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4 <title>glBitmap: Class TglBitmapCubeMap</title>
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12 <a name="TglBitmapCubeMap"></a><h1 class="cio">Class TglBitmapCubeMap</h1>
13 <table class="sections wide_list">
15 <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td>Properties</td></tr></table>
16 <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
18 <a href="glBitmap.html">glBitmap</a></p>
19 <h2 class="declaration">Declaration</h2>
20 <p class="declaration">
21 <code>type TglBitmapCubeMap = class(<a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a>)</code></p>
22 <h2 class="description">Description</h2>
24 wrapper class for cube maps (OpenGL target = GL_TEXTURE_CUBE_MAP) all operations on a bitmap object must be done from the render thread</p>
25 <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
26 <ul class="hierarchy"><li class="ancestor">TObject</li>
27 <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
28 <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap2D.html">TglBitmap2D</a></li>
29 <li class="thisitem">TglBitmapCubeMap</li></ul><h2 class="overview">Overview</h2>
30 <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
31 <table class="summary wide_list">
33 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
34 <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
37 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
38 <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#UploadData">UploadData</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
41 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
42 <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#UploadCubeMap">UploadCubeMap</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCubeTarget: Cardinal; const aCheckSize: Boolean);</code></td>
45 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
46 <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#Bind">Bind</a></b>( const aEnableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
49 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
50 <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmapCubeMap.html#Unbind">Unbind</a></b>( const aDisableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
53 <h2 class="description">Description</h2>
54 <h3 class="detail">Methods</h3>
55 <table class="detail wide_list">
57 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
58 <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
62 this method is called after constructor and initializes the object</p>
65 <table class="detail wide_list">
67 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
68 <td class="itemcode"><a name="UploadData"></a><code>procedure <b>UploadData</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
72 upload texture data from given data object to video card </p>
73 <h6 class="description_section">Parameters</h6>
74 <dl class="parameters">
76 <dd>texture data object that contains the actual data</dd>
78 <dd>check size before upload and throw exception if something is wrong</dd>
82 <table class="detail wide_list">
84 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
85 <td class="itemcode"><a name="UploadCubeMap"></a><code>procedure <b>UploadCubeMap</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCubeTarget: Cardinal; const aCheckSize: Boolean);</code></td>
89 upload texture data from given data object to video card </p>
90 <h6 class="description_section">Parameters</h6>
91 <dl class="parameters">
93 <dd>texture data object that contains the actual data</dd>
95 <dd>cube map target to upload data to (e.g. GL_TEXTURE_CUBE_MAP_POSITIVE_X)</dd>
97 <dd>check size before upload and throw exception if something is wrong</dd>
101 <table class="detail wide_list">
103 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
104 <td class="itemcode"><a name="Bind"></a><code>procedure <b>Bind</b>( const aEnableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
109 <h6 class="description_section">Parameters</h6>
110 <dl class="parameters">
111 <dt>aEnableTexCoordsGen</dt>
112 <dd>enable cube map generator</dd>
113 <dt>aEnableTextureUnit</dt>
114 <dd>enable texture unit</dd>
118 <table class="detail wide_list">
120 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
121 <td class="itemcode"><a name="Unbind"></a><code>procedure <b>Unbind</b>( const aDisableTextureUnit: Boolean = true); reintroduce; virtual;</code></td>
126 <h6 class="description_section">Parameters</h6>
127 <dl class="parameters">
128 <dt>aDisableTexCoordsGen</dt>
129 <dd>disable cube map generator</dd>
130 <dt>aDisableTextureUnit</dt>
131 <dd>disable texture unit</dd>
135 <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
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