All Identifiers

Name Unit Description
EglBitmap glBitmap

glBitmap exception

EglBitmapNonPowerOfTwo glBitmap

exception for non power of two textures

EglBitmapNotSupported glBitmap

exception for not supported functions

EglBitmapSizeToLarge glBitmap

exception for to large textures

EglBitmapUnsupportedFormat glBitmap

exception for unsupporetd formats

glBitmapCreateTestData glBitmap

 

glBitmapGetDefaultDeleteTextureOnFree glBitmap

 

glBitmapGetDefaultFilter glBitmap

 

glBitmapGetDefaultFormat glBitmap

 

glBitmapGetDefaultFreeDataAfterGenTexture glBitmap

 

glBitmapGetDefaultMipmap glBitmap

 

glBitmapGetDefaultSwizzle glBitmap

 

glBitmapGetDefaultTextureWrap glBitmap

 

glBitmapPosition glBitmap

 

glBitmapRec4ub glBitmap

 

glBitmapRec4ubCompare glBitmap

 

glBitmapRec4ui glBitmap

 

glBitmapRec4uiCompare glBitmap

 

glBitmapRec4ul glBitmap

 

glBitmapSetDefaultDeleteTextureOnFree glBitmap

 

glBitmapSetDefaultFilter glBitmap

 

glBitmapSetDefaultFormat glBitmap

 

glBitmapSetDefaultFreeDataAfterGenTexture glBitmap

 

glBitmapSetDefaultMipmap glBitmap

 

glBitmapSetDefaultSwizzle glBitmap

 

glBitmapSetDefaultWrap glBitmap

 

glBitmapSize glBitmap

 

NULL_SIZE glBitmap

 

PglBitmapPixelData glBitmap

 

TglBitmap glBitmap

base class for all glBitmap classes. used to manage OpenGL texture objects all operations on a bitmap object must be done from the render thread

TglBitmap1D glBitmap

wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread

TglBitmap2D glBitmap

wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) all operations on a bitmap object must be done from the render thread

TglBitmapCubeMap glBitmap

wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread

TglBitmapData glBitmap

class to store texture data in. used to load, save and manipulate data before assigned to texture object all operations on a data object can be done from a background thread

TglBitmapFileType glBitmap

type to define suitable file formats

TglBitmapFileTypes glBitmap

 

TglBitmapFormat glBitmap

type that describes the format of the data stored in a texture. the name of formats is composed of the following constituents: - multiple channels: - channel (e.g. R, G, B, A or Alpha, Luminance or X (reserved)) - width of the chanel in bit (4, 8, 16, ...) - data type (e.g. ub, us, ui) - number of elements of data types

TglBitmapFormatDescriptor glBitmap

describes the properties of a given texture data format

TglBitmapFunction glBitmap

callback to use for converting texture data

TglBitmapFunctionRec glBitmap

structure to store data for converting in

TglBitmapMipMap glBitmap

possible mipmap types

TglBitmapNormalMap glBitmap

wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread

TglBitmapNormalMapFunc glBitmap

possible normal map functions

TglBitmapPixelData glBitmap

structure to store pixel data in

TglBitmapPixelPosition glBitmap

 

TglBitmapRec4ub glBitmap

record that stores 4 unsigned byte values

TglBitmapRec4ui glBitmap

record that stores 4 unsigned integer values

TglBitmapRec4ul glBitmap

record that stores 4 unsigned long integer values

TglBitmapSize glBitmap

 

TglBitmapSizeFields glBitmap

 


Generated by PasDoc 0.13.0 on 2014-12-24 04:27:09