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4 <title>glBitmap: Class TglBitmap1D</title>
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12 <a name="TglBitmap1D"></a><h1 class="cio">Class TglBitmap1D</h1>
13 <table class="sections wide_list">
15 <td><a class="section" href="#PasDoc-Description">Description</a></td><td><a class="section" href="#PasDoc-Hierarchy">Hierarchy</a></td><td>Fields</td><td><a class="section" href="#PasDoc-Methods">Methods</a></td><td><a class="section" href="#PasDoc-Properties">Properties</a></td></tr></table>
16 <a name="PasDoc-Description"></a><h2 class="unit">Unit</h2>
18 <a href="glBitmap.html">glBitmap</a></p>
19 <h2 class="declaration">Declaration</h2>
20 <p class="declaration">
21 <code>type TglBitmap1D = class(<a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a>)</code></p>
22 <h2 class="description">Description</h2>
24 wrapper class for 1-dimensional textures (OpenGL target = GL_TEXTURE_1D all operations on a bitmap object must be done from the render thread</p>
25 <a name="PasDoc-Hierarchy"></a><h2 class="hierarchy">Hierarchy</h2>
26 <ul class="hierarchy"><li class="ancestor">TObject</li>
27 <li class="ancestor"><a class="normal" href="glBitmap.TglBitmap.html">TglBitmap</a></li>
28 <li class="thisitem">TglBitmap1D</li></ul><h2 class="overview">Overview</h2>
29 <a name="PasDoc-Methods"></a><h3 class="summary">Methods</h3>
30 <table class="summary wide_list">
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33 <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#UploadDataIntern">UploadDataIntern</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aBuildWithGlu: Boolean);</code></td>
36 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
37 <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#AfterConstruction">AfterConstruction</a></b>; override;</code></td>
40 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
41 <td class="itemcode"><code>procedure <b><a href="glBitmap.TglBitmap1D.html#UploadData">UploadData</a></b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
44 <a name="PasDoc-Properties"></a><h3 class="summary">Properties</h3>
45 <table class="summary wide_list">
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48 <td class="itemcode"><code>property <b><a href="glBitmap.TglBitmap1D.html#Width">Width</a></b>;</code></td>
51 <h2 class="description">Description</h2>
52 <h3 class="detail">Methods</h3>
53 <table class="detail wide_list">
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56 <td class="itemcode"><a name="UploadDataIntern"></a><code>procedure <b>UploadDataIntern</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aBuildWithGlu: Boolean);</code></td>
60 upload the texture data to video card </p>
61 <h6 class="description_section">Parameters</h6>
62 <dl class="parameters">
64 <dd>texture data object that contains the actual data</dd>
65 <dt>aBuildWithGlu</dt>
66 <dd>use glu functions to build mipmaps</dd>
70 <table class="detail wide_list">
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73 <td class="itemcode"><a name="AfterConstruction"></a><code>procedure <b>AfterConstruction</b>; override;</code></td>
77 this method is called after constructor and initializes the object</p>
80 <table class="detail wide_list">
82 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
83 <td class="itemcode"><a name="UploadData"></a><code>procedure <b>UploadData</b>(const aDataObj: <a href="glBitmap.TglBitmapData.html">TglBitmapData</a>; const aCheckSize: Boolean = true); override;</code></td>
87 upload texture data from given data object to video card </p>
88 <h6 class="description_section">Parameters</h6>
89 <dl class="parameters">
91 <dd>texture data object that contains the actual data</dd>
93 <dd>check size before upload and throw exception if something is wrong</dd>
97 <h3 class="detail">Properties</h3>
98 <table class="detail wide_list">
100 <td class="visibility"><a href="legend.html"><img src="public.gif" alt="Public" title="Public"></a></td>
101 <td class="itemcode"><a name="Width"></a><code>property <b>Width</b>;</code></td>
105 actual with of the texture</p>
108 <hr noshade size="1"><span class="appinfo"><em>Generated by <a href="http://pasdoc.sourceforge.net/">PasDoc 0.13.0</a> on 2014-12-24 04:27:09</em>
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