EglBitmap |
glBitmap |
glBitmap exception |
EglBitmapNonPowerOfTwo |
glBitmap |
exception for non power of two textures |
EglBitmapNotSupported |
glBitmap |
exception for not supported functions |
EglBitmapSizeToLarge |
glBitmap |
exception for to large textures |
EglBitmapUnsupportedFormat |
glBitmap |
exception for unsupporetd formats |
glBitmapCreateTestData |
glBitmap |
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glBitmapGetDefaultDeleteTextureOnFree |
glBitmap |
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glBitmapGetDefaultFilter |
glBitmap |
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glBitmapGetDefaultFormat |
glBitmap |
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glBitmapGetDefaultFreeDataAfterGenTexture |
glBitmap |
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glBitmapGetDefaultMipmap |
glBitmap |
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glBitmapGetDefaultSwizzle |
glBitmap |
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glBitmapGetDefaultTextureWrap |
glBitmap |
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glBitmapPosition |
glBitmap |
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glBitmapRec4ub |
glBitmap |
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glBitmapRec4ubCompare |
glBitmap |
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glBitmapRec4ui |
glBitmap |
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glBitmapRec4uiCompare |
glBitmap |
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glBitmapRec4ul |
glBitmap |
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glBitmapSetDefaultDeleteTextureOnFree |
glBitmap |
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glBitmapSetDefaultFilter |
glBitmap |
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glBitmapSetDefaultFormat |
glBitmap |
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glBitmapSetDefaultFreeDataAfterGenTexture |
glBitmap |
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glBitmapSetDefaultMipmap |
glBitmap |
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glBitmapSetDefaultSwizzle |
glBitmap |
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glBitmapSetDefaultWrap |
glBitmap |
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glBitmapSize |
glBitmap |
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NULL_SIZE |
glBitmap |
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PglBitmapPixelData |
glBitmap |
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TglBitmap |
glBitmap |
base class for all glBitmap classes. used to manage OpenGL texture objects all operations on a bitmap object must be done from the render thread |
TglBitmap1D |
glBitmap |
wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread |
TglBitmap2D |
glBitmap |
wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) all operations on a bitmap object must be done from the render thread |
TglBitmapCubeMap |
glBitmap |
wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread |
TglBitmapData |
glBitmap |
class to store texture data in. used to load, save and manipulate data before assigned to texture object all operations on a data object can be done from a background thread |
TglBitmapFileType |
glBitmap |
type to define suitable file formats |
TglBitmapFileTypes |
glBitmap |
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TglBitmapFormat |
glBitmap |
type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types |
TglBitmapFormatDescriptor |
glBitmap |
describes the properties of a given texture data format |
TglBitmapFunction |
glBitmap |
callback to use for converting texture data |
TglBitmapFunctionRec |
glBitmap |
structure to store data for converting in |
TglBitmapMipMap |
glBitmap |
possible mipmap types |
TglBitmapNormalMap |
glBitmap |
wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread |
TglBitmapNormalMapFunc |
glBitmap |
possible normal map functions |
TglBitmapPixelData |
glBitmap |
structure to store pixel data in |
TglBitmapPixelPosition |
glBitmap |
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TglBitmapRec4ub |
glBitmap |
record that stores 4 unsigned byte values |
TglBitmapRec4ui |
glBitmap |
record that stores 4 unsigned integer values |
TglBitmapRec4ul |
glBitmap |
record that stores 4 unsigned long integer values |
TglBitmapSize |
glBitmap |
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TglBitmapSizeFields |
glBitmap |
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