Units
Class Hierarchy
Classes, Interfaces, Objects and Records
Types
Variables
Constants
Functions and Procedures
Identifiers
glBitmap exception
exception for non power of two textures
exception for not supported functions
exception for to large textures
exception for unsupporetd formats
base class for all glBitmap classes. used to manage OpenGL texture objects all operations on a bitmap object must be done from the render thread
wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread
wrapper class for 2-dimensional textures (OpenGL target = GL_TEXTURE_2D) all operations on a bitmap object must be done from the render thread
wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread
class to store texture data in. used to load, save and manipulate data before assigned to texture object all operations on a data object can be done from a background thread
describes the properties of a given texture data format
structure to store data for converting in
wrapper class for cube normal maps all operations on a bitmap object must be done from the render thread
structure to store pixel data in
record that stores 4 unsigned byte values
record that stores 4 unsigned integer values
record that stores 4 unsigned long integer values