- fRange.b := $FFFF;
- fglFormat := GL_LUMINANCE;
- fglDataFormat := GL_UNSIGNED_SHORT;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdUniversal_US1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdUniversal_US1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdUniversalUS1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
var
i: Integer;
begin
PWord(aData)^ := 0;
for i := 0 to 3 do
- if (fRange.arr[i] > 0) then
- PWord(aData)^ := PWord(aData)^ or ((aPixel.Data.arr[i] and fRange.arr[i]) shl fShift.arr[i]);
+ if (Range.arr[i] > 0) then
+ PWord(aData)^ := PWord(aData)^ or ((aPixel.Data.arr[i] and Range.arr[i]) shl fShift.arr[i]);
inc(aData, 2);
end;
-procedure TfdUniversal_US1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdUniversalUS1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
var
i: Integer;
begin
for i := 0 to 3 do
- aPixel.Data.arr[i] := (PWord(aData)^ shr fShift.arr[i]) and fRange.arr[i];
+ aPixel.Data.arr[i] := (PWord(aData)^ shr fShift.arr[i]) and Range.arr[i];
inc(aData, 2);
end;
-constructor TfdUniversal_US1.Create;
-begin
- inherited Create;
- fPixelSize := 2.0;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdDepth_US1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdDepth_US1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdDepthUS1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
PWord(aData)^ := DepthWeight(aPixel);
inc(aData, 2);
end;
-procedure TfdDepth_US1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdDepthUS1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.r := PWord(aData)^;
aPixel.Data.g := PWord(aData)^;
aPixel.Data.b := PWord(aData)^;
- aPixel.Data.a := 0;
+ aPixel.Data.a := PWord(aData)^;;
inc(aData, 2);
end;
-constructor TfdDepth_US1.Create;
-begin
- inherited Create;
- fPixelSize := 2.0;
- fRange.r := $FFFF;
- fRange.g := $FFFF;
- fRange.b := $FFFF;
- fglFormat := GL_DEPTH_COMPONENT;
- fglDataFormat := GL_UNSIGNED_SHORT;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdLuminanceAlpha_US2///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdLuminanceAlpha_US2.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdLuminanceAlphaUS2.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
inherited Map(aPixel, aData, aMapData);
PWord(aData)^ := aPixel.Data.a;
inc(aData, 2);
end;
-procedure TfdLuminanceAlpha_US2.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdLuminanceAlphaUS2.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
inherited Unmap(aData, aPixel, aMapData);
aPixel.Data.a := PWord(aData)^;
inc(aData, 2);
end;
-constructor TfdLuminanceAlpha_US2.Create;
-begin
- inherited Create;
- fPixelSize := 4.0;
- fRange.a := $FFFF;
- fShift.a := 16;
- fglFormat := GL_LUMINANCE_ALPHA;
- fglDataFormat := GL_UNSIGNED_SHORT;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdRGB_US3//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdRGB_US3.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdRGBus3.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
PWord(aData)^ := aPixel.Data.r;
inc(aData, 2);
inc(aData, 2);
end;
-procedure TfdRGB_US3.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdRGBus3.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.r := PWord(aData)^;
inc(aData, 2);
aPixel.Data.a := 0;
end;
-constructor TfdRGB_US3.Create;
-begin
- inherited Create;
- fPixelSize := 6.0;
- fRange.r := $FFFF;
- fRange.g := $FFFF;
- fRange.b := $FFFF;
- fShift.r := 0;
- fShift.g := 16;
- fShift.b := 32;
- fglFormat := GL_RGB;
- fglDataFormat := GL_UNSIGNED_SHORT;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdBGR_US3//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdBGR_US3.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdBGRus3.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
PWord(aData)^ := aPixel.Data.b;
inc(aData, 2);
inc(aData, 2);
end;
-procedure TfdBGR_US3.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdBGRus3.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.b := PWord(aData)^;
inc(aData, 2);
aPixel.Data.a := 0;
end;
-constructor TfdBGR_US3.Create;
-begin
- inherited Create;
- fPixelSize := 6.0;
- fRange.r := $FFFF;
- fRange.g := $FFFF;
- fRange.b := $FFFF;
- fShift.r := 32;
- fShift.g := 16;
- fShift.b := 0;
- fglFormat := GL_BGR;
- fglDataFormat := GL_UNSIGNED_SHORT;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdRGBA_US4/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdRGBA_US4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdRGBAus4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
inherited Map(aPixel, aData, aMapData);
PWord(aData)^ := aPixel.Data.a;
inc(aData, 2);
end;
-procedure TfdRGBA_US4.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdRGBAus4.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
inherited Unmap(aData, aPixel, aMapData);
aPixel.Data.a := PWord(aData)^;
inc(aData, 2);
end;
-constructor TfdRGBA_US4.Create;
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TfdARGB_US4/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TfdARGBus4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
- inherited Create;
- fPixelSize := 8.0;
- fRange.a := $FFFF;
- fShift.a := 48;
- fglFormat := GL_RGBA;
- fglDataFormat := GL_UNSIGNED_SHORT;
+ PWord(aData)^ := aPixel.Data.a;
+ inc(aData, 2);
+ inherited Map(aPixel, aData, aMapData);
+end;
+
+procedure TfdARGBus4.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
+begin
+ aPixel.Data.a := PWord(aData)^;
+ inc(aData, 2);
+ inherited Unmap(aData, aPixel, aMapData);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdBGRA_US4/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdBGRA_US4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdBGRAus4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
inherited Map(aPixel, aData, aMapData);
PWord(aData)^ := aPixel.Data.a;
inc(aData, 2);
end;
-procedure TfdBGRA_US4.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdBGRAus4.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
inherited Unmap(aData, aPixel, aMapData);
aPixel.Data.a := PWord(aData)^;
inc(aData, 2);
end;
-constructor TfdBGRA_US4.Create;
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TfdABGR_US4/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TfdABGRus4.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
- inherited Create;
- fPixelSize := 8.0;
- fRange.a := $FFFF;
- fShift.a := 48;
- fglFormat := GL_BGRA;
- fglDataFormat := GL_UNSIGNED_SHORT;
+ PWord(aData)^ := aPixel.Data.a;
+ inc(aData, 2);
+ inherited Map(aPixel, aData, aMapData);
+end;
+
+procedure TfdABGRus4.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
+begin
+ aPixel.Data.a := PWord(aData)^;
+ inc(aData, 2);
+ inherited Unmap(aData, aPixel, aMapData);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdUniversal_UI1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdUniversal_UI1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdUniversalUI1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
var
i: Integer;
begin
PCardinal(aData)^ := 0;
for i := 0 to 3 do
- if (fRange.arr[i] > 0) then
- PCardinal(aData)^ := PCardinal(aData)^ or ((aPixel.Data.arr[i] and fRange.arr[i]) shl fShift.arr[i]);
+ if (Range.arr[i] > 0) then
+ PCardinal(aData)^ := PCardinal(aData)^ or ((aPixel.Data.arr[i] and Range.arr[i]) shl fShift.arr[i]);
inc(aData, 4);
end;
-procedure TfdUniversal_UI1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdUniversalUI1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
var
i: Integer;
begin
for i := 0 to 3 do
- aPixel.Data.arr[i] := (PCardinal(aData)^ shr fShift.arr[i]) and fRange.arr[i];
+ aPixel.Data.arr[i] := (PCardinal(aData)^ shr fShift.arr[i]) and Range.arr[i];
inc(aData, 2);
end;
-constructor TfdUniversal_UI1.Create;
-begin
- inherited Create;
- fPixelSize := 4.0;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TfdDepth_UI1////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TfdDepth_UI1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TfdDepthUI1.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
PCardinal(aData)^ := DepthWeight(aPixel);
inc(aData, 4);
end;
-procedure TfdDepth_UI1.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TfdDepthUI1.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
begin
aPixel.Data.r := PCardinal(aData)^;
aPixel.Data.g := PCardinal(aData)^;
aPixel.Data.b := PCardinal(aData)^;
- aPixel.Data.a := 0;
+ aPixel.Data.a := PCardinal(aData)^;
inc(aData, 4);
end;
-constructor TfdDepth_UI1.Create;
-begin
- inherited Create;
- fPixelSize := 4.0;
- fRange.r := $FFFFFFFF;
- fRange.g := $FFFFFFFF;
- fRange.b := $FFFFFFFF;
- fglFormat := GL_DEPTH_COMPONENT;
- fglDataFormat := GL_UNSIGNED_INT;
-end;
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-constructor TfdAlpha4.Create;
+procedure TfdAlpha4ub1.SetValues;
begin
- inherited Create;
- fFormat := tfAlpha4;
- fWithAlpha := tfAlpha4;
+ inherited SetValues;
+ fBitsPerPixel := 8;
+ fFormat := tfAlpha4ub1;
+ fWithAlpha := tfAlpha4ub1;
+ fPrecision := glBitmapRec4ub(0, 0, 0, 8);
+ fShift := glBitmapRec4ub(0, 0, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfAlpha4ub1;
+ fglFormat := GL_ALPHA;
fglInternalFormat := GL_ALPHA4;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := tfAlpha8ub1;
+{$ENDIF}
end;
-constructor TfdAlpha8.Create;
-begin
- inherited Create;
- fFormat := tfAlpha8;
- fWithAlpha := tfAlpha8;
- fglInternalFormat := GL_ALPHA8;
-end;
-
-constructor TfdAlpha12.Create;
+procedure TfdAlpha8ub1.SetValues;
begin
- inherited Create;
- fFormat := tfAlpha12;
- fWithAlpha := tfAlpha12;
- fglInternalFormat := GL_ALPHA12;
+ inherited SetValues;
+ fBitsPerPixel := 8;
+ fFormat := tfAlpha8ub1;
+ fWithAlpha := tfAlpha8ub1;
+ fPrecision := glBitmapRec4ub(0, 0, 0, 8);
+ fShift := glBitmapRec4ub(0, 0, 0, 0);
+ fOpenGLFormat := tfAlpha8ub1;
+ fglFormat := GL_ALPHA;
+ fglInternalFormat := {$IFNDEF OPENGL_ES}GL_ALPHA8{$ELSE}GL_ALPHA{$ENDIF};
+ fglDataFormat := GL_UNSIGNED_BYTE;
end;
-constructor TfdAlpha16.Create;
+procedure TfdAlpha16us1.SetValues;
begin
- inherited Create;
- fFormat := tfAlpha16;
- fWithAlpha := tfAlpha16;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfAlpha16us1;
+ fWithAlpha := tfAlpha16us1;
+ fPrecision := glBitmapRec4ub(0, 0, 0, 16);
+ fShift := glBitmapRec4ub(0, 0, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfAlpha16us1;
+ fglFormat := GL_ALPHA;
fglInternalFormat := GL_ALPHA16;
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$ELSE}
+ fOpenGLFormat := tfAlpha8ub1;
+{$ENDIF}
end;
-constructor TfdLuminance4.Create;
+procedure TfdLuminance4ub1.SetValues;
begin
- inherited Create;
- fFormat := tfLuminance4;
- fWithAlpha := tfLuminance4Alpha4;
- fWithoutAlpha := tfLuminance4;
+ inherited SetValues;
+ fBitsPerPixel := 8;
+ fFormat := tfLuminance4ub1;
+ fWithAlpha := tfLuminance4Alpha4ub2;
+ fWithoutAlpha := tfLuminance4ub1;
+ fPrecision := glBitmapRec4ub(8, 8, 8, 0);
+ fShift := glBitmapRec4ub(0, 0, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfLuminance4ub1;
+ fglFormat := GL_LUMINANCE;
fglInternalFormat := GL_LUMINANCE4;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := tfLuminance8ub1;
+{$ENDIF}
end;
-constructor TfdLuminance8.Create;
-begin
- inherited Create;
- fFormat := tfLuminance8;
- fWithAlpha := tfLuminance8Alpha8;
- fWithoutAlpha := tfLuminance8;
- fglInternalFormat := GL_LUMINANCE8;
-end;
-
-constructor TfdLuminance12.Create;
+procedure TfdLuminance8ub1.SetValues;
begin
- inherited Create;
- fFormat := tfLuminance12;
- fWithAlpha := tfLuminance12Alpha12;
- fWithoutAlpha := tfLuminance12;
- fglInternalFormat := GL_LUMINANCE12;
+ inherited SetValues;
+ fBitsPerPixel := 8;
+ fFormat := tfLuminance8ub1;
+ fWithAlpha := tfLuminance8Alpha8ub2;
+ fWithoutAlpha := tfLuminance8ub1;
+ fOpenGLFormat := tfLuminance8ub1;
+ fPrecision := glBitmapRec4ub(8, 8, 8, 0);
+ fShift := glBitmapRec4ub(0, 0, 0, 0);
+ fglFormat := GL_LUMINANCE;
+ fglInternalFormat := {$IFNDEF OPENGL_ES}GL_LUMINANCE8{$ELSE}GL_LUMINANCE{$ENDIF};
+ fglDataFormat := GL_UNSIGNED_BYTE;
end;
-constructor TfdLuminance16.Create;
+procedure TfdLuminance16us1.SetValues;
begin
- inherited Create;
- fFormat := tfLuminance16;
- fWithAlpha := tfLuminance16Alpha16;
- fWithoutAlpha := tfLuminance16;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfLuminance16us1;
+ fWithAlpha := tfLuminance16Alpha16us2;
+ fWithoutAlpha := tfLuminance16us1;
+ fPrecision := glBitmapRec4ub(16, 16, 16, 0);
+ fShift := glBitmapRec4ub( 0, 0, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfLuminance16us1;
+ fglFormat := GL_LUMINANCE;
fglInternalFormat := GL_LUMINANCE16;
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$ELSE}
+ fOpenGLFormat := tfLuminance8ub1;
+{$ENDIF}
end;
-constructor TfdLuminance4Alpha4.Create;
+procedure TfdLuminance4Alpha4ub2.SetValues;
begin
- inherited Create;
- fFormat := tfLuminance4Alpha4;
- fWithAlpha := tfLuminance4Alpha4;
- fWithoutAlpha := tfLuminance4;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfLuminance4Alpha4ub2;
+ fWithAlpha := tfLuminance4Alpha4ub2;
+ fWithoutAlpha := tfLuminance4ub1;
+ fPrecision := glBitmapRec4ub(8, 8, 8, 8);
+ fShift := glBitmapRec4ub(0, 0, 0, 8);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfLuminance4Alpha4ub2;
+ fglFormat := GL_LUMINANCE_ALPHA;
fglInternalFormat := GL_LUMINANCE4_ALPHA4;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := tfLuminance8Alpha8ub2;
+{$ENDIF}
end;
-constructor TfdLuminance6Alpha2.Create;
+procedure TfdLuminance6Alpha2ub2.SetValues;
begin
- inherited Create;
- fFormat := tfLuminance6Alpha2;
- fWithAlpha := tfLuminance6Alpha2;
- fWithoutAlpha := tfLuminance8;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfLuminance6Alpha2ub2;
+ fWithAlpha := tfLuminance6Alpha2ub2;
+ fWithoutAlpha := tfLuminance8ub1;
+ fPrecision := glBitmapRec4ub(8, 8, 8, 8);
+ fShift := glBitmapRec4ub(0, 0, 0, 8);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfLuminance6Alpha2ub2;
+ fglFormat := GL_LUMINANCE_ALPHA;
fglInternalFormat := GL_LUMINANCE6_ALPHA2;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := tfLuminance8Alpha8ub2;
+{$ENDIF}
end;
-constructor TfdLuminance8Alpha8.Create;
+procedure TfdLuminance8Alpha8ub2.SetValues;
begin
- inherited Create;
- fFormat := tfLuminance8Alpha8;
- fWithAlpha := tfLuminance8Alpha8;
- fWithoutAlpha := tfLuminance8;
- fglInternalFormat := GL_LUMINANCE8_ALPHA8;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfLuminance8Alpha8ub2;
+ fWithAlpha := tfLuminance8Alpha8ub2;
+ fWithoutAlpha := tfLuminance8ub1;
+ fOpenGLFormat := tfLuminance8Alpha8ub2;
+ fPrecision := glBitmapRec4ub(8, 8, 8, 8);
+ fShift := glBitmapRec4ub(0, 0, 0, 8);
+ fglFormat := GL_LUMINANCE_ALPHA;
+ fglInternalFormat := {$IFNDEF OPENGL_ES}GL_LUMINANCE8_ALPHA8{$ELSE}GL_LUMINANCE_ALPHA{$ENDIF};
+ fglDataFormat := GL_UNSIGNED_BYTE;
end;
-constructor TfdLuminance12Alpha4.Create;
+procedure TfdLuminance12Alpha4us2.SetValues;
begin
- inherited Create;
- fFormat := tfLuminance12Alpha4;
- fWithAlpha := tfLuminance12Alpha4;
- fWithoutAlpha := tfLuminance12;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfLuminance12Alpha4us2;
+ fWithAlpha := tfLuminance12Alpha4us2;
+ fWithoutAlpha := tfLuminance16us1;
+ fPrecision := glBitmapRec4ub(16, 16, 16, 16);
+ fShift := glBitmapRec4ub( 0, 0, 0, 16);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfLuminance12Alpha4us2;
+ fglFormat := GL_LUMINANCE_ALPHA;
fglInternalFormat := GL_LUMINANCE12_ALPHA4;
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$ELSE}
+ fOpenGLFormat := tfLuminance8Alpha8ub2;
+{$ENDIF}
end;
-constructor TfdLuminance12Alpha12.Create;
-begin
- inherited Create;
- fFormat := tfLuminance12Alpha12;
- fWithAlpha := tfLuminance12Alpha12;
- fWithoutAlpha := tfLuminance12;
- fglInternalFormat := GL_LUMINANCE12_ALPHA12;
-end;
-
-constructor TfdLuminance16Alpha16.Create;
+procedure TfdLuminance16Alpha16us2.SetValues;
begin
- inherited Create;
- fFormat := tfLuminance16Alpha16;
- fWithAlpha := tfLuminance16Alpha16;
- fWithoutAlpha := tfLuminance16;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfLuminance16Alpha16us2;
+ fWithAlpha := tfLuminance16Alpha16us2;
+ fWithoutAlpha := tfLuminance16us1;
+ fPrecision := glBitmapRec4ub(16, 16, 16, 16);
+ fShift := glBitmapRec4ub( 0, 0, 0, 16);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfLuminance16Alpha16us2;
+ fglFormat := GL_LUMINANCE_ALPHA;
fglInternalFormat := GL_LUMINANCE16_ALPHA16;
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$ELSE}
+ fOpenGLFormat := tfLuminance8Alpha8ub2;
+{$ENDIF}
end;
-constructor TfdR3G3B2.Create;
+procedure TfdR3G3B2ub1.SetValues;
begin
- inherited Create;
- fFormat := tfR3G3B2;
- fWithAlpha := tfRGBA2;
- fWithoutAlpha := tfR3G3B2;
- fRange.r := $7;
- fRange.g := $7;
- fRange.b := $3;
- fShift.r := 0;
- fShift.g := 3;
- fShift.b := 6;
+ inherited SetValues;
+ fBitsPerPixel := 8;
+ fFormat := tfR3G3B2ub1;
+ fWithAlpha := tfRGBA4us1;
+ fWithoutAlpha := tfR3G3B2ub1;
+ fRGBInverted := tfEmpty;
+ fPrecision := glBitmapRec4ub(3, 3, 2, 0);
+ fShift := glBitmapRec4ub(5, 2, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfR3G3B2ub1;
fglFormat := GL_RGB;
fglInternalFormat := GL_R3_G3_B2;
- fglDataFormat := GL_UNSIGNED_BYTE_2_3_3_REV;
+ fglDataFormat := GL_UNSIGNED_BYTE_3_3_2;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
end;
-constructor TfdRGB4.Create;
+procedure TfdRGBX4us1.SetValues;
begin
- inherited Create;
- fFormat := tfRGB4;
- fWithAlpha := tfRGBA4;
- fWithoutAlpha := tfRGB4;
- fRange.r := $F;
- fRange.g := $F;
- fRange.b := $F;
- fShift.r := 0;
- fShift.g := 4;
- fShift.b := 8;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfRGBX4us1;
+ fWithAlpha := tfRGBA4us1;
+ fWithoutAlpha := tfRGBX4us1;
+ fRGBInverted := tfBGRX4us1;
+ fPrecision := glBitmapRec4ub( 4, 4, 4, 0);
+ fShift := glBitmapRec4ub(12, 8, 4, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfRGBX4us1;
fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
fglInternalFormat := GL_RGB4;
+ fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
+end;
+
+procedure TfdXRGB4us1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfXRGB4us1;
+ fWithAlpha := tfARGB4us1;
+ fWithoutAlpha := tfXRGB4us1;
+ fRGBInverted := tfXBGR4us1;
+ fPrecision := glBitmapRec4ub(4, 4, 4, 0);
+ fShift := glBitmapRec4ub(8, 4, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfXRGB4us1;
+ fglFormat := GL_BGRA;
+ fglInternalFormat := GL_RGB4;
fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4_REV;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
end;
-constructor TfdR5G6B5.Create;
+procedure TfdR5G6B5us1.SetValues;
begin
- inherited Create;
- fFormat := tfR5G6B5;
- fWithAlpha := tfRGBA4;
- fWithoutAlpha := tfR5G6B5;
- fRange.r := $1F;
- fRange.g := $3F;
- fRange.b := $1F;
- fShift.r := 0;
- fShift.g := 5;
- fShift.b := 11;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfR5G6B5us1;
+ fWithAlpha := tfRGB5A1us1;
+ fWithoutAlpha := tfR5G6B5us1;
+ fRGBInverted := tfB5G6R5us1;
+ fPrecision := glBitmapRec4ub( 5, 6, 5, 0);
+ fShift := glBitmapRec4ub(11, 5, 0, 0);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_2_0)}
+ fOpenGLFormat := tfR5G6B5us1;
fglFormat := GL_RGB;
fglInternalFormat := GL_RGB565;
- fglDataFormat := GL_UNSIGNED_SHORT_5_6_5_REV;
+ fglDataFormat := GL_UNSIGNED_SHORT_5_6_5;
+{$ELSE}
+ fOpenGLFormat := tfRGB8ub3;
+{$IFEND}
end;
-constructor TfdRGB5.Create;
+procedure TfdRGB5X1us1.SetValues;
begin
- inherited Create;
- fFormat := tfRGB5;
- fWithAlpha := tfRGB5A1;
- fWithoutAlpha := tfRGB5;
- fRange.r := $1F;
- fRange.g := $1F;
- fRange.b := $1F;
- fShift.r := 0;
- fShift.g := 5;
- fShift.b := 10;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfRGB5X1us1;
+ fWithAlpha := tfRGB5A1us1;
+ fWithoutAlpha := tfRGB5X1us1;
+ fRGBInverted := tfBGR5X1us1;
+ fPrecision := glBitmapRec4ub( 5, 5, 5, 0);
+ fShift := glBitmapRec4ub(11, 6, 1, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfRGB5X1us1;
fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
fglInternalFormat := GL_RGB5;
+ fglDataFormat := GL_UNSIGNED_SHORT_5_5_5_1;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
+end;
+
+procedure TfdX1RGB5us1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfX1RGB5us1;
+ fWithAlpha := tfA1RGB5us1;
+ fWithoutAlpha := tfX1RGB5us1;
+ fRGBInverted := tfX1BGR5us1;
+ fPrecision := glBitmapRec4ub( 5, 5, 5, 0);
+ fShift := glBitmapRec4ub(10, 5, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfX1RGB5us1;
+ fglFormat := GL_BGRA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ fglInternalFormat := GL_RGB5;
fglDataFormat := GL_UNSIGNED_SHORT_1_5_5_5_REV;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
end;
-constructor TfdRGB8.Create;
+procedure TfdRGB8ub3.SetValues;
begin
- inherited Create;
- fFormat := tfRGB8;
- fWithAlpha := tfRGBA8;
- fWithoutAlpha := tfRGB8;
- fglInternalFormat := GL_RGB8;
+ inherited SetValues;
+ fBitsPerPixel := 24;
+ fFormat := tfRGB8ub3;
+ fWithAlpha := tfRGBA8ub4;
+ fWithoutAlpha := tfRGB8ub3;
+ fRGBInverted := tfBGR8ub3;
+ fPrecision := glBitmapRec4ub(8, 8, 8, 0);
+ fShift := glBitmapRec4ub(0, 8, 16, 0);
+ fOpenGLFormat := tfRGB8ub3;
+ fglFormat := GL_RGB;
+ fglInternalFormat := {$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}GL_RGB8{$ELSE}GL_RGB{$IFEND};
+ fglDataFormat := GL_UNSIGNED_BYTE;
end;
-constructor TfdRGB10.Create;
+procedure TfdRGBX8ui1.SetValues;
begin
- inherited Create;
- fFormat := tfRGB10;
- fWithAlpha := tfRGB10A2;
- fWithoutAlpha := tfRGB10;
- fRange.r := $3FF;
- fRange.g := $3FF;
- fRange.b := $3FF;
- fShift.r := 0;
- fShift.g := 10;
- fShift.b := 20;
- fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
- fglInternalFormat := GL_RGB10;
- fglDataFormat := GL_UNSIGNED_INT_2_10_10_10_REV;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfRGBX8ui1;
+ fWithAlpha := tfRGBA8ui1;
+ fWithoutAlpha := tfRGBX8ui1;
+ fRGBInverted := tfBGRX8ui1;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 0);
+ fShift := glBitmapRec4ub(24, 16, 8, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfRGBX8ui1;
+ fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ fglInternalFormat := GL_RGB8;
+ fglDataFormat := GL_UNSIGNED_INT_8_8_8_8;
+{$ELSE}
+ fOpenGLFormat := tfRGB8ub3;
+{$ENDIF}
+end;
+
+procedure TfdXRGB8ui1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfXRGB8ui1;
+ fWithAlpha := tfXRGB8ui1;
+ fWithoutAlpha := tfXRGB8ui1;
+ fOpenGLFormat := tfXRGB8ui1;
+ fRGBInverted := tfXBGR8ui1;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 0);
+ fShift := glBitmapRec4ub(16, 8, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfXRGB8ui1;
+ fglFormat := GL_BGRA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ fglInternalFormat := GL_RGB8;
+ fglDataFormat := GL_UNSIGNED_INT_8_8_8_8_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGB8ub3;
+{$ENDIF}
end;
-constructor TfdRGB12.Create;
+procedure TfdRGB10X2ui1.SetValues;
begin
- inherited Create;
- fFormat := tfRGB12;
- fWithAlpha := tfRGBA12;
- fWithoutAlpha := tfRGB12;
- fglInternalFormat := GL_RGB12;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfRGB10X2ui1;
+ fWithAlpha := tfRGB10A2ui1;
+ fWithoutAlpha := tfRGB10X2ui1;
+ fRGBInverted := tfBGR10X2ui1;
+ fPrecision := glBitmapRec4ub(10, 10, 10, 0);
+ fShift := glBitmapRec4ub(22, 12, 2, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfRGB10X2ui1;
+ fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ fglInternalFormat := GL_RGB10;
+ fglDataFormat := GL_UNSIGNED_INT_10_10_10_2;
+{$ELSE}
+ fOpenGLFormat := tfRGB16us3;
+{$ENDIF}
end;
-constructor TfdRGB16.Create;
+procedure TfdX2RGB10ui1.SetValues;
begin
- inherited Create;
- fFormat := tfRGB16;
- fWithAlpha := tfRGBA16;
- fWithoutAlpha := tfRGB16;
- fglInternalFormat := GL_RGB16;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfX2RGB10ui1;
+ fWithAlpha := tfA2RGB10ui1;
+ fWithoutAlpha := tfX2RGB10ui1;
+ fRGBInverted := tfX2BGR10ui1;
+ fPrecision := glBitmapRec4ub(10, 10, 10, 0);
+ fShift := glBitmapRec4ub(20, 10, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfX2RGB10ui1;
+ fglFormat := GL_BGRA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ fglInternalFormat := GL_RGB10;
+ fglDataFormat := GL_UNSIGNED_INT_2_10_10_10_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGB16us3;
+{$ENDIF}
end;
-constructor TfdRGBA2.Create;
+procedure TfdRGB16us3.SetValues;
begin
- inherited Create;
- fFormat := tfRGBA2;
- fWithAlpha := tfRGBA2;
- fWithoutAlpha := tfR3G3B2;
- fglInternalFormat := GL_RGBA2;
+ inherited SetValues;
+ fBitsPerPixel := 48;
+ fFormat := tfRGB16us3;
+ fWithAlpha := tfRGBA16us4;
+ fWithoutAlpha := tfRGB16us3;
+ fRGBInverted := tfBGR16us3;
+ fPrecision := glBitmapRec4ub(16, 16, 16, 0);
+ fShift := glBitmapRec4ub( 0, 16, 32, 0);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+ fOpenGLFormat := tfRGB16us3;
+ fglFormat := GL_RGB;
+ fglInternalFormat := {$IFNDEF OPENGL_ES}GL_RGB16{$ELSE}GL_RGB16UI{$ENDIF};
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$ELSE}
+ fOpenGLFormat := tfRGB8ub3;
+{$IFEND}
end;
-constructor TfdRGBA4.Create;
+procedure TfdRGBA4us1.SetValues;
begin
- inherited Create;
- fFormat := tfRGBA4;
- fWithAlpha := tfRGBA4;
- fWithoutAlpha := tfRGB4;
- fRange.r := $F;
- fRange.g := $F;
- fRange.b := $F;
- fRange.a := $F;
- fShift.r := 0;
- fShift.g := 4;
- fShift.b := 8;
- fShift.a := 12;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfRGBA4us1;
+ fWithAlpha := tfRGBA4us1;
+ fWithoutAlpha := tfRGBX4us1;
+ fOpenGLFormat := tfRGBA4us1;
+ fRGBInverted := tfBGRA4us1;
+ fPrecision := glBitmapRec4ub( 4, 4, 4, 4);
+ fShift := glBitmapRec4ub(12, 8, 4, 0);
fglFormat := GL_RGBA;
+ fglInternalFormat := {$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}GL_RGBA8{$ELSE}GL_RGBA{$IFEND};
+ fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4;
+end;
+
+procedure TfdARGB4us1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfARGB4us1;
+ fWithAlpha := tfARGB4us1;
+ fWithoutAlpha := tfXRGB4us1;
+ fRGBInverted := tfABGR4us1;
+ fPrecision := glBitmapRec4ub( 4, 4, 4, 4);
+ fShift := glBitmapRec4ub( 8, 4, 0, 12);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfARGB4us1;
+ fglFormat := GL_BGRA;
fglInternalFormat := GL_RGBA4;
fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGBA4us1;
+{$ENDIF}
end;
-constructor TfdRGB5A1.Create;
+procedure TfdRGB5A1us1.SetValues;
begin
- inherited Create;
- fFormat := tfRGB5A1;
- fWithAlpha := tfRGB5A1;
- fWithoutAlpha := tfRGB5;
- fRange.r := $1F;
- fRange.g := $1F;
- fRange.b := $1F;
- fRange.a := $01;
- fShift.r := 0;
- fShift.g := 5;
- fShift.b := 10;
- fShift.a := 15;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfRGB5A1us1;
+ fWithAlpha := tfRGB5A1us1;
+ fWithoutAlpha := tfRGB5X1us1;
+ fOpenGLFormat := tfRGB5A1us1;
+ fRGBInverted := tfBGR5A1us1;
+ fPrecision := glBitmapRec4ub( 5, 5, 5, 1);
+ fShift := glBitmapRec4ub(11, 6, 1, 0);
fglFormat := GL_RGBA;
+ fglInternalFormat := {$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_2_0)}GL_RGB5_A1{$ELSE}GL_RGBA{$IFEND};
+ fglDataFormat := GL_UNSIGNED_SHORT_5_5_5_1;
+end;
+
+procedure TfdA1RGB5us1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfA1RGB5us1;
+ fWithAlpha := tfA1RGB5us1;
+ fWithoutAlpha := tfX1RGB5us1;
+ fRGBInverted := tfA1BGR5us1;
+ fPrecision := glBitmapRec4ub( 5, 5, 5, 1);
+ fShift := glBitmapRec4ub(10, 5, 0, 15);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfA1RGB5us1;
+ fglFormat := GL_BGRA;
fglInternalFormat := GL_RGB5_A1;
fglDataFormat := GL_UNSIGNED_SHORT_1_5_5_5_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGB5A1us1;
+{$ENDIF}
end;
-constructor TfdRGBA8.Create;
+procedure TfdRGBA8ui1.SetValues;
begin
- inherited Create;
- fFormat := tfRGBA8;
- fWithAlpha := tfRGBA8;
- fWithoutAlpha := tfRGB8;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfRGBA8ui1;
+ fWithAlpha := tfRGBA8ui1;
+ fWithoutAlpha := tfRGBX8ui1;
+ fRGBInverted := tfBGRA8ui1;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 8);
+ fShift := glBitmapRec4ub(24, 16, 8, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfRGBA8ui1;
+ fglFormat := GL_RGBA;
+ fglInternalFormat := GL_RGBA8;
+ fglDataFormat := GL_UNSIGNED_INT_8_8_8_8;
+{$ELSE}
+ fOpenGLFormat := tfRGBA8ub4;
+{$ENDIF}
+end;
+
+procedure TfdARGB8ui1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfARGB8ui1;
+ fWithAlpha := tfARGB8ui1;
+ fWithoutAlpha := tfXRGB8ui1;
+ fRGBInverted := tfABGR8ui1;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 8);
+ fShift := glBitmapRec4ub(16, 8, 0, 24);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfARGB8ui1;
+ fglFormat := GL_BGRA;
fglInternalFormat := GL_RGBA8;
+ fglDataFormat := GL_UNSIGNED_INT_8_8_8_8_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGBA8ub4;
+{$ENDIF}
end;
-constructor TfdRGB10A2.Create;
+procedure TfdRGBA8ub4.SetValues;
begin
- inherited Create;
- fFormat := tfRGB10A2;
- fWithAlpha := tfRGB10A2;
- fWithoutAlpha := tfRGB10;
- fRange.r := $3FF;
- fRange.g := $3FF;
- fRange.b := $3FF;
- fRange.a := $003;
- fShift.r := 0;
- fShift.g := 10;
- fShift.b := 20;
- fShift.a := 30;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfRGBA8ub4;
+ fWithAlpha := tfRGBA8ub4;
+ fWithoutAlpha := tfRGB8ub3;
+ fOpenGLFormat := tfRGBA8ub4;
+ fRGBInverted := tfBGRA8ub4;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 8);
+ fShift := glBitmapRec4ub( 0, 8, 16, 24);
+ fglFormat := GL_RGBA;
+ fglInternalFormat := {$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}GL_RGBA8{$ELSE}GL_RGBA{$IFEND};
+ fglDataFormat := GL_UNSIGNED_BYTE;
+end;
+
+procedure TfdRGB10A2ui1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfRGB10A2ui1;
+ fWithAlpha := tfRGB10A2ui1;
+ fWithoutAlpha := tfRGB10X2ui1;
+ fRGBInverted := tfBGR10A2ui1;
+ fPrecision := glBitmapRec4ub(10, 10, 10, 2);
+ fShift := glBitmapRec4ub(22, 12, 2, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfRGB10A2ui1;
+ fglFormat := GL_RGBA;
+ fglInternalFormat := GL_RGB10_A2;
+ fglDataFormat := GL_UNSIGNED_INT_10_10_10_2;
+{$ELSE}
+ fOpenGLFormat := tfA2RGB10ui1;
+{$ENDIF}
+end;
+
+procedure TfdA2RGB10ui1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfA2RGB10ui1;
+ fWithAlpha := tfA2RGB10ui1;
+ fWithoutAlpha := tfX2RGB10ui1;
+ fRGBInverted := tfA2BGR10ui1;
+ fPrecision := glBitmapRec4ub(10, 10, 10, 2);
+ fShift := glBitmapRec4ub(20, 10, 0, 30);
+{$IF NOT DEFINED(OPENGL_ES)}
+ fOpenGLFormat := tfA2RGB10ui1;
+ fglFormat := GL_BGRA;
+ fglInternalFormat := GL_RGB10_A2;
+ fglDataFormat := GL_UNSIGNED_INT_2_10_10_10_REV;
+{$ELSEIF DEFINED(OPENGL_ES_3_0)}
+ fOpenGLFormat := tfA2RGB10ui1;
fglFormat := GL_RGBA;
fglInternalFormat := GL_RGB10_A2;
fglDataFormat := GL_UNSIGNED_INT_2_10_10_10_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGBA8ui1;
+{$IFEND}
end;
-constructor TfdRGBA12.Create;
+procedure TfdRGBA16us4.SetValues;
begin
- inherited Create;
- fFormat := tfRGBA12;
- fWithAlpha := tfRGBA12;
- fWithoutAlpha := tfRGB12;
- fglInternalFormat := GL_RGBA12;
+ inherited SetValues;
+ fBitsPerPixel := 64;
+ fFormat := tfRGBA16us4;
+ fWithAlpha := tfRGBA16us4;
+ fWithoutAlpha := tfRGB16us3;
+ fRGBInverted := tfBGRA16us4;
+ fPrecision := glBitmapRec4ub(16, 16, 16, 16);
+ fShift := glBitmapRec4ub( 0, 16, 32, 48);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+ fOpenGLFormat := tfRGBA16us4;
+ fglFormat := GL_RGBA;
+ fglInternalFormat := {$IFNDEF OPENGL_ES}GL_RGBA16{$ELSE}GL_RGBA16UI{$ENDIF};
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$ELSE}
+ fOpenGLFormat := tfRGBA8ub4;
+{$IFEND}
end;
-constructor TfdRGBA16.Create;
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TfdBGRX4us1.SetValues;
begin
- inherited Create;
- fFormat := tfRGBA16;
- fWithAlpha := tfRGBA16;
- fWithoutAlpha := tfRGB16;
- fglInternalFormat := GL_RGBA16;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfBGRX4us1;
+ fWithAlpha := tfBGRA4us1;
+ fWithoutAlpha := tfBGRX4us1;
+ fRGBInverted := tfRGBX4us1;
+ fPrecision := glBitmapRec4ub( 4, 4, 4, 0);
+ fShift := glBitmapRec4ub( 4, 8, 12, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGRX4us1;
+ fglFormat := GL_BGRA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ fglInternalFormat := GL_RGB4;
+ fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
end;
-constructor TfdBGR4.Create;
+procedure TfdXBGR4us1.SetValues;
begin
- inherited Create;
- fPixelSize := 2.0;
- fFormat := tfBGR4;
- fWithAlpha := tfBGRA4;
- fWithoutAlpha := tfBGR4;
- fRange.r := $F;
- fRange.g := $F;
- fRange.b := $F;
- fRange.a := $0;
- fShift.r := 8;
- fShift.g := 4;
- fShift.b := 0;
- fShift.a := 0;
- fglFormat := GL_BGRA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfXBGR4us1;
+ fWithAlpha := tfABGR4us1;
+ fWithoutAlpha := tfXBGR4us1;
+ fRGBInverted := tfXRGB4us1;
+ fPrecision := glBitmapRec4ub( 4, 4, 4, 0);
+ fShift := glBitmapRec4ub( 0, 4, 8, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfXBGR4us1;
+ fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
fglInternalFormat := GL_RGB4;
fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4_REV;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
end;
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-constructor TfdB5G6R5.Create;
+procedure TfdB5G6R5us1.SetValues;
begin
- inherited Create;
- fFormat := tfB5G6R5;
- fWithAlpha := tfBGRA4;
- fWithoutAlpha := tfB5G6R5;
- fRange.r := $1F;
- fRange.g := $3F;
- fRange.b := $1F;
- fShift.r := 11;
- fShift.g := 5;
- fShift.b := 0;
- fglFormat := GL_RGB; //B5G6R5 is only possible as R5G6B5 -> use reverted dataformat
- fglInternalFormat := GL_RGB8;
- fglDataFormat := GL_UNSIGNED_SHORT_5_6_5;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfB5G6R5us1;
+ fWithAlpha := tfBGR5A1us1;
+ fWithoutAlpha := tfB5G6R5us1;
+ fRGBInverted := tfR5G6B5us1;
+ fPrecision := glBitmapRec4ub( 5, 6, 5, 0);
+ fShift := glBitmapRec4ub( 0, 5, 11, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfB5G6R5us1;
+ fglFormat := GL_RGB;
+ fglInternalFormat := GL_RGB565;
+ fglDataFormat := GL_UNSIGNED_SHORT_5_6_5_REV;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
end;
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-constructor TfdBGR5.Create;
+procedure TfdBGR5X1us1.SetValues;
begin
- inherited Create;
- fPixelSize := 2.0;
- fFormat := tfBGR5;
- fWithAlpha := tfBGR5A1;
- fWithoutAlpha := tfBGR5;
- fRange.r := $1F;
- fRange.g := $1F;
- fRange.b := $1F;
- fRange.a := $00;
- fShift.r := 10;
- fShift.g := 5;
- fShift.b := 0;
- fShift.a := 0;
- fglFormat := GL_BGRA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfBGR5X1us1;
+ fWithAlpha := tfBGR5A1us1;
+ fWithoutAlpha := tfBGR5X1us1;
+ fRGBInverted := tfRGB5X1us1;
+ fPrecision := glBitmapRec4ub( 5, 5, 5, 0);
+ fShift := glBitmapRec4ub( 1, 6, 11, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGR5X1us1;
+ fglFormat := GL_BGRA;
+ fglInternalFormat := GL_RGB5;
+ fglDataFormat := GL_UNSIGNED_SHORT_5_5_5_1;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
+end;
+
+procedure TfdX1BGR5us1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfX1BGR5us1;
+ fWithAlpha := tfA1BGR5us1;
+ fWithoutAlpha := tfX1BGR5us1;
+ fRGBInverted := tfX1RGB5us1;
+ fPrecision := glBitmapRec4ub( 5, 5, 5, 0);
+ fShift := glBitmapRec4ub( 0, 5, 10, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfX1BGR5us1;
+ fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
fglInternalFormat := GL_RGB5;
fglDataFormat := GL_UNSIGNED_SHORT_1_5_5_5_REV;
+{$ELSE}
+ fOpenGLFormat := tfR5G6B5us1;
+{$ENDIF}
end;
-constructor TfdBGR8.Create;
+procedure TfdBGR8ub3.SetValues;
begin
- inherited Create;
- fFormat := tfBGR8;
- fWithAlpha := tfBGRA8;
- fWithoutAlpha := tfBGR8;
+ inherited SetValues;
+ fBitsPerPixel := 24;
+ fFormat := tfBGR8ub3;
+ fWithAlpha := tfBGRA8ub4;
+ fWithoutAlpha := tfBGR8ub3;
+ fRGBInverted := tfRGB8ub3;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 0);
+ fShift := glBitmapRec4ub(16, 8, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGR8ub3;
+ fglFormat := GL_BGR;
+ fglInternalFormat := GL_RGB8;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := tfRGB8ub3;
+{$ENDIF}
+end;
+
+procedure TfdBGRX8ui1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfBGRX8ui1;
+ fWithAlpha := tfBGRA8ui1;
+ fWithoutAlpha := tfBGRX8ui1;
+ fRGBInverted := tfRGBX8ui1;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 0);
+ fShift := glBitmapRec4ub( 8, 16, 24, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGRX8ui1;
+ fglFormat := GL_BGRA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
fglInternalFormat := GL_RGB8;
+ fglDataFormat := GL_UNSIGNED_INT_8_8_8_8;
+{$ELSE}
+ fOpenGLFormat := tfRGB8ub3;
+{$ENDIF}
end;
-constructor TfdBGR10.Create;
+procedure TfdXBGR8ui1.SetValues;
begin
- inherited Create;
- fFormat := tfBGR10;
- fWithAlpha := tfBGR10A2;
- fWithoutAlpha := tfBGR10;
- fRange.r := $3FF;
- fRange.g := $3FF;
- fRange.b := $3FF;
- fRange.a := $000;
- fShift.r := 20;
- fShift.g := 10;
- fShift.b := 0;
- fShift.a := 0;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfXBGR8ui1;
+ fWithAlpha := tfABGR8ui1;
+ fWithoutAlpha := tfXBGR8ui1;
+ fRGBInverted := tfXRGB8ui1;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 0);
+ fShift := glBitmapRec4ub( 0, 8, 16, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfXBGR8ui1;
+ fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ fglInternalFormat := GL_RGB8;
+ fglDataFormat := GL_UNSIGNED_INT_8_8_8_8_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGB8ub3;
+{$ENDIF}
+end;
+
+procedure TfdBGR10X2ui1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfBGR10X2ui1;
+ fWithAlpha := tfBGR10A2ui1;
+ fWithoutAlpha := tfBGR10X2ui1;
+ fRGBInverted := tfRGB10X2ui1;
+ fPrecision := glBitmapRec4ub(10, 10, 10, 0);
+ fShift := glBitmapRec4ub( 2, 12, 22, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGR10X2ui1;
fglFormat := GL_BGRA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
fglInternalFormat := GL_RGB10;
- fglDataFormat := GL_UNSIGNED_INT_2_10_10_10_REV;
+ fglDataFormat := GL_UNSIGNED_INT_10_10_10_2;
+{$ELSE}
+ fOpenGLFormat := tfRGB16us3;
+{$ENDIF}
end;
-constructor TfdBGR12.Create;
+procedure TfdX2BGR10ui1.SetValues;
begin
- inherited Create;
- fFormat := tfBGR12;
- fWithAlpha := tfBGRA12;
- fWithoutAlpha := tfBGR12;
- fglInternalFormat := GL_RGB12;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfX2BGR10ui1;
+ fWithAlpha := tfA2BGR10ui1;
+ fWithoutAlpha := tfX2BGR10ui1;
+ fRGBInverted := tfX2RGB10ui1;
+ fPrecision := glBitmapRec4ub(10, 10, 10, 0);
+ fShift := glBitmapRec4ub( 0, 10, 20, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfX2BGR10ui1;
+ fglFormat := GL_RGBA; //GL_INVALID_OPERATION if not GL_BGRA or GL_RGBA
+ fglInternalFormat := GL_RGB10;
+ fglDataFormat := GL_UNSIGNED_INT_2_10_10_10_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGB16us3;
+{$ENDIF}
end;
-constructor TfdBGR16.Create;
+procedure TfdBGR16us3.SetValues;
begin
- inherited Create;
- fFormat := tfBGR16;
- fWithAlpha := tfBGRA16;
- fWithoutAlpha := tfBGR16;
+ inherited SetValues;
+ fBitsPerPixel := 48;
+ fFormat := tfBGR16us3;
+ fWithAlpha := tfBGRA16us4;
+ fWithoutAlpha := tfBGR16us3;
+ fRGBInverted := tfRGB16us3;
+ fPrecision := glBitmapRec4ub(16, 16, 16, 0);
+ fShift := glBitmapRec4ub(32, 16, 0, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGR16us3;
+ fglFormat := GL_BGR;
fglInternalFormat := GL_RGB16;
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$ELSE}
+ fOpenGLFormat := tfRGB16us3;
+{$ENDIF}
end;
-constructor TfdBGRA2.Create;
+procedure TfdBGRA4us1.SetValues;
begin
- inherited Create;
- fFormat := tfBGRA2;
- fWithAlpha := tfBGRA4;
- fWithoutAlpha := tfBGR4;
- fglInternalFormat := GL_RGBA2;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfBGRA4us1;
+ fWithAlpha := tfBGRA4us1;
+ fWithoutAlpha := tfBGRX4us1;
+ fRGBInverted := tfRGBA4us1;
+ fPrecision := glBitmapRec4ub( 4, 4, 4, 4);
+ fShift := glBitmapRec4ub( 4, 8, 12, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGRA4us1;
+ fglFormat := GL_BGRA;
+ fglInternalFormat := GL_RGBA4;
+ fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4;
+{$ELSE}
+ fOpenGLFormat := tfRGBA4us1;
+{$ENDIF}
end;
-constructor TfdBGRA4.Create;
+procedure TfdABGR4us1.SetValues;
begin
- inherited Create;
- fFormat := tfBGRA4;
- fWithAlpha := tfBGRA4;
- fWithoutAlpha := tfBGR4;
- fRange.r := $F;
- fRange.g := $F;
- fRange.b := $F;
- fRange.a := $F;
- fShift.r := 8;
- fShift.g := 4;
- fShift.b := 0;
- fShift.a := 12;
- fglFormat := GL_BGRA;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfABGR4us1;
+ fWithAlpha := tfABGR4us1;
+ fWithoutAlpha := tfXBGR4us1;
+ fRGBInverted := tfARGB4us1;
+ fPrecision := glBitmapRec4ub( 4, 4, 4, 4);
+ fShift := glBitmapRec4ub( 0, 4, 8, 12);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfABGR4us1;
+ fglFormat := GL_RGBA;
fglInternalFormat := GL_RGBA4;
fglDataFormat := GL_UNSIGNED_SHORT_4_4_4_4_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGBA4us1;
+{$ENDIF}
end;
-constructor TfdBGR5A1.Create;
+procedure TfdBGR5A1us1.SetValues;
begin
- inherited Create;
- fFormat := tfBGR5A1;
- fWithAlpha := tfBGR5A1;
- fWithoutAlpha := tfBGR5;
- fRange.r := $1F;
- fRange.g := $1F;
- fRange.b := $1F;
- fRange.a := $01;
- fShift.r := 10;
- fShift.g := 5;
- fShift.b := 0;
- fShift.a := 15;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfBGR5A1us1;
+ fWithAlpha := tfBGR5A1us1;
+ fWithoutAlpha := tfBGR5X1us1;
+ fRGBInverted := tfRGB5A1us1;
+ fPrecision := glBitmapRec4ub( 5, 5, 5, 1);
+ fShift := glBitmapRec4ub( 1, 6, 11, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGR5A1us1;
fglFormat := GL_BGRA;
fglInternalFormat := GL_RGB5_A1;
+ fglDataFormat := GL_UNSIGNED_SHORT_5_5_5_1;
+{$ELSE}
+ fOpenGLFormat := tfRGB5A1us1;
+{$ENDIF}
+end;
+
+procedure TfdA1BGR5us1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfA1BGR5us1;
+ fWithAlpha := tfA1BGR5us1;
+ fWithoutAlpha := tfX1BGR5us1;
+ fRGBInverted := tfA1RGB5us1;
+ fPrecision := glBitmapRec4ub( 5, 5, 5, 1);
+ fShift := glBitmapRec4ub( 0, 5, 10, 15);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfA1BGR5us1;
+ fglFormat := GL_RGBA;
+ fglInternalFormat := GL_RGB5_A1;
fglDataFormat := GL_UNSIGNED_SHORT_1_5_5_5_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGB5A1us1;
+{$ENDIF}
end;
-constructor TfdBGRA8.Create;
+procedure TfdBGRA8ui1.SetValues;
begin
- inherited Create;
- fFormat := tfBGRA8;
- fWithAlpha := tfBGRA8;
- fWithoutAlpha := tfBGR8;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfBGRA8ui1;
+ fWithAlpha := tfBGRA8ui1;
+ fWithoutAlpha := tfBGRX8ui1;
+ fRGBInverted := tfRGBA8ui1;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 8);
+ fShift := glBitmapRec4ub( 8, 16, 24, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGRA8ui1;
+ fglFormat := GL_BGRA;
fglInternalFormat := GL_RGBA8;
+ fglDataFormat := GL_UNSIGNED_INT_8_8_8_8;
+{$ELSE}
+ fOpenGLFormat := tfRGBA8ub4;
+{$ENDIF}
end;
-constructor TfdBGR10A2.Create;
+procedure TfdABGR8ui1.SetValues;
begin
- inherited Create;
- fFormat := tfBGR10A2;
- fWithAlpha := tfBGR10A2;
- fWithoutAlpha := tfBGR10;
- fRange.r := $3FF;
- fRange.g := $3FF;
- fRange.b := $3FF;
- fRange.a := $003;
- fShift.r := 20;
- fShift.g := 10;
- fShift.b := 0;
- fShift.a := 30;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfABGR8ui1;
+ fWithAlpha := tfABGR8ui1;
+ fWithoutAlpha := tfXBGR8ui1;
+ fRGBInverted := tfARGB8ui1;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 8);
+ fShift := glBitmapRec4ub( 0, 8, 16, 24);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfABGR8ui1;
+ fglFormat := GL_RGBA;
+ fglInternalFormat := GL_RGBA8;
+ fglDataFormat := GL_UNSIGNED_INT_8_8_8_8_REV;
+{$ELSE}
+ fOpenGLFormat := tfRGBA8ub4
+{$ENDIF}
+end;
+
+procedure TfdBGRA8ub4.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfBGRA8ub4;
+ fWithAlpha := tfBGRA8ub4;
+ fWithoutAlpha := tfBGR8ub3;
+ fRGBInverted := tfRGBA8ub4;
+ fPrecision := glBitmapRec4ub( 8, 8, 8, 8);
+ fShift := glBitmapRec4ub(16, 8, 0, 24);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGRA8ub4;
+ fglFormat := GL_BGRA;
+ fglInternalFormat := GL_RGBA8;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := tfRGBA8ub4;
+{$ENDIF}
+end;
+
+procedure TfdBGR10A2ui1.SetValues;
+begin
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfBGR10A2ui1;
+ fWithAlpha := tfBGR10A2ui1;
+ fWithoutAlpha := tfBGR10X2ui1;
+ fRGBInverted := tfRGB10A2ui1;
+ fPrecision := glBitmapRec4ub(10, 10, 10, 2);
+ fShift := glBitmapRec4ub( 2, 12, 22, 0);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGR10A2ui1;
fglFormat := GL_BGRA;
fglInternalFormat := GL_RGB10_A2;
- fglDataFormat := GL_UNSIGNED_INT_2_10_10_10_REV;
+ fglDataFormat := GL_UNSIGNED_INT_10_10_10_2;
+{$ELSE}
+ fOpenGLFormat := tfA2RGB10ui1;
+{$ENDIF}
end;
-constructor TfdBGRA12.Create;
+procedure TfdA2BGR10ui1.SetValues;
begin
- inherited Create;
- fFormat := tfBGRA12;
- fWithAlpha := tfBGRA12;
- fWithoutAlpha := tfBGR12;
- fglInternalFormat := GL_RGBA12;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfA2BGR10ui1;
+ fWithAlpha := tfA2BGR10ui1;
+ fWithoutAlpha := tfX2BGR10ui1;
+ fRGBInverted := tfA2RGB10ui1;
+ fPrecision := glBitmapRec4ub(10, 10, 10, 2);
+ fShift := glBitmapRec4ub( 0, 10, 20, 30);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfA2BGR10ui1;
+ fglFormat := GL_RGBA;
+ fglInternalFormat := GL_RGB10_A2;
+ fglDataFormat := GL_UNSIGNED_INT_2_10_10_10_REV;
+{$ELSE}
+ fOpenGLFormat := tfA2RGB10ui1;
+{$ENDIF}
end;
-constructor TfdBGRA16.Create;
+procedure TfdBGRA16us4.SetValues;
begin
- inherited Create;
- fFormat := tfBGRA16;
- fWithAlpha := tfBGRA16;
- fWithoutAlpha := tfBGR16;
+ inherited SetValues;
+ fBitsPerPixel := 64;
+ fFormat := tfBGRA16us4;
+ fWithAlpha := tfBGRA16us4;
+ fWithoutAlpha := tfBGR16us3;
+ fRGBInverted := tfRGBA16us4;
+ fPrecision := glBitmapRec4ub(16, 16, 16, 16);
+ fShift := glBitmapRec4ub(32, 16, 0, 48);
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfBGRA16us4;
+ fglFormat := GL_BGRA;
fglInternalFormat := GL_RGBA16;
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$ELSE}
+ fOpenGLFormat := tfRGBA16us4;
+{$ENDIF}
end;
-constructor TfdDepth16.Create;
+procedure TfdDepth16us1.SetValues;
begin
- inherited Create;
- fFormat := tfDepth16;
- fWithAlpha := tfEmpty;
- fWithoutAlpha := tfDepth16;
+ inherited SetValues;
+ fBitsPerPixel := 16;
+ fFormat := tfDepth16us1;
+ fWithoutAlpha := tfDepth16us1;
+ fPrecision := glBitmapRec4ub(16, 16, 16, 16);
+ fShift := glBitmapRec4ub( 0, 0, 0, 0);
+{$IF NOT DEFINED (OPENGL_ES) OR DEFINED(OPENGL_ES_2_0)}
+ fOpenGLFormat := tfDepth16us1;
+ fglFormat := GL_DEPTH_COMPONENT;
fglInternalFormat := GL_DEPTH_COMPONENT16;
+ fglDataFormat := GL_UNSIGNED_SHORT;
+{$IFEND}
end;
-constructor TfdDepth24.Create;
+procedure TfdDepth24ui1.SetValues;
begin
- inherited Create;
- fFormat := tfDepth24;
- fWithAlpha := tfEmpty;
- fWithoutAlpha := tfDepth24;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfDepth24ui1;
+ fWithoutAlpha := tfDepth24ui1;
+ fOpenGLFormat := tfDepth24ui1;
+ fPrecision := glBitmapRec4ub(32, 32, 32, 32);
+ fShift := glBitmapRec4ub( 0, 0, 0, 0);
+{$IF NOT DEFINED (OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+ fOpenGLFormat := tfDepth24ui1;
+ fglFormat := GL_DEPTH_COMPONENT;
fglInternalFormat := GL_DEPTH_COMPONENT24;
+ fglDataFormat := GL_UNSIGNED_INT;
+{$IFEND}
end;
-constructor TfdDepth32.Create;
+procedure TfdDepth32ui1.SetValues;
begin
- inherited Create;
- fFormat := tfDepth32;
- fWithAlpha := tfEmpty;
- fWithoutAlpha := tfDepth32;
+ inherited SetValues;
+ fBitsPerPixel := 32;
+ fFormat := tfDepth32ui1;
+ fWithoutAlpha := tfDepth32ui1;
+ fPrecision := glBitmapRec4ub(32, 32, 32, 32);
+ fShift := glBitmapRec4ub( 0, 0, 0, 0);
+{$IF NOT DEFINED(OPENGL_ES)}
+ fOpenGLFormat := tfDepth32ui1;
+ fglFormat := GL_DEPTH_COMPONENT;
fglInternalFormat := GL_DEPTH_COMPONENT32;
+ fglDataFormat := GL_UNSIGNED_INT;
+{$ELSEIF DEFINED(OPENGL_ES_3_0)}
+ fOpenGLFormat := tfDepth24ui1;
+{$ELSEIF DEFINED(OPENGL_ES_2_0)}
+ fOpenGLFormat := tfDepth16us1;
+{$IFEND}
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TfdS3tcDtx1RGBA/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TfdS3tcDtx1RGBA.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+begin
+ raise EglBitmap.Create('mapping for compressed formats is not supported');
+end;
+
+procedure TfdS3tcDtx1RGBA.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
+begin
+ raise EglBitmap.Create('mapping for compressed formats is not supported');
+end;
+
+procedure TfdS3tcDtx1RGBA.SetValues;
+begin
+ inherited SetValues;
+ fFormat := tfS3tcDtx1RGBA;
+ fWithAlpha := tfS3tcDtx1RGBA;
+ fUncompressed := tfRGB5A1us1;
+ fBitsPerPixel := 4;
+ fIsCompressed := true;
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfS3tcDtx1RGBA;
+ fglFormat := GL_COMPRESSED_RGBA;
+ fglInternalFormat := GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := fUncompressed;
+{$ENDIF}
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TfdS3tcDtx3RGBA/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TfdS3tcDtx3RGBA.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+begin
+ raise EglBitmap.Create('mapping for compressed formats is not supported');
+end;
+
+procedure TfdS3tcDtx3RGBA.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
+begin
+ raise EglBitmap.Create('mapping for compressed formats is not supported');
+end;
+
+procedure TfdS3tcDtx3RGBA.SetValues;
+begin
+ inherited SetValues;
+ fFormat := tfS3tcDtx3RGBA;
+ fWithAlpha := tfS3tcDtx3RGBA;
+ fUncompressed := tfRGBA8ub4;
+ fBitsPerPixel := 8;
+ fIsCompressed := true;
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfS3tcDtx3RGBA;
+ fglFormat := GL_COMPRESSED_RGBA;
+ fglInternalFormat := GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := fUncompressed;
+{$ENDIF}
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TfdS3tcDtx5RGBA/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TfdS3tcDtx5RGBA.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+begin
+ raise EglBitmap.Create('mapping for compressed formats is not supported');
+end;
+
+procedure TfdS3tcDtx5RGBA.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
+begin
+ raise EglBitmap.Create('mapping for compressed formats is not supported');
+end;
+
+procedure TfdS3tcDtx5RGBA.SetValues;
+begin
+ inherited SetValues;
+ fFormat := tfS3tcDtx3RGBA;
+ fWithAlpha := tfS3tcDtx3RGBA;
+ fUncompressed := tfRGBA8ub4;
+ fBitsPerPixel := 8;
+ fIsCompressed := true;
+{$IFNDEF OPENGL_ES}
+ fOpenGLFormat := tfS3tcDtx3RGBA;
+ fglFormat := GL_COMPRESSED_RGBA;
+ fglInternalFormat := GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
+ fglDataFormat := GL_UNSIGNED_BYTE;
+{$ELSE}
+ fOpenGLFormat := fUncompressed;
+{$ENDIF}
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TglBitmapFormatDescriptor///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmapFormatDescriptor.GetHasRed: Boolean;
+begin
+ result := (fPrecision.r > 0);
+end;
+
+function TglBitmapFormatDescriptor.GetHasGreen: Boolean;
+begin
+ result := (fPrecision.g > 0);
+end;
+
+function TglBitmapFormatDescriptor.GetHasBlue: Boolean;
+begin
+ result := (fPrecision.b > 0);
+end;
+
+function TglBitmapFormatDescriptor.GetHasAlpha: Boolean;
+begin
+ result := (fPrecision.a > 0);
+end;
+
+function TglBitmapFormatDescriptor.GetHasColor: Boolean;
+begin
+ result := HasRed or HasGreen or HasBlue;
+end;
+
+function TglBitmapFormatDescriptor.GetIsGrayscale: Boolean;
+begin
+ result := (Mask.r = Mask.g) and (Mask.g = Mask.b) and (Mask.r > 0);
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmapFormatDescriptor.SetValues;
+begin
+ fFormat := tfEmpty;
+ fWithAlpha := tfEmpty;
+ fWithoutAlpha := tfEmpty;
+ fOpenGLFormat := tfEmpty;
+ fRGBInverted := tfEmpty;
+ fUncompressed := tfEmpty;
+
+ fBitsPerPixel := 0;
+ fIsCompressed := false;
+
+ fglFormat := 0;
+ fglInternalFormat := 0;
+ fglDataFormat := 0;
+
+ FillChar(fPrecision, 0, SizeOf(fPrecision));
+ FillChar(fShift, 0, SizeOf(fShift));
+end;
+
+procedure TglBitmapFormatDescriptor.CalcValues;
+var
+ i: Integer;
+begin
+ fBytesPerPixel := fBitsPerPixel / 8;
+ fChannelCount := 0;
+ for i := 0 to 3 do begin
+ if (fPrecision.arr[i] > 0) then
+ inc(fChannelCount);
+ fRange.arr[i] := (1 shl fPrecision.arr[i]) - 1;
+ fMask.arr[i] := fRange.arr[i] shl fShift.arr[i];
+ end;
+end;
+
+constructor TglBitmapFormatDescriptor.Create;
+begin
+ inherited Create;
+ SetValues;
+ CalcValues;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+class function TglBitmapFormatDescriptor.GetByFormat(const aInternalFormat: GLenum): TglBitmapFormatDescriptor;
+var
+ f: TglBitmapFormat;
+begin
+ for f := Low(TglBitmapFormat) to High(TglBitmapFormat) do begin
+ result := TFormatDescriptor.Get(f);
+ if (result.glInternalFormat = aInternalFormat) then
+ exit;
+ end;
+ result := TFormatDescriptor.Get(tfEmpty);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-class function TFormatDescriptor.GetWithAlpha(const aFormat: TglBitmapFormat): TFormatDescriptor;
+class function TFormatDescriptor.GetAlpha(const aFormat: TglBitmapFormat): TFormatDescriptor;
begin
result := Get(Get(aFormat).WithAlpha);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+class function TFormatDescriptor.GetFromMask(const aMask: TglBitmapRec4ul; const aBitCount: Integer): TFormatDescriptor;
+var
+ ft: TglBitmapFormat;
+begin
+ // find matching format with OpenGL support
+ for ft := High(TglBitmapFormat) downto Low(TglBitmapFormat) do begin
+ result := Get(ft);
+ if (result.MaskMatch(aMask)) and
+ (result.glFormat <> 0) and
+ (result.glInternalFormat <> 0) and
+ ((aBitCount = 0) or (aBitCount = result.BitsPerPixel))
+ then
+ exit;
+ end;
+
+ // find matching format without OpenGL Support
+ for ft := High(TglBitmapFormat) downto Low(TglBitmapFormat) do begin
+ result := Get(ft);
+ if result.MaskMatch(aMask) and ((aBitCount = 0) or (aBitCount = result.BitsPerPixel)) then
+ exit;
+ end;
+
+ result := TFormatDescriptor.Get(tfEmpty);
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+class function TFormatDescriptor.GetFromPrecShift(const aPrec, aShift: TglBitmapRec4ub; const aBitCount: Integer): TFormatDescriptor;
+var
+ ft: TglBitmapFormat;
+begin
+ // find matching format with OpenGL support
+ for ft := High(TglBitmapFormat) downto Low(TglBitmapFormat) do begin
+ result := Get(ft);
+ if glBitmapRec4ubCompare(result.Shift, aShift) and
+ glBitmapRec4ubCompare(result.Precision, aPrec) and
+ (result.glFormat <> 0) and
+ (result.glInternalFormat <> 0) and
+ ((aBitCount = 0) or (aBitCount = result.BitsPerPixel))
+ then
+ exit;
+ end;
+
+ // find matching format without OpenGL Support
+ for ft := High(TglBitmapFormat) downto Low(TglBitmapFormat) do begin
+ result := Get(ft);
+ if glBitmapRec4ubCompare(result.Shift, aShift) and
+ glBitmapRec4ubCompare(result.Precision, aPrec) and
+ ((aBitCount = 0) or (aBitCount = result.BitsPerPixel)) then
+ exit;
+ end;
+
+ result := TFormatDescriptor.Get(tfEmpty);
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
class procedure TFormatDescriptor.Clear;
var
f: TglBitmapFormat;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TBitfieldFormat/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TBitfieldFormat.SetRedMask(const aValue: UInt64);
+procedure TbmpBitfieldFormat.SetCustomValues(const aBPP: Integer; aMask: TglBitmapRec4ul);
+var
+ i: Integer;
begin
- Update(aValue, fRange.r, fShift.r);
+ for i := 0 to 3 do begin
+ fShift.arr[i] := 0;
+ while (aMask.arr[i] > 0) and (aMask.arr[i] and 1 > 0) do begin
+ aMask.arr[i] := aMask.arr[i] shr 1;
+ inc(fShift.arr[i]);
+ end;
+ fPrecision.arr[i] := CountSetBits(aMask.arr[i]);
+ end;
+ CalcValues;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TBitfieldFormat.SetGreenMask(const aValue: UInt64);
+procedure TbmpBitfieldFormat.SetCustomValues(const aBBP: Integer; const aPrec, aShift: TglBitmapRec4ub);
begin
- Update(aValue, fRange.g, fShift.g);
+ fBitsPerPixel := aBBP;
+ fPrecision := aPrec;
+ fShift := aShift;
+ CalcValues;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TBitfieldFormat.SetBlueMask(const aValue: UInt64);
+procedure TbmpBitfieldFormat.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+var
+ data: QWord;
begin
- Update(aValue, fRange.b, fShift.b);
+ data :=
+ ((aPixel.Data.r and Range.r) shl Shift.r) or
+ ((aPixel.Data.g and Range.g) shl Shift.g) or
+ ((aPixel.Data.b and Range.b) shl Shift.b) or
+ ((aPixel.Data.a and Range.a) shl Shift.a);
+ case BitsPerPixel of
+ 8: aData^ := data;
+ 16: PWord(aData)^ := data;
+ 32: PCardinal(aData)^ := data;
+ 64: PQWord(aData)^ := data;
+ else
+ raise EglBitmap.CreateFmt('invalid pixel size: %d', [BitsPerPixel]);
+ end;
+ inc(aData, Round(BytesPerPixel));
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TBitfieldFormat.SetAlphaMask(const aValue: UInt64);
+procedure TbmpBitfieldFormat.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
+var
+ data: QWord;
+ i: Integer;
begin
- Update(aValue, fRange.a, fShift.a);
+ case BitsPerPixel of
+ 8: data := aData^;
+ 16: data := PWord(aData)^;
+ 32: data := PCardinal(aData)^;
+ 64: data := PQWord(aData)^;
+ else
+ raise EglBitmap.CreateFmt('invalid pixel size: %d', [BitsPerPixel]);
+ end;
+ for i := 0 to 3 do
+ aPixel.Data.arr[i] := (data shr fShift.arr[i]) and Range.arr[i];
+ inc(aData, Round(BytesPerPixel));
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TBitfieldFormat.Update(aMask: UInt64; out aRange: Cardinal; out
- aShift: Byte);
+//TColorTableFormat///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TbmpColorTableFormat.SetValues;
begin
- aShift := 0;
- aRange := 0;
- if (aMask = 0) then
- exit;
- while (aMask > 0) and ((aMask and 1) = 0) do begin
- inc(aShift);
- aMask := aMask shr 1;
- end;
- aRange := 1;
- while (aMask > 0) do begin
- aRange := aRange shl 1;
- aMask := aMask shr 1;
- end;
- dec(aRange);
+ inherited SetValues;
+ fShift := glBitmapRec4ub(8, 8, 8, 0);
+end;
- fPixelSize := Round(GetTopMostBit(RedMask or GreenMask or BlueMask or AlphaMask) / 8);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TbmpColorTableFormat.SetCustomValues(const aFormat: TglBitmapFormat; const aBPP: Integer; const aPrec, aShift: TglBitmapRec4ub);
+begin
+ fFormat := aFormat;
+ fBitsPerPixel := aBPP;
+ fPrecision := aPrec;
+ fShift := aShift;
+ CalcValues;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TBitfieldFormat.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
-var
- data: UInt64;
- s: Integer;
-type
- PUInt64 = ^UInt64;
+procedure TbmpColorTableFormat.CalcValues;
begin
- data :=
- ((aPixel.Data.r and fRange.r) shl fShift.r) or
- ((aPixel.Data.g and fRange.g) shl fShift.g) or
- ((aPixel.Data.b and fRange.b) shl fShift.b) or
- ((aPixel.Data.a and fRange.a) shl fShift.a);
- s := Round(fPixelSize);
- case s of
- 1: aData^ := data;
- 2: PWord(aData)^ := data;
- 4: PCardinal(aData)^ := data;
- 8: PUInt64(aData)^ := data;
- else
- raise EglBitmapException.CreateFmt('invalid pixel size: %.1f', [fPixelSize]);
- end;
- inc(aData, s);
+ inherited CalcValues;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TBitfieldFormat.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
+procedure TbmpColorTableFormat.CreateColorTable;
var
- data: UInt64;
- s, i: Integer;
-type
- PUInt64 = ^UInt64;
-begin
- s := Round(fPixelSize);
- case s of
- 1: data := aData^;
- 2: data := PWord(aData)^;
- 4: data := PCardinal(aData)^;
- 8: data := PUInt64(aData)^;
- else
- raise EglBitmapException.CreateFmt('invalid pixel size: %.1f', [fPixelSize]);
+ i: Integer;
+begin
+ SetLength(fColorTable, 256);
+ if not HasColor then begin
+ // alpha
+ for i := 0 to High(fColorTable) do begin
+ fColorTable[i].r := Round(((i shr Shift.a) and Range.a) / Range.a * 255);
+ fColorTable[i].g := Round(((i shr Shift.a) and Range.a) / Range.a * 255);
+ fColorTable[i].b := Round(((i shr Shift.a) and Range.a) / Range.a * 255);
+ fColorTable[i].a := 0;
+ end;
+ end else begin
+ // normal
+ for i := 0 to High(fColorTable) do begin
+ fColorTable[i].r := Round(((i shr Shift.r) and Range.r) / Range.r * 255);
+ fColorTable[i].g := Round(((i shr Shift.g) and Range.g) / Range.g * 255);
+ fColorTable[i].b := Round(((i shr Shift.b) and Range.b) / Range.b * 255);
+ fColorTable[i].a := 0;
+ end;
end;
- for i := 0 to 3 do
- aPixel.Data.arr[i] := (data shr fShift.arr[i]) and fRange.arr[i];
- inc(aData, s);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//TColorTableFormat///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TColorTableFormat.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
+procedure TbmpColorTableFormat.Map(const aPixel: TglBitmapPixelData; var aData: PByte; var aMapData: Pointer);
begin
- raise EglBitmapException.Create('mapping of color table formats is not supported');
+ if (BitsPerPixel <> 8) then
+ raise EglBitmapUnsupportedFormat.Create('color table are only supported for 8bit formats');
+ if not HasColor then
+ // alpha
+ aData^ := aPixel.Data.a
+ else
+ // normal
+ aData^ := Round(
+ ((aPixel.Data.r and Range.r) shl Shift.r) or
+ ((aPixel.Data.g and Range.g) shl Shift.g) or
+ ((aPixel.Data.b and Range.b) shl Shift.b));
+ inc(aData);
end;
-procedure TColorTableFormat.Unmap(var aData: PByte; var aPixel: TglBitmapPixelData; var aMapData: Pointer);
-type
- PUInt64 = ^UInt64;
-var
- idx: UInt64;
- s: Integer;
- bits: Byte;
- f: Single;
-begin
- s := Trunc(fPixelSize);
- f := fPixelSize - s;
- bits := Round(8 * f);
- case s of
- 0: idx := (aData^ shr (8 - bits - PtrInt(aMapData))) and ((1 shl bits) - 1);
- 1: idx := aData^;
- 2: idx := PWord(aData)^;
- 4: idx := PCardinal(aData)^;
- 8: idx := PUInt64(aData)^;
- else
- raise EglBitmapException.CreateFmt('invalid pixel size: %.3f', [fPixelSize]);
- end;
- if (idx >= Length(fColorTable)) then
- raise EglBitmapException.CreateFmt('invalid color index: %d', [idx]);
- with fColorTable[idx] do begin
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TbmpColorTableFormat.Unmap(var aData: PByte; out aPixel: TglBitmapPixelData; var aMapData: Pointer);
+begin
+ if (BitsPerPixel <> 8) then
+ raise EglBitmapUnsupportedFormat.Create('color table are only supported for 8bit formats');
+ with fColorTable[aData^] do begin
aPixel.Data.r := r;
aPixel.Data.g := g;
aPixel.Data.b := b;
aPixel.Data.a := a;
end;
- inc(aMapData, bits);
- if (PtrInt(aMapData) >= 8) then begin
- inc(aData, 1);
- dec(aMapData, 8);
- end;
- inc(aData, s);
+ inc(aData, 1);
end;
-destructor TColorTableFormat.Destroy;
+destructor TbmpColorTableFormat.Destroy;
begin
SetLength(fColorTable, 0);
inherited Destroy;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TglBitmap - Helper//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glBitmapConvertPixel(var aPixel: TglBitmapPixelData; const aSourceFD, aDestFD: TFormatDescriptor);
+var
+ i: Integer;
+begin
+ for i := 0 to 3 do begin
+ if (aSourceFD.Range.arr[i] <> aDestFD.Range.arr[i]) then begin
+ if (aSourceFD.Range.arr[i] > 0) then
+ aPixel.Data.arr[i] := Round(aPixel.Data.arr[i] / aSourceFD.Range.arr[i] * aDestFD.Range.arr[i])
+ else
+ aPixel.Data.arr[i] := 0;
+ end;
+ end;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure glBitmapConvertCopyFunc(var aFuncRec: TglBitmapFunctionRec);
begin
with aFuncRec do begin
procedure glBitmapInvertFunc(var aFuncRec: TglBitmapFunctionRec);
begin
with aFuncRec do begin
- Dest.Data.r := Source.Data.r;
- Dest.Data.g := Source.Data.g;
- Dest.Data.b := Source.Data.b;
- Dest.Data.a := Source.Data.a;
- if (Args and $1 > 0) then begin
+ Dest.Data := Source.Data;
+ if ({%H-}PtrUInt(Args) and $1 > 0) then begin
Dest.Data.r := Dest.Data.r xor Dest.Range.r;
Dest.Data.g := Dest.Data.g xor Dest.Range.g;
Dest.Data.b := Dest.Data.b xor Dest.Range.b;
end;
- if (Args and $2 > 0) then begin
+ if ({%H-}PtrUInt(Args) and $2 > 0) then begin
Dest.Data.a := Dest.Data.a xor Dest.Range.a;
end;
end;
Temp: Single;
begin
with FuncRec do begin
- if (FuncRec.Args = 0) then begin //source has no alpha
+ if (FuncRec.Args = nil) then begin //source has no alpha
Temp :=
Source.Data.r / Source.Range.r * ALPHA_WEIGHT_R +
Source.Data.g / Source.Range.g * ALPHA_WEIGHT_G +
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure glBitmapValueAlphaFunc(var FuncRec: TglBitmapFunctionRec);
-type
- PglBitmapPixelData = ^TglBitmapPixelData;
begin
with FuncRec do begin
Dest.Data.r := Source.Data.r;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TglBitmap - PROTECTED///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap.GetFormatDesc: TglBitmapFormatDescriptor;
+begin
+ result := TFormatDescriptor.Get(Format);
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function TglBitmap.GetWidth: Integer;
begin
if (ffX in fDimension.Fields) then
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap.SetFreeDataOnDestroy(const aValue: Boolean);
+begin
+ if fFreeDataOnDestroy = aValue then
+ exit;
+ fFreeDataOnDestroy := aValue;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.SetDeleteTextureOnFree(const aValue: Boolean);
begin
if fDeleteTextureOnFree = aValue then
begin
if fFormat = aValue then
exit;
- if TFormatDescriptor.Get(Format).PixelSize <> TFormatDescriptor.Get(aValue).PixelSize then
- raise EglBitmapUnsupportedFormatFormat.Create('SetInternalFormat - ' + UNSUPPORTED_FORMAT);
- SetDataPointer(Data, aValue, Width, Height);
+ if TFormatDescriptor.Get(Format).BitsPerPixel <> TFormatDescriptor.Get(aValue).BitsPerPixel then
+ raise EglBitmapUnsupportedFormat.Create(Format);
+ SetDataPointer(fData, aValue, Width, Height); //be careful, Data could be freed by this method
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.SetAnisotropic(const aValue: Integer);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_EXT)}
var
MaxAnisotropic: Integer;
+{$IFEND}
begin
fAnisotropic := aValue;
if (ID > 0) then begin
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_EXT)}
if GL_EXT_texture_filter_anisotropic then begin
if fAnisotropic > 0 then begin
Bind(false);
end else begin
fAnisotropic := 0;
end;
+{$ELSE}
+ fAnisotropic := 0;
+{$IFEND}
end;
end;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SetupParameters(var aBuildWithGlu: Boolean);
+procedure TglBitmap.SetupParameters({$IFNDEF OPENGL_ES}out aBuildWithGlu: Boolean{$ENDIF});
begin
// Set Up Parameters
SetWrap(fWrapS, fWrapT, fWrapR);
SetFilter(fFilterMin, fFilterMag);
SetAnisotropic(fAnisotropic);
+
+{$IFNDEF OPENGL_ES}
SetBorderColor(fBorderColor[0], fBorderColor[1], fBorderColor[2], fBorderColor[3]);
+ if (GL_ARB_texture_swizzle or GL_EXT_texture_swizzle or GL_VERSION_3_3) then
+ SetSwizzle(fSwizzle[0], fSwizzle[1], fSwizzle[2], fSwizzle[3]);
+{$ENDIF}
+{$IFNDEF OPENGL_ES}
// Mip Maps Generation Mode
aBuildWithGlu := false;
if (MipMap = mmMipmap) then begin
aBuildWithGlu := true;
end else if (MipMap = mmMipmapGlu) then
aBuildWithGlu := true;
+{$ELSE}
+ if (MipMap = mmMipmap) then
+ glTexParameteri(Target, GL_GENERATE_MIPMAP, GL_TRUE);
+{$ENDIF}
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SetDataPointer(const aData: PByte; const aFormat: TglBitmapFormat;
+procedure TglBitmap.SetDataPointer(var aData: PByte; const aFormat: TglBitmapFormat;
const aWidth: Integer; const aHeight: Integer);
var
s: Single;
fData := aData;
end;
- FillChar(fDimension, SizeOf(fDimension), 0);
if not Assigned(fData) then begin
- fFormat := tfEmpty;
fPixelSize := 0;
fRowSize := 0;
end else begin
+ FillChar(fDimension, SizeOf(fDimension), 0);
if aWidth <> -1 then begin
fDimension.Fields := fDimension.Fields + [ffX];
fDimension.X := aWidth;
fDimension.Y := aHeight;
end;
- s := TFormatDescriptor.Get(aFormat).PixelSize;
+ s := TFormatDescriptor.Get(aFormat).BytesPerPixel;
fFormat := aFormat;
fPixelSize := Ceil(s);
fRowSize := Ceil(s * aWidth);
fID := 0;
fTarget := 0;
+{$IFNDEF OPENGL_ES}
fIsResident := false;
+{$ENDIF}
- fFormat := glBitmapGetDefaultFormat;
fMipMap := glBitmapDefaultMipmap;
fFreeDataAfterGenTexture := glBitmapGetDefaultFreeDataAfterGenTexture;
fDeleteTextureOnFree := glBitmapGetDefaultDeleteTextureOnFree;
glBitmapGetDefaultFilter (fFilterMin, fFilterMag);
glBitmapGetDefaultTextureWrap(fWrapS, fWrapT, fWrapR);
+{$IFNDEF OPENGL_ES}
+ glBitmapGetDefaultSwizzle (fSwizzle[0], fSwizzle[1], fSwizzle[2], fSwizzle[3]);
+{$ENDIF}
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.BeforeDestruction;
+var
+ NewData: PByte;
begin
- SetDataPointer(nil, tfEmpty);
+ if fFreeDataOnDestroy then begin
+ NewData := nil;
+ SetDataPointer(NewData, tfEmpty); //be careful, Data could be freed by this method
+ end;
if (fID > 0) and fDeleteTextureOnFree then
glDeleteTextures(1, @fID);
inherited BeforeDestruction;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap.PrepareResType(var aResource: String; var aResType: PChar);
+var
+ TempPos: Integer;
+begin
+ if not Assigned(aResType) then begin
+ TempPos := Pos('.', aResource);
+ aResType := PChar(UpperCase(Copy(aResource, TempPos + 1, Length(aResource) - TempPos)));
+ aResource := UpperCase(Copy(aResource, 0, TempPos -1));
+ end;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.LoadFromFile(const aFilename: String);
var
fs: TFileStream;
begin
+ if not FileExists(aFilename) then
+ raise EglBitmap.Create('file does not exist: ' + aFilename);
fFilename := aFilename;
fs := TFileStream.Create(fFilename, fmOpenRead);
try
if not LoadDDS(aStream) then
if not LoadTGA(aStream) then
if not LoadBMP(aStream) then
- raise EglBitmapException.Create('LoadFromStream - Couldn''t load Stream. It''s possible to be an unknow Streamtype.');
+ if not LoadRAW(aStream) then
+ raise EglBitmap.Create('LoadFromStream - Couldn''t load Stream. It''s possible to be an unknow Streamtype.');
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.LoadFromFunc(const aSize: TglBitmapPixelPosition; const aFunc: TglBitmapFunction;
- const aFormat: TglBitmapFormat; const aArgs: PtrInt);
+procedure TglBitmap.LoadFromFunc(const aSize: TglBitmapSize; const aFunc: TglBitmapFunction;
+ const aFormat: TglBitmapFormat; const aArgs: Pointer);
var
tmpData: PByte;
size: Integer;
GetMem(tmpData, size);
try
FillChar(tmpData^, size, #$FF);
- SetDataPointer(tmpData, aFormat, aSize.X, aSize.Y);
+ SetDataPointer(tmpData, aFormat, aSize.X, aSize.Y); //be careful, Data could be freed by this method
except
- FreeMem(tmpData);
+ if Assigned(tmpData) then
+ FreeMem(tmpData);
raise;
end;
- AddFunc(Self, aFunc, false, Format, aArgs);
+ Convert(Self, aFunc, false, aFormat, aArgs);
end;
-{$IFDEF GLB_DELPHI}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.LoadFromResource(const aInstance: Cardinal; const aResource: String; const aResType: PChar = nil);
+procedure TglBitmap.LoadFromResource(const aInstance: Cardinal; aResource: String; aResType: PChar);
var
rs: TResourceStream;
- TempPos: Integer;
- ResTypeStr: String;
- TempResType: PChar;
-begin
- if not Assigned(ResType) then begin
- TempPos := Pos('.', Resource);
- ResTypeStr := UpperCase(Copy(Resource, TempPos + 1, Length(Resource) - TempPos));
- Resource := UpperCase(Copy(Resource, 0, TempPos -1));
- TempResType := PChar(ResTypeStr);
- end else
- TempResType := ResType
-
- rs := TResourceStream.Create(Instance, Resource, TempResType);
+begin
+ PrepareResType(aResource, aResType);
+ rs := TResourceStream.Create(aInstance, aResource, aResType);
try
LoadFromStream(rs);
finally
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.LoadFromResourceID(const sInstance: Cardinal; const aResourceID: Integer; const aResType: PChar);
+procedure TglBitmap.LoadFromResourceID(const aInstance: Cardinal; const aResourceID: Integer; const aResType: PChar);
var
rs: TResourceStream;
begin
- rs := TResourceStream.CreateFromID(Instance, ResourceID, ResType);
+ rs := TResourceStream.CreateFromID(aInstance, aResourceID, aResType);
try
LoadFromStream(rs);
finally
rs.Free;
end;
end;
-{$ENDIF}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SaveToFile(const aFileName: String; const aFileType: TglBitmapFileType);
+procedure TglBitmap.SaveToFile(const aFilename: String; const aFileType: TglBitmapFileType);
var
fs: TFileStream;
begin
begin
case aFileType of
{$IFDEF GLB_SUPPORT_PNG_WRITE}
- ftPNG: SavePng(aStream);
+ ftPNG: SavePNG(aStream);
{$ENDIF}
{$IFDEF GLB_SUPPORT_JPEG_WRITE}
ftJPEG: SaveJPEG(aStream);
ftDDS: SaveDDS(aStream);
ftTGA: SaveTGA(aStream);
ftBMP: SaveBMP(aStream);
+ ftRAW: SaveRAW(aStream);
end;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddFunc(const aFunc: TglBitmapFunction; const aCreateTemp: Boolean; const aArgs: PtrInt): Boolean;
+function TglBitmap.Convert(const aFunc: TglBitmapFunction; const aCreateTemp: Boolean; const aArgs: Pointer): Boolean;
begin
- result := AddFunc(Self, aFunc, aCreateTemp, Format, aArgs);
+ result := Convert(Self, aFunc, aCreateTemp, Format, aArgs);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddFunc(const aSource: TglBitmap; const aFunc: TglBitmapFunction; aCreateTemp: Boolean;
- const aFormat: TglBitmapFormat; const aArgs: PtrInt): Boolean;
+function TglBitmap.Convert(const aSource: TglBitmap; const aFunc: TglBitmapFunction; aCreateTemp: Boolean;
+ const aFormat: TglBitmapFormat; const aArgs: Pointer): Boolean;
var
DestData, TmpData, SourceData: pByte;
TempHeight, TempWidth: Integer;
SourceFD := TFormatDescriptor.Get(aSource.Format);
DestFD := TFormatDescriptor.Get(aFormat);
+ if (SourceFD.IsCompressed) then
+ raise EglBitmapUnsupportedFormat.Create('compressed formats are not supported: ', SourceFD.Format);
+ if (DestFD.IsCompressed) then
+ raise EglBitmapUnsupportedFormat.Create('compressed formats are not supported: ', DestFD.Format);
+
// inkompatible Formats so CreateTemp
- if (SourceFD.PixelSize <> DestFD.PixelSize) then
+ if (SourceFD.BitsPerPixel <> DestFD.BitsPerPixel) then
aCreateTemp := true;
// Values
TmpData := nil;
if aCreateTemp then begin
- GetMem(TmpData, TFormatDescriptor.Get(aFormat).GetSize(TempWidth, TempHeight));
+ GetMem(TmpData, DestFD.GetSize(TempWidth, TempHeight));
DestData := TmpData;
end else
DestData := Data;
// Updating Image or InternalFormat
if aCreateTemp then
- SetDataPointer(TmpData, aFormat, aSource.Width, aSource.Height)
+ SetDataPointer(TmpData, aFormat, aSource.Width, aSource.Height) //be careful, Data could be freed by this method
else if (aFormat <> fFormat) then
Format := aFormat;
DestFD.FreeMappingData(DestMD);
end;
except
- if aCreateTemp then
+ if aCreateTemp and Assigned(TmpData) then
FreeMem(TmpData);
raise;
end;
end;
end;
-{$IFDEF GLB_SDL}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AssignToSurface(out aSurface: PSDL_Surface): Boolean;
+function TglBitmap.ConvertTo(const aFormat: TglBitmapFormat): Boolean;
var
- Row, RowSize: Integer;
- SourceData, TmpData: PByte;
- TempDepth: Integer;
- Pix: TglBitmapPixelData;
- FormatDesc: TglBitmapFormatDescriptor;
-
+ SourceFD, DestFD: TFormatDescriptor;
+ SourcePD, DestPD: TglBitmapPixelData;
+ ShiftData: TShiftData;
+
+ function DataIsIdentical: Boolean;
+ begin
+ result := SourceFD.MaskMatch(DestFD.Mask);
+ end;
+
+ function CanCopyDirect: Boolean;
+ begin
+ result :=
+ ((SourcePD.Range.r = DestPD.Range.r) or (SourcePD.Range.r = 0) or (DestPD.Range.r = 0)) and
+ ((SourcePD.Range.g = DestPD.Range.g) or (SourcePD.Range.g = 0) or (DestPD.Range.g = 0)) and
+ ((SourcePD.Range.b = DestPD.Range.b) or (SourcePD.Range.b = 0) or (DestPD.Range.b = 0)) and
+ ((SourcePD.Range.a = DestPD.Range.a) or (SourcePD.Range.a = 0) or (DestPD.Range.a = 0));
+ end;
+
+ function CanShift: Boolean;
+ begin
+ result :=
+ ((SourcePD.Range.r >= DestPD.Range.r) or (SourcePD.Range.r = 0) or (DestPD.Range.r = 0)) and
+ ((SourcePD.Range.g >= DestPD.Range.g) or (SourcePD.Range.g = 0) or (DestPD.Range.g = 0)) and
+ ((SourcePD.Range.b >= DestPD.Range.b) or (SourcePD.Range.b = 0) or (DestPD.Range.b = 0)) and
+ ((SourcePD.Range.a >= DestPD.Range.a) or (SourcePD.Range.a = 0) or (DestPD.Range.a = 0));
+ end;
+
+ function GetShift(aSource, aDest: Cardinal) : ShortInt;
+ begin
+ result := 0;
+ while (aSource > aDest) and (aSource > 0) do begin
+ inc(result);
+ aSource := aSource shr 1;
+ end;
+ end;
+
+begin
+ if (aFormat <> fFormat) and (aFormat <> tfEmpty) then begin
+ SourceFD := TFormatDescriptor.Get(Format);
+ DestFD := TFormatDescriptor.Get(aFormat);
+
+ if DataIsIdentical then begin
+ result := true;
+ Format := aFormat;
+ exit;
+ end;
+
+ SourceFD.PreparePixel(SourcePD);
+ DestFD.PreparePixel (DestPD);
+
+ if CanCopyDirect then
+ result := Convert(Self, glBitmapConvertCopyFunc, false, aFormat)
+ else if CanShift then begin
+ ShiftData.r := GetShift(SourcePD.Range.r, DestPD.Range.r);
+ ShiftData.g := GetShift(SourcePD.Range.g, DestPD.Range.g);
+ ShiftData.b := GetShift(SourcePD.Range.b, DestPD.Range.b);
+ ShiftData.a := GetShift(SourcePD.Range.a, DestPD.Range.a);
+ result := Convert(Self, glBitmapConvertShiftRGBAFunc, false, aFormat, @ShiftData);
+ end else
+ result := Convert(Self, glBitmapConvertCalculateRGBAFunc, false, aFormat);
+ end else
+ result := true;
+end;
+
+{$IFDEF GLB_SDL}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap.AssignToSurface(out aSurface: PSDL_Surface): Boolean;
+var
+ Row, RowSize: Integer;
+ SourceData, TmpData: PByte;
+ TempDepth: Integer;
+ FormatDesc: TFormatDescriptor;
+
function GetRowPointer(Row: Integer): pByte;
begin
- result := Surface.pixels;
+ result := aSurface.pixels;
Inc(result, Row * RowSize);
end;
begin
result := false;
- (* TODO
- if not FormatIsUncompressed(InternalFormat) then
- raise EglBitmapUnsupportedInternalFormat.Create('AssignToSurface - ' + UNSUPPORTED_INTERNAL_FORMAT);
- *)
+ FormatDesc := TFormatDescriptor.Get(Format);
+ if FormatDesc.IsCompressed then
+ raise EglBitmapUnsupportedFormat.Create(Format);
- FormatDesc := FORMAT_DESCRIPTORS[Format];
if Assigned(Data) then begin
- case Trunc(FormatDesc.GetSize) of
+ case Trunc(FormatDesc.PixelSize) of
1: TempDepth := 8;
2: TempDepth := 16;
3: TempDepth := 24;
4: TempDepth := 32;
else
- raise EglBitmapException.Create('AssignToSurface - ' + UNSUPPORTED_INTERNAL_FORMAT);
+ raise EglBitmapUnsupportedFormat.Create(Format);
end;
- FormatDesc.PreparePixel(Pix);
- with Pix.PixelDesc do
- Surface := SDL_CreateRGBSurface(SDL_SWSURFACE, Width, Height, TempDepth,
- RedRange shl RedShift, GreenRange shl GreenShift, BlueRange shl BlueShift, AlphaRange shl AlphaShift);
+ aSurface := SDL_CreateRGBSurface(SDL_SWSURFACE, Width, Height, TempDepth,
+ FormatDesc.RedMask, FormatDesc.GreenMask, FormatDesc.BlueMask, FormatDesc.AlphaMask);
SourceData := Data;
- RowSize := Ceil(FileWidth * FormatDesc.GetSize);
+ RowSize := FormatDesc.GetSize(FileWidth, 1);
- for Row := 0 to FileHeight -1 do begin
+ for Row := 0 to FileHeight-1 do begin
TmpData := GetRowPointer(Row);
if Assigned(TmpData) then begin
Move(SourceData^, TmpData^, RowSize);
var
pSource, pData, pTempData: PByte;
Row, RowSize, TempWidth, TempHeight: Integer;
- IntFormat, f: TglBitmapInternalFormat;
- FormatDesc: TglBitmapFormatDescriptor;
+ IntFormat: TglBitmapFormat;
+ fd: TFormatDescriptor;
+ Mask: TglBitmapMask;
function GetRowPointer(Row: Integer): pByte;
begin
- result := Surface^.pixels;
+ result := aSurface^.pixels;
Inc(result, Row * RowSize);
end;
begin
result := false;
- if (Assigned(Surface)) then begin
- with Surface^.format^ do begin
- IntFormat := tfEmpty;
- for f := Low(f) to High(f) do begin
- if FORMAT_DESCRIPTORS[f].MaskMatch(RMask, GMask, BMask, AMask) then begin
- IntFormat := f;
- break;
- end;
- end;
+ if (Assigned(aSurface)) then begin
+ with aSurface^.format^ do begin
+ Mask.r := RMask;
+ Mask.g := GMask;
+ Mask.b := BMask;
+ Mask.a := AMask;
+ IntFormat := TFormatDescriptor.GetFromMask(Mask).Format;
if (IntFormat = tfEmpty) then
- raise EglBitmapException.Create('AssignFromSurface - Invalid Pixelformat.');
+ raise EglBitmap.Create('AssignFromSurface - Invalid Pixelformat.');
end;
- FormatDesc := FORMAT_DESCRIPTORS[IntFormat];
- TempWidth := Surface^.w;
- TempHeight := Surface^.h;
- RowSize := Trunc(TempWidth * FormatDesc.GetSize);
+ fd := TFormatDescriptor.Get(IntFormat);
+ TempWidth := aSurface^.w;
+ TempHeight := aSurface^.h;
+ RowSize := fd.GetSize(TempWidth, 1);
GetMem(pData, TempHeight * RowSize);
try
pTempData := pData;
Inc(pTempData, RowSize);
end;
end;
- SetDataPointer(pData, IntFormat, TempWidth, TempHeight);
+ SetDataPointer(pData, IntFormat, TempWidth, TempHeight); //be careful, Data could be freed by this method
result := true;
except
- FreeMem(pData);
+ if Assigned(pData) then
+ FreeMem(pData);
raise;
end;
end;
begin
result := false;
if Assigned(Data) then begin
- if Format in [tfAlpha8, tfLuminance8Alpha8, tfBGRA8, tfRGBA8] then begin
+ if Format in [tfAlpha8ub1, tfLuminance8Alpha8ub2, tfBGRA8ub4, tfRGBA8ub4] then begin
aSurface := SDL_CreateRGBSurface(SDL_SWSURFACE, Width, Height, 8, $FF, $FF, $FF, 0);
AlphaInterleave := 0;
case Format of
- ifLuminance8Alpha8:
+ tfLuminance8Alpha8ub2:
AlphaInterleave := 1;
- ifBGRA8, ifRGBA8:
+ tfBGRA8ub4, tfRGBA8ub4:
AlphaInterleave := 3;
end;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddAlphaFromSurface(const aSurface: PSDL_Surface; const aFunc: TglBitmapFunction; const aArgs: PtrInt): Boolean;
+function TglBitmap.AddAlphaFromSurface(const aSurface: PSDL_Surface; const aFunc: TglBitmapFunction = nil; const aArgs: Pointer = nil): Boolean;
var
bmp: TglBitmap2D;
begin
bmp := TglBitmap2D.Create;
try
- bmp.AssignFromSurface(Surface);
- result := AddAlphaFromGlBitmap(bmp, Func, CustomData);
+ bmp.AssignFromSurface(aSurface);
+ result := AddAlphaFromGlBitmap(bmp, aFunc, aArgs);
finally
bmp.Free;
end;
{$ENDIF}
{$IFDEF GLB_DELPHI}
-//TODO rework & test
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function CreateGrayPalette: HPALETTE;
+var
+ Idx: Integer;
+ Pal: PLogPalette;
+begin
+ GetMem(Pal, SizeOf(TLogPalette) + (SizeOf(TPaletteEntry) * 256));
+
+ Pal.palVersion := $300;
+ Pal.palNumEntries := 256;
+
+ for Idx := 0 to Pal.palNumEntries - 1 do begin
+ Pal.palPalEntry[Idx].peRed := Idx;
+ Pal.palPalEntry[Idx].peGreen := Idx;
+ Pal.palPalEntry[Idx].peBlue := Idx;
+ Pal.palPalEntry[Idx].peFlags := 0;
+ end;
+ Result := CreatePalette(Pal^);
+ FreeMem(Pal);
+end;
+
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function TglBitmap.AssignToBitmap(const aBitmap: TBitmap): Boolean;
var
aBitmap.Height := Height;
case Format of
- tfAlpha8, ifLuminance, ifDepth8:
- begin
- Bitmap.PixelFormat := pf8bit;
- Bitmap.Palette := CreateGrayPalette;
- end;
- ifRGB5A1:
- Bitmap.PixelFormat := pf15bit;
- ifR5G6B5:
- Bitmap.PixelFormat := pf16bit;
- ifRGB8, ifBGR8:
- Bitmap.PixelFormat := pf24bit;
- ifRGBA8, ifBGRA8:
- Bitmap.PixelFormat := pf32bit;
- else
- raise EglBitmapException.Create('AssignToBitmap - Invalid Pixelformat.');
+ tfAlpha8ub1, tfLuminance8ub1: begin
+ aBitmap.PixelFormat := pf8bit;
+ aBitmap.Palette := CreateGrayPalette;
+ end;
+ tfRGB5A1us1:
+ aBitmap.PixelFormat := pf15bit;
+ tfR5G6B5us1:
+ aBitmap.PixelFormat := pf16bit;
+ tfRGB8ub3, tfBGR8ub3:
+ aBitmap.PixelFormat := pf24bit;
+ tfRGBA8ub4, tfBGRA8ub4:
+ aBitmap.PixelFormat := pf32bit;
+ else
+ raise EglBitmap.Create('AssignToBitmap - Invalid Pixelformat.');
end;
pSource := Data;
for Row := 0 to FileHeight -1 do begin
- pData := Bitmap.Scanline[Row];
-
+ pData := aBitmap.Scanline[Row];
Move(pSource^, pData^, fRowSize);
Inc(pSource, fRowSize);
-
- // swap RGB(A) to BGR(A)
- if InternalFormat in [ifRGB8, ifRGBA8] then
- SwapRGB(pData, FileWidth, InternalFormat = ifRGBA8);
+ if (Format in [tfRGB8ub3, tfRGBA8ub4]) then // swap RGB(A) to BGR(A)
+ SwapRGB(pData, FileWidth, Format = tfRGBA8ub4);
end;
-
result := true;
end;
end;
var
pSource, pData, pTempData: PByte;
Row, RowSize, TempWidth, TempHeight: Integer;
- IntFormat: TglBitmapInternalFormat;
+ IntFormat: TglBitmapFormat;
begin
result := false;
- if (Assigned(Bitmap)) then begin
- case Bitmap.PixelFormat of
+ if (Assigned(aBitmap)) then begin
+ case aBitmap.PixelFormat of
pf8bit:
- IntFormat := ifLuminance;
+ IntFormat := tfLuminance8ub1;
pf15bit:
- IntFormat := ifRGB5A1;
+ IntFormat := tfRGB5A1us1;
pf16bit:
- IntFormat := ifR5G6B5;
+ IntFormat := tfR5G6B5us1;
pf24bit:
- IntFormat := ifBGR8;
+ IntFormat := tfBGR8ub3;
pf32bit:
- IntFormat := ifBGRA8;
- else
- raise EglBitmapException.Create('AssignFromBitmap - Invalid Pixelformat.');
+ IntFormat := tfBGRA8ub4;
+ else
+ raise EglBitmap.Create('AssignFromBitmap - Invalid Pixelformat.');
end;
- TempWidth := Bitmap.Width;
- TempHeight := Bitmap.Height;
-
- RowSize := Trunc(TempWidth * FormatGetSize(IntFormat));
-
+ TempWidth := aBitmap.Width;
+ TempHeight := aBitmap.Height;
+ RowSize := TFormatDescriptor.Get(IntFormat).GetSize(TempWidth, 1);
GetMem(pData, TempHeight * RowSize);
try
pTempData := pData;
-
for Row := 0 to TempHeight -1 do begin
- pSource := Bitmap.Scanline[Row];
-
+ pSource := aBitmap.Scanline[Row];
if (Assigned(pSource)) then begin
Move(pSource^, pTempData^, RowSize);
Inc(pTempData, RowSize);
end;
end;
-
- SetDataPointer(pData, IntFormat, TempWidth, TempHeight);
-
+ SetDataPointer(pData, IntFormat, TempWidth, TempHeight); //be careful, Data could be freed by this method
result := true;
except
- FreeMem(pData);
+ if Assigned(pData) then
+ FreeMem(pData);
raise;
end;
end;
result := false;
if Assigned(Data) then begin
- if InternalFormat in [ifAlpha, ifLuminanceAlpha, ifRGBA8, ifBGRA8] then begin
- if Assigned(Bitmap) then begin
- Bitmap.PixelFormat := pf8bit;
- Bitmap.Palette := CreateGrayPalette;
- Bitmap.Width := Width;
- Bitmap.Height := Height;
-
- case InternalFormat of
- ifLuminanceAlpha:
+ if (Format in [tfAlpha8ub1, tfLuminance8Alpha8ub2, tfRGBA8ub4, tfBGRA8ub4]) then begin
+ if Assigned(aBitmap) then begin
+ aBitmap.PixelFormat := pf8bit;
+ aBitmap.Palette := CreateGrayPalette;
+ aBitmap.Width := Width;
+ aBitmap.Height := Height;
+
+ case Format of
+ tfLuminance8Alpha8ub2:
AlphaInterleave := 1;
- ifRGBA8, ifBGRA8:
+ tfRGBA8ub4, tfBGRA8ub4:
AlphaInterleave := 3;
else
AlphaInterleave := 0;
pSource := Data;
for Row := 0 to Height -1 do begin
- pDest := Bitmap.Scanline[Row];
-
+ pDest := aBitmap.Scanline[Row];
if Assigned(pDest) then begin
for Col := 0 to Width -1 do begin
Inc(pSource, AlphaInterleave);
end;
end;
end;
-
result := true;
end;
end;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddAlphaFromBitmap(const aBitmap: TBitmap; const aFunc: TglBitmapFunction; const aArgs: PtrInt): Boolean;
+function TglBitmap.AddAlphaFromBitmap(const aBitmap: TBitmap; const aFunc: TglBitmapFunction; const aArgs: Pointer): Boolean;
var
tex: TglBitmap2D;
begin
tex := TglBitmap2D.Create;
try
- tex.AssignFromBitmap(Bitmap);
- result := AddAlphaFromglBitmap(tex, Func, CustomData);
+ tex.AssignFromBitmap(ABitmap);
+ result := AddAlphaFromglBitmap(tex, aFunc, aArgs);
finally
tex.Free;
end;
end;
+{$ENDIF}
+{$IFDEF GLB_LAZARUS}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddAlphaFromResource(const aInstance: Cardinal; const aResource: String; const aResType: PChar;
- const aFunc: TglBitmapFunction; const aArgs: PtrInt): Boolean;
+function TglBitmap.AssignToLazIntfImage(const aImage: TLazIntfImage): Boolean;
var
- RS: TResourceStream;
- TempPos: Integer;
- ResTypeStr: String;
- TempResType: PChar;
+ rid: TRawImageDescription;
+ FormatDesc: TFormatDescriptor;
begin
- if Assigned(ResType) then
- TempResType := ResType
+ if not Assigned(Data) then
+ raise EglBitmap.Create('no pixel data assigned. load data before save');
+
+ result := false;
+ if not Assigned(aImage) or (Format = tfEmpty) then
+ exit;
+ FormatDesc := TFormatDescriptor.Get(Format);
+ if FormatDesc.IsCompressed then
+ exit;
+
+ FillChar(rid{%H-}, SizeOf(rid), 0);
+ if FormatDesc.IsGrayscale then
+ rid.Format := ricfGray
else
- begin
- TempPos := Pos('.', Resource);
- ResTypeStr := UpperCase(Copy(Resource, TempPos + 1, Length(Resource) - TempPos));
- Resource := UpperCase(Copy(Resource, 0, TempPos -1));
- TempResType := PChar(ResTypeStr);
+ rid.Format := ricfRGBA;
+
+ rid.Width := Width;
+ rid.Height := Height;
+ rid.Depth := FormatDesc.BitsPerPixel;
+ rid.BitOrder := riboBitsInOrder;
+ rid.ByteOrder := riboLSBFirst;
+ rid.LineOrder := riloTopToBottom;
+ rid.LineEnd := rileTight;
+ rid.BitsPerPixel := FormatDesc.BitsPerPixel;
+ rid.RedPrec := CountSetBits(FormatDesc.Range.r);
+ rid.GreenPrec := CountSetBits(FormatDesc.Range.g);
+ rid.BluePrec := CountSetBits(FormatDesc.Range.b);
+ rid.AlphaPrec := CountSetBits(FormatDesc.Range.a);
+ rid.RedShift := FormatDesc.Shift.r;
+ rid.GreenShift := FormatDesc.Shift.g;
+ rid.BlueShift := FormatDesc.Shift.b;
+ rid.AlphaShift := FormatDesc.Shift.a;
+
+ rid.MaskBitsPerPixel := 0;
+ rid.PaletteColorCount := 0;
+
+ aImage.DataDescription := rid;
+ aImage.CreateData;
+
+ if not Assigned(aImage.PixelData) then
+ raise EglBitmap.Create('error while creating LazIntfImage');
+ Move(Data^, aImage.PixelData^, FormatDesc.GetSize(Dimension));
+
+ result := true;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap.AssignFromLazIntfImage(const aImage: TLazIntfImage): Boolean;
+var
+ f: TglBitmapFormat;
+ FormatDesc: TFormatDescriptor;
+ ImageData: PByte;
+ ImageSize: Integer;
+ CanCopy: Boolean;
+ Mask: TglBitmapRec4ul;
+
+ procedure CopyConvert;
+ var
+ bfFormat: TbmpBitfieldFormat;
+ pSourceLine, pDestLine: PByte;
+ pSourceMD, pDestMD: Pointer;
+ Shift, Prec: TglBitmapRec4ub;
+ x, y: Integer;
+ pixel: TglBitmapPixelData;
+ begin
+ bfFormat := TbmpBitfieldFormat.Create;
+ with aImage.DataDescription do begin
+ Prec.r := RedPrec;
+ Prec.g := GreenPrec;
+ Prec.b := BluePrec;
+ Prec.a := AlphaPrec;
+ Shift.r := RedShift;
+ Shift.g := GreenShift;
+ Shift.b := BlueShift;
+ Shift.a := AlphaShift;
+ bfFormat.SetCustomValues(BitsPerPixel, Prec, Shift);
+ end;
+ pSourceMD := bfFormat.CreateMappingData;
+ pDestMD := FormatDesc.CreateMappingData;
+ try
+ for y := 0 to aImage.Height-1 do begin
+ pSourceLine := aImage.PixelData + y {%H-}* aImage.DataDescription.BytesPerLine;
+ pDestLine := ImageData + y * Round(FormatDesc.BytesPerPixel * aImage.Width);
+ for x := 0 to aImage.Width-1 do begin
+ bfFormat.Unmap(pSourceLine, pixel, pSourceMD);
+ FormatDesc.Map(pixel, pDestLine, pDestMD);
+ end;
+ end;
+ finally
+ FormatDesc.FreeMappingData(pDestMD);
+ bfFormat.FreeMappingData(pSourceMD);
+ bfFormat.Free;
end;
+ end;
+
+begin
+ result := false;
+ if not Assigned(aImage) then
+ exit;
+
+ with aImage.DataDescription do begin
+ Mask.r := (QWord(1 shl RedPrec )-1) shl RedShift;
+ Mask.g := (QWord(1 shl GreenPrec)-1) shl GreenShift;
+ Mask.b := (QWord(1 shl BluePrec )-1) shl BlueShift;
+ Mask.a := (QWord(1 shl AlphaPrec)-1) shl AlphaShift;
+ end;
+ FormatDesc := TFormatDescriptor.GetFromMask(Mask);
+ f := FormatDesc.Format;
+ if (f = tfEmpty) then
+ exit;
+
+ CanCopy :=
+ (FormatDesc.BitsPerPixel = aImage.DataDescription.Depth) and
+ (aImage.DataDescription.BitsPerPixel = aImage.DataDescription.Depth);
+
+ ImageSize := FormatDesc.GetSize(aImage.Width, aImage.Height);
+ ImageData := GetMem(ImageSize);
+ try
+ if CanCopy then
+ Move(aImage.PixelData^, ImageData^, ImageSize)
+ else
+ CopyConvert;
+ SetDataPointer(ImageData, f, aImage.Width, aImage.Height); //be careful, Data could be freed by this method
+ except
+ if Assigned(ImageData) then
+ FreeMem(ImageData);
+ raise;
+ end;
+
+ result := true;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap.AssignAlphaToLazIntfImage(const aImage: TLazIntfImage): Boolean;
+var
+ rid: TRawImageDescription;
+ FormatDesc: TFormatDescriptor;
+ Pixel: TglBitmapPixelData;
+ x, y: Integer;
+ srcMD: Pointer;
+ src, dst: PByte;
+begin
+ result := false;
+ if not Assigned(aImage) or (Format = tfEmpty) then
+ exit;
+ FormatDesc := TFormatDescriptor.Get(Format);
+ if FormatDesc.IsCompressed or not FormatDesc.HasAlpha then
+ exit;
- RS := TResourceStream.Create(Instance, Resource, TempResType);
+ FillChar(rid{%H-}, SizeOf(rid), 0);
+ rid.Format := ricfGray;
+ rid.Width := Width;
+ rid.Height := Height;
+ rid.Depth := CountSetBits(FormatDesc.Range.a);
+ rid.BitOrder := riboBitsInOrder;
+ rid.ByteOrder := riboLSBFirst;
+ rid.LineOrder := riloTopToBottom;
+ rid.LineEnd := rileTight;
+ rid.BitsPerPixel := 8 * Ceil(rid.Depth / 8);
+ rid.RedPrec := CountSetBits(FormatDesc.Range.a);
+ rid.GreenPrec := 0;
+ rid.BluePrec := 0;
+ rid.AlphaPrec := 0;
+ rid.RedShift := 0;
+ rid.GreenShift := 0;
+ rid.BlueShift := 0;
+ rid.AlphaShift := 0;
+
+ rid.MaskBitsPerPixel := 0;
+ rid.PaletteColorCount := 0;
+
+ aImage.DataDescription := rid;
+ aImage.CreateData;
+
+ srcMD := FormatDesc.CreateMappingData;
try
- result := AddAlphaFromStream(RS, Func, CustomData);
+ FormatDesc.PreparePixel(Pixel);
+ src := Data;
+ dst := aImage.PixelData;
+ for y := 0 to Height-1 do
+ for x := 0 to Width-1 do begin
+ FormatDesc.Unmap(src, Pixel, srcMD);
+ case rid.BitsPerPixel of
+ 8: begin
+ dst^ := Pixel.Data.a;
+ inc(dst);
+ end;
+ 16: begin
+ PWord(dst)^ := Pixel.Data.a;
+ inc(dst, 2);
+ end;
+ 24: begin
+ PByteArray(dst)^[0] := PByteArray(@Pixel.Data.a)^[0];
+ PByteArray(dst)^[1] := PByteArray(@Pixel.Data.a)^[1];
+ PByteArray(dst)^[2] := PByteArray(@Pixel.Data.a)^[2];
+ inc(dst, 3);
+ end;
+ 32: begin
+ PCardinal(dst)^ := Pixel.Data.a;
+ inc(dst, 4);
+ end;
+ else
+ raise EglBitmapUnsupportedFormat.Create(Format);
+ end;
+ end;
finally
- RS.Free;
+ FormatDesc.FreeMappingData(srcMD);
end;
+ result := true;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddAlphaFromResourceID(const aInstance: Cardinal; const aResourceID: Integer; const aResType: PChar;
- const aFunc: TglBitmapFunction; const aArgs: PtrInt): Boolean;
+function TglBitmap.AddAlphaFromLazIntfImage(const aImage: TLazIntfImage; const aFunc: TglBitmapFunction; const aArgs: Pointer): Boolean;
var
- RS: TResourceStream;
+ tex: TglBitmap2D;
begin
- RS := TResourceStream.CreateFromID(Instance, ResourceID, ResType);
+ tex := TglBitmap2D.Create;
try
- result := AddAlphaFromStream(RS, Func, CustomData);
+ tex.AssignFromLazIntfImage(aImage);
+ result := AddAlphaFromglBitmap(tex, aFunc, aArgs);
finally
- RS.Free;
+ tex.Free;
end;
end;
{$ENDIF}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddAlphaFromFunc(const aFunc: TglBitmapFunction; const aArgs: PtrInt): Boolean;
+function TglBitmap.AddAlphaFromResource(const aInstance: Cardinal; aResource: String; aResType: PChar;
+ const aFunc: TglBitmapFunction; const aArgs: Pointer): Boolean;
+var
+ rs: TResourceStream;
+begin
+ PrepareResType(aResource, aResType);
+ rs := TResourceStream.Create(aInstance, aResource, aResType);
+ try
+ result := AddAlphaFromStream(rs, aFunc, aArgs);
+ finally
+ rs.Free;
+ end;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap.AddAlphaFromResourceID(const aInstance: Cardinal; const aResourceID: Integer; const aResType: PChar;
+ const aFunc: TglBitmapFunction; const aArgs: Pointer): Boolean;
+var
+ rs: TResourceStream;
+begin
+ rs := TResourceStream.CreateFromID(aInstance, aResourceID, aResType);
+ try
+ result := AddAlphaFromStream(rs, aFunc, aArgs);
+ finally
+ rs.Free;
+ end;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap.AddAlphaFromFunc(const aFunc: TglBitmapFunction; const aArgs: Pointer): Boolean;
begin
- (* TODO
- if not FormatIsUncompressed(InternalFormat) then
- raise EglBitmapUnsupportedFormatFormat.Create('AddAlphaFromFunc - ' + UNSUPPORTED_FORMAT);
- *)
- result := AddFunc(Self, aFunc, false, TFormatDescriptor.Get(Format).WithAlpha, aArgs);
+ if TFormatDescriptor.Get(Format).IsCompressed then
+ raise EglBitmapUnsupportedFormat.Create(Format);
+ result := Convert(Self, aFunc, false, TFormatDescriptor.Get(Format).WithAlpha, aArgs);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddAlphaFromFile(const aFileName: String; const aFunc: TglBitmapFunction; const aArgs: PtrInt): Boolean;
+function TglBitmap.AddAlphaFromFile(const aFileName: String; const aFunc: TglBitmapFunction; const aArgs: Pointer): Boolean;
var
FS: TFileStream;
begin
- FS := TFileStream.Create(FileName, fmOpenRead);
+ FS := TFileStream.Create(aFileName, fmOpenRead);
try
result := AddAlphaFromStream(FS, aFunc, aArgs);
finally
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddAlphaFromStream(const aStream: TStream; const aFunc: TglBitmapFunction; const aArgs: PtrInt): Boolean;
+function TglBitmap.AddAlphaFromStream(const aStream: TStream; const aFunc: TglBitmapFunction; const aArgs: Pointer): Boolean;
var
tex: TglBitmap2D;
begin
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.AddAlphaFromGlBitmap(const aBitmap: TglBitmap; aFunc: TglBitmapFunction; const aArgs: PtrInt): Boolean;
+function TglBitmap.AddAlphaFromGlBitmap(const aBitmap: TglBitmap; aFunc: TglBitmapFunction; const aArgs: Pointer): Boolean;
var
DestData, DestData2, SourceData: pByte;
TempHeight, TempWidth: Integer;
if ((aBitmap.Width = Width) and (aBitmap.Height = Height)) then begin
result := ConvertTo(TFormatDescriptor.Get(Format).WithAlpha);
- if not Assigned(aFunc) then
- aFunc := glBitmapAlphaFunc;
SourceFD := TFormatDescriptor.Get(aBitmap.Format);
DestFD := TFormatDescriptor.Get(Format);
+ if not Assigned(aFunc) then begin
+ aFunc := glBitmapAlphaFunc;
+ FuncRec.Args := {%H-}Pointer(SourceFD.HasAlpha);
+ end else
+ FuncRec.Args := aArgs;
+
// Values
TempHeight := aBitmap.FileHeight;
TempWidth := aBitmap.FileWidth;
FuncRec.Sender := Self;
- FuncRec.Args := aArgs;
FuncRec.Size := Dimension;
FuncRec.Position.Fields := FuncRec.Size.Fields;
- FuncRec.Args := PtrInt(SourceFD.HasAlpha) and 1;
DestData := Data;
DestData2 := Data;
var
PixelData: TglBitmapPixelData;
begin
- TFormatDescriptor.GetWithAlpha(Format).PreparePixel(PixelData);
+ TFormatDescriptor.GetAlpha(Format).PreparePixel(PixelData);
result := AddAlphaFromColorKeyFloat(
aRed / PixelData.Range.r,
aGreen / PixelData.Range.g,
i: Integer;
PixelData: TglBitmapPixelData;
begin
- TFormatDescriptor.GetWithAlpha(Format).PreparePixel(PixelData);
+ TFormatDescriptor.GetAlpha(Format).PreparePixel(PixelData);
with PixelData do begin
values[0] := aRed;
values[1] := aGreen;
Data.a := 0;
Range.a := 0;
end;
- result := AddAlphaFromFunc(glBitmapColorKeyAlphaFunc, PtrInt(@PixelData));
+ result := AddAlphaFromFunc(glBitmapColorKeyAlphaFunc, @PixelData);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
var
PixelData: TglBitmapPixelData;
begin
- TFormatDescriptor.GetWithAlpha(Format).PreparePixel(PixelData);
+ TFormatDescriptor.GetAlpha(Format).PreparePixel(PixelData);
result := AddAlphaFromValueFloat(aAlpha / PixelData.Range.a);
end;
var
PixelData: TglBitmapPixelData;
begin
- TFormatDescriptor.GetWithAlpha(Format).PreparePixel(PixelData);
+ TFormatDescriptor.GetAlpha(Format).PreparePixel(PixelData);
with PixelData do
Data.a := Min(Range.a, Max(0, Round(Range.a * aAlpha)));
- result := AddAlphaFromFunc(glBitmapValueAlphaFunc, PtrInt(@PixelData.Data.a));
+ result := AddAlphaFromFunc(glBitmapValueAlphaFunc, @PixelData.Data.a);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
result := false;
FormatDesc := TFormatDescriptor.Get(Format);
if Assigned(Data) then begin
- if not ({FormatDesc.IsUncompressed or }FormatDesc.HasAlpha) then
- raise EglBitmapUnsupportedFormatFormat.Create('RemoveAlpha - ' + UNSUPPORTED_FORMAT);
+ if FormatDesc.IsCompressed or not FormatDesc.HasAlpha then
+ raise EglBitmapUnsupportedFormat.Create(Format);
result := ConvertTo(FormatDesc.WithoutAlpha);
end;
end;
GetMem(TempPtr, Size);
try
Move(Data^, TempPtr^, Size);
- Temp.SetDataPointer(TempPtr, Format, Width, Height);
+ Temp.SetDataPointer(TempPtr, Format, Width, Height); //be careful, Data could be freed by this method
except
- FreeMem(TempPtr);
+ if Assigned(TempPtr) then
+ FreeMem(TempPtr);
raise;
end;
- end else
- Temp.SetDataPointer(nil, Format, Width, Height);
+ end else begin
+ TempPtr := nil;
+ Temp.SetDataPointer(TempPtr, Format, Width, Height); //be careful, Data could be freed by this method
+ end;
// copy properties
Temp.fID := ID;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-function TglBitmap.ConvertTo(const aFormat: TglBitmapFormat): Boolean;
-var
- SourceFD, DestFD: TFormatDescriptor;
- SourcePD, DestPD: TglBitmapPixelData;
- ShiftData: TShiftData;
-
- function CanCopyDirect: Boolean;
- begin
- result :=
- ((SourcePD.Range.r = DestPD.Range.r) or (SourcePD.Range.r = 0) or (DestPD.Range.r = 0)) and
- ((SourcePD.Range.g = DestPD.Range.g) or (SourcePD.Range.g = 0) or (DestPD.Range.g = 0)) and
- ((SourcePD.Range.b = DestPD.Range.b) or (SourcePD.Range.b = 0) or (DestPD.Range.b = 0)) and
- ((SourcePD.Range.a = DestPD.Range.a) or (SourcePD.Range.a = 0) or (DestPD.Range.a = 0));
- end;
-
- function CanShift: Boolean;
- begin
- result :=
- ((SourcePD.Range.r >= DestPD.Range.r) or (SourcePD.Range.r = 0) or (DestPD.Range.r = 0)) and
- ((SourcePD.Range.g >= DestPD.Range.g) or (SourcePD.Range.g = 0) or (DestPD.Range.g = 0)) and
- ((SourcePD.Range.b >= DestPD.Range.b) or (SourcePD.Range.b = 0) or (DestPD.Range.b = 0)) and
- ((SourcePD.Range.a >= DestPD.Range.a) or (SourcePD.Range.a = 0) or (DestPD.Range.a = 0));
- end;
-
- function GetShift(aSource, aDest: Cardinal) : ShortInt;
- begin
- result := 0;
- while (aSource > aDest) and (aSource > 0) do begin
- inc(result);
- aSource := aSource shr 1;
- end;
- end;
-
-begin
- if (aFormat <> fFormat) and (aFormat <> tfEmpty) then begin
- SourceFD := TFormatDescriptor.Get(Format);
- DestFD := TFormatDescriptor.Get(aFormat);
-
- SourceFD.PreparePixel(SourcePD);
- DestFD.PreparePixel (DestPD);
-
- if CanCopyDirect then
- result := AddFunc(Self, glBitmapConvertCopyFunc, false, aFormat)
- else if CanShift then begin
- ShiftData.r := GetShift(SourcePD.Range.r, DestPD.Range.r);
- ShiftData.g := GetShift(SourcePD.Range.g, DestPD.Range.g);
- ShiftData.b := GetShift(SourcePD.Range.b, DestPD.Range.b);
- ShiftData.a := GetShift(SourcePD.Range.a, DestPD.Range.a);
- result := AddFunc(Self, glBitmapConvertShiftRGBAFunc, false, aFormat, PtrInt(@ShiftData));
- end else
- result := AddFunc(Self, glBitmapConvertCalculateRGBAFunc, false, aFormat);
- end else
- result := true;
-end;
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.Invert(const aUseRGB: Boolean; const aUseAlpha: Boolean);
begin
if aUseRGB or aUseAlpha then
- AddFunc(glBitmapInvertFunc, false, ((PtrInt(aUseAlpha) and 1) shl 1) or (PtrInt(aUseRGB) and 1));
+ Convert(glBitmapInvertFunc, false, {%H-}Pointer(
+ ((Byte(aUseAlpha) and 1) shl 1) or
+ (Byte(aUseRGB) and 1) ));
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap.FreeData;
+var
+ TempPtr: PByte;
+begin
+ TempPtr := nil;
+ SetDataPointer(TempPtr, tfEmpty); //be careful, Data could be freed by this method
+end;
+
+{$IFNDEF OPENGL_ES}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.SetBorderColor(const aRed, aGreen, aBlue, aAlpha: Single);
begin
fBorderColor[0] := aRed;
glTexParameterfv(Target, GL_TEXTURE_BORDER_COLOR, @fBorderColor[0]);
end;
end;
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.FreeData;
-begin
- SetDataPointer(nil, tfEmpty);
-end;
+{$ENDIF}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.FillWithColor(const aRed, aGreen, aBlue: Byte;
var
PixelData: TglBitmapPixelData;
begin
- TFormatDescriptor.GetWithAlpha(Format).PreparePixel(PixelData);
+ TFormatDescriptor.GetAlpha(Format).PreparePixel(PixelData);
FillWithColorFloat(
aRed / PixelData.Range.r,
aGreen / PixelData.Range.g,
Data.b := Max(0, Min(Range.b, Trunc(Range.b * aBlue)));
Data.a := Max(0, Min(Range.a, Trunc(Range.a * aAlpha)));
end;
- AddFunc(glBitmapFillWithColorFunc, false, PtrInt(@PixelData));
+ Convert(glBitmapFillWithColorFunc, false, @PixelData);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SetFilter(const aMin, aMag: Cardinal);
+procedure TglBitmap.SetFilter(const aMin, aMag: GLenum);
begin
//check MIN filter
case aMin of
GL_LINEAR_MIPMAP_LINEAR:
fFilterMin := GL_LINEAR_MIPMAP_LINEAR;
else
- raise EglBitmapException.Create('SetFilter - Unknow MIN filter.');
+ raise EglBitmap.Create('SetFilter - Unknow MIN filter.');
end;
//check MAG filter
GL_LINEAR:
fFilterMag := GL_LINEAR;
else
- raise EglBitmapException.Create('SetFilter - Unknow MAG filter.');
+ raise EglBitmap.Create('SetFilter - Unknow MAG filter.');
end;
//apply filter
Bind(false);
glTexParameteri(Target, GL_TEXTURE_MAG_FILTER, fFilterMag);
- if (MipMap = mmNone) or (Target = GL_TEXTURE_RECTANGLE) then begin
+ if (MipMap = mmNone) {$IFNDEF OPENGL_ES}or (Target = GL_TEXTURE_RECTANGLE){$ENDIF} then begin
case fFilterMin of
GL_NEAREST, GL_LINEAR:
glTexParameteri(Target, GL_TEXTURE_MIN_FILTER, fFilterMin);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SetWrap(const S: Cardinal; const T: Cardinal; const R: Cardinal);
+procedure TglBitmap.SetWrap(const S: GLenum; const T: GLenum; const R: GLenum);
procedure CheckAndSetWrap(const aValue: Cardinal; var aTarget: Cardinal);
begin
case aValue of
+{$IFNDEF OPENGL_ES}
GL_CLAMP:
aTarget := GL_CLAMP;
+{$ENDIF}
GL_REPEAT:
aTarget := GL_REPEAT;
GL_CLAMP_TO_EDGE: begin
- if GL_VERSION_1_2 or GL_EXT_texture_edge_clamp then
- aTarget := GL_CLAMP_TO_EDGE
+{$IFNDEF OPENGL_ES}
+ if not GL_VERSION_1_2 and not GL_EXT_texture_edge_clamp then
+ aTarget := GL_CLAMP
else
- aTarget := GL_CLAMP;
+{$ENDIF}
+ aTarget := GL_CLAMP_TO_EDGE;
end;
+{$IFNDEF OPENGL_ES}
GL_CLAMP_TO_BORDER: begin
if GL_VERSION_1_3 or GL_ARB_texture_border_clamp then
aTarget := GL_CLAMP_TO_BORDER
else
aTarget := GL_CLAMP;
end;
+{$ENDIF}
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_2_0)}
GL_MIRRORED_REPEAT: begin
+ {$IFNDEF OPENGL_ES}
if GL_VERSION_1_4 or GL_ARB_texture_mirrored_repeat or GL_IBM_texture_mirrored_repeat then
+ {$ELSE}
+ if GL_VERSION_2_0 then
+ {$ENDIF}
aTarget := GL_MIRRORED_REPEAT
else
- raise EglBitmapException.Create('SetWrap - Unsupported Texturewrap GL_MIRRORED_REPEAT (S).');
+ raise EglBitmap.Create('SetWrap - Unsupported Texturewrap GL_MIRRORED_REPEAT (S).');
end;
+{$IFEND}
else
- raise EglBitmapException.Create('SetWrap - Unknow Texturewrap (S).');
+ raise EglBitmap.Create('SetWrap - Unknow Texturewrap');
end;
end;
Bind(false);
glTexParameteri(Target, GL_TEXTURE_WRAP_S, fWrapS);
glTexParameteri(Target, GL_TEXTURE_WRAP_T, fWrapT);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+ {$IFDEF OPENGL_ES} if GL_VERSION_3_0 then{$ENDIF}
glTexParameteri(Target, GL_TEXTURE_WRAP_R, fWrapR);
+{$IFEND}
end;
end;
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.GetPixel(const aPos: TglBitmapPixelPosition; var aPixel: TglBitmapPixelData);
-begin
- { TODO delete?
- if Assigned (fGetPixelFunc) then
- fGetPixelFunc(aPos, aPixel);
- }
-end;
+procedure TglBitmap.SetSwizzle(const r, g, b, a: GLenum);
+
+ procedure CheckAndSetValue(const aValue: GLenum; const aIndex: Integer);
+ begin
+ if (aValue = GL_ZERO) or (aValue = GL_ONE) or (aValue = GL_ALPHA) or
+ (aValue = GL_RED) or (aValue = GL_GREEN) or (aValue = GL_BLUE) then
+ fSwizzle[aIndex] := aValue
+ else
+ raise EglBitmap.Create('SetSwizzle - Unknow Swizle Value');
+ end;
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SetPixel(const aPos: TglBitmapPixelPosition; const aPixel: TglBitmapPixelData);
begin
- {TODO delete?
- if Assigned (fSetPixelFunc) then
- fSetPixelFuc(aPos, aPixel);
- }
+{$IFNDEF OPENGL_ES}
+ if not (GL_ARB_texture_swizzle or GL_EXT_texture_swizzle or GL_VERSION_3_3) then
+ raise EglBitmapNotSupported.Create('texture swizzle is not supported');
+{$ELSE}
+ if not GL_VERSION_3_0 then
+ raise EglBitmapNotSupported.Create('texture swizzle is not supported');
+{$ENDIF}
+ CheckAndSetValue(r, 0);
+ CheckAndSetValue(g, 1);
+ CheckAndSetValue(b, 2);
+ CheckAndSetValue(a, 3);
+
+ if (ID > 0) then begin
+ Bind(false);
+{$IFNDEF OPENGL_ES}
+ glTexParameteriv(Target, GL_TEXTURE_SWIZZLE_RGBA, PGLint(@fSwizzle[0]));
+{$ELSE}
+ glTexParameteriv(Target, GL_TEXTURE_SWIZZLE_R, PGLint(@fSwizzle[0]));
+ glTexParameteriv(Target, GL_TEXTURE_SWIZZLE_G, PGLint(@fSwizzle[1]));
+ glTexParameteriv(Target, GL_TEXTURE_SWIZZLE_B, PGLint(@fSwizzle[2]));
+ glTexParameteriv(Target, GL_TEXTURE_SWIZZLE_A, PGLint(@fSwizzle[3]));
+{$ENDIF}
+ end;
end;
+{$IFEND}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.Bind(const aEnableTextureUnit: Boolean);
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
constructor TglBitmap.Create;
begin
-{$IFNDEF GLB_NO_NATIVE_GL}
- ReadOpenGLExtensions;
-{$ENDIF}
if (ClassType = TglBitmap) then
- raise EglBitmapException.Create('Don''t create TglBitmap directly. Use one of the deviated classes (TglBitmap2D) instead.');
+ raise EglBitmap.Create('Don''t create TglBitmap directly. Use one of the deviated classes (TglBitmap2D) instead.');
+{$IFDEF GLB_NATIVE_OGL}
+ glbReadOpenGLExtensions;
+{$ENDIF}
inherited Create;
+ fFormat := glBitmapGetDefaultFormat;
+ fFreeDataOnDestroy := true;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
constructor TglBitmap.Create(const aFileName: String);
begin
Create;
- LoadFromFile(FileName);
+ LoadFromFile(aFileName);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-constructor TglBitmap.Create(const aSize: TglBitmapPixelPosition; const aFormat: TglBitmapFormat);
+constructor TglBitmap.Create(const aSize: TglBitmapSize; const aFormat: TglBitmapFormat; aData: PByte);
var
- Image: PByte;
ImageSize: Integer;
begin
Create;
- TFormatDescriptor.Get(aFormat).GetSize(aSize);
- GetMem(Image, ImageSize);
- try
- FillChar(Image^, ImageSize, #$FF);
- SetDataPointer(Image, aFormat, aSize.X, aSize.Y);
- except
- FreeMem(Image);
- raise;
+ if not Assigned(aData) then begin
+ ImageSize := TFormatDescriptor.Get(aFormat).GetSize(aSize);
+ GetMem(aData, ImageSize);
+ try
+ FillChar(aData^, ImageSize, #$FF);
+ SetDataPointer(aData, aFormat, aSize.X, aSize.Y); //be careful, Data could be freed by this method
+ except
+ if Assigned(aData) then
+ FreeMem(aData);
+ raise;
+ end;
+ end else begin
+ SetDataPointer(aData, aFormat, aSize.X, aSize.Y); //be careful, Data could be freed by this method
end;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-constructor TglBitmap.Create(const aSize: TglBitmapPixelPosition; const aFormat: TglBitmapFormat;
- const aFunc: TglBitmapFunction; const aArgs: PtrInt);
+constructor TglBitmap.Create(const aSize: TglBitmapSize; const aFormat: TglBitmapFormat; const aFunc: TglBitmapFunction; const aArgs: Pointer);
begin
Create;
LoadFromFunc(aSize, aFunc, aFormat, aArgs);
end;
-{$IFDEF GLB_DELPHI}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
constructor TglBitmap.Create(const aInstance: Cardinal; const aResource: String; const aResType: PChar);
begin
Create;
LoadFromResourceID(aInstance, aResourceID, aResType);
end;
-{$ENDIF}
{$IFDEF GLB_SUPPORT_PNG_READ}
-{$IF DEFINED(GLB_SDL_IMAGE)}
+{$IF DEFINED(GLB_LAZ_PNG)}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//PNG/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function TglBitmap.LoadPNG(const aStream: TStream): Boolean;
+const
+ MAGIC_LEN = 8;
+ PNG_MAGIC: String[MAGIC_LEN] = #$89#$50#$4E#$47#$0D#$0A#$1A#$0A;
+var
+ reader: TLazReaderPNG;
+ intf: TLazIntfImage;
+ StreamPos: Int64;
+ magic: String[MAGIC_LEN];
+begin
+ result := true;
+ StreamPos := aStream.Position;
+
+ SetLength(magic, MAGIC_LEN);
+ aStream.Read(magic[1], MAGIC_LEN);
+ aStream.Position := StreamPos;
+ if (magic <> PNG_MAGIC) then begin
+ result := false;
+ exit;
+ end;
+
+ intf := TLazIntfImage.Create(0, 0);
+ reader := TLazReaderPNG.Create;
+ try try
+ reader.UpdateDescription := true;
+ reader.ImageRead(aStream, intf);
+ AssignFromLazIntfImage(intf);
+ except
+ result := false;
+ aStream.Position := StreamPos;
+ exit;
+ end;
+ finally
+ reader.Free;
+ intf.Free;
+ end;
+end;
+
+{$ELSEIF DEFINED(GLB_SDL_IMAGE)}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap.LoadPNG(const aStream: TStream): Boolean;
var
Surface: PSDL_Surface;
RWops: PSDL_RWops;
Surface := IMG_LoadPNG_RW(RWops);
try
AssignFromSurface(Surface);
- Rresult := true;
+ result := true;
finally
SDL_FreeSurface(Surface);
end;
png_info: png_infop;
TempHeight, TempWidth: Integer;
- Format: TglBitmapInternalFormat;
+ Format: TglBitmapFormat;
png_data: pByte;
png_rows: array of pByte;
try
// signature
- StreamPos := Stream.Position;
- Stream.Read(signature, 8);
- Stream.Position := StreamPos;
+ StreamPos := aStream.Position;
+ aStream.Read(signature{%H-}, 8);
+ aStream.Position := StreamPos;
if png_check_sig(@signature, 8) <> 0 then begin
// png read struct
end;
// set read callback
- png_set_read_fn(png, stream, glBitmap_libPNG_read_func);
+ png_set_read_fn(png, aStream, glBitmap_libPNG_read_func);
// read informations
png_read_info(png, png_info);
- // size
+ // size
TempHeight := png_get_image_height(png, png_info);
TempWidth := png_get_image_width(png, png_info);
// format
case png_get_color_type(png, png_info) of
PNG_COLOR_TYPE_GRAY:
- Format := tfLuminance8;
+ Format := tfLuminance8ub1;
PNG_COLOR_TYPE_GRAY_ALPHA:
- Format := tfLuminance8Alpha8;
+ Format := tfLuminance8Alpha8us1;
PNG_COLOR_TYPE_RGB:
- Format := tfRGB8;
+ Format := tfRGB8ub3;
PNG_COLOR_TYPE_RGB_ALPHA:
- Format := tfRGBA8;
+ Format := tfRGBA8ub4;
else
raise EglBitmapException.Create ('LoadPng - Unsupported Colortype found.');
end;
SetLength(png_rows, 0);
// set new data
- SetDataPointer(png_data, Format, TempWidth, TempHeight);
+ SetDataPointer(png_data, Format, TempWidth, TempHeight); //be careful, Data could be freed by this method
result := true;
except
- FreeMem(png_data);
+ if Assigned(png_data) then
+ FreeMem(png_data);
raise;
end;
end;
var
StreamPos: Int64;
Png: TPNGObject;
- Header: Array[0..7] of Byte;
+ Header: String[8];
Row, Col, PixSize, LineSize: Integer;
NewImage, pSource, pDest, pAlpha: pByte;
- Format: TglBitmapInternalFormat;
+ PngFormat: TglBitmapFormat;
+ FormatDesc: TFormatDescriptor;
const
- PngHeader: Array[0..7] of Byte = (#137, #80, #78, #71, #13, #10, #26, #10);
+ PngHeader: String[8] = #137#80#78#71#13#10#26#10;
begin
result := false;
- StreamPos := Stream.Position;
- Stream.Read(Header[0], SizeOf(Header));
- Stream.Position := StreamPos;
+ StreamPos := aStream.Position;
+ aStream.Read(Header[0], SizeOf(Header));
+ aStream.Position := StreamPos;
{Test if the header matches}
if Header = PngHeader then begin
Png := TPNGObject.Create;
try
- Png.LoadFromStream(Stream);
+ Png.LoadFromStream(aStream);
case Png.Header.ColorType of
COLOR_GRAYSCALE:
- Format := ifLuminance;
+ PngFormat := tfLuminance8ub1;
COLOR_GRAYSCALEALPHA:
- Format := ifLuminanceAlpha;
+ PngFormat := tfLuminance8Alpha8us1;
COLOR_RGB:
- Format := ifBGR8;
+ PngFormat := tfBGR8ub3;
COLOR_RGBALPHA:
- Format := ifBGRA8;
+ PngFormat := tfBGRA8ub4;
else
raise EglBitmapException.Create ('LoadPng - Unsupported Colortype found.');
end;
- PixSize := Trunc(FormatGetSize(Format));
- LineSize := Integer(Png.Header.Width) * PixSize;
+ FormatDesc := TFormatDescriptor.Get(PngFormat);
+ PixSize := Round(FormatDesc.PixelSize);
+ LineSize := FormatDesc.GetSize(Png.Header.Width, 1);
GetMem(NewImage, LineSize * Integer(Png.Header.Height));
try
raise EglBitmapException.Create ('LoadPng - Unsupported Colortype found.');
end;
- SetDataPointer(NewImage, Format, Png.Header.Width, Png.Header.Height);
+ SetDataPointer(NewImage, PngFormat, Png.Header.Width, Png.Header.Height); //be careful, Data could be freed by this method
result := true;
except
- FreeMem(NewImage);
+ if Assigned(NewImage) then
+ FreeMem(NewImage);
raise;
end;
finally
end;
{$ENDIF}
-{$IF DEFINED(GLB_LIB_PNG)}
+{$IF DEFINED(GLB_LAZ_PNG)}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap.SavePNG(const aStream: TStream);
+var
+ png: TPortableNetworkGraphic;
+ intf: TLazIntfImage;
+ raw: TRawImage;
+begin
+ png := TPortableNetworkGraphic.Create;
+ intf := TLazIntfImage.Create(0, 0);
+ try
+ if not AssignToLazIntfImage(intf) then
+ raise EglBitmap.Create('unable to create LazIntfImage from glBitmap');
+ intf.GetRawImage(raw);
+ png.LoadFromRawImage(raw, false);
+ png.SaveToStream(aStream);
+ finally
+ png.Free;
+ intf.Free;
+ end;
+end;
+
+{$ELSEIF DEFINED(GLB_LIB_PNG)}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap.SavePNG(const aStream: TStream);
var
LineSize: Integer;
ColorType: Integer;
Row: Integer;
+ FormatDesc: TFormatDescriptor;
begin
- if not (ftPNG in FormatGetSupportedFiles (InternalFormat)) then
- raise EglBitmapUnsupportedInternalFormat.Create('SavePng - ' + UNSUPPORTED_INTERNAL_FORMAT);
+ if not (ftPNG in FormatGetSupportedFiles(Format)) then
+ raise EglBitmapUnsupportedFormat.Create(Format);
if not init_libPNG then
- raise Exception.Create('SavePNG - unable to initialize libPNG.');
+ raise Exception.Create('unable to initialize libPNG.');
try
- case FInternalFormat of
- ifAlpha, ifLuminance, ifDepth8:
+ case Format of
+ tfAlpha8ub1, tfLuminance8ub1:
ColorType := PNG_COLOR_TYPE_GRAY;
- ifLuminanceAlpha:
+ tfLuminance8Alpha8us1:
ColorType := PNG_COLOR_TYPE_GRAY_ALPHA;
- ifBGR8, ifRGB8:
+ tfBGR8ub3, tfRGB8ub3:
ColorType := PNG_COLOR_TYPE_RGB;
- ifBGRA8, ifRGBA8:
+ tfBGRA8ub4, tfRGBA8ub4:
ColorType := PNG_COLOR_TYPE_RGBA;
else
- raise EglBitmapUnsupportedInternalFormat.Create('SavePng - ' + UNSUPPORTED_INTERNAL_FORMAT);
+ raise EglBitmapUnsupportedFormat.Create(Format);
end;
- LineSize := Trunc(FormatGetSize(FInternalFormat) * Width);
+
+ FormatDesc := TFormatDescriptor.Get(Format);
+ LineSize := FormatDesc.GetSize(Width, 1);
// creating array for scanline
SetLength(png_rows, Height);
end;
// set read callback
- png_set_write_fn(png, stream, glBitmap_libPNG_write_func, nil);
+ png_set_write_fn(png, aStream, glBitmap_libPNG_write_func, nil);
// set compression
png_set_compression_level(png, 6);
- if InternalFormat in [ifBGR8, ifBGRA8] then
+ if Format in [tfBGR8ub3, tfBGRA8ub4] then
png_set_bgr(png);
png_set_IHDR(png, png_info, Width, Height, 8, ColorType, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
pTemp: pByte;
Temp: Byte;
begin
- if not (ftPNG in FormatGetSupportedFiles (InternalFormat)) then
- raise EglBitmapUnsupportedInternalFormat.Create('SavePng - ' + UNSUPPORTED_INTERNAL_FORMAT);
+ if not (ftPNG in FormatGetSupportedFiles (Format)) then
+ raise EglBitmapUnsupportedFormat.Create(Format);
- case FInternalFormat of
- ifAlpha, ifLuminance, ifDepth8: begin
+ case Format of
+ tfAlpha8ub1, tfLuminance8ub1: begin
ColorType := COLOR_GRAYSCALE;
- PixSize := 1;
- Alpha := false;
+ PixSize := 1;
+ Alpha := false;
end;
- ifLuminanceAlpha: begin
+ tfLuminance8Alpha8us1: begin
ColorType := COLOR_GRAYSCALEALPHA;
- PixSize := 1;
- Alpha := true;
+ PixSize := 1;
+ Alpha := true;
end;
- ifBGR8, ifRGB8: begin
+ tfBGR8ub3, tfRGB8ub3: begin
ColorType := COLOR_RGB;
- PixSize := 3;
- Alpha := false;
+ PixSize := 3;
+ Alpha := false;
end;
- ifBGRA8, ifRGBA8: begin
+ tfBGRA8ub4, tfRGBA8ub4: begin
ColorType := COLOR_RGBALPHA;
- PixSize := 3;
- Alpha := true
+ PixSize := 3;
+ Alpha := true
end;
else
- raise EglBitmapUnsupportedInternalFormat.Create('SavePng - ' + UNSUPPORTED_INTERNAL_FORMAT);
+ raise EglBitmapUnsupportedFormat.Create(Format);
end;
Png := TPNGObject.CreateBlank(ColorType, 8, Width, Height);
end;
// convert RGB line to BGR
- if InternalFormat in [ifRGB8, ifRGBA8] then begin
+ if Format in [tfRGB8ub3, tfRGBA8ub4] then begin
pTemp := png.ScanLine[Y];
for X := 0 to Width -1 do begin
Temp := pByteArray(pTemp)^[0];
// Save to Stream
Png.CompressionLevel := 6;
- Png.SaveToStream(Stream);
+ Png.SaveToStream(aStream);
finally
FreeAndNil(Png);
end;
DestBuffer: array [1..4096] of byte;
end;
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-{
procedure glBitmap_libJPEG_error_exit(cinfo: j_common_ptr); cdecl;
-var
- Msg: String;
begin
- SetLength(Msg, 256);
- cinfo^.err^.format_message(cinfo, pChar(Msg));
- Writeln('ERROR [' + IntToStr(cinfo^.err^.msg_code) + '] ' + Msg);
- cinfo^.global_state := 0;
- jpeg_abort(cinfo);
+ //DUMMY
end;
-}
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-{
+
procedure glBitmap_libJPEG_output_message(cinfo: j_common_ptr); cdecl;
-var
- Msg: String;
begin
- SetLength(Msg, 256);
- cinfo^.err^.format_message(cinfo, pChar(Msg));
- Writeln('OUTPUT [' + IntToStr(cinfo^.err^.msg_code) + '] ' + Msg);
- cinfo^.global_state := 0;
+ //DUMMY
end;
-}
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-{
+
procedure glBitmap_libJPEG_init_source(cinfo: j_decompress_ptr); cdecl;
begin
+ //DUMMY
+end;
+
+procedure glBitmap_libJPEG_term_source(cinfo: j_decompress_ptr); cdecl;
+begin
+ //DUMMY
end;
-}
+
+
+procedure glBitmap_libJPEG_init_destination(cinfo: j_compress_ptr); cdecl;
+begin
+ //DUMMY
+end;
+
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function glBitmap_libJPEG_fill_input_buffer(cinfo: j_decompress_ptr): boolean; cdecl;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-{
-procedure glBitmap_libJPEG_term_source(cinfo: j_decompress_ptr); cdecl;
-begin
-end;
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-{
-procedure glBitmap_libJPEG_init_destination(cinfo: j_compress_ptr); cdecl;
-begin
-end;
-}
-
-//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function glBitmap_libJPEG_empty_output_buffer(cinfo: j_compress_ptr): boolean; cdecl;
var
dest: glBitmap_libJPEG_dest_mgr_ptr;
{$ENDIF}
{$IFDEF GLB_SUPPORT_JPEG_READ}
-{$IF DEFINED(GLB_SDL_IMAGE)}
+{$IF DEFINED(GLB_LAZ_JPEG)}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap.LoadJPEG(const aStream: TStream): Boolean;
+const
+ MAGIC_LEN = 2;
+ JPEG_MAGIC: String[MAGIC_LEN] = #$FF#$D8;
+var
+ intf: TLazIntfImage;
+ reader: TFPReaderJPEG;
+ StreamPos: Int64;
+ magic: String[MAGIC_LEN];
+begin
+ result := true;
+ StreamPos := aStream.Position;
+
+ SetLength(magic, MAGIC_LEN);
+ aStream.Read(magic[1], MAGIC_LEN);
+ aStream.Position := StreamPos;
+ if (magic <> JPEG_MAGIC) then begin
+ result := false;
+ exit;
+ end;
+
+ reader := TFPReaderJPEG.Create;
+ intf := TLazIntfImage.Create(0, 0);
+ try try
+ intf.DataDescription := GetDescriptionFromDevice(0, 0, 0);
+ reader.ImageRead(aStream, intf);
+ AssignFromLazIntfImage(intf);
+ except
+ result := false;
+ aStream.Position := StreamPos;
+ exit;
+ end;
+ finally
+ reader.Free;
+ intf.Free;
+ end;
+end;
+
+{$ELSEIF DEFINED(GLB_SDL_IMAGE)}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function TglBitmap.LoadJPEG(const aStream: TStream): Boolean;
var
begin
result := false;
- RWops := glBitmapCreateRWops(Stream);
+ RWops := glBitmapCreateRWops(aStream);
try
if IMG_isJPG(RWops) > 0 then begin
Surface := IMG_LoadJPG_RW(RWops);
jpeg: jpeg_decompress_struct;
jpeg_err: jpeg_error_mgr;
- IntFormat: TglBitmapInternalFormat;
+ IntFormat: TglBitmapFormat;
pImage: pByte;
TempHeight, TempWidth: Integer;
pTemp: pByte;
Row: Integer;
+
+ FormatDesc: TFormatDescriptor;
begin
result := false;
try
// reading first two bytes to test file and set cursor back to begin
- StreamPos := Stream.Position;
- Stream.Read(Temp[0], 2);
- Stream.Position := StreamPos;
+ StreamPos := aStream.Position;
+ aStream.Read({%H-}Temp[0], 2);
+ aStream.Position := StreamPos;
// if Bitmap then read file.
if ((Temp[0] = $FF) and (Temp[1] = $D8)) then begin
- FillChar(jpeg, SizeOf(jpeg_decompress_struct), $00);
- FillChar(jpeg_err, SizeOf(jpeg_error_mgr), $00);
+ FillChar(jpeg{%H-}, SizeOf(jpeg_decompress_struct), $00);
+ FillChar(jpeg_err{%H-}, SizeOf(jpeg_error_mgr), $00);
// error managment
jpeg.err := jpeg_std_error(@jpeg_err);
- jpeg_err.error_exit := glBitmap_libJPEG_error_exit;
+ jpeg_err.error_exit := glBitmap_libJPEG_error_exit;
jpeg_err.output_message := glBitmap_libJPEG_output_message;
// decompression struct
pub.bytes_in_buffer := 0; // forces fill_input_buffer on first read
pub.next_input_byte := nil; // until buffer loaded
- SrcStream := Stream;
+ SrcStream := aStream;
end;
// set global decoding state
JCS_GRAYSCALE:
begin
jpeg.out_color_space := JCS_GRAYSCALE;
- IntFormat := ifLuminance;
+ IntFormat := tfLuminance8ub1;
end;
else
jpeg.out_color_space := JCS_RGB;
- IntFormat := ifRGB8;
+ IntFormat := tfRGB8ub3;
end;
// reading image
TempHeight := jpeg.output_height;
TempWidth := jpeg.output_width;
+ FormatDesc := TFormatDescriptor.Get(IntFormat);
+
// creating new image
- GetMem(pImage, FormatGetImageSize(glBitmapPosition(TempWidth, TempHeight), IntFormat));
+ GetMem(pImage, FormatDesc.GetSize(TempWidth, TempHeight));
try
pTemp := pImage;
for Row := 0 to TempHeight -1 do begin
jpeg_read_scanlines(@jpeg, @pTemp, 1);
- Inc(pTemp, Trunc(FormatGetSize(IntFormat) * TempWidth));
+ Inc(pTemp, FormatDesc.GetSize(TempWidth, 1));
end;
// finish decompression
// destroy decompression
jpeg_destroy_decompress(@jpeg);
- SetDataPointer(pImage, IntFormat, TempWidth, TempHeight);
+ SetDataPointer(pImage, IntFormat, TempWidth, TempHeight); //be careful, Data could be freed by this method
result := true;
except
- FreeMem(pImage);
+ if Assigned(pImage) then
+ FreeMem(pImage);
raise;
end;
end;
result := false;
// reading first two bytes to test file and set cursor back to begin
- StreamPos := Stream.Position;
- Stream.Read(Temp[0], 2);
- Stream.Position := StreamPos;
+ StreamPos := aStream.Position;
+ aStream.Read(Temp[0], 2);
+ aStream.Position := StreamPos;
// if Bitmap then read file.
if ((Temp[0] = $FF) and (Temp[1] = $D8)) then begin
try
jpg := TJPEGImage.Create;
try
- jpg.LoadFromStream(Stream);
+ jpg.LoadFromStream(aStream);
bmp.Assign(jpg);
result := AssignFromBitmap(bmp);
finally
{$ENDIF}
{$IFDEF GLB_SUPPORT_JPEG_WRITE}
-{$IF DEFEFINED(GLB_LIB_JPEG)}
+{$IF DEFINED(GLB_LAZ_JPEG)}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SaveJPEG(Stream: TStream);
+procedure TglBitmap.SaveJPEG(const aStream: TStream);
+var
+ jpeg: TJPEGImage;
+ intf: TLazIntfImage;
+ raw: TRawImage;
+begin
+ jpeg := TJPEGImage.Create;
+ intf := TLazIntfImage.Create(0, 0);
+ try
+ if not AssignToLazIntfImage(intf) then
+ raise EglBitmap.Create('unable to create LazIntfImage from glBitmap');
+ intf.GetRawImage(raw);
+ jpeg.LoadFromRawImage(raw, false);
+ jpeg.SaveToStream(aStream);
+ finally
+ intf.Free;
+ jpeg.Free;
+ end;
+end;
+
+{$ELSEIF DEFINED(GLB_LIB_JPEG)}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap.SaveJPEG(const aStream: TStream);
var
jpeg: jpeg_compress_struct;
jpeg_err: jpeg_error_mgr;
begin
if not (ftJPEG in FormatGetSupportedFiles(Format)) then
- raise EglBitmapUnsupportedInternalFormat.Create('SaveJpg - ' + UNSUPPORTED_INTERNAL_FORMAT);
+ raise EglBitmapUnsupportedFormat.Create(Format);
if not init_libJPEG then
raise Exception.Create('SaveJPG - unable to initialize libJPEG.');
try
- FillChar(jpeg, SizeOf(jpeg_compress_struct), $00);
- FillChar(jpeg_err, SizeOf(jpeg_error_mgr), $00);
+ FillChar(jpeg{%H-}, SizeOf(jpeg_compress_struct), $00);
+ FillChar(jpeg_err{%H-}, SizeOf(jpeg_error_mgr), $00);
// error managment
jpeg.err := jpeg_std_error(@jpeg_err);
- jpeg_err.error_exit := glBitmap_libJPEG_error_exit;
+ jpeg_err.error_exit := glBitmap_libJPEG_error_exit;
jpeg_err.output_message := glBitmap_libJPEG_output_message;
// compression struct
pub.next_output_byte := @DestBuffer[1];
pub.free_in_buffer := Length(DestBuffer);
- DestStream := Stream;
+ DestStream := aStream;
end;
// very important state
jpeg.global_state := CSTATE_START;
jpeg.image_width := Width;
jpeg.image_height := Height;
- case InternalFormat of
- ifAlpha, ifLuminance, ifDepth8: begin
+ case Format of
+ tfAlpha8ub1, tfLuminance8ub1: begin
jpeg.input_components := 1;
- jpeg.in_color_space := JCS_GRAYSCALE;
+ jpeg.in_color_space := JCS_GRAYSCALE;
end;
- ifRGB8, ifBGR8: begin
+ tfRGB8ub3, tfBGR8ub3: begin
jpeg.input_components := 3;
- jpeg.in_color_space := JCS_RGB;
+ jpeg.in_color_space := JCS_RGB;
end;
end;
jpeg_start_compress(@jpeg, true);
pTemp := Data;
- if InternalFormat = ifBGR8 then
+ if Format = tfBGR8ub3 then
GetMem(pTemp2, fRowSize)
else
pTemp2 := pTemp;
try
for Row := 0 to jpeg.image_height -1 do begin
// prepare row
- if InternalFormat = ifBGR8 then
+ if Format = tfBGR8ub3 then
CopyRow(pTemp2, pTemp)
else
pTemp2 := pTemp;
end;
finally
// free memory
- if InternalFormat = ifBGR8 then
+ if Format = tfBGR8ub3 then
FreeMem(pTemp2);
end;
jpeg_finish_compress(@jpeg);
{$ELSEIF DEFINED(GLB_DELPHI_JPEG)}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SaveJPEG(Stream: TStream);
+procedure TglBitmap.SaveJPEG(const aStream: TStream);
var
Bmp: TBitmap;
Jpg: TJPEGImage;
begin
- if not (ftJPEG in FormatGetSupportedFiles (InternalFormat)) then
- raise EglBitmapUnsupportedInternalFormat.Create('SaveJpg - ' + UNSUPPORTED_INTERNAL_FORMAT);
+ if not (ftJPEG in FormatGetSupportedFiles(Format)) then
+ raise EglBitmapUnsupportedFormat.Create(Format);
Bmp := TBitmap.Create;
try
Jpg := TJPEGImage.Create;
try
AssignToBitmap(Bmp);
- if FInternalFormat in [ifAlpha, ifLuminance, ifDepth8] then begin
- Jpg.Grayscale := true;
+ if (Format in [tfAlpha8ub1, tfLuminance8ub1]) then begin
+ Jpg.Grayscale := true;
Jpg.PixelFormat := jf8Bit;
end;
Jpg.Assign(Bmp);
- Jpg.SaveToStream(Stream);
+ Jpg.SaveToStream(aStream);
finally
FreeAndNil(Jpg);
end;
FreeAndNil(Bmp);
end;
end;
-{$ENDIF}
+{$IFEND}
{$ENDIF}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//RAW/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+type
+ RawHeader = packed record
+ Magic: String[5];
+ Version: Byte;
+ Width: Integer;
+ Height: Integer;
+ DataSize: Integer;
+ BitsPerPixel: Integer;
+ Precision: TglBitmapRec4ub;
+ Shift: TglBitmapRec4ub;
+ end;
+
+function TglBitmap.LoadRAW(const aStream: TStream): Boolean;
+var
+ header: RawHeader;
+ StartPos: Int64;
+ fd: TFormatDescriptor;
+ buf: PByte;
+begin
+ result := false;
+ StartPos := aStream.Position;
+ aStream.Read(header{%H-}, SizeOf(header));
+ if (header.Magic <> 'glBMP') then begin
+ aStream.Position := StartPos;
+ exit;
+ end;
+
+ fd := TFormatDescriptor.GetFromPrecShift(header.Precision, header.Shift, header.BitsPerPixel);
+ if (fd.Format = tfEmpty) then
+ raise EglBitmapUnsupportedFormat.Create('no supported format found');
+
+ buf := GetMemory(header.DataSize);
+ aStream.Read(buf^, header.DataSize);
+ SetDataPointer(buf, fd.Format, header.Width, header.Height);
+
+ result := true;
+end;
+
+procedure TglBitmap.SaveRAW(const aStream: TStream);
+var
+ header: RawHeader;
+ fd: TFormatDescriptor;
+begin
+ fd := TFormatDescriptor.Get(Format);
+ header.Magic := 'glBMP';
+ header.Version := 1;
+ header.Width := Width;
+ header.Height := Height;
+ header.DataSize := fd.GetSize(fDimension);
+ header.BitsPerPixel := fd.BitsPerPixel;
+ header.Precision := fd.Precision;
+ header.Shift := fd.Shift;
+ aStream.Write(header, SizeOf(header));
+ aStream.Write(Data^, header.DataSize);
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//BMP/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const
biClrImportant: Cardinal;
end;
- (* TODO: delete?
- TBMPInfoOS = packed record
- biSize: Cardinal;
- biWidth: Longint;
- biHeight: Longint;
- biPlanes: Word;
- biBitCount: Word;
- end;
- *)
-
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function TglBitmap.LoadBMP(const aStream: TStream): Boolean;
//////////////////////////////////////////////////////////////////////////////////////////////////
- function ReadInfo(var aInfo: TBMPInfo; var aMask: TglBitmapColorRec): TglBitmapFormat;
+ function ReadInfo(out aInfo: TBMPInfo; out aMask: TglBitmapRec4ul): TglBitmapFormat;
begin
result := tfEmpty;
- aStream.Read(aInfo, SizeOf(aInfo));
- FillChar(aMask, SizeOf(aMask), 0);
+ aStream.Read(aInfo{%H-}, SizeOf(aInfo));
+ FillChar(aMask{%H-}, SizeOf(aMask), 0);
//Read Compression
case aInfo.biCompression of
BMP_COMP_RLE4,
BMP_COMP_RLE8: begin
- raise EglBitmapException.Create('RLE compression is not supported');
+ raise EglBitmap.Create('RLE compression is not supported');
end;
BMP_COMP_BITFIELDS: begin
if (aInfo.biBitCount = 16) or (aInfo.biBitCount = 32) then begin
aStream.Read(aMask.b, SizeOf(aMask.b));
aStream.Read(aMask.a, SizeOf(aMask.a));
end else
- raise EglBitmapException.Create('Bitfields are only supported for 16bit and 32bit formats');
+ raise EglBitmap.Create('Bitfields are only supported for 16bit and 32bit formats');
end;
end;
//get suitable format
case aInfo.biBitCount of
- 8: result := tfLuminance8;
- 16: result := tfBGR5;
- 24: result := tfBGR8;
- 32: result := tfBGRA8;
+ 8: result := tfLuminance8ub1;
+ 16: result := tfX1RGB5us1;
+ 24: result := tfBGR8ub3;
+ 32: result := tfXRGB8ui1;
end;
end;
- function ReadColorTable(var aFormat: TglBitmapFormat; const aInfo: TBMPInfo): TColorTableFormat;
+ function ReadColorTable(var aFormat: TglBitmapFormat; const aInfo: TBMPInfo): TbmpColorTableFormat;
var
i, c: Integer;
- ColorTable: TColorTable;
+ ColorTable: TbmpColorTable;
begin
result := nil;
if (aInfo.biBitCount >= 16) then
exit;
- aFormat := tfLuminance8;
+ aFormat := tfLuminance8ub1;
c := aInfo.biClrUsed;
if (c = 0) then
c := 1 shl aInfo.biBitCount;
SetLength(ColorTable, c);
for i := 0 to c-1 do begin
- aStream.Read(ColorTable[i], SizeOf(TColorTableEnty));
+ aStream.Read(ColorTable[i], SizeOf(TbmpColorTableEnty));
if (ColorTable[i].r <> ColorTable[i].g) or (ColorTable[i].g <> ColorTable[i].b) then
- aFormat := tfRGB8;
+ aFormat := tfRGB8ub3;
end;
- result := TColorTableFormat.Create;
- result.PixelSize := aInfo.biBitCount / 8;
- result.ColorTable := ColorTable;
- result.Range := glBitmapColorRec($FF, $FF, $FF, $00);
+ result := TbmpColorTableFormat.Create;
+ result.BitsPerPixel := aInfo.biBitCount;
+ result.ColorTable := ColorTable;
+ result.CalcValues;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////
- function CheckBitfields(var aFormat: TglBitmapFormat; const aMask: TglBitmapColorRec;
- const aInfo: TBMPInfo): TBitfieldFormat;
+ function CheckBitfields(var aFormat: TglBitmapFormat; const aMask: TglBitmapRec4ul; const aInfo: TBMPInfo): TbmpBitfieldFormat;
var
- TmpFormat: TglBitmapFormat;
FormatDesc: TFormatDescriptor;
begin
result := nil;
if (aMask.r <> 0) or (aMask.g <> 0) or (aMask.b <> 0) or (aMask.a <> 0) then begin
- for TmpFormat := High(TglBitmapFormat) downto Low(TglBitmapFormat) do begin
- FormatDesc := TFormatDescriptor.Get(TmpFormat);
- if FormatDesc.MaskMatch(aMask.r, aMask.g, aMask.b, aMask.a) then begin
- aFormat := FormatDesc.Format;
- exit;
- end;
- end;
-
+ FormatDesc := TFormatDescriptor.GetFromMask(aMask);
+ if (FormatDesc.Format = tfEmpty) then
+ exit;
+ aFormat := FormatDesc.Format;
if (aMask.a = 0) and TFormatDescriptor.Get(aFormat).HasAlpha then
aFormat := TFormatDescriptor.Get(aFormat).WithoutAlpha;
if (aMask.a <> 0) and not TFormatDescriptor.Get(aFormat).HasAlpha then
aFormat := TFormatDescriptor.Get(aFormat).WithAlpha;
- result := TBitfieldFormat.Create;
- result.PixelSize := aInfo.biBitCount / 8;
- result.RedMask := aMask.r;
- result.GreenMask := aMask.g;
- result.BlueMask := aMask.b;
- result.AlphaMask := aMask.a;
+ result := TbmpBitfieldFormat.Create;
+ result.SetCustomValues(aInfo.biBitCount, aMask);
end;
end;
LineBuf, ImageData, TmpData: PByte;
SourceMD, DestMD: Pointer;
BmpFormat: TglBitmapFormat;
- ColorTable: TColorTable;
//records
- Mask: TglBitmapColorRec;
+ Mask: TglBitmapRec4ul;
Header: TBMPHeader;
Info: TBMPInfo;
//////////////////////////////////////////////////////////////////////////////////////////////////
procedure SpecialFormatReadLine(aData: PByte; aLineBuf: PByte);
var
- i, j: Integer;
+ i: Integer;
Pixel: TglBitmapPixelData;
begin
aStream.Read(aLineBuf^, rbLineSize);
SpecialFormat.PreparePixel(Pixel);
for i := 0 to Info.biWidth-1 do begin
SpecialFormat.Unmap(aLineBuf, Pixel, SourceMD);
- with FormatDesc do begin
- //TODO: use convert function
- for j := 0 to 3 do
- if (SpecialFormat.Range.arr[j] <> Range.arr[j]) then begin
- if (SpecialFormat.Range.arr[j] > 0) then
- Pixel.Data.arr[j] := Round(Pixel.Data.arr[j] / SpecialFormat.Range.arr[j] * Range.arr[j])
- else
- Pixel.Data.arr[j] := 0;
- end;
- end;
+ glBitmapConvertPixel(Pixel, SpecialFormat, FormatDesc);
FormatDesc.Map(Pixel, aData, DestMD);
end;
end;
// Header
StartPos := aStream.Position;
- aStream.Read(Header, SizeOf(Header));
+ aStream.Read(Header{%H-}, SizeOf(Header));
if Header.bfType = BMP_MAGIC then begin
try try
if (BmpFormat <> tfEmpty) then begin
FormatDesc := TFormatDescriptor.Get(BmpFormat);
rbLineSize := Round(Info.biWidth * Info.biBitCount / 8); //ReadBuffer LineSize
- wbLineSize := Trunc(Info.biWidth * FormatDesc.PixelSize);
+ wbLineSize := Trunc(Info.biWidth * FormatDesc.BytesPerPixel);
Padding := (((Info.biWidth * Info.biBitCount + 31) and - 32) shr 3) - rbLineSize;
//get Memory
dec(TmpData, wbLineSize)
else
inc(TmpData, wbLineSize);
- aStream.Read(PaddingBuff, Padding);
+ aStream.Read(PaddingBuff{%H-}, Padding);
end;
- SetDataPointer(ImageData, BmpFormat, Info.biWidth, abs(Info.biHeight));
+ SetDataPointer(ImageData, BmpFormat, Info.biWidth, abs(Info.biHeight)); //be careful, Data could be freed by this method
result := true;
finally
if Assigned(LineBuf) then
FormatDesc.FreeMappingData(DestMD);
end;
except
- FreeMem(ImageData);
+ if Assigned(ImageData) then
+ FreeMem(ImageData);
raise;
end;
end else
- raise EglBitmapException.Create('LoadBMP - No suitable format found');
+ raise EglBitmap.Create('LoadBMP - No suitable format found');
except
aStream.Position := StartPos;
raise;
var
Header: TBMPHeader;
Info: TBMPInfo;
- pData, pTemp: pByte;
-
- PixelFormat: TglBitmapPixelData;
+ Converter: TFormatDescriptor;
FormatDesc: TFormatDescriptor;
- ImageSize, LineSize, Padding, LineIdx, ColorIdx: Integer;
- Temp, RedMask, GreenMask, BlueMask, AlphaMask: Cardinal;
+ SourceFD, DestFD: Pointer;
+ pData, srcData, dstData, ConvertBuffer: pByte;
+
+ Pixel: TglBitmapPixelData;
+ ImageSize, wbLineSize, rbLineSize, Padding, LineIdx, PixelIdx: Integer;
+ RedMask, GreenMask, BlueMask, AlphaMask: Cardinal;
PaddingBuff: Cardinal;
begin
if not (ftBMP in FormatGetSupportedFiles(Format)) then
- raise EglBitmapUnsupportedFormatFormat.Create('SaveBMP - ' + UNSUPPORTED_FORMAT);
+ raise EglBitmapUnsupportedFormat.Create(Format);
- ImageSize := TFormatDescriptor.Get(Format).GetSize(Dimension);
+ Converter := nil;
+ FormatDesc := TFormatDescriptor.Get(Format);
+ ImageSize := FormatDesc.GetSize(Dimension);
+ FillChar(Header{%H-}, SizeOf(Header), 0);
Header.bfType := BMP_MAGIC;
Header.bfSize := SizeOf(Header) + SizeOf(Info) + ImageSize;
Header.bfReserved1 := 0;
Header.bfReserved2 := 0;
Header.bfOffBits := SizeOf(Header) + SizeOf(Info);
- FillChar(Info, SizeOf(Info), 0);
+ FillChar(Info{%H-}, SizeOf(Info), 0);
Info.biSize := SizeOf(Info);
Info.biWidth := Width;
Info.biHeight := Height;
Info.biPlanes := 1;
Info.biCompression := BMP_COMP_RGB;
Info.biSizeImage := ImageSize;
- case Format of
- tfR3G3B2, tfLuminance8: begin
- Info.biBitCount := 8;
- Header.bfOffBits := Header.bfOffBits + 256 * SizeOf(Cardinal);
- end;
-
- tfRGB5, tfRGB5A1, tfR5G6B5, tfRGB4, tfRGBA4,
- tfBGR5, tfBGR5A1, tfB5G6R5, tfBGR4, tfBGRA4: begin
- Info.biBitCount := 16;
- Info.biCompression := BMP_COMP_BITFIELDS;
- end;
-
- tfBGR8, tfRGB8: begin
- Info.biBitCount := 24;
- end;
- tfRGB10, tfRGB10A2, tfRGBA8,
- tfBGR10, tfBGR10A2, tfBGRA8: begin
- Info.biBitCount := 32;
- Info.biCompression := BMP_COMP_BITFIELDS;
- end;
- else
- raise EglBitmapUnsupportedFormatFormat.Create('SaveBMP - ' + UNSUPPORTED_FORMAT);
- end;
- Info.biXPelsPerMeter := 2835;
- Info.biYPelsPerMeter := 2835;
+ try
+ case Format of
+ tfAlpha4ub1, tfAlpha8ub1, tfLuminance4ub1, tfLuminance8ub1, tfR3G3B2ub1:
+ begin
+ Info.biBitCount := 8;
+ Header.bfSize := Header.bfSize + 256 * SizeOf(Cardinal);
+ Header.bfOffBits := Header.bfOffBits + 256 * SizeOf(Cardinal); //256 ColorTable entries
+ Converter := TbmpColorTableFormat.Create;
+ with (Converter as TbmpColorTableFormat) do begin
+ SetCustomValues(fFormat, 1, FormatDesc.Precision, FormatDesc.Shift);
+ CreateColorTable;
+ end;
+ end;
- // prepare bitmasks
- if Info.biCompression = BMP_COMP_BITFIELDS then begin
- Info.biSize := Info.biSize + 4 * SizeOf(Cardinal);
- Header.bfSize := Header.bfSize + 4 * SizeOf(Cardinal);
- Header.bfOffBits := Header.bfOffBits + 4 * SizeOf(Cardinal);
+ tfLuminance4Alpha4ub2, tfLuminance6Alpha2ub2, tfLuminance8Alpha8ub2,
+ tfRGBX4us1, tfXRGB4us1, tfRGB5X1us1, tfX1RGB5us1, tfR5G6B5us1, tfRGB5A1us1, tfA1RGB5us1, tfRGBA4us1, tfARGB4us1,
+ tfBGRX4us1, tfXBGR4us1, tfBGR5X1us1, tfX1BGR5us1, tfB5G6R5us1, tfBGR5A1us1, tfA1BGR5us1, tfBGRA4us1, tfABGR4us1:
+ begin
+ Info.biBitCount := 16;
+ Info.biCompression := BMP_COMP_BITFIELDS;
+ end;
- FormatDesc := TFormatDescriptor.Get(Format);
- RedMask := FormatDesc.RedMask;
- GreenMask := FormatDesc.GreenMask;
- BlueMask := FormatDesc.BlueMask;
- AlphaMask := FormatDesc.AlphaMask;
- end;
+ tfBGR8ub3, tfRGB8ub3:
+ begin
+ Info.biBitCount := 24;
+ if (Format = tfRGB8ub3) then
+ Converter := TfdBGR8ub3.Create; //use BGR8 Format Descriptor to Swap RGB Values
+ end;
- // headers
- aStream.Write(Header, SizeOf(Header));
- aStream.Write(Info, SizeOf(Info));
-
- // colortable
- if Info.biBitCount = 8 then begin
- Temp := 0;
- for ColorIdx := Low(Byte) to High(Byte) do begin
- aStream.Write(Temp, 4);
- Temp := Temp + $00010101;
+ tfRGBX8ui1, tfXRGB8ui1, tfRGB10X2ui1, tfX2RGB10ui1, tfRGBA8ui1, tfARGB8ui1, tfRGBA8ub4, tfRGB10A2ui1, tfA2RGB10ui1,
+ tfBGRX8ui1, tfXBGR8ui1, tfBGR10X2ui1, tfX2BGR10ui1, tfBGRA8ui1, tfABGR8ui1, tfBGRA8ub4, tfBGR10A2ui1, tfA2BGR10ui1:
+ begin
+ Info.biBitCount := 32;
+ Info.biCompression := BMP_COMP_BITFIELDS;
+ end;
+ else
+ raise EglBitmapUnsupportedFormat.Create(Format);
+ end;
+ Info.biXPelsPerMeter := 2835;
+ Info.biYPelsPerMeter := 2835;
+
+ // prepare bitmasks
+ if Info.biCompression = BMP_COMP_BITFIELDS then begin
+ Header.bfSize := Header.bfSize + 4 * SizeOf(Cardinal);
+ Header.bfOffBits := Header.bfOffBits + 4 * SizeOf(Cardinal);
+
+ RedMask := FormatDesc.Mask.r;
+ GreenMask := FormatDesc.Mask.g;
+ BlueMask := FormatDesc.Mask.b;
+ AlphaMask := FormatDesc.Mask.a;
end;
- end;
-
- // bitmasks
- if Info.biCompression = BMP_COMP_BITFIELDS then begin
- aStream.Write(RedMask, SizeOf(Cardinal));
- aStream.Write(GreenMask, SizeOf(Cardinal));
- aStream.Write(BlueMask, SizeOf(Cardinal));
- aStream.Write(AlphaMask, SizeOf(Cardinal));
- end;
-
- // image data
- LineSize := Trunc(Width * TFormatDescriptor.Get(Format).PixelSize);
- Padding := GetLineWidth - LineSize;
- PaddingBuff := 0;
- pData := Data;
- Inc(pData, (Height -1) * LineSize);
+ // headers
+ aStream.Write(Header, SizeOf(Header));
+ aStream.Write(Info, SizeOf(Info));
+
+ // colortable
+ if Assigned(Converter) and (Converter is TbmpColorTableFormat) then
+ with (Converter as TbmpColorTableFormat) do
+ aStream.Write(ColorTable[0].b,
+ SizeOf(TbmpColorTableEnty) * Length(ColorTable));
+
+ // bitmasks
+ if Info.biCompression = BMP_COMP_BITFIELDS then begin
+ aStream.Write(RedMask, SizeOf(Cardinal));
+ aStream.Write(GreenMask, SizeOf(Cardinal));
+ aStream.Write(BlueMask, SizeOf(Cardinal));
+ aStream.Write(AlphaMask, SizeOf(Cardinal));
+ end;
- // prepare row buffer. But only for RGB because RGBA supports color masks
- // so it's possible to change color within the image.
- if (Format = tfRGB8) then
- GetMem(pTemp, fRowSize)
- else
- pTemp := nil;
+ // image data
+ rbLineSize := Round(Info.biWidth * FormatDesc.BytesPerPixel);
+ wbLineSize := Round(Info.biWidth * Info.biBitCount / 8);
+ Padding := GetLineWidth - wbLineSize;
+ PaddingBuff := 0;
+
+ pData := Data;
+ inc(pData, (Height-1) * rbLineSize);
+
+ // prepare row buffer. But only for RGB because RGBA supports color masks
+ // so it's possible to change color within the image.
+ if Assigned(Converter) then begin
+ FormatDesc.PreparePixel(Pixel);
+ GetMem(ConvertBuffer, wbLineSize);
+ SourceFD := FormatDesc.CreateMappingData;
+ DestFD := Converter.CreateMappingData;
+ end else
+ ConvertBuffer := nil;
- try
- // write image data
- for LineIdx := 0 to Height - 1 do begin
- // preparing row
- if Format = tfRGB8 then begin
- Move(pData^, pTemp^, fRowSize);
- SwapRGB(pTemp, Width, false);
- end else
- pTemp := pData;
- aStream.Write(pTemp^, LineSize);
- Dec(pData, LineSize);
- if Padding > 0 then
- aStream.Write(PaddingBuff, Padding);
+ try
+ for LineIdx := 0 to Height - 1 do begin
+ // preparing row
+ if Assigned(Converter) then begin
+ srcData := pData;
+ dstData := ConvertBuffer;
+ for PixelIdx := 0 to Info.biWidth-1 do begin
+ FormatDesc.Unmap(srcData, Pixel, SourceFD);
+ glBitmapConvertPixel(Pixel, FormatDesc, Converter);
+ Converter.Map(Pixel, dstData, DestFD);
+ end;
+ aStream.Write(ConvertBuffer^, wbLineSize);
+ end else begin
+ aStream.Write(pData^, rbLineSize);
+ end;
+ dec(pData, rbLineSize);
+ if (Padding > 0) then
+ aStream.Write(PaddingBuff, Padding);
+ end;
+ finally
+ // destroy row buffer
+ if Assigned(ConvertBuffer) then begin
+ FormatDesc.FreeMappingData(SourceFD);
+ Converter.FreeMappingData(DestFD);
+ FreeMem(ConvertBuffer);
+ end;
end;
finally
- // destroy row buffer
- if Format = tfRGB8 then
- FreeMem(pTemp);
+ if Assigned(Converter) then
+ Converter.Free;
end;
end;
ImageID: Byte;
ColorMapType: Byte;
ImageType: Byte;
- ColorMapSpec: Array[0..4] of Byte;
+ //ColorMapSpec: Array[0..4] of Byte;
+ ColorMapStart: Word;
+ ColorMapLength: Word;
+ ColorMapEntrySize: Byte;
OrigX: Word;
OrigY: Word;
Width: Word;
Height: Word;
Bpp: Byte;
- ImageDes: Byte;
+ ImageDesc: Byte;
end;
const
- TGA_UNCOMPRESSED_RGB = 2;
- TGA_UNCOMPRESSED_GRAY = 3;
- TGA_COMPRESSED_RGB = 10;
- TGA_COMPRESSED_GRAY = 11;
+ TGA_UNCOMPRESSED_RGB = 2;
+ TGA_UNCOMPRESSED_GRAY = 3;
+ TGA_COMPRESSED_RGB = 10;
+ TGA_COMPRESSED_GRAY = 11;
+
+ TGA_NONE_COLOR_TABLE = 0;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function TglBitmap.LoadTGA(const aStream: TStream): Boolean;
var
Header: TTGAHeader;
- NewImage, pData: PByte;
- StreamPos: Int64;
- PixelSize, LineSize, YStart, YEnd, YInc: Integer;
- Format: TglBitmapFormat;
+ ImageData: System.PByte;
+ StartPosition: Int64;
+ PixelSize, LineSize: Integer;
+ tgaFormat: TglBitmapFormat;
+ FormatDesc: TFormatDescriptor;
+ Counter: packed record
+ X, Y: packed record
+ low, high, dir: Integer;
+ end;
+ end;
const
CACHE_SIZE = $4000;
////////////////////////////////////////////////////////////////////////////////////////
procedure ReadUncompressed;
var
- RowSize: Integer;
+ i, j: Integer;
+ buf, tmp1, tmp2: System.PByte;
begin
- RowSize := Header.Width * PixelSize;
- // copy line by line
- while YStart <> YEnd + YInc do begin
- pData := NewImage;
- Inc(pData, YStart * LineSize);
- aStream.Read(pData^, RowSize);
- Inc(YStart, YInc);
+ buf := nil;
+ if (Counter.X.dir < 0) then
+ GetMem(buf, LineSize);
+ try
+ while (Counter.Y.low <> Counter.Y.high + counter.Y.dir) do begin
+ tmp1 := ImageData;
+ inc(tmp1, (Counter.Y.low * LineSize)); //pointer to LineStart
+ if (Counter.X.dir < 0) then begin //flip X
+ aStream.Read(buf^, LineSize);
+ tmp2 := buf;
+ inc(tmp2, LineSize - PixelSize); //pointer to last pixel in line
+ for i := 0 to Header.Width-1 do begin //for all pixels in line
+ for j := 0 to PixelSize-1 do begin //for all bytes in pixel
+ tmp1^ := tmp2^;
+ inc(tmp1);
+ inc(tmp2);
+ end;
+ dec(tmp2, 2*PixelSize); //move 2 backwards, because j-loop moved 1 forward
+ end;
+ end else
+ aStream.Read(tmp1^, LineSize);
+ inc(Counter.Y.low, Counter.Y.dir); //move to next line index
+ end;
+ finally
+ if Assigned(buf) then
+ FreeMem(buf);
end;
end;
////////////////////////////////////////////////////////////////////////////////////////
procedure ReadCompressed;
- var
- HeaderWidth, HeaderHeight: Integer;
- LinePixelsRead, ImgPixelsRead, ImgPixelsToRead: Integer;
-
- Cache: PByte;
- CacheSize, CachePos: Integer;
-
- Temp: Byte;
- TempBuf: Array [0..15] of Byte;
-
- PixelRepeat: Boolean;
- PixelToRead, TempPixels: Integer;
/////////////////////////////////////////////////////////////////
+ var
+ TmpData: System.PByte;
+ LinePixelsRead: Integer;
procedure CheckLine;
begin
- if LinePixelsRead >= HeaderWidth then begin
+ if (LinePixelsRead >= Header.Width) then begin
LinePixelsRead := 0;
- pData := NewImage;
- Inc(YStart, YInc);
- Inc(pData, YStart * LineSize);
+ inc(Counter.Y.low, Counter.Y.dir); //next line index
+ TmpData := ImageData;
+ inc(TmpData, Counter.Y.low * LineSize); //set line
+ if (Counter.X.dir < 0) then //if x flipped then
+ inc(TmpData, LineSize - PixelSize); //set last pixel
end;
end;
/////////////////////////////////////////////////////////////////
+ var
+ Cache: PByte;
+ CacheSize, CachePos: Integer;
procedure CachedRead(out Buffer; Count: Integer);
var
BytesRead: Integer;
begin
- if (CachePos + Count) > CacheSize then begin
+ if (CachePos + Count > CacheSize) then begin
+ //if buffer overflow save non read bytes
BytesRead := 0;
-
- // Read Data
- if CacheSize - CachePos > 0 then begin
+ if (CacheSize - CachePos > 0) then begin
BytesRead := CacheSize - CachePos;
- Move(pByteArray(Cache)^[CachePos], Buffer, BytesRead);
- Inc(CachePos, BytesRead);
+ Move(PByteArray(Cache)^[CachePos], Buffer{%H-}, BytesRead);
+ inc(CachePos, BytesRead);
end;
- // Reload Data
+ //load cache from file
CacheSize := Min(CACHE_SIZE, aStream.Size - aStream.Position);
aStream.Read(Cache^, CacheSize);
CachePos := 0;
- // Read else
- if Count - BytesRead > 0 then begin
- Move(pByteArray(Cache)^[CachePos], TByteArray(Buffer)[BytesRead], Count - BytesRead);
- Inc(CachePos, Count - BytesRead);
+ //read rest of requested bytes
+ if (Count - BytesRead > 0) then begin
+ Move(PByteArray(Cache)^[CachePos], TByteArray(Buffer)[BytesRead], Count - BytesRead);
+ inc(CachePos, Count - BytesRead);
end;
end else begin
- Move(pByteArray(Cache)^[CachePos], Buffer, Count);
- Inc(CachePos, Count);
+ //if no buffer overflow just read the data
+ Move(PByteArray(Cache)^[CachePos], Buffer, Count);
+ inc(CachePos, Count);
+ end;
+ end;
+
+ procedure PixelToBuffer(const aData: PByte; var aBuffer: PByte);
+ begin
+ case PixelSize of
+ 1: begin
+ aBuffer^ := aData^;
+ inc(aBuffer, Counter.X.dir);
+ end;
+ 2: begin
+ PWord(aBuffer)^ := PWord(aData)^;
+ inc(aBuffer, 2 * Counter.X.dir);
+ end;
+ 3: begin
+ PByteArray(aBuffer)^[0] := PByteArray(aData)^[0];
+ PByteArray(aBuffer)^[1] := PByteArray(aData)^[1];
+ PByteArray(aBuffer)^[2] := PByteArray(aData)^[2];
+ inc(aBuffer, 3 * Counter.X.dir);
+ end;
+ 4: begin
+ PCardinal(aBuffer)^ := PCardinal(aData)^;
+ inc(aBuffer, 4 * Counter.X.dir);
+ end;
end;
end;
+ var
+ TotalPixelsToRead, TotalPixelsRead: Integer;
+ Temp: Byte;
+ buf: array [0..3] of Byte; //1 pixel is max 32bit long
+ PixelRepeat: Boolean;
+ PixelsToRead, PixelCount: Integer;
begin
CacheSize := 0;
- CachePos := 0;
+ CachePos := 0;
- HeaderWidth := Header.Width;
- HeaderHeight := Header.Height;
+ TotalPixelsToRead := Header.Width * Header.Height;
+ TotalPixelsRead := 0;
+ LinePixelsRead := 0;
- GetMem(Cache, CACHE_SIZE); // 16K Buffer
+ GetMem(Cache, CACHE_SIZE);
try
- ImgPixelsToRead := HeaderWidth * HeaderHeight;
- ImgPixelsRead := 0;
- LinePixelsRead := 0;
+ TmpData := ImageData;
+ inc(TmpData, Counter.Y.low * LineSize); //set line
+ if (Counter.X.dir < 0) then //if x flipped then
+ inc(TmpData, LineSize - PixelSize); //set last pixel
- pData := NewImage;
- Inc(pData, YStart * LineSize);
-
- // Read until all Pixels
repeat
+ //read CommandByte
CachedRead(Temp, 1);
-
- PixelRepeat := Temp and $80 > 0;
- PixelToRead := (Temp and $7F) + 1;
-
- Inc(ImgPixelsRead, PixelToRead);
-
- if PixelRepeat then begin
- // repeat one pixel x times
- CachedRead(TempBuf[0], PixelSize);
-
- // repeat Pixel
- while PixelToRead > 0 do begin
- CheckLine;
-
- TempPixels := HeaderWidth - LinePixelsRead;
- if PixelToRead < TempPixels then
- TempPixels := PixelToRead;
-
- Inc(LinePixelsRead, TempPixels);
- Dec(PixelToRead, TempPixels);
-
- while TempPixels > 0 do begin
- case PixelSize of
- 1: begin
- pData^ := TempBuf[0];
- Inc(pData);
- end;
- 2: begin
- pWord(pData)^ := pWord(@TempBuf[0])^;
- Inc(pData, 2);
- end;
- 3: begin
- pWord(pData)^ := pWord(@TempBuf[0])^;
- Inc(pData, 2);
- pData^ := TempBuf[2];
- Inc(pData);
- end;
- 4: begin
- pDWord(pData)^ := pDWord(@TempBuf[0])^;
- Inc(pData, 4);
- end;
- end;
- Dec(TempPixels);
- end;
- end;
- end else begin
- // copy x pixels
- while PixelToRead > 0 do begin
- CheckLine;
- TempPixels := HeaderWidth - LinePixelsRead;
- if PixelToRead < TempPixels then
- TempPixels := PixelToRead;
- CachedRead(pData^, PixelSize * TempPixels);
- Inc(pData, PixelSize * TempPixels);
- Inc(LinePixelsRead, TempPixels);
- Dec(PixelToRead, TempPixels);
+ PixelRepeat := (Temp and $80) > 0;
+ PixelsToRead := (Temp and $7F) + 1;
+ inc(TotalPixelsRead, PixelsToRead);
+
+ if PixelRepeat then
+ CachedRead(buf[0], PixelSize);
+ while (PixelsToRead > 0) do begin
+ CheckLine;
+ PixelCount := Min(Header.Width - LinePixelsRead, PixelsToRead); //max read to EOL or EOF
+ while (PixelCount > 0) do begin
+ if not PixelRepeat then
+ CachedRead(buf[0], PixelSize);
+ PixelToBuffer(@buf[0], TmpData);
+ inc(LinePixelsRead);
+ dec(PixelsToRead);
+ dec(PixelCount);
end;
end;
- until ImgPixelsRead >= ImgPixelsToRead;
+ until (TotalPixelsRead >= TotalPixelsToRead);
finally
- FreeMem(Cache)
+ FreeMem(Cache);
end;
end;
+ function IsGrayFormat: Boolean;
+ begin
+ result := Header.ImageType in [TGA_UNCOMPRESSED_GRAY, TGA_COMPRESSED_GRAY];
+ end;
+
begin
result := false;
// reading header to test file and set cursor back to begin
- StreamPos := aStream.Position;
- aStream.Read(Header, SizeOf(Header));
+ StartPosition := aStream.Position;
+ aStream.Read(Header{%H-}, SizeOf(Header));
// no colormapped files
- if (Header.ColorMapType = 0) then begin
- if Header.ImageType in [TGA_UNCOMPRESSED_RGB, TGA_UNCOMPRESSED_GRAY, TGA_COMPRESSED_RGB, TGA_COMPRESSED_GRAY] then begin
+ if (Header.ColorMapType = TGA_NONE_COLOR_TABLE) and (Header.ImageType in [
+ TGA_UNCOMPRESSED_RGB, TGA_UNCOMPRESSED_GRAY, TGA_COMPRESSED_RGB, TGA_COMPRESSED_GRAY]) then
+ begin
+ try
+ if Header.ImageID <> 0 then // skip image ID
+ aStream.Position := aStream.Position + Header.ImageID;
+
+ tgaFormat := tfEmpty;
case Header.Bpp of
- //TODO 8: Format := tfAlpha8;
- 16: Format := tfLuminance8Alpha8;
- 24: Format := tfBGR8;
- 32: Format := tfBGRA8;
- else
- raise EglBitmapException.Create('LoadTga - unsupported BitsPerPixel found.');
+ 8: if IsGrayFormat then case (Header.ImageDesc and $F) of
+ 0: tgaFormat := tfLuminance8ub1;
+ 8: tgaFormat := tfAlpha8ub1;
+ end;
+
+ 16: if IsGrayFormat then case (Header.ImageDesc and $F) of
+ 0: tgaFormat := tfLuminance16us1;
+ 8: tgaFormat := tfLuminance8Alpha8ub2;
+ end else case (Header.ImageDesc and $F) of
+ 0: tgaFormat := tfX1RGB5us1;
+ 1: tgaFormat := tfA1RGB5us1;
+ 4: tgaFormat := tfARGB4us1;
+ end;
+
+ 24: if not IsGrayFormat then case (Header.ImageDesc and $F) of
+ 0: tgaFormat := tfBGR8ub3;
+ end;
+
+ 32: if IsGrayFormat then case (Header.ImageDesc and $F) of
+ 0: tgaFormat := tfDepth32ui1;
+ end else case (Header.ImageDesc and $F) of
+ 0: tgaFormat := tfX2RGB10ui1;
+ 2: tgaFormat := tfA2RGB10ui1;
+ 8: tgaFormat := tfARGB8ui1;
+ end;
end;
- // skip image ID
- if Header.ImageID <> 0 then
- aStream.Position := aStream.Position + Header.ImageID;
+ if (tgaFormat = tfEmpty) then
+ raise EglBitmap.Create('LoadTga - unsupported format');
- PixelSize := TFormatDescriptor.Get(Format).GetSize(1, 1);
- LineSize := Trunc(Header.Width * PixelSize);
+ FormatDesc := TFormatDescriptor.Get(tgaFormat);
+ PixelSize := FormatDesc.GetSize(1, 1);
+ LineSize := FormatDesc.GetSize(Header.Width, 1);
- GetMem(NewImage, LineSize * Header.Height);
+ GetMem(ImageData, LineSize * Header.Height);
try
+ //column direction
+ if ((Header.ImageDesc and (1 shl 4)) > 0) then begin
+ Counter.X.low := Header.Height-1;;
+ Counter.X.high := 0;
+ Counter.X.dir := -1;
+ end else begin
+ Counter.X.low := 0;
+ Counter.X.high := Header.Height-1;
+ Counter.X.dir := 1;
+ end;
+
// Row direction
- if (Header.ImageDes and $20 > 0) then begin
- YStart := 0;
- YEnd := Header.Height -1;
- YInc := 1;
+ if ((Header.ImageDesc and (1 shl 5)) > 0) then begin
+ Counter.Y.low := 0;
+ Counter.Y.high := Header.Height-1;
+ Counter.Y.dir := 1;
end else begin
- YStart := Header.Height -1;
- YEnd := 0;
- YInc := -1;
+ Counter.Y.low := Header.Height-1;;
+ Counter.Y.high := 0;
+ Counter.Y.dir := -1;
end;
// Read Image
ReadCompressed;
end;
- SetDataPointer(NewImage, Format, Header.Width, Header.Height);
+ SetDataPointer(ImageData, tgaFormat, Header.Width, Header.Height); //be careful, Data could be freed by this method
result := true;
except
- FreeMem(NewImage);
+ if Assigned(ImageData) then
+ FreeMem(ImageData);
raise;
end;
- end
- else aStream.Position := StreamPos;
+ finally
+ aStream.Position := StartPosition;
+ end;
end
- else aStream.Position := StreamPos;
+ else aStream.Position := StartPosition;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
var
Header: TTGAHeader;
Size: Integer;
- pTemp: pByte;
FormatDesc: TFormatDescriptor;
-
- procedure ConvertData(pTemp: pByte);
- var
- Idx, PixelSize: Integer;
- Temp: byte;
- begin
- PixelSize := fPixelSize;
- for Idx := 1 to Height * Width do begin
- Temp := pByteArray(pTemp)^[2];
- pByteArray(pTemp)^[2] := pByteArray(pTemp)^[0];
- pByteArray(pTemp)^[0] := Temp;
- Inc(pTemp, PixelSize);
- end;
- end;
-
begin
if not (ftTGA in FormatGetSupportedFiles(Format)) then
- raise EglBitmapUnsupportedFormatFormat.Create('SaveTGA - ' + UNSUPPORTED_FORMAT);
+ raise EglBitmapUnsupportedFormat.Create(Format);
- FillChar(Header, SizeOf(Header), 0);
- case Format of
- //TODO ifAlpha8, ifLuminance8, ifDepth8: begin
- tfLuminance8: begin
- Header.ImageType := TGA_UNCOMPRESSED_GRAY;
- Header.Bpp := 8;
- end;
- tfLuminance8Alpha8: begin
- Header.ImageType := TGA_UNCOMPRESSED_GRAY;
- Header.Bpp := 16;
- end;
- tfRGB8, tfBGR8: begin
- Header.ImageType := TGA_UNCOMPRESSED_RGB;
- Header.Bpp := 24;
- end;
- tfRGBA8, tfBGRA8: begin
- Header.ImageType := TGA_UNCOMPRESSED_RGB;
- Header.Bpp := 32;
- end;
+ //prepare header
+ FormatDesc := TFormatDescriptor.Get(Format);
+ FillChar(Header{%H-}, SizeOf(Header), 0);
+ Header.ImageDesc := CountSetBits(FormatDesc.Range.a) and $F;
+ Header.Bpp := FormatDesc.BitsPerPixel;
+ Header.Width := Width;
+ Header.Height := Height;
+ Header.ImageDesc := Header.ImageDesc or $20; //flip y
+ if FormatDesc.IsGrayscale or (not FormatDesc.IsGrayscale and not FormatDesc.HasRed and FormatDesc.HasAlpha) then
+ Header.ImageType := TGA_UNCOMPRESSED_GRAY
else
- raise EglBitmapUnsupportedFormatFormat.Create('SaveTGA - ' + UNSUPPORTED_FORMAT);
- end;
-
- Header.Width := Width;
- Header.Height := Height;
- Header.ImageDes := $20;
- FormatDesc := TFormatDescriptor.Get(Format);
-
- if FormatDesc.HasAlpha then
- Header.ImageDes := Header.ImageDes or $08;
+ Header.ImageType := TGA_UNCOMPRESSED_RGB;
aStream.Write(Header, SizeOf(Header));
- // convert RGB(A) to BGR(A)
+ // write Data
Size := FormatDesc.GetSize(Dimension);
- if Format in [tfRGB8, tfRGBA8] then begin
- GetMem(pTemp, Size);
- end else
- pTemp := Data;
-
- try
- // convert data
- if Format in [tfRGB8, tfRGBA8] then begin
- Move(Data^, pTemp^, Size);
- ConvertData(pTemp);
- end;
-
- // write data
- aStream.Write(pTemp^, Size);
- finally
- // free tempdata
- if Format in [tfRGB8, tfRGBA8] then
- FreeMem(pTemp);
- end;
+ aStream.Write(Data^, Size);
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//DDS/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
const
- DDS_MAGIC = $20534444;
+ DDS_MAGIC: Cardinal = $20534444;
// DDS_header.dwFlags
DDSD_CAPS = $00000001;
DDSD_HEIGHT = $00000002;
DDSD_WIDTH = $00000004;
- DDSD_PITCH = $00000008;
DDSD_PIXELFORMAT = $00001000;
- DDSD_MIPMAPCOUNT = $00020000;
- DDSD_LINEARSIZE = $00080000;
- DDSD_DEPTH = $00800000;
// DDS_header.sPixelFormat.dwFlags
DDPF_ALPHAPIXELS = $00000001;
+ DDPF_ALPHA = $00000002;
DDPF_FOURCC = $00000004;
- DDPF_INDEXED = $00000020;
DDPF_RGB = $00000040;
+ DDPF_LUMINANCE = $00020000;
// DDS_header.sCaps.dwCaps1
- DDSCAPS_COMPLEX = $00000008;
DDSCAPS_TEXTURE = $00001000;
- DDSCAPS_MIPMAP = $00400000;
// DDS_header.sCaps.dwCaps2
DDSCAPS2_CUBEMAP = $00000200;
- DDSCAPS2_CUBEMAP_POSITIVEX = $00000400;
- DDSCAPS2_CUBEMAP_NEGATIVEX = $00000800;
- DDSCAPS2_CUBEMAP_POSITIVEY = $00001000;
- DDSCAPS2_CUBEMAP_NEGATIVEY = $00002000;
- DDSCAPS2_CUBEMAP_POSITIVEZ = $00004000;
- DDSCAPS2_CUBEMAP_NEGATIVEZ = $00008000;
- DDSCAPS2_VOLUME = $00200000;
D3DFMT_DXT1 = $31545844;
D3DFMT_DXT3 = $33545844;
end;
TDDSHeader = packed record
- dwMagic: Cardinal;
dwSize: Cardinal;
dwFlags: Cardinal;
dwHeight: Cardinal;
function TglBitmap.LoadDDS(const aStream: TStream): Boolean;
var
Header: TDDSHeader;
- StreamPos: Int64;
- Y, LineSize: Cardinal;
- RowSize: Cardinal;
- NewImage, pData: pByte;
- ddsFormat: TglBitmapFormat;
-
- function RaiseEx : Exception;
- begin
- result := EglBitmapException.Create('LoadDDS - unsupported Pixelformat found.');
- end;
+ Converter: TbmpBitfieldFormat;
function GetDDSFormat: TglBitmapFormat;
+ var
+ fd: TFormatDescriptor;
+ i: Integer;
+ Mask: TglBitmapRec4ul;
+ Range: TglBitmapRec4ui;
+ match: Boolean;
begin
+ result := tfEmpty;
with Header.PixelFormat do begin
// Compresses
- if (dwFlags and DDPF_FOURCC) > 0 then begin
- (* TODO
+ if ((dwFlags and DDPF_FOURCC) > 0) then begin
case Header.PixelFormat.dwFourCC of
- D3DFMT_DXT1: result := ifDXT1;
- D3DFMT_DXT3: result := ifDXT3;
- D3DFMT_DXT5: result := ifDXT5;
- else
- raise RaiseEx;
+ D3DFMT_DXT1: result := tfS3tcDtx1RGBA;
+ D3DFMT_DXT3: result := tfS3tcDtx3RGBA;
+ D3DFMT_DXT5: result := tfS3tcDtx5RGBA;
end;
- *)
- raise RaiseEx;
- end else
+ end else if ((dwFlags and (DDPF_RGB or DDPF_ALPHAPIXELS or DDPF_LUMINANCE or DDPF_ALPHA)) > 0) then begin
+ // prepare masks
+ if ((dwFlags and DDPF_LUMINANCE) = 0) then begin
+ Mask.r := dwRBitMask;
+ Mask.g := dwGBitMask;
+ Mask.b := dwBBitMask;
+ end else begin
+ Mask.r := dwRBitMask;
+ Mask.g := dwRBitMask;
+ Mask.b := dwRBitMask;
+ end;
+ if (dwFlags and DDPF_ALPHAPIXELS > 0) then
+ Mask.a := dwABitMask
+ else
+ Mask.a := 0;;
- // RGB
- if (dwFlags and (DDPF_RGB or DDPF_ALPHAPIXELS)) > 0 then begin
- case dwRGBBitCount of
- 8: begin
- (* TODO if dwFlags and DDPF_ALPHAPIXELS > 0 then
- result := tfAlpha
- else
- *)
- result := tfLuminance8;
- end;
- 16: begin
- if dwFlags and DDPF_ALPHAPIXELS > 0 then begin
- // Alpha
- case CountSetBits(dwRBitMask) of
- 5: result := tfRGB5A1;
- //TODO 4: result := tfRGBA4;
- else
- result := tfLuminance8Alpha8;
- end;
- end else begin
- // no Alpha
- //TODO result := ifR5G6B5;
- raise RaiseEx;
+ //find matching format
+ fd := TFormatDescriptor.GetFromMask(Mask, dwRGBBitCount);
+ result := fd.Format;
+ if (result <> tfEmpty) then
+ exit;
+
+ //find format with same Range
+ for i := 0 to 3 do
+ Range.arr[i] := (2 shl CountSetBits(Mask.arr[i])) - 1;
+ for result := High(TglBitmapFormat) downto Low(TglBitmapFormat) do begin
+ fd := TFormatDescriptor.Get(result);
+ match := true;
+ for i := 0 to 3 do
+ if (fd.Range.arr[i] <> Range.arr[i]) then begin
+ match := false;
+ break;
end;
- end;
- 24: begin
- if dwRBitMask > dwBBitMask then
- result := tfBGR8
- else
- result := tfRGB8;
- end;
- 32: begin
- if CountSetBits(dwRBitMask) = 10 then
- //TODO result := tfRGB10A2
- raise RaiseEx
- else
+ if match then
+ break;
+ end;
- if dwRBitMask > dwBBitMask then
- result := tfBGRA8
- else
- result := tfRGBA8;
- end;
- else
- raise RaiseEx;
+ //no format with same range found -> use default
+ if (result = tfEmpty) then begin
+ if (dwABitMask > 0) then
+ result := tfRGBA8ui1
+ else
+ result := tfRGB8ub3;
end;
- end else
- raise RaiseEx;
+
+ Converter := TbmpBitfieldFormat.Create;
+ Converter.SetCustomValues(dwRGBBitCount, glBitmapRec4ul(dwRBitMask, dwGBitMask, dwBBitMask, dwABitMask));
+ end;
end;
end;
-begin
- result := false;
+var
+ StreamPos: Int64;
+ x, y, LineSize, RowSize, Magic: Cardinal;
+ NewImage, TmpData, RowData, SrcData: System.PByte;
+ SourceMD, DestMD: Pointer;
+ Pixel: TglBitmapPixelData;
+ ddsFormat: TglBitmapFormat;
+ FormatDesc: TFormatDescriptor;
- // Header
+begin
+ result := false;
+ Converter := nil;
StreamPos := aStream.Position;
- aStream.Read(Header, sizeof(Header));
- if ((Header.dwMagic <> DDS_MAGIC) or (Header.dwSize <> 124) or
- ((Header.dwFlags and DDSD_PIXELFORMAT) = 0) or ((Header.dwFlags and DDSD_CAPS) = 0)) then begin
+ // Magic
+ aStream.Read(Magic{%H-}, sizeof(Magic));
+ if (Magic <> DDS_MAGIC) then begin
aStream.Position := StreamPos;
exit;
end;
+ //Header
+ aStream.Read(Header{%H-}, sizeof(Header));
+ if (Header.dwSize <> SizeOf(Header)) or
+ ((Header.dwFlags and (DDSD_PIXELFORMAT or DDSD_CAPS or DDSD_WIDTH or DDSD_HEIGHT)) <>
+ (DDSD_PIXELFORMAT or DDSD_CAPS or DDSD_WIDTH or DDSD_HEIGHT)) then
+ begin
+ aStream.Position := StreamPos;
+ exit;
+ end;
+
+ if ((Header.Caps.dwCaps1 and DDSCAPS2_CUBEMAP) > 0) then
+ raise EglBitmap.Create('LoadDDS - CubeMaps are not supported');
+
ddsFormat := GetDDSFormat;
- LineSize := Trunc(Header.dwWidth * TFormatDescriptor.Get(ddsFormat).PixelSize);
- GetMem(NewImage, Header.dwHeight * LineSize);
try
- pData := NewImage;
-
- // Compressed
- if (Header.PixelFormat.dwFlags and DDPF_FOURCC) > 0 then begin
- RowSize := Header.dwPitchOrLinearSize div Header.dwWidth;
- for Y := 0 to Header.dwHeight -1 do begin
- aStream.Read(pData^, RowSize);
- Inc(pData, LineSize);
- end;
- end else
+ if (ddsFormat = tfEmpty) then
+ raise EglBitmap.Create('LoadDDS - unsupported Pixelformat found.');
- // RGB(A)
- if (Header.PixelFormat.dwFlags and (DDPF_RGB or DDPF_ALPHAPIXELS)) > 0 then begin
- RowSize := Header.dwPitchOrLinearSize;
+ FormatDesc := TFormatDescriptor.Get(ddsFormat);
+ LineSize := Trunc(Header.dwWidth * FormatDesc.BytesPerPixel);
+ GetMem(NewImage, Header.dwHeight * LineSize);
+ try
+ TmpData := NewImage;
+
+ //Converter needed
+ if Assigned(Converter) then begin
+ RowSize := Round(Header.dwWidth * Header.PixelFormat.dwRGBBitCount / 8);
+ GetMem(RowData, RowSize);
+ SourceMD := Converter.CreateMappingData;
+ DestMD := FormatDesc.CreateMappingData;
+ try
+ for y := 0 to Header.dwHeight-1 do begin
+ TmpData := NewImage;
+ inc(TmpData, y * LineSize);
+ SrcData := RowData;
+ aStream.Read(SrcData^, RowSize);
+ for x := 0 to Header.dwWidth-1 do begin
+ Converter.Unmap(SrcData, Pixel, SourceMD);
+ glBitmapConvertPixel(Pixel, Converter, FormatDesc);
+ FormatDesc.Map(Pixel, TmpData, DestMD);
+ end;
+ end;
+ finally
+ Converter.FreeMappingData(SourceMD);
+ FormatDesc.FreeMappingData(DestMD);
+ FreeMem(RowData);
+ end;
+ end else
- for Y := 0 to Header.dwHeight -1 do begin
- aStream.Read(pData^, RowSize);
- Inc(pData, LineSize);
+ // Compressed
+ if ((Header.PixelFormat.dwFlags and DDPF_FOURCC) > 0) then begin
+ RowSize := Header.dwPitchOrLinearSize div Header.dwWidth;
+ for Y := 0 to Header.dwHeight-1 do begin
+ aStream.Read(TmpData^, RowSize);
+ Inc(TmpData, LineSize);
+ end;
+ end else
+
+ // Uncompressed
+ if (Header.PixelFormat.dwFlags and (DDPF_RGB or DDPF_ALPHAPIXELS or DDPF_LUMINANCE)) > 0 then begin
+ RowSize := (Header.PixelFormat.dwRGBBitCount * Header.dwWidth) shr 3;
+ for Y := 0 to Header.dwHeight-1 do begin
+ aStream.Read(TmpData^, RowSize);
+ Inc(TmpData, LineSize);
+ end;
+ end else
+ raise EglBitmap.Create('LoadDDS - unsupported Pixelformat found.');
+
+ SetDataPointer(NewImage, ddsFormat, Header.dwWidth, Header.dwHeight); //be careful, Data could be freed by this method
+ result := true;
+ except
+ if Assigned(NewImage) then
+ FreeMem(NewImage);
+ raise;
+ end;
+ finally
+ FreeAndNil(Converter);
+ end;
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap.SaveDDS(const aStream: TStream);
+var
+ Header: TDDSHeader;
+ FormatDesc: TFormatDescriptor;
+begin
+ if not (ftDDS in FormatGetSupportedFiles(Format)) then
+ raise EglBitmapUnsupportedFormat.Create(Format);
+
+ FormatDesc := TFormatDescriptor.Get(Format);
+
+ // Generell
+ FillChar(Header{%H-}, SizeOf(Header), 0);
+ Header.dwSize := SizeOf(Header);
+ Header.dwFlags := DDSD_WIDTH or DDSD_HEIGHT or DDSD_CAPS or DDSD_PIXELFORMAT;
+
+ Header.dwWidth := Max(1, Width);
+ Header.dwHeight := Max(1, Height);
+
+ // Caps
+ Header.Caps.dwCaps1 := DDSCAPS_TEXTURE;
+
+ // Pixelformat
+ Header.PixelFormat.dwSize := sizeof(Header);
+ if (FormatDesc.IsCompressed) then begin
+ Header.PixelFormat.dwFlags := Header.PixelFormat.dwFlags or DDPF_FOURCC;
+ case Format of
+ tfS3tcDtx1RGBA: Header.PixelFormat.dwFourCC := D3DFMT_DXT1;
+ tfS3tcDtx3RGBA: Header.PixelFormat.dwFourCC := D3DFMT_DXT3;
+ tfS3tcDtx5RGBA: Header.PixelFormat.dwFourCC := D3DFMT_DXT5;
+ end;
+ end else if not FormatDesc.HasColor and FormatDesc.HasAlpha then begin
+ Header.PixelFormat.dwFlags := Header.PixelFormat.dwFlags or DDPF_ALPHA;
+ Header.PixelFormat.dwRGBBitCount := FormatDesc.BitsPerPixel;
+ Header.PixelFormat.dwABitMask := FormatDesc.Mask.a;
+ end else if FormatDesc.IsGrayscale then begin
+ Header.PixelFormat.dwFlags := Header.PixelFormat.dwFlags or DDPF_LUMINANCE;
+ Header.PixelFormat.dwRGBBitCount := FormatDesc.BitsPerPixel;
+ Header.PixelFormat.dwRBitMask := FormatDesc.Mask.r;
+ Header.PixelFormat.dwABitMask := FormatDesc.Mask.a;
+ end else begin
+ Header.PixelFormat.dwFlags := Header.PixelFormat.dwFlags or DDPF_RGB;
+ Header.PixelFormat.dwRGBBitCount := FormatDesc.BitsPerPixel;
+ Header.PixelFormat.dwRBitMask := FormatDesc.Mask.r;
+ Header.PixelFormat.dwGBitMask := FormatDesc.Mask.g;
+ Header.PixelFormat.dwBBitMask := FormatDesc.Mask.b;
+ Header.PixelFormat.dwABitMask := FormatDesc.Mask.a;
+ end;
+
+ if (FormatDesc.HasAlpha) then
+ Header.PixelFormat.dwFlags := Header.PixelFormat.dwFlags or DDPF_ALPHAPIXELS;
+
+ aStream.Write(DDS_MAGIC, sizeof(DDS_MAGIC));
+ aStream.Write(Header, SizeOf(Header));
+ aStream.Write(Data^, FormatDesc.GetSize(Dimension));
+end;
+
+{$IFNDEF OPENGL_ES}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TglBitmap1D/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap1D.SetDataPointer(var aData: PByte; const aFormat: TglBitmapFormat;
+ const aWidth: Integer; const aHeight: Integer);
+var
+ pTemp: pByte;
+ Size: Integer;
+begin
+ if (aHeight > 1) then begin
+ Size := TFormatDescriptor.Get(aFormat).GetSize(aWidth, 1);
+ GetMem(pTemp, Size);
+ try
+ Move(aData^, pTemp^, Size);
+ FreeMem(aData);
+ aData := nil;
+ except
+ FreeMem(pTemp);
+ raise;
+ end;
+ end else
+ pTemp := aData;
+ inherited SetDataPointer(pTemp, aFormat, aWidth);
+end;
+
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+function TglBitmap1D.FlipHorz: Boolean;
+var
+ Col: Integer;
+ pTempDest, pDest, pSource: PByte;
+begin
+ result := inherited FlipHorz;
+ if Assigned(Data) and not TFormatDescriptor.Get(Format).IsCompressed then begin
+ pSource := Data;
+ GetMem(pDest, fRowSize);
+ try
+ pTempDest := pDest;
+ Inc(pTempDest, fRowSize);
+ for Col := 0 to Width-1 do begin
+ dec(pTempDest, fPixelSize); //dec before, because ptr is behind last byte of data
+ Move(pSource^, pTempDest^, fPixelSize);
+ Inc(pSource, fPixelSize);
end;
- end else
- raise RaiseEx;
-
- SetDataPointer(NewImage, ddsFormat, Header.dwWidth, Header.dwHeight);
- result := true;
- except
- FreeMem(NewImage);
- raise;
+ SetDataPointer(pDest, Format, Width); //be careful, Data could be freed by this method
+ result := true;
+ except
+ if Assigned(pDest) then
+ FreeMem(pDest);
+ raise;
+ end;
end;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap.SaveDDS(const aStream: TStream);
+procedure TglBitmap1D.UploadData(const aBuildWithGlu: Boolean);
var
- Header: TDDSHeader;
- Pix: TglBitmapPixelData;
FormatDesc: TFormatDescriptor;
begin
- //if not FormatIsUncompressed(InternalFormat) then
- // raise EglBitmapUnsupportedFormatFormat.Create('SaveDDS - ' + UNSUPPORTED_FORMAT);
-
- (* TODO if Format = tfAlpha8 then
- FORMAT_DESCRIPTORS[tfLuminance8].PreparePixel(Pix);
- else *)
- TFormatDescriptor.Get(Format).PreparePixel(Pix);
-
- // Generell
- FillChar(Header, SizeOf(Header), 0);
- Header.dwMagic := DDS_MAGIC;
- Header.dwSize := 124;
- Header.dwFlags := DDSD_PITCH or DDSD_CAPS or DDSD_PIXELFORMAT;
-
- if Width > 0 then begin
- Header.dwWidth := Width;
- Header.dwFlags := Header.dwFlags or DDSD_WIDTH;
- end;
-
- if Height > 0 then begin
- Header.dwHeight := Height;
- Header.dwFlags := Header.dwFlags or DDSD_HEIGHT;
- end;
+ // Upload data
+ FormatDesc := TFormatDescriptor.Get(Format);
+ if (FormatDesc.glInternalFormat = 0) or (FormatDesc.glDataFormat = 0) then
+ raise EglBitmap.Create('format is not supported by video adapter, please convert before uploading data');
+
+ if FormatDesc.IsCompressed then begin
+ if not Assigned(glCompressedTexImage1D) then
+ raise EglBitmap.Create('compressed formats not supported by video adapter');
+ glCompressedTexImage1D(Target, 0, FormatDesc.glInternalFormat, Width, 0, FormatDesc.GetSize(Width, 1), Data)
+ end else if aBuildWithGlu then
+ gluBuild1DMipmaps(Target, FormatDesc.glInternalFormat, Width, FormatDesc.glFormat, FormatDesc.glDataFormat, Data)
+ else
+ glTexImage1D(Target, 0, FormatDesc.glInternalFormat, Width, 0, FormatDesc.glFormat, FormatDesc.glDataFormat, Data);
- Header.dwPitchOrLinearSize := fRowSize;
- Header.dwMipMapCount := 1;
+ // Free Data
+ if (FreeDataAfterGenTexture) then
+ FreeData;
+end;
- // Caps
- Header.Caps.dwCaps1 := DDSCAPS_TEXTURE;
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap1D.GenTexture(const aTestTextureSize: Boolean);
+var
+ BuildWithGlu, TexRec: Boolean;
+ TexSize: Integer;
+begin
+ if Assigned(Data) then begin
+ // Check Texture Size
+ if (aTestTextureSize) then begin
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, @TexSize);
- // Pixelformat
- Header.PixelFormat.dwSize := Sizeof(Header.PixelFormat);
- Header.PixelFormat.dwFlags := DDPF_RGB;
+ if (Width > TexSize) then
+ raise EglBitmapSizeToLarge.Create('TglBitmap1D.GenTexture - The size for the texture is to large. It''s may be not conform with the Hardware.');
- (* TODO tfAlpha8
- if FORMAT_DESCRIPTORS[Format].HasAlpha and (Format <> tfAlpha8) then
- Header.PixelFormat.dwFlags := Header.PixelFormat.dwFlags or DDPF_ALPHAPIXELS;
- *)
+ TexRec := (GL_ARB_texture_rectangle or GL_EXT_texture_rectangle or GL_NV_texture_rectangle) and
+ (Target = GL_TEXTURE_RECTANGLE);
+ if not (IsPowerOfTwo(Width) or GL_ARB_texture_non_power_of_two or GL_VERSION_2_0 or TexRec) then
+ raise EglBitmapNonPowerOfTwo.Create('TglBitmap1D.GenTexture - Rendercontex dosn''t support non power of two texture.');
+ end;
- FormatDesc := TFormatDescriptor.Get(Format);
- Header.PixelFormat.dwRGBBitCount := Trunc(FormatDesc.PixelSize * 8);
- Header.PixelFormat.dwRBitMask := FormatDesc.RedMask;
- Header.PixelFormat.dwGBitMask := FormatDesc.GreenMask;
- Header.PixelFormat.dwBBitMask := FormatDesc.BlueMask;
- Header.PixelFormat.dwABitMask := FormatDesc.AlphaMask;
+ CreateId;
+ SetupParameters(BuildWithGlu);
+ UploadData(BuildWithGlu);
+ glAreTexturesResident(1, @fID, @fIsResident);
+ end;
+end;
- aStream.Write(Header, SizeOf(Header));
- aStream.Write(Data^, FormatDesc.GetSize(Dimension));
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmap1D.AfterConstruction;
+begin
+ inherited;
+ Target := GL_TEXTURE_1D;
end;
+{$ENDIF}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//TglBitmap2D/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap2D.SetDataPointer(const aData: PByte; const aFormat: TglBitmapFormat;
+procedure TglBitmap2D.SetDataPointer(var aData: PByte; const aFormat: TglBitmapFormat;
const aWidth: Integer; const aHeight: Integer);
var
Idx, LineWidth: Integer;
begin
inherited SetDataPointer(aData, aFormat, aWidth, aHeight);
- //TODO compression
- if {FormatIsUncompressed(Format)} true then begin
- (* TODO PixelFuncs
- fGetPixelFunc := GetPixel2DUnmap;
- fSetPixelFunc := SetPixel2DUnmap;
- *)
+ if not TFormatDescriptor.Get(aFormat).IsCompressed then begin
// Assigning Data
if Assigned(Data) then begin
SetLength(fLines, GetHeight);
- LineWidth := Trunc(GetWidth * TFormatDescriptor.Get(Format).PixelSize);
+ LineWidth := Trunc(GetWidth * TFormatDescriptor.Get(Format).BytesPerPixel);
- for Idx := 0 to GetHeight -1 do begin
+ for Idx := 0 to GetHeight-1 do begin
fLines[Idx] := Data;
Inc(fLines[Idx], Idx * LineWidth);
end;
end
else SetLength(fLines, 0);
end else begin
- (*
SetLength(fLines, 0);
-
- fSetPixelFunc := nil;
-
- case Format of
- ifDXT1:
- fGetPixelFunc := GetPixel2DDXT1;
- ifDXT3:
- fGetPixelFunc := GetPixel2DDXT3;
- ifDXT5:
- fGetPixelFunc := GetPixel2DDXT5;
- else
- fGetPixelFunc := nil;
- end;
- *)
end;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap2D.UploadData(const aTarget: Cardinal; const aBuildWithGlu: Boolean);
+procedure TglBitmap2D.UploadData(const aTarget: GLenum{$IFNDEF OPENGL_ES}; const aBuildWithGlu: Boolean{$ENDIF});
var
FormatDesc: TFormatDescriptor;
begin
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ FormatDesc := TFormatDescriptor.Get(Format);
+ if (FormatDesc.glInternalFormat = 0) or (FormatDesc.glDataFormat = 0) then
+ raise EglBitmap.Create('format is not supported by video adapter, please convert before uploading data');
- (* TODO compression
- if Self.InternalFormat in [ifDXT1, ifDXT3, ifDXT5] then
- glCompressedTexImage2D(Target, 0, InternalFormat, Width, Height, 0, Trunc(Width * Height * FormatGetSize(Self.InternalFormat)), Data)
- else
- *)
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
- FormatDesc := TFormatDescriptor.Get(Format);
- if aBuildWithGlu then
- gluBuild2DMipmaps(aTarget, FormatDesc.Components, Width, Height,
+ if FormatDesc.IsCompressed then begin
+ if not Assigned(glCompressedTexImage2D) then
+ raise EglBitmap.Create('compressed formats not supported by video adapter');
+ glCompressedTexImage2D(aTarget, 0, FormatDesc.glInternalFormat, Width, Height, 0, FormatDesc.GetSize(fDimension), Data)
+{$IFNDEF OPENGL_ES}
+ end else if aBuildWithGlu then begin
+ gluBuild2DMipmaps(aTarget, FormatDesc.ChannelCount, Width, Height,
FormatDesc.glFormat, FormatDesc.glDataFormat, Data)
- else
+{$ENDIF}
+ end else begin
glTexImage2D(aTarget, 0, FormatDesc.glInternalFormat, Width, Height, 0,
FormatDesc.glFormat, FormatDesc.glDataFormat, Data);
+ end;
// Freigeben
if (FreeDataAfterGenTexture) then
Size, w, h: Integer;
FormatDesc: TFormatDescriptor;
begin
- (* TODO compression
- if not FormatIsUncompressed(Format) then
- raise EglBitmapUnsupportedFormatFormat.Create('TglBitmap2D.GrabScreen - ' + UNSUPPORTED_FORMAT);
- *)
+ FormatDesc := TFormatDescriptor.Get(aFormat);
+ if FormatDesc.IsCompressed then
+ raise EglBitmapUnsupportedFormat.Create(aFormat);
- w := aRight - aLeft;
- h := aBottom - aTop;
- FormatDesc := TFormatDescriptor.Get(Format);
- Size := FormatDesc.GetSize(w, h);
+ w := aRight - aLeft;
+ h := aBottom - aTop;
+ Size := FormatDesc.GetSize(w, h);
GetMem(Temp, Size);
try
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(aLeft, aTop, w, h, FormatDesc.glFormat, FormatDesc.glDataFormat, Temp);
- SetDataPointer(Temp, Format, w, h);
+ SetDataPointer(Temp, aFormat, w, h); //be careful, Data could be freed by this method
FlipVert;
except
- FreeMem(Temp);
+ if Assigned(Temp) then
+ FreeMem(Temp);
raise;
end;
end;
+{$IFNDEF OPENGL_ES}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap2D.GetDataFromTexture;
var
Temp: PByte;
TempWidth, TempHeight: Integer;
- TempType, TempIntFormat: Cardinal;
- IntFormat, f: TglBitmapFormat;
+ TempIntFormat: GLint;
+ IntFormat: TglBitmapFormat;
FormatDesc: TFormatDescriptor;
begin
Bind;
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_HEIGHT, @TempHeight);
glGetTexLevelParameteriv(Target, 0, GL_TEXTURE_INTERNAL_FORMAT, @TempIntFormat);
- IntFormat := tfEmpty;
- for f := Low(TglBitmapFormat) to High(TglBitmapFormat) do
- if (TFormatDescriptor.Get(f).glInternalFormat = TempIntFormat) then begin
- IntFormat := FormatDesc.Format;
- break;
- end;
+ FormatDesc := (TglBitmapFormatDescriptor.GetByFormat(TempIntFormat) as TFormatDescriptor);
+ IntFormat := FormatDesc.Format;
// Getting data from OpenGL
FormatDesc := TFormatDescriptor.Get(IntFormat);
GetMem(Temp, FormatDesc.GetSize(TempWidth, TempHeight));
try
- (* TODO Compression
- if FormatIsCompressed(IntFormat) and (GL_VERSION_1_3 or GL_ARB_texture_compression) then
+ if FormatDesc.IsCompressed then begin
+ if not Assigned(glGetCompressedTexImage) then
+ raise EglBitmap.Create('compressed formats not supported by video adapter');
glGetCompressedTexImage(Target, 0, Temp)
- else
- *)
- glGetTexImage(Target, 0, FormatDesc.glInternalFormat, FormatDesc.glDataFormat, Temp);
- SetDataPointer(Temp, IntFormat, TempWidth, TempHeight);
+ end else
+ glGetTexImage(Target, 0, FormatDesc.glFormat, FormatDesc.glDataFormat, Temp);
+ SetDataPointer(Temp, IntFormat, TempWidth, TempHeight); //be careful, Data could be freed by this method
except
- FreeMem(Temp);
+ if Assigned(Temp) then
+ FreeMem(Temp);
raise;
end;
end;
+{$ENDIF}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmap2D.GenTexture(const aTestTextureSize: Boolean);
var
- BuildWithGlu, PotTex, TexRec: Boolean;
+ {$IFNDEF OPENGL_ES}
+ BuildWithGlu, TexRec: Boolean;
+ {$ENDIF}
+ PotTex: Boolean;
TexSize: Integer;
begin
if Assigned(Data) then begin
glGetIntegerv(GL_MAX_TEXTURE_SIZE, @TexSize);
if ((Height > TexSize) or (Width > TexSize)) then
- raise EglBitmapSizeToLargeException.Create('TglBitmap2D.GenTexture - The size for the texture is to large. It''s may be not conform with the Hardware.');
+ raise EglBitmapSizeToLarge.Create('TglBitmap2D.GenTexture - The size for the texture is to large. It''s may be not conform with the Hardware.');
PotTex := IsPowerOfTwo(Height) and IsPowerOfTwo(Width);
- TexRec := (GL_ARB_texture_rectangle or GL_EXT_texture_rectangle or GL_NV_texture_rectangle) and (Target = GL_TEXTURE_RECTANGLE_ARB);
-
+{$IF NOT DEFINED(OPENGL_ES)}
+ TexRec := (GL_ARB_texture_rectangle or GL_EXT_texture_rectangle or GL_NV_texture_rectangle) and (Target = GL_TEXTURE_RECTANGLE);
if not (PotTex or GL_ARB_texture_non_power_of_two or GL_VERSION_2_0 or TexRec) then
- raise EglBitmapNonPowerOfTwoException.Create('TglBitmap2D.GenTexture - Rendercontex dosn''t support non power of two texture.');
+ raise EglBitmapNonPowerOfTwo.Create('TglBitmap2D.GenTexture - Rendercontex dosn''t support non power of two texture.');
+{$ELSEIF DEFINED(OPENGL_ES_EXT)}
+ if not PotTex and not GL_OES_texture_npot then
+ raise EglBitmapNonPowerOfTwo.Create('TglBitmap2D.GenTexture - Rendercontex dosn''t support non power of two texture.');
+{$ELSE}
+ if not PotTex then
+ raise EglBitmapNonPowerOfTwo.Create('TglBitmap2D.GenTexture - Rendercontex dosn''t support non power of two texture.');
+{$IFEND}
end;
CreateId;
- SetupParameters(BuildWithGlu);
- UploadData(Target, BuildWithGlu);
+ SetupParameters({$IFNDEF OPENGL_ES}BuildWithGlu{$ENDIF});
+ UploadData(Target{$IFNDEF OPENGL_ES}, BuildWithGlu{$ENDIF});
+{$IFNDEF OPENGL_ES}
glAreTexturesResident(1, @fID, @fIsResident);
+{$ENDIF}
end;
end;
Dec(TempDestData, fPixelSize);
end;
end;
- SetDataPointer(DestData, Format);
+ SetDataPointer(DestData, Format, Width, Height); //be careful, Data could be freed by this method
result := true;
except
- FreeMem(DestData);
+ if Assigned(DestData) then
+ FreeMem(DestData);
raise;
end;
end;
Dec(TempDestData, fRowSize);
Inc(SourceData, fRowSize);
end;
- SetDataPointer(DestData, Format);
+ SetDataPointer(DestData, Format, Width, Height); //be careful, Data could be freed by this method
result := true;
except
- FreeMem(DestData);
+ if Assigned(DestData) then
+ FreeMem(DestData);
raise;
end;
end;
end;
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-procedure TglBitmap2D.ToNormalMap(const aFunc: TglBitmapNormalMapFunc; const aScale: Single; const aUseAlpha: Boolean);
+procedure TglBitmap2D.GenerateNormalMap(const aFunc: TglBitmapNormalMapFunc; const aScale: Single; const aUseAlpha: Boolean);
var
Rec: TglBitmapToNormalMapRec;
end;
begin
- (* TODO Compression
- if not FormatIsUncompressed(InternalFormat) then
- raise EglBitmapUnsupportedFormatFormat.Create('TglBitmap2D.ToNormalMap - ' + UNSUPPORTED_FORMAT);
- *)
+ if TFormatDescriptor.Get(Format).IsCompressed then
+ raise EglBitmapUnsupportedFormat.Create(Format);
if aScale > 100 then
Rec.Scale := 100
// Daten Sammeln
if aUseAlpha and TFormatDescriptor.Get(Format).HasAlpha then
- AddFunc(glBitmapToNormalMapPrepareAlphaFunc, false, PtrInt(@Rec))
+ Convert(glBitmapToNormalMapPrepareAlphaFunc, false, @Rec)
else
- AddFunc(glBitmapToNormalMapPrepareFunc, false, PtrInt(@Rec));
- AddFunc(glBitmapToNormalMapFunc, false, PtrInt(@Rec));
+ Convert(glBitmapToNormalMapPrepareFunc, false, @Rec);
+ Convert(glBitmapToNormalMapFunc, false, @Rec);
finally
SetLength(Rec.Heights, 0);
end;
end;
-
-
-
-
-
-
-
-
-(*
-procedure TglBitmap1D.SetDataPointer(Data: pByte; Format: TglBitmapInternalFormat; Width, Height: Integer);
-var
- pTemp: pByte;
- Size: Integer;
-begin
- if Height > 1 then begin
- // extract first line of the data
- Size := FormatGetImageSize(glBitmapPosition(Width), Format);
- GetMem(pTemp, Size);
-
- Move(Data^, pTemp^, Size);
-
- FreeMem(Data);
- end else
- pTemp := Data;
-
- // set data pointer
- inherited SetDataPointer(pTemp, Format, Width);
-
- if FormatIsUncompressed(Format) then begin
- fUnmapFunc := FormatGetUnMapFunc(Format);
- fGetPixelFunc := GetPixel1DUnmap;
- end;
-end;
-
-
-procedure TglBitmap1D.GetPixel1DUnmap(const Pos: TglBitmapPixelPosition; var Pixel: TglBitmapPixelData);
-var
- pTemp: pByte;
-begin
- pTemp := Data;
- Inc(pTemp, Pos.X * fPixelSize);
-
- fUnmapFunc(pTemp, Pixel);
-end;
-
-
-function TglBitmap1D.FlipHorz: Boolean;
-var
- Col: Integer;
- pTempDest, pDest, pSource: pByte;
-begin
- result := inherited FlipHorz;
-
- if Assigned(Data) and FormatIsUncompressed(InternalFormat) then begin
- pSource := Data;
-
- GetMem(pDest, fRowSize);
- try
- pTempDest := pDest;
-
- Inc(pTempDest, fRowSize);
- for Col := 0 to Width -1 do begin
- Move(pSource^, pTempDest^, fPixelSize);
-
- Inc(pSource, fPixelSize);
- Dec(pTempDest, fPixelSize);
- end;
-
- SetDataPointer(pDest, InternalFormat);
-
- result := true;
- finally
- FreeMem(pDest);
- end;
- end;
-end;
-
-
-procedure TglBitmap1D.UploadData (Target, Format, InternalFormat, Typ: Cardinal; BuildWithGlu: Boolean);
-begin
- // Upload data
- if Self.InternalFormat in [ifDXT1, ifDXT3, ifDXT5] then
- glCompressedTexImage1D(Target, 0, InternalFormat, Width, 0, Trunc(Width * FormatGetSize(Self.InternalFormat)), Data)
- else
-
- // Upload data
- if BuildWithGlu then
- gluBuild1DMipmaps(Target, InternalFormat, Width, Format, Typ, Data)
- else
- glTexImage1D(Target, 0, InternalFormat, Width, 0, Format, Typ, Data);
-
- // Freigeben
- if (FreeDataAfterGenTexture) then
- FreeData;
-end;
-
-
-procedure TglBitmap1D.GenTexture(TestTextureSize: Boolean);
-var
- BuildWithGlu, TexRec: Boolean;
- glFormat, glInternalFormat, glType: Cardinal;
- TexSize: Integer;
-begin
- if Assigned(Data) then begin
- // Check Texture Size
- if (TestTextureSize) then begin
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, @TexSize);
-
- if (Width > TexSize) then
- raise EglBitmapSizeToLargeException.Create('TglBitmap1D.GenTexture - The size for the texture is to large. It''s may be not conform with the Hardware.');
-
- TexRec := (GL_ARB_texture_rectangle or GL_EXT_texture_rectangle or GL_NV_texture_rectangle) and
- (Target = GL_TEXTURE_RECTANGLE_ARB);
-
- if not (IsPowerOfTwo (Width) or GL_ARB_texture_non_power_of_two or GL_VERSION_2_0 or TexRec) then
- raise EglBitmapNonPowerOfTwoException.Create('TglBitmap1D.GenTexture - Rendercontex dosn''t support non power of two texture.');
- end;
-
- CreateId;
-
- SetupParameters(BuildWithGlu);
- SelectFormat(InternalFormat, glFormat, glInternalFormat, glType);
-
- UploadData(Target, glFormat, glInternalFormat, glType, BuildWithGlu);
-
- // Infos sammeln
- glAreTexturesResident(1, @fID, @fIsResident);
- end;
-end;
-
-
-procedure TglBitmap1D.AfterConstruction;
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_2_0)}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TglBitmapCubeMap////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmapCubeMap.GenTexture(const aTestTextureSize: Boolean);
begin
- inherited;
-
- Target := GL_TEXTURE_1D;
+ Assert(false, 'TglBitmapCubeMap.GenTexture - Don''t call GenTextures directly.');
end;
-
-{ TglBitmapCubeMap }
-
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmapCubeMap.AfterConstruction;
begin
inherited;
+{$IFNDEF OPENGL_ES}
if not (GL_VERSION_1_3 or GL_ARB_texture_cube_map or GL_EXT_texture_cube_map) then
- raise EglBitmapException.Create('TglBitmapCubeMap.AfterConstruction - CubeMaps are unsupported.');
+ raise EglBitmap.Create('TglBitmapCubeMap.AfterConstruction - CubeMaps are unsupported.');
+{$ELSE}
+ if not (GL_VERSION_2_0) then
+ raise EglBitmap.Create('TglBitmapCubeMap.AfterConstruction - CubeMaps are unsupported.');
+{$ENDIF}
- SetWrap; // set all to GL_CLAMP_TO_EDGE
- Target := GL_TEXTURE_CUBE_MAP;
+ SetWrap;
+ Target := GL_TEXTURE_CUBE_MAP;
+{$IFNDEF OPENGL_ES}
fGenMode := GL_REFLECTION_MAP;
+{$ENDIF}
end;
-
-procedure TglBitmapCubeMap.Bind(EnableTexCoordsGen, EnableTextureUnit: Boolean);
-begin
- inherited Bind (EnableTextureUnit);
-
- if EnableTexCoordsGen then begin
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, fGenMode);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, fGenMode);
- glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, fGenMode);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_GEN_R);
- end;
-end;
-
-
-procedure TglBitmapCubeMap.GenerateCubeMap(CubeTarget: Cardinal; TestTextureSize: Boolean);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmapCubeMap.GenerateCubeMap(const aCubeTarget: Cardinal; const aTestTextureSize: Boolean);
var
- glFormat, glInternalFormat, glType: Cardinal;
+ {$IFNDEF OPENGL_ES}
BuildWithGlu: Boolean;
+ {$ENDIF}
TexSize: Integer;
begin
- // Check Texture Size
- if (TestTextureSize) then begin
+ if (aTestTextureSize) then begin
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, @TexSize);
- if ((Height > TexSize) or (Width > TexSize)) then
- raise EglBitmapSizeToLargeException.Create('TglBitmapCubeMap.GenTexture - The size for the Cubemap is to large. It''s may be not conform with the Hardware.');
-
- if not ((IsPowerOfTwo (Height) and IsPowerOfTwo (Width)) or GL_VERSION_2_0 or GL_ARB_texture_non_power_of_two) then
- raise EglBitmapNonPowerOfTwoException.Create('TglBitmapCubeMap.GenTexture - Cubemaps dosn''t support non power of two texture.');
+ if (Height > TexSize) or (Width > TexSize) then
+ raise EglBitmapSizeToLarge.Create('TglBitmapCubeMap.GenerateCubeMap - The size for the Cubemap is to large. It''s may be not conform with the Hardware.');
+
+{$IF NOT DEFINED(OPENGL_ES)}
+ if not ((IsPowerOfTwo(Height) and IsPowerOfTwo(Width)) or GL_VERSION_2_0 or GL_ARB_texture_non_power_of_two) then
+ raise EglBitmapNonPowerOfTwo.Create('TglBitmapCubeMap.GenerateCubeMap - Cubemaps dosn''t support non power of two texture.');
+{$ELSEIF DEFINED(OPENGL_ES_EXT)}
+ if not (IsPowerOfTwo(Height) and IsPowerOfTwo(Width)) and not GL_OES_texture_npot then
+ raise EglBitmapNonPowerOfTwo.Create('TglBitmapCubeMap.GenerateCubeMap - Cubemaps dosn''t support non power of two texture.');
+{$ELSE}
+ if not (IsPowerOfTwo(Height) and IsPowerOfTwo(Width)) then
+ raise EglBitmapNonPowerOfTwo.Create('TglBitmapCubeMap.GenerateCubeMap - Cubemaps dosn''t support non power of two texture.');
+{$IFEND}
end;
- // create Texture
- if ID = 0 then begin
+ if (ID = 0) then
CreateID;
- SetupParameters(BuildWithGlu);
- end;
-
- SelectFormat(InternalFormat, glFormat, glInternalFormat, glType);
-
- UploadData (CubeTarget, glFormat, glInternalFormat, glType, BuildWithGlu);
+ SetupParameters({$IFNDEF OPENGL_ES}BuildWithGlu{$ENDIF});
+ UploadData(aCubeTarget{$IFNDEF OPENGL_ES}, BuildWithGlu{$ENDIF});
end;
-
-procedure TglBitmapCubeMap.GenTexture(TestTextureSize: Boolean);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmapCubeMap.Bind({$IFNDEF OPENGL_ES}const aEnableTexCoordsGen: Boolean;{$ENDIF} const aEnableTextureUnit: Boolean);
begin
- Assert(false, 'TglBitmapCubeMap.GenTexture - Don''t call GenTextures directly.');
+ inherited Bind (aEnableTextureUnit);
+{$IFNDEF OPENGL_ES}
+ if aEnableTexCoordsGen then begin
+ glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, fGenMode);
+ glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, fGenMode);
+ glTexGeni(GL_R, GL_TEXTURE_GEN_MODE, fGenMode);
+ glEnable(GL_TEXTURE_GEN_S);
+ glEnable(GL_TEXTURE_GEN_T);
+ glEnable(GL_TEXTURE_GEN_R);
+ end;
+{$ENDIF}
end;
-
-procedure TglBitmapCubeMap.Unbind(DisableTexCoordsGen,
- DisableTextureUnit: Boolean);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmapCubeMap.Unbind({$IFNDEF OPENGL_ES}const aDisableTexCoordsGen: Boolean;{$ENDIF} const aDisableTextureUnit: Boolean);
begin
- inherited Unbind (DisableTextureUnit);
-
- if DisableTexCoordsGen then begin
+ inherited Unbind(aDisableTextureUnit);
+{$IFNDEF OPENGL_ES}
+ if aDisableTexCoordsGen then begin
glDisable(GL_TEXTURE_GEN_S);
glDisable(GL_TEXTURE_GEN_T);
glDisable(GL_TEXTURE_GEN_R);
end;
+{$ENDIF}
end;
+{$IFEND}
-
-{ TglBitmapNormalMap }
-
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_2_0)}
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//TglBitmapNormalMap//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
type
TVec = Array[0..2] of Single;
- TglBitmapNormalMapGetVectorFunc = procedure (var Vec: TVec; const Position: TglBitmapPixelPosition; const HalfSize: Integer);
+ TglBitmapNormalMapGetVectorFunc = procedure (out aVec: TVec; const aPosition: TglBitmapPixelPosition; const aHalfSize: Integer);
PglBitmapNormalMapRec = ^TglBitmapNormalMapRec;
TglBitmapNormalMapRec = record
Func: TglBitmapNormalMapGetVectorFunc;
end;
-
-procedure glBitmapNormalMapPosX(var Vec: TVec; const Position: TglBitmapPixelPosition; const HalfSize: Integer);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glBitmapNormalMapPosX(out aVec: TVec; const aPosition: TglBitmapPixelPosition; const aHalfSize: Integer);
begin
- Vec[0] := HalfSize;
- Vec[1] := - (Position.Y + 0.5 - HalfSize);
- Vec[2] := - (Position.X + 0.5 - HalfSize);
+ aVec[0] := aHalfSize;
+ aVec[1] := - (aPosition.Y + 0.5 - aHalfSize);
+ aVec[2] := - (aPosition.X + 0.5 - aHalfSize);
end;
-
-procedure glBitmapNormalMapNegX(var Vec: TVec; const Position: TglBitmapPixelPosition; const HalfSize: Integer);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glBitmapNormalMapNegX(out aVec: TVec; const aPosition: TglBitmapPixelPosition; const aHalfSize: Integer);
begin
- Vec[0] := - HalfSize;
- Vec[1] := - (Position.Y + 0.5 - HalfSize);
- Vec[2] := Position.X + 0.5 - HalfSize;
+ aVec[0] := - aHalfSize;
+ aVec[1] := - (aPosition.Y + 0.5 - aHalfSize);
+ aVec[2] := aPosition.X + 0.5 - aHalfSize;
end;
-
-procedure glBitmapNormalMapPosY(var Vec: TVec; const Position: TglBitmapPixelPosition; const HalfSize: Integer);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glBitmapNormalMapPosY(out aVec: TVec; const aPosition: TglBitmapPixelPosition; const aHalfSize: Integer);
begin
- Vec[0] := Position.X + 0.5 - HalfSize;
- Vec[1] := HalfSize;
- Vec[2] := Position.Y + 0.5 - HalfSize;
+ aVec[0] := aPosition.X + 0.5 - aHalfSize;
+ aVec[1] := aHalfSize;
+ aVec[2] := aPosition.Y + 0.5 - aHalfSize;
end;
-
-procedure glBitmapNormalMapNegY(var Vec: TVec; const Position: TglBitmapPixelPosition; const HalfSize: Integer);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glBitmapNormalMapNegY(out aVec: TVec; const aPosition: TglBitmapPixelPosition; const aHalfSize: Integer);
begin
- Vec[0] := Position.X + 0.5 - HalfSize;
- Vec[1] := - HalfSize;
- Vec[2] := - (Position.Y + 0.5 - HalfSize);
+ aVec[0] := aPosition.X + 0.5 - aHalfSize;
+ aVec[1] := - aHalfSize;
+ aVec[2] := - (aPosition.Y + 0.5 - aHalfSize);
end;
-
-procedure glBitmapNormalMapPosZ(var Vec: TVec; const Position: TglBitmapPixelPosition; const HalfSize: Integer);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glBitmapNormalMapPosZ(out aVec: TVec; const aPosition: TglBitmapPixelPosition; const aHalfSize: Integer);
begin
- Vec[0] := Position.X + 0.5 - HalfSize;
- Vec[1] := - (Position.Y + 0.5 - HalfSize);
- Vec[2] := HalfSize;
+ aVec[0] := aPosition.X + 0.5 - aHalfSize;
+ aVec[1] := - (aPosition.Y + 0.5 - aHalfSize);
+ aVec[2] := aHalfSize;
end;
-
-procedure glBitmapNormalMapNegZ(var Vec: TVec; const Position: TglBitmapPixelPosition; const HalfSize: Integer);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure glBitmapNormalMapNegZ(out aVec: TVec; const aPosition: TglBitmapPixelPosition; const aHalfSize: Integer);
begin
- Vec[0] := - (Position.X + 0.5 - HalfSize);
- Vec[1] := - (Position.Y + 0.5 - HalfSize);
- Vec[2] := - HalfSize;
+ aVec[0] := - (aPosition.X + 0.5 - aHalfSize);
+ aVec[1] := - (aPosition.Y + 0.5 - aHalfSize);
+ aVec[2] := - aHalfSize;
end;
-
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure glBitmapNormalMapFunc(var FuncRec: TglBitmapFunctionRec);
var
- Vec : TVec;
+ i: Integer;
+ Vec: TVec;
Len: Single;
begin
with FuncRec do begin
- with PglBitmapNormalMapRec (CustomData)^ do begin
+ with PglBitmapNormalMapRec(Args)^ do begin
Func(Vec, Position, HalfSize);
// Normalize
end;
// Set Color
- Dest.Red := Round(Vec[0] * 255);
- Dest.Green := Round(Vec[1] * 255);
- Dest.Blue := Round(Vec[2] * 255);
+ for i := 0 to 2 do
+ Dest.Data.arr[i] := Round(Vec[i] * 255);
end;
end;
-
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
procedure TglBitmapNormalMap.AfterConstruction;
begin
inherited;
-
+{$IFNDEF OPENGL_ES}
fGenMode := GL_NORMAL_MAP;
+{$ENDIF}
end;
-
-procedure TglBitmapNormalMap.GenerateNormalMap(Size: Integer;
- TestTextureSize: Boolean);
+//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+procedure TglBitmapNormalMap.GenerateNormalMap(const aSize: Integer; const aTestTextureSize: Boolean);
var
Rec: TglBitmapNormalMapRec;
- SizeRec: TglBitmapPixelPosition;
+ SizeRec: TglBitmapSize;
begin
- Rec.HalfSize := Size div 2;
-
+ Rec.HalfSize := aSize div 2;
FreeDataAfterGenTexture := false;
SizeRec.Fields := [ffX, ffY];
- SizeRec.X := Size;
- SizeRec.Y := Size;
+ SizeRec.X := aSize;
+ SizeRec.Y := aSize;
// Positive X
Rec.Func := glBitmapNormalMapPosX;
- LoadFromFunc (SizeRec, glBitmapNormalMapFunc, ifBGR8, @Rec);
- GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_X, TestTextureSize);
+ LoadFromFunc(SizeRec, glBitmapNormalMapFunc, tfBGR8ub3, @Rec);
+ GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_X, aTestTextureSize);
// Negative X
Rec.Func := glBitmapNormalMapNegX;
- LoadFromFunc (SizeRec, glBitmapNormalMapFunc, ifBGR8, @Rec);
- GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, TestTextureSize);
+ LoadFromFunc(SizeRec, glBitmapNormalMapFunc, tfBGR8ub3, @Rec);
+ GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, aTestTextureSize);
// Positive Y
Rec.Func := glBitmapNormalMapPosY;
- LoadFromFunc (SizeRec, glBitmapNormalMapFunc, ifBGR8, @Rec);
- GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, TestTextureSize);
+ LoadFromFunc(SizeRec, glBitmapNormalMapFunc, tfBGR8ub3, @Rec);
+ GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, aTestTextureSize);
// Negative Y
Rec.Func := glBitmapNormalMapNegY;
- LoadFromFunc (SizeRec, glBitmapNormalMapFunc, ifBGR8, @Rec);
- GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, TestTextureSize);
+ LoadFromFunc(SizeRec, glBitmapNormalMapFunc, tfBGR8ub3, @Rec);
+ GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, aTestTextureSize);
// Positive Z
Rec.Func := glBitmapNormalMapPosZ;
- LoadFromFunc (SizeRec, glBitmapNormalMapFunc, ifBGR8, @Rec);
- GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, TestTextureSize);
+ LoadFromFunc(SizeRec, glBitmapNormalMapFunc, tfBGR8ub3, @Rec);
+ GenerateCubeMap(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, aTestTextureSize);
// Negative Z
Rec.Func := glBitmapNormalMapNegZ;
- LoadFromFunc (SizeRec, glBitmapNormalMapFunc, ifBGR8, @Rec);
- GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, TestTextureSize);
+ LoadFromFunc(SizeRec, glBitmapNormalMapFunc, tfBGR8ub3, @Rec);
+ GenerateCubeMap(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, aTestTextureSize);
end;
-*)
+{$IFEND}
initialization
- glBitmapSetDefaultFormat(tfEmpty);
- glBitmapSetDefaultMipmap(mmMipmap);
- glBitmapSetDefaultFilter(GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR);
- glBitmapSetDefaultWrap (GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+ glBitmapSetDefaultFormat (tfEmpty);
+ glBitmapSetDefaultMipmap (mmMipmap);
+ glBitmapSetDefaultFilter (GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR);
+ glBitmapSetDefaultWrap (GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
+{$IF NOT DEFINED(OPENGL_ES) OR DEFINED(OPENGL_ES_3_0)}
+ glBitmapSetDefaultSwizzle(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA);
+{$IFEND}
glBitmapSetDefaultFreeDataAfterGenTexture(true);
glBitmapSetDefaultDeleteTextureOnFree (true);
TFormatDescriptor.Init;
+{$IFDEF GLB_NATIVE_OGL_DYNAMIC}
+ OpenGLInitialized := false;
+ InitOpenGLCS := TCriticalSection.Create;
+{$ENDIF}
+
finalization
TFormatDescriptor.Finalize;
+{$IFDEF GLB_NATIVE_OGL}
+ if Assigned(GL_LibHandle) then
+ glbFreeLibrary(GL_LibHandle);
+
+{$IFDEF GLB_NATIVE_OGL_DYNAMIC}
+ if Assigned(GLU_LibHandle) then
+ glbFreeLibrary(GLU_LibHandle);
+ FreeAndNil(InitOpenGLCS);
+{$ENDIF}
+{$ENDIF}
+
end.